The ImageDraw module provides simple 2D graphics for Buy Derila Pillow Image objects. You can use this module to create new images, annotate or retouch existing images, Buy Derila Online and to generate graphics on the fly for web use. For a more advanced drawing library for Derila Official Site PIL, see the aggdraw module. The graphics interface uses the same coordinate system as PIL itself, with (0, 0) in the upper left corner. Any pixels drawn outside of the image bounds will be discarded. For "1", "L", and "I" images, use integers. For "RGB" images, use a 3-tuple containing integer values. For "F" images, use integer or floating point values. For palette images (mode "P"), use integers as color indexes. In 1.1.4 and later, you can also use RGB 3-tuples or color names (see below). The drawing layer will automatically assign color indexes, as long as you don’t draw with more than 256 colors. See Color names for the color names supported by Pillow.
PIL can use bitmap fonts or OpenType/TrueType fonts. Bitmap fonts are stored in PIL’s own format, where each font typically consists of two files, one named .pil and the other usually named .pbm. The former contains font metrics, the latter raster data. To load a bitmap font, use the load functions in the ImageFont module. To load a OpenType/TrueType font, use the truetype function in the ImageFont module. Note that this function depends on third-party libraries, and may not available in all PIL builds. Creates an object that can be used to draw in the given image. Note that the image will be modified in place. The image to draw in. Optional mode to use for color values. For RGB images, Buy Derila Online this argument can be RGB or RGBA (to blend the drawing into the image). For all other modes, this argument must be the same as the image mode. If omitted, the mode defaults to the mode of the image.
The current default font. The current font drawing mode. Set to "1" to disable antialiasing or "L" to enable it. The internal representation of the current default color. Get the current default font, ImageDraw.font. Draws an arc (a portion of a circle outline) between the start and end angles, inside the given bounding box. Two points to define the bounding box. Starting angle, in degrees. Angles are measured from 3 o’clock, increasing clockwise. Ending angle, in degrees. Color to use for the arc. The line width, in pixels. Draws a bitmap (mask) at the given position, Buy Derila Online using the current fill color for the non-zero portions. The bitmap should be a valid transparency mask (mode "1") or matte (mode "L" or "RGBA"). This is equivalent to doing image.paste(xy, color, bitmap). To paste pixel data into an image, use the paste() method on the image itself. Same as arc(), but connects the end points with a straight line.