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Dear EA Team,

My dream for a new Battlefield:

  1. Simulation of Weapon Weight
    Every weapon should have its own weight, directly affecting player movement speed. The heavier your equipment, the slower you move; lighter loadouts make you faster. This adds a tactical layer to weapon choice and loadout management.
  2. Simulation of Human Anatomy and Ballistics
    Every hit should feel unique.

The outcome depends on where a bullet strikes—even the angle of impact changes the result (different organs or body areas matter).
A direct lethal hit kills instantly, but non-lethal hits cause bleeding, slow movement, or force the player to go prone while still allowing limited mobility.
Bleeding is a real threat: wounds must be stitched by a medic or you’ll become paralyzed, then die. There’s no “self-healing”—medical help is essential.

Hit by a explosive indirectly can lead to dismantling of body parts.

2.1. Ammunition Type Matters
The type of ammo used affects how fast you bleed out. Heavy calibers or specialized rounds can cause rapid bleeding, while others might be less severe.

  1. Advanced Destruction Physics
    I haven’t seen much progress in environmental destruction from BF5 to BF6. I want an environment where everything is destructible—not even the ground beneath your feet is safe.

Trees should splinter realistically when hit by explosives or large rounds.
Grenades and anti-tank weapons should take actual chunks out of cover.
High-caliber bullets should chip away at walls over time, allowing for realistic breach and destruction mechanics.
Make it as real as possible!

Excellent idea! Here’s the updated Commander Mode section with your “holographic ghost” concept included, plus the earlier correction about the commander course:

  1. Commander Mode:
    To become a Commander, players must reach a higher rank and complete a focused military strategy course teaching real tactics and planning.

Strategic Planning: Before each match (optionally, 30–60 minutes per server), Commanders get dedicated time to strategize.

Preset Strategies: Commanders can choose from a catalog of preset strategies, which can also be modified to suit the situation.

AI Assistance: Optionally, Commanders can use advanced AI algorithms to generate an initial plan for them.

Planning Tools: The map interface allows troop positioning, drawing tactical lines, and setting directives.

Holographic Guidance: At match start, soldiers see a holographic "ghost" of themselves for ideal positioning based on the plan; players earn experience points by following these orders.

Role Assignment: The Commander can assign a variety of tactics and roles (Guerrilla, Defense, Attackers, Saboteurs, Disruption/Marines).

  1. Make Hardcore the Standard
    Standard mode is less popular. Replace it with a true Hardcore mode (100–300% damage).

1–3 hits to the body—with the right ammo—should be enough to take down a player.
Realism will encourage cautious play, create more intense and rewarding moments, and make victories feel truly earned. This was my experience in BF4/BF5.

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Pub: 06 Aug 2025 06:16 UTC

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