1G1R Torrent Collection

"If you are looking for ROM files in torrents, you came to the right place!"

The goal of a 1G1R ("One Game, One ROM") collection is to provide a complete set of games for a specific system using as few files as possible. This means removing bad dumps, duplicates from different regions, and hacks, leaving only the cleanest, most definitive version of each game.

(These Rom Sets come from the 4chan torrent board, 1G1R reddit user, Torrents-CSV and Knaben)

https://consoletan.booru.org/index.php?page=post&s=view&id=9248

A Rentry Page from RetroTorrents


Home Consoles

1987 - No-Intro - NEC - TurboGrafx-16

🧲 1G1R - No-Intro - NEC - TurboGrafx-16 (556.1 MB)

  • Curation Standard: No-Intro.org
    - Note: This set contains verified dumps of games released on HuCards (the credit card-sized cartridges) for the TurboGrafx-16 / PC Engine.
  • Hardware Info: TurboGrafx-16 (Wikipedia)
  • Emulation Guide: PC Engine emulators (Emulation Wiki)
    - Recommended: The Beetle PCE or Beetle SuperGrafx cores in RetroArch are the most accurate options.
  • β˜…β˜… NO BIOS REQUIRED β˜…β˜…
    • The base TurboGrafx-16 cartridge system does not require any BIOS files to play games.
  • Platform Info:
    • This is the Cartridge System: This collection is for the base console. The TurboGrafx-CD collection is for the separate CD-ROM add-on.
    • TurboGrafx-16 vs. PC Engine: The console was named TurboGrafx-16 in North America. In Japan, it was the PC Engine and was far more successful, with a much larger library of exclusive games.

1990 - MAMEdevs - SNK - Neo Geo (MVS & AES)

🧲 1G1R - MAMEdevs - Neo Geo MVS-AES (3.6 GB)

  • Curation Standard: MAMEdevs
    - Note: This set is structured for MAME. Each game is in an individual .zip file. Do not unzip the game files.
  • Hardware Info: Neo Geo (system) (Wikipedia)
  • Emulation Guide: Neo Geo emulators (Emulation Wiki)
    - Recommended: For MAME-structured sets, FinalBurn Neo (FBNeo) is a fantastic choice. MAME itself is also a perfect option.
  • β˜…β˜… CRITICAL BIOS REQUIREMENT β˜…β˜…
    - Neo Geo emulation is impossible without the correct BIOS file.
    - Which file you need: You need a specific file named neogeo.zip. This single zip file contains many different regional and system BIOSes.
    - Where it goes: Place the unedited neogeo.zip file into your emulator's main ROMs directory, right alongside your zipped game ROMs.
    - Universe BIOS (Highly Recommended): A proper neogeo.zip should contain the "Universe BIOS" (Uni-BIOS). This third-party BIOS gives you an in-game menu to change a game's region, switch between MVS/AES modes, and access cheats.
  • File Format Info:
    • Original Format: Multiple ROM chip files (.bin, .rom). A Neo Geo cartridge is a circuit board with many chips, each storing a different part of the game (program, graphics, sound, etc.). The files inside the .zip are the individual dumps of these chips.
    • Compressed Format: .zip. The emulator requires all the individual chip files to be kept together inside this single .zip file to run the game.
    • Emulator Compatibility: Yes, all recommended emulators (MAME, FinalBurn Neo) are designed to load these .zip files directly.
  • Platform Info: MVS vs. AES
    • The Neo Geo uniquely existed as both an arcade machine and a home console using the same cartridges.
    • MVS (Multi Video System): The ARCADE version. Games run in "arcade mode" with coin slots and high score tables.
    • AES (Advanced Entertainment System): The HOME CONSOLE version. Games have limited credits and option menus.
    • How to Switch: Your emulator's settings or the Uni-BIOS menu will allow you to switch between MVS and AES modes on the fly.

1991 - Redump - NEC - TurboGrafx-CD

🧲 1G1R - Redump - NEC - TurboGrafx-CD (63 GB)

  • Curation Standard: Redump.org
  • Hardware Info: TurboGrafx-CD (Wikipedia)
  • Emulation Guide: PC Engine emulators (Emulation Wiki)
    - Recommended: The Beetle PCE or Beetle SuperGrafx cores in RetroArch.
  • β˜…β˜… REQUIRED BIOS (SYSTEM CARDS) β˜…β˜…
    - To play CD games, the original console required a "System Card" cartridge. Emulators will not run any CD games without a BIOS file.
    - Which files you need: For the best compatibility, you should have these two:
    - syscard3.pce: (Super CD-ROMΒ² System v3.0) Required for the vast majority of games.
    - arcaded.pce: (Arcade Card Duo) Required for a small number of later games with enhanced graphics.
    - How to use them: Place these files in your emulator's bios or system directory.
  • File Format Info:
    - Archive Format: .7z
    - Each game is in a .7z archive to save space. You must decompress this file first to access the game files inside.
    - Original Format: .bin/.cue
    - This is the standard archival format for CD games. After decompressing the .7z file, keep the .bin and .cue files of each game in a folder.
    - Recommended Format: .chd (Compressed Hunks of Data)
    - To save space and simplify your library, you can use a tool to convert your .bin/.cue pairs into a single, compressed .chd file.
    - Emulator Compatibility: Load the .cue file (or the .chd file) in your emulator. Do not load the .bin file directly.

1993 - No-Intro - Atari - Jaguar

🧲 1G1R - No-Intro - Atari - Jaguar (222.8 MB)

  • Curation Standard: No-Intro.org
  • Hardware Info: Atari Jaguar (Wikipedia)
  • Emulation Guide: Atari Jaguar emulators (Emulation Wiki)
    • Recommended: The definitive emulator for the Atari Jaguar is BigPEmu.
  • File Format Info:
    • Original Format: .j64 (or .jag, .rom)
      • This is a raw dump of the data from the original Jaguar cartridge. .j64 is the most common extension for Jaguar ROMs.
    • Compressed Format: .zip
      • Each game is compressed into a .zip archive to save space.
    • Emulator Compatibility: Yes, recommended emulators like BigPEmu are designed to load .zip files directly. You do not need to unzip the game files.
  • β˜…β˜… REQUIRED BIOS β˜…β˜…
    • Unlike many cartridge consoles, the Jaguar requires a BIOS file to boot games.
    • Which file you need: The file is commonly named jagboot.rom.
    • How to use it: Place this file in the designated folder within your emulator.

1994 - Redump - Atari - Jaguar CD

🧲 1G1R - Redump - Atari - Jaguar CD (4.8 GB)

  • Curation Standard: Redump.org
  • Hardware Info: Atari Jaguar CD (Wikipedia)
  • Emulation Guide: Atari Jaguar emulators (Emulation Wiki)
    • Recommended: The definitive emulator is BigPEmu.
  • File Format Info:
    • Archive Format: .zip
      • Each game is in a .zip archive to save space. You will likely need to decompress this file to access the game files inside, as most emulators do not load zipped CD images directly.
    • Original Format: .bin/.cue
      • This is the standard archival format for CD games. After decompressing the .zip file, keep the .bin and .cue files together.
    • Recommended Format: .chd (Compressed Hunks of Data)
      • To save space and simplify your library, you can use a tool to convert your .bin/.cue pairs into a single, compressed .chd file. BigPEmu has excellent .chd support.
    • Emulator Compatibility: Load the .cue file (or the .chd file) in your emulator. Do not load the .bin file directly.
  • β˜…β˜… REQUIRED BIOS β˜…β˜…
    • You must have the Jaguar CD BIOS file to play any of its games.
    • Which file you need: The BIOS file is commonly named jagcd.bin.
    • How to use it: Place this file in the designated folder within your emulator, alongside the main jagboot.rom.
  • Platform Info:
    • Extremely Small Library: The Jaguar CD was a commercial failure with only 13 officially released games. This collection will be very small.
    • Virtual Light Machine (VLM): The BIOS included a built-in music visualizer, faithfully recreated in BigPEmu.

1994 - Redump / No-Intro - Sega - Mega-CD & 32X

🧲 1G1R - Redump No-Intro - Sega - CD 32X (59.2 GB)

  • Curation Standard: Redump.org (for Mega-CD) & No-Intro.org (for 32X)
  • Hardware Info: Sega CD (Wikipedia), Sega 32X (Wikipedia)
  • Emulation Guide: Sega Genesis emulators (Emulation Wiki)
    • Note: These are add-ons for the Sega Mega Drive / Genesis. Emulators that support the base system, like Genesis Plus GX or PicoDrive, are the recommended options.
  • β˜…β˜… CRITICAL BIOS REQUIREMENT β˜…β˜…
    • Both add-ons require their own specific BIOS files to function.
    • Sega CD BIOS: You will need a BIOS for each region (USA, Europe, Japan). Common filenames are:
      • bios_CD_U.bin (USA)
      • bios_CD_E.bin (Europe)
      • bios_CD_J.bin (Japan)
    • Sega 32X BIOS: The 32X requires its own BIOS files (32X_G_BIOS.bin, 32X_M_BIOS.bin, 32X_S_BIOS.bin). While some emulators have HLE (High-Level Emulation) options, using the original BIOS files is required for the best compatibility.
  • File Format Info:
    • For Sega Mega-CD (CD Add-on):
      • Archive Format: .7z - Each game is in a .7z archive. You must decompress this file first to access the game files inside.
      • Original Format: .bin/.cue - The standard archival format for CD games.
      • Recommended Format: .chd - Convert your .bin/.cue pairs into single .chd files to save space.
      • Emulator Compatibility: Load the .cue file (or .chd file). Do not load the .bin file directly.
    • For Sega 32X (Cartridge Add-on):
      • Original Format: .32x (or .bin) - This is the standard raw dump of a 32X cartridge.
      • Compressed Format: .zip - Each game is in a .zip file. Emulators will load these directly.
      • Emulator Compatibility: Yes, recommended emulators load .zip files directly. There is no need to unzip them.

1994 - Redump - SNK - Neo Geo CD

🧲 1G1R - Redump - SNK - Neo Geo CD (46.8 GB)

  • Curation Standard: Redump.org
  • Hardware Info: Neo Geo CD (Wikipedia)
  • Emulation Guide: Neo Geo emulators (Emulation Wiki)
    - Recommended: RetroArch cores like NeoCD-Libretro and FinalBurn Neo.
  • β˜…β˜… REQUIRED BIOS FILES β˜…β˜…
    - Neo Geo CD emulation will not work without these BIOS files.
    - Which files you need:
    1. neocd.bin: The specific firmware for the CD console.
    2. neogeo.zip: The standard MVS/AES BIOS is also required by most emulators.
    - How to use them: Place both neocd.bin and neogeo.zip into your emulator's bios or system directory.
  • File Format Info:
    - Archive Format: .7z
    - Each game is in a .7z archive to save space. You must decompress this file first to access the game files inside.
    - Game Formats (after decompression):
    - .bin/.cue (Most Common): Used for games with separate data and high-quality CD audio tracks. The .cue is a descriptor file for the .bin data file.
    - .iso/.dvd (Less Common): Used for single-track games. The .iso is the data file, and the .dvd is a descriptor file created by certain ripping software, serving the same purpose as a .cue file.
    - Recommended Format: .chd (Compressed Hunks of Data)
    - To save space and simplify your library, you can convert both .bin/.cue sets and .iso files into single, compressed .chd files.
    - Emulator Compatibility: Load the .cue, .iso, or .chd file in your emulator.
  • Platform Info:
    - Key Advantage: The main reason to play the CD version of a Neo Geo game is for the fully arranged, high-quality CD audio soundtracks.
    - Loading Times: Emulators can virtually eliminate the notoriously long loading times of the original hardware.

1994 - Redump - Sony - PlayStation

🧲 1G1R - Redump - Sony - PlayStation (Part 1) (557.3 GB)
🧲 1G1R - Redump - Sony - PlayStation (Part 2) (3.8 GB)

  • Curation Standard: Redump.org
  • Hardware Info: PlayStation (console) (Wikipedia)
  • Emulation Guide: PlayStation emulators (Emulation Wiki)
    • Recommended: DuckStation (standalone) or the Beetle PSX core in RetroArch.
  • β˜…β˜… CRITICAL BIOS REQUIREMENT β˜…β˜…
    • PlayStation emulation will not work without official BIOS files.
    • Which files you need: You need a BIOS file for each region you intend to play. Common filenames include:
      • scph5501.bin (USA)
      • scph5502.bin (Europe)
      • scph5500.bin (Japan)
    • How to use them: Place the BIOS file(s) in the bios or system directory of your emulator.
  • File Format Info:
    • Archive Format: .7z
      • Each game is in a .7z archive to save space. You must decompress this file first to access the game files inside.
    • Original Format: .bin/.cue
      • This is the standard archival format for PlayStation games. After decompressing, keep the .bin and .cue files together.
    • Recommended Format: .chd (Compressed Hunks of Data)
      • To save significant space and simplify your library, you can convert your .bin/.cue pairs into a single, compressed .chd file.
    • Emulator Compatibility: Load the .cue file (or the .chd file) in your emulator.
    • Multi-Disc Games: For games with multiple discs, it is highly recommended to use an .m3u playlist file. This allows the emulator to handle disc swapping seamlessly without you having to manually load the next disc.

1996 - No-Intro - Nintendo - Nintendo 64

🧲 1G1R - No-Intro - Nintendo - N64 (7.2 GB)

  • Curation Standard: No-Intro.org
  • Hardware Info: Nintendo 64 (Wikipedia)
  • Emulation Guide: Nintendo 64 emulators (Emulation Wiki)
    • Recommended:Mupen64Plus-Next** core in RetroArch or standalone (Parallel Launcher Fork).
  • β˜…β˜… NO BIOS REQUIRED β˜…β˜…
    • The N64 does not require any BIOS files to play games.
  • File Format Info:
    • Original Formats: .z64, .n64, .v64
      • What they are: These different extensions come from early ROM dumping tools that saved the game's data in different byte orders (Big-Endian, Little-Endian, or Byteswapped).
      • .z64 is the standard: The No-Intro collection standardizes on the .z64 format, which is the native byte order for the console.
      • Does it matter? No. For the user, the difference is purely historical. All modern, recommended emulators can automatically detect and play all of these formats without any issues.
    • Compressed Format: .zip
      • Each game is compressed into a .zip archive to save space.
    • Emulator Compatibility: Yes, all modern emulators will load .zip files directly. There is no need to unzip the game files.
  • Platform Info:
    • The Expansion Pak: A 4MB RAM upgrade required by some games like Donkey Kong 64 and Majora's Mask. Emulators enable this by default or with a simple setting.
    • Nintendo 64DD: This collection does not include games for the failed disk drive add-on, which requires its own separate BIOS file for emulation.

1998 - Redump - Sega - Dreamcast

🧲 1G1R - Redump - Sega - Dreamcast (178.5 GB)

  • Curation Standard: Redump.org
  • Hardware Info: Sega Dreamcast (Wikipedia)
  • Emulation Guide: Sega Dreamcast emulators (Emulation Wiki)
    • Recommended: Flycast (standalone or RetroArch core) or Redream.
  • β˜…β˜… REQUIRED BIOS FILES β˜…β˜…
    • Dreamcast emulation requires BIOS files.
    • Which files you need: You need two main files:
      1. dc_boot.bin (the main BIOS)
      2. dc_flash.bin (for system settings and saves).
    • How to use them: Place both files into your emulator's bios or system directory.
  • File Format Info:
    • Archive Format: .7z
      • Each game is in a .7z archive to save space. You must decompress this file first to access the game files inside.
    • Game Formats (after decompression):
      • .bin/.cue (Most Common): This is the format you will find for the majority of games in this collection. It was the historical standard for ripping Dreamcast games and is fully playable.
      • .gdi (Archival Standard): The format used by Redump for a perfect, 1:1 copy. While it's the best for preservation, it's less common in general circulation than .bin/.cue.
      • .chd (Recommended): The modern standard. It is highly recommended to convert both .gdi and .bin/.cue games into single, compressed .chd files to save significant space.
      • .cdi (Other Scene Format): A single-file image format that was also common. Most emulators support it.
    • Other Files You May See:
      • .nfo (Info File): A text file from the release group with notes. It is not needed to play the game.
      • Folders (Homebrew/Mods): Complex mods and homebrew are often distributed as loose files, not a clean disc image.

2000 - Redump - Sony - PlayStation 2

🧲 PlayStation2.iso | My Sony PlayStation 2 (USA) Collection (2.9 TB)
🧲 PlayStation2.chd | PS2 HD (1.98 TB)

  • Curation Standard: Redump.org
  • Hardware Info: PlayStation 2 (Wikipedia)
  • Emulation Guide: PlayStation 2 emulators (Emulation Wiki)
    • Recommended: PCSX2 and NetherSX2 (AetherSX2 Mod) are the only major emulators for the PS2.
  • β˜…β˜… CRITICAL BIOS REQUIREMENT β˜…β˜…
    • PS2 emulation is impossible without a BIOS file dumped from a real console.
    • Which file you need: A BIOS from the region of the games you wish to play.
      • USA (NTSC-U/C): SCPH-39001.bin (Fat), SCPH-90001.bin (Slim)
      • Japan (NTSC-J): SCPH-10000.bin (Fat), SCPH-70000.bin or SCPH-90000.bin (Slim)
      • Europe (PAL): SCPH-39004.bin or SCPH-50004.bin (Fat), SCPH-90004.bin (Slim)
    • Where it goes: Place them in the bios folder in your PCSX2 directory.
  • File Format Info:
    • Archive Format: .7z
      • The .iso collection provides games in .7z archives. Because PS2 games are very large (often 1-6 GB each), this compression saves a massive amount of space. You must decompress the .7z file first to get the playable .iso file inside.
    • Game Formats:
      • .iso (Standard): The uncompressed, archival 1:1 copy of the game DVD. Files are very large.
      • .chd (Recommended): A compressed, lossless format that provides the exact same game experience with a much smaller file size (often 30-70% smaller). If you have the choice, use the 🧲 PlayStation 2 .chd - PS2 HD collection.

2001 - Redump - Nintendo - GameCube

🧲 1G1R - Redump - Nintendo - GameCube (504.0 GB)

  • Curation Standard: Redump.org
  • Hardware Info: Nintendo GameCube (Wikipedia)
  • Emulation Guide: GameCube emulators (Emulation Wiki)
    • Recommended: Dolphin is the definitive emulator for both the GameCube and the Wii.
  • System Files (IPL - Optional):
    • A BIOS is not required to play games. However, for the authentic boot-up animation and system menu, you can use a dump of the console's IPL (Initial Program Load).
  • File Format Info:
    • Primary Format: .rvz
      • This is Dolphin's native, highly efficient, and lossless compression format. It is the standard for this collection as it significantly reduces file size with no loss of data.
    • Base Format: .iso
      • The original 1:1 copy of a GameCube disc is a .iso file. .rvz files are created by compressing these .iso files.
    • Exceptions (Prototypes/Betas):
      • Unreleased games like prototypes are often preserved as standard .iso files and compressed in a .7z archive. This is because they were not on official GameCube discs. You must decompress the .7z file to get the playable .iso.
    • Alternative Format: .nkit.gcn
      • A "lossy" format that strips non-essential data to save even more space. While playable, RVZ is superior as it is lossless, eliminating any risk of bugs.

2001 - Redump - Microsoft - Xbox

🧲 Original Xbox ISOs | M I C R O S O F T X B O X R O M S (1.39 TB)

  • Curation Standard: Redump.org
  • Hardware Info: Xbox (console) (Wikipedia)
  • Emulation Guide: Xbox emulators (Emulation Wiki)
    • Highly Recommended: The definitive modern emulator is xemu.
  • β˜…β˜… CRITICAL BIOS & SYSTEM FILES REQUIREMENT β˜…β˜…
    • The Xbox has a complex boot process and requires several files.
    • What you need:
      • MCPX Boot ROM: The initial motherboard bootloader (e.g., mcpx_1.0.bin).
      • System BIOS/Kernel: The main flash memory of the console (e.g., Complex_4627.bin).
      • Hard Drive Image: xemu will guide you through creating a blank virtual hard drive (.qcow2 file) on first run.
    • How to use them: Load the MCPX and BIOS files in xemu's system settings.
  • File Format Info:
    • Archive Format: .7z
      • Each game in the .iso collection is in a .7z archive. You must decompress this file first to get the playable .iso file inside.
    • Game Formats (after decompression):
      • .iso (XISO): The standard 1:1 copy of the game DVD. This is the most common format and is fully playable.
      • .chd (Recommended): The best format for use with xemu. You can convert your .iso files to the .chd format to save significant space with no loss of data.

2006 - Redump / No-Intro - Nintendo - Wii

🧲 1G1R - Redump - Nintendo - Wii + WiiWare (Part 1) (771.8 GB)
🧲 1G1R - Redump - Nintendo - Wii + WiiWare (Part 2) (874.6 GB)
🧲 1G1R - Redump - Nintendo - Wii + WiiWare (Part 3) (221.4 GB)

  • Curation Standard: Redump.org (Discs) & No-Intro.org (WiiWare)
  • Hardware Info: Nintendo Wii (Wikipedia)
  • Emulation Guide: Wii emulators (Emulation Wiki)
    • Recommended: Dolphin is the definitive emulator for both the Wii and the GameCube.
  • System Files (NAND Backup - Optional):
    • A BIOS is not required. Dolphin uses HLE to simulate system functions. However, for full system menu functionality, a NAND backup (a copy of a real Wii's internal memory) is recommended for advanced use.
  • File Format Info:

    • For Disc Games:
      • Archive Format: .7z - Each disc game is in a .7z archive. You must decompress this file first to get the playable game file inside.
      • Game Format: .nkit.iso - This collection uses the NKit format, which removes non-essential "junk" data from the original disc to save space.
      • Recommended Format: .rvz - It is highly recommended to use Dolphin's built-in converter (Tools > Wii Image Converter) to convert your .nkit.iso files to the lossless .rvz format for maximum compatibility.
    • For WiiWare Games (Digital):
      • Game Format: .wad - These are the official package files for WiiWare games. They do not need to be decompressed.
      • Installation: .wad files cannot be loaded directly. They must be installed into Dolphin's virtual system memory by going to Tools > Install WAD.
  • β˜…β˜… The Wii Remote & Controls β˜…β˜…
    • This is the most important part of the Wii experience.
    • Authentic (Best): Use a real Wii Remote connected to your PC via Bluetooth, along with a USB sensor bar.
    • Modern Gamepads: Controllers with gyroscopes (DualSense, Switch Pro Controller) can be configured to mimic motion controls.
    • Mouse & Keyboard: The pointer can be mapped to the mouse, which works well for many point-and-click style games.

Handheld Consoles

2004 - No-Intro - Nintendo - DS

🧲 Nintendo DS NDS - 1850 ROMs - SoushkinBoudera (53.4 GB)
🧲 Nintendo DS Roms 0001 - 4851 + Some Unnumbered Roms [NDS] (147.3 GB)

  • Curation Standard: No-Intro.org
  • Hardware Info: Nintendo DS (Wikipedia)
  • Emulation Guide: Nintendo DS emulators (Emulation Wiki)
    • Recommended: DeSmuME (for features and compatibility) or melonDS (for accuracy and performance).
  • File Format Info:
    - Original Format: .nds
    - This is the standard raw dump of a Nintendo DS game card.
    - Compressed Format: .zip
    - Each game is compressed into a .zip archive to save space.
    - Emulator Compatibility: Yes, all recommended emulators (DeSmuME, melonDS) will load .zip files directly. There is no need to unzip the files to play them.
  • β˜…β˜… CRITICAL BIOS REQUIREMENT β˜…β˜…
    • While some games may boot without them, a full set of BIOS files is required for proper boot-up screens and maximum compatibility.
    • Which files you need: You need three files dumped from a real DS console:
      - bios7.bin (ARM7 BIOS)
      - bios9.bin (ARM9 BIOS)
      - firmware.bin (The console's firmware)
    • How to use them: Place these files in your emulator's system or main directory.
  • Platform Info:
    • Dual Screens & Touch: The defining feature of the DS is its two screens, with the bottom one being a touch screen. Emulators replicate this, and you can map the stylus to your mouse.
    • DSi-Enhanced Games: Some later games had enhancements when played on a Nintendo DSi. For these features, the melonDS emulator is recommended as it has better DSi emulation.

2004 - Redump / No-Intro - Sony - PlayStation Portable

🧲 1G1R - Redump - Sony - PSP & PSN(miniS+DLC+Themes) (470.5 GB)
🧲 PSP Scene Collection (Bonus) | PSP_UMD_PSN_SCENE_EU_USA_2005_2013 (415 GB)
🧲 Sony - PlayStation Portable - Discs (missing 258 games, mostly Asian variants) (1.5 TB)

  • Curation Standard: Redump.org (UMD) & No-Intro.org (PSN)
  • Hardware Info: PlayStation Portable (Wikipedia)
  • Emulation Guide: PlayStation Portable emulators (Emulation Wiki)
    • Recommended: PPSSPP is the definitive, highly compatible emulator and libreto core for the PSP on all platforms.
  • Firmware Info (Optional):
    • PPSSPP has a built-in HLE BIOS that works for most games. For maximum compatibility, using official PSP firmware files (dumped from a console's flash memory) is recommended but not required to start.
  • File Format Info:

    • For UMD Disc Games:
      • Archive Format: .7z - Each disc game is in a .7z archive. You must decompress this file first to get the playable game file inside.
      • Game Formats (after decompression):
        • .iso (Standard): The uncompressed, 1:1 copy of the game UMD.
        • .cso (Older Compressed Format): A compressed version of .iso. While it saves space, it uses lossy compression that can sometimes cause performance issues.
        • .chd (Recommended): The modern, lossless compression format. It is highly recommended to convert your .iso files to .chd to save space with no performance loss.
    • For PSN Digital Games:
      • Game Format: .pbp - These are the official files for PSN games and Minis.
      • Installation: Place .pbp files in the .../memstick/PSP/GAME/ folder within your PPSSPP directory.
    • For Add-on Content:
      • DLC: Place DLC folders in .../memstick/PSP/GAME/.
      • Themes (.ptf): Place theme files in .../memstick/PSP/THEME/.

2011 - No-Intro - Nintendo - 3DS & eShop

🧲 nintendo-3ds-complete-collection (1.3 TB)
🧲 3DS CIA (846.7 GB)

  • Curation Standard: No-Intro.org
  • Hardware Info: Nintendo 3DS (Wikipedia)
  • Emulation Guide: Nintendo 3DS emulators (Emulation Wiki)
    • Recommended: Citra Fork (Azahar) is the definitive, open-source emulator for the Nintendo 3DS.
  • β˜…β˜… CRITICAL SYSTEM FILES REQUIREMENT β˜…β˜…
    • Citra cannot run decrypted eShop games without system files dumped from a real 3DS console.
    • What you need: You need a dump of your 3DS's system archives and keys. The process involves using homebrew on a real 3DS to obtain these files.
    • How to use them: Place the dumped user folder into Citra's system directory. Citra will automatically use these files to decrypt and install .CIA games.
  • File Format Info:
    • Archive Format: .rar
      - Each game is in a .rar archive to save space. You must decompress this file first to get the installable .CIA file inside.
    • Game Format: .CIA (CTR Installable Archive)
      - This is the official format for digital games, updates, and DLC from the Nintendo eShop.
    • Installation: .CIA files cannot be loaded directly. They must be installed into Citra's virtual system memory. In Citra, go to File > Install CIA... and select your game file. After installation, the game will appear in your game list, and you can delete the original .CIA file to save space.
    • Alternative Format: .3ds
      - This is the format for raw dumps of physical game cartridges. Citra can load these files directly without installation, but .CIA is the standard for preserving the complete eShop library, including updates and DLC.

Multi-System & Computer Collections

No-Intro & Preservation Formats - Retrocomputing & Multi-System Collection

🧲 proper1g1r-collection (91.8 GB)

  • Note: This is a vast and highly specialized archive focused on preserving software for a wide range of vintage home computers and some console systems. It goes beyond simple game ROMs to include high-fidelity preservation formats.
  • What's Inside: This collection contains software for dozens of platforms, including the Amstrad CPC, Commodore 64, Apple II, Sinclair ZX Spectrum, and many more.
  • Preservation Formats: You will find advanced, archival formats designed to be perfect 1:1 copies of the original media:
    • Flux / KryoFlux / Greaseweazle: Raw magnetic data from floppy disks, capturing everything including copy protection.
    • WOZ: A highly accurate format for Apple II disks.
    • Waveform / WAV: Digital copies of software originally distributed on cassette tapes.

Game Systems by Release Year

Early to Mid 1970s

  • 1976: Fairchild - Channel F
  • 1977: RCA - Studio II
  • 1977: Atari - 2600
  • 1978: Magnavox - Odyssey 2
  • 1979: APF - Imagination Machine
  • 1979: APF - MP-1000
  • 1979: Mattel - Intellivision
  • 1979: Atari - 8-bit Family

1980s

  • 1980: Acorn - Atom
  • 1981: Commodore - VIC-20
  • 1982: Emerson - Arcadia 2001
  • 1982: Entex - Adventure Vision
  • 1982: GCE - Vectrex
  • 1982: Commodore - Commodore 64
  • 1982: Sinclair - ZX Spectrum +3
  • 1983: Coleco - ColecoVision
  • 1983: Sega - SG-1000
  • 1983: Microsoft - MSX
  • 1983: Casio - PV-1000
  • 1983: Nichibutsu - My Vision
  • 1984: Epoch - Super Cassette Vision
  • 1984: Apple - Macintosh
  • 1985: Sega - Master System - Mark III
  • 1985: Nintendo - Nintendo Entertainment System
  • 1987: NEC - PC Engine - TurboGrafx-16
  • 1987: Acorn - Archimedes
  • 1987: Atari - ST
  • 1988: Sega - Mega Drive - Genesis
  • 1989: Atari - Lynx
  • 1989: Nintendo - Game Boy
  • 1989: NEC - PC Engine SuperGrafx

1990s

  • 1990: SNK - NeoGeo Pocket
  • 1990: Nintendo - Super Nintendo Entertainment System
  • 1991: Commodore - Amiga
  • 1991: Sega - Game Gear
  • 1992: Watara - Supervision
  • 1993: Atari - Jaguar
  • 1994: Sega - 32X
  • 1994: SNK - NeoGeo Pocket Color
  • 1995: Nintendo - Virtual Boy
  • 1995: Casio - Loopy
  • 1995: Funtech - Super Acan
  • 1996: Nintendo - Nintendo 64
  • 1997: Tiger - Game.com
  • 1998: Nintendo - Game Boy Color
  • 1999: Bandai - WonderSwan
  • 1999: Nintendo - Nintendo 64DD

2000s

  • 2000: Bandai - WonderSwan Color
  • 2001: Nintendo - Game Boy Advance
  • 2001: GamePark - GP32
  • 2003: Nokia - N-Gage
  • 2004: Nintendo - Nintendo DS
  • 2005: Tiger - Gizmondo
  • 2005: GamePark - GP2X
  • 2006: iQue - iQue
  • 2008: Nintendo - Nintendo DSi

2010s & Beyond

  • 2014: Arduboy Inc - Arduboy
  • 2015: Nintendo - amiibo

Game Systems by Alphabetical Order

  • Acorn - Archimedes
  • Acorn - Atom (Tapes) (Bitstream)
  • Acorn RISC OS - Flash Media (Misc)
  • Acorn - Risc PC (Flux)
  • ACT - Apricot PC Xi
  • Amstrad - CPC (Flux)
  • Amstrad - CPC (Misc)
  • APF - Imagination Machine
  • APF - MP-1000
  • Apple-Bandai - Pippin (Floppies)
  • Apple - II (A2R)
  • Apple - IIe (A2R)
  • Apple - IIe (Kryoflux)
  • Apple - IIe (WOZ)
  • Apple - IIGS (A2R)
  • Apple - IIGS (WOZ)
  • Apple - II Plus (Flux)
  • Apple - II Plus (WOZ)
  • Apple - II (Waveform)
  • Apple - II (WOZ)
  • Apple - I (Tapes)
  • Apple - Macintosh (A2R)
  • Apple - Macintosh (BETA) (Bitstreams)
  • Apple - Macintosh (BETA) (FluxDumps)
  • Apple - Macintosh (DC42)
  • Apple - Macintosh (KryoFlux)
  • Apple - Macintosh (Uncategorized)
  • Apple - Macintosh (WOZ)
  • Arduboy Inc - Arduboy
  • Atari - 2600
  • Atari - 5200
  • Atari - 7800
  • Atari - 8-bit Family (Kryoflux)
  • Atari - 8-bit Family
  • Atari - Jaguar (J64)
  • Atari - Jaguar (ROM)
  • Atari - Lynx (LYX)
  • Atari - ST (Flux)
  • Atari - ST
  • Bally - Astrocade (Tapes) (WAV)
  • Bally - Astrocade (Tapes)
  • Bally - Astrocade
  • Bandai - Design Master Denshi Mangajuku
  • Bandai - Gundam RX-78
  • Bandai - WonderSwan Color
  • Bandai - WonderSwan
  • Benesse - Pocket Challenge V2
  • Benesse - Pocket Challenge W
  • Bit Corporation - Gamate
  • Casio - Loopy (BigEndian)
  • Casio - Loopy (LittleEndian)
  • Casio - PV-1000
  • Coleco - ColecoVision
  • Commodore - Amiga (Bitstream)
  • Commodore - Amiga (Flux)
  • Commodore - Amiga
  • Commodore - Commodore 64 (PP)
  • Commodore - Commodore 64 (Tapes)
  • Commodore - Commodore 64
  • Commodore - Plus-4
  • Commodore - VIC-20
  • Digital Media Cartridge - Firecore
  • Emerson - Arcadia 2001
  • Entex - Adventure Vision
  • Epoch - Game Pocket Computer
  • Epoch - Super Cassette Vision
  • Fairchild - Channel F
  • Fujitsu - FM-7 (Bitstream)
  • Fujitsu - FM-7 (Flux)
  • Fujitsu - FM-7 (Sector)
  • Fujitsu - FM-7 (Tapes) (Bitstream)
  • Fujitsu - FM-7 (Tapes) (Waveform)
  • Fujitsu - FMR50 (Flux)
  • Fujitsu - FM Towns (Flux)
  • Fujitsu - FM Towns (HDM)
  • Funtech - Super Acan
  • GamePark - GP2X
  • GamePark - GP32
  • GCE - Vectrex
  • Hartung - Game Master
  • Hitachi - S1 (Waveform)
  • Interton - VC 4000
  • iQue - iQue (CDN)
  • iQue - iQue (Decrypted)
  • Konami - Picno
  • LeapFrog - LeapPad
  • LeapFrog - Leapster Learning Game System
  • Luxor - ABC 800 (Flux)
  • Magnavox - Odyssey 2
  • Mattel - Intellivision
  • Microsoft - MSX2
  • Microsoft - MSX
  • Milton-Bradley - Omni (Waveform)
  • Mobile - Palm OS (Digital)
  • Mobile - Palm OS
  • Mobile - Pocket PC (Digital)
  • Mobile - Pocket PC
  • Mobile - Symbian
  • NEC - PC-88 (Flux)
  • NEC - PC-88 (KryoFlux)
  • NEC - PC-98 (Flux)
  • NEC - PC-98 (Greaseweazle)
  • NEC - PC-98 (HardDisk)
  • NEC - PC-98 (Uncategorized)
  • NEC - PC-98
  • NEC - PC Engine SuperGrafx
  • NEC - PC Engine - TurboGrafx-16
  • Nichibutsu - My Vision
  • Nintendo - amiibo
  • Nintendo - Family BASIC (Tapes)
  • Nintendo - Family Computer Disk System (FDS)
  • Nintendo - Family Computer Disk System (QD)
  • Nintendo - Family Computer Network System
  • Nintendo - Game Boy Advance (e-Reader)
  • Nintendo - Game Boy Advance (Multiboot)
  • Nintendo - Game Boy Advance (Play-Yan)
  • Nintendo - Game Boy Advance
  • Nintendo - Game Boy Color
  • Nintendo - Game Boy
  • Nintendo - Game & Watch
  • Nintendo - Nintendo 64 (BigEndian)
  • Nintendo - Nintendo 64 (ByteSwapped)
  • Nintendo - Nintendo 64DD
  • Nintendo - Nintendo 64 (Mario no Photopi SmartMedia)
  • Nintendo - Nintendo DS (Download Play)
  • Nintendo - Nintendo DS (DSvision SD cards)
  • Nintendo - Nintendo DSi (Decrypted)
  • Nintendo - Nintendo DSi (Digital) (CDN) (Decrypted)
  • Nintendo - Nintendo DSi (Digital) (CDN) (Encrypted)
  • Nintendo - Nintendo DSi (Digital)
  • Nintendo - Nintendo DSi (Encrypted)
  • Nintendo - Nintendo Entertainment System (Headered)
  • Nintendo - Nintendo Entertainment System (Headerless)
  • Nintendo - Pokemon Mini
  • Nintendo - Satellaview
  • Nintendo - Sufami Turbo
  • Nintendo - Super Nintendo Entertainment System
  • Nintendo - Virtual Boy
  • Nokia - N-Gage (WIP)
  • Philips - Videopac+
  • Project EGG
  • RCA - Studio II
  • Sanyo - MBC-550 (Flux)
  • Sega - 32X
  • Sega - Beena
  • Sega - Game Gear
  • Sega - Master System - Mark III
  • Sega - Mega Drive - Genesis
  • Sega - PICO
  • Sega - SG-1000
  • Seta - Aleck64 (BigEndian)
  • Seta - Aleck64 (ByteSwapped)
  • Sharp - MZ-2200 (Waveform)
  • Sharp - MZ-700 (Waveform)
  • Sharp - X1 (Waveform)
  • Sharp - X68000 (Flux)
  • Sinclair - ZX Spectrum +3
  • SNK - NeoGeo Pocket Color
  • SNK - NeoGeo Pocket
  • TeleNova - Compis (Flux)
  • Texas Instruments - TI-99-4A (A2R)
  • Tiger - Game.com
  • Tiger - Gizmondo
  • Toshiba - Pasopia (BIN)
  • Toshiba - Pasopia (WAV)
  • Toshiba - Visicom
  • VM Labs - NUON (Digital)
  • VTech - CreatiVision
  • VTech - V.Smile
  • Watara - Supervision
  • Welback - Mega Duck
  • Yamaha - Copera
Edit

Pub: 05 Aug 2025 15:24 UTC

Edit: 22 Aug 2025 20:58 UTC

Views: 87