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Variants
Use the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, you have first turn on the Variant Manager Plugin enabled. After that you'll be able to be able to see the Variant Manager panel, which is divided into four columns. The left-hand column has the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove the binding of an Actor click on it in the list then select Unbind within the context menu.
The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand side button lets you to save the current value. When you alter the value, the Variant will update the captured value and record the new value for that property. The Level Viewport value won't be affected but the project will be saved. When the Variant activates, the Variant will have the ability to call the functions available to the bound Actor.
As opposed to the prior Variant Manager however, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your actors to Variants. If the Variant is on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.
You'll also check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set at 150 percent BOM, for instance you'll see the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, just like other components in Unreal can be edited and added into your project. Once you have created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. If you're developing an interface you can make use of thumbnail images to display the different Variants that you're working with.