Jeremy Corbell is an investigative filmmaker who documents what he calls strange individuals with extraordinary beliefs. He's produced documentaries on all the pieces from nanotechnology and aerospace exploration to the super-weird and unexplained, including deathbed confessions from former U.S. UFOs (and the worldwide coverup). Stuff They Don't want You To Know hosts Matt Frederick, Ben Bowlin and Noel Brown invited Corbell to take a seat in on an episode of the podcast to discuss - what else? But more particularly, they wanted to talk to Corbell about whether or not he thinks aliens abduct people to implant them with overseas objects. And in that case, are these objects extraterrestrial? If they are not, then the place do they arrive from? Corbell and the STDWYTK staff look at these questions - and extra - in this fascinating episode. Roger Leir, a podiatric surgeon and "alien implant specialist." Leir was going to take away a mysterious object from a man's leg. Corbell was curious, so he agreed to film it and it is all documented in his new film "Patient Seventeen." What he witnessed made him really feel that, nevertheless outrageous they might sound, claims of off-world implants and alien abductions clearly necessitate critical investigation.

Why? The object removed from "Patient Seventeen" was unusual in appearance, and Leir sent it to a new Hampshire lab for testing. The reviews found that it contained rare-earth components, some even toxic to the human body. Even more compelling, it seemed to emit electromagnetic frequencies, indicating that the object might be some type of communication or tracking device. Corbell admits he felt a number of the equipment was mishandled, which might have precipitated the blips Leir detected from the article prior to the elemental evaluation. So his skepticism was nonetheless holding firm until the lab examined the item using isotopic analysis. Isotopes are variations in elements. The number of protons is identical, however the number of neutrons varies, creating stable and radioactive variations of components. For instance, the atomic bomb might only be created when scientists have been capable of isolate one uranium isotope from the remaining. The isotopic evaluation the lab carried out dropped a different type of bomb: The lab report showed ratios far beyond "terrestrial ratios" recognized on Earth.

Did that imply that the implant faraway from Patient Seventeen was not terrestrial? That it was, in truth, extraterrestrial? Not necessarily. Corbell's mentor, investigative journalist George Knapp, urged Corbell to quantify the outcomes and have the sample tested numerous times at totally different laboratories. A radical scientific methodology would be the one solution to get actual proof that the implant was otherworldly. But Corbell claims that his and Patient Seventeen's mixed efforts to obtain a sample of the thing have been in vain, so they cannot verify the results further till they have the chance to check the pattern at extra labs. Nor have they ever had access to the other objects Leir has eliminated and claimed had been extraterrestrial in nature. But Corbell's thirst for the reality stays, and he continues to research the unexplained. To listen to extra of his story about Patient Seventeen, and others like him (together with "Nano Man" and the notorious Skinwalker Ranch) hearken to the whole podcast and decide for yourself if there's more right here than meets the eye.

When you remember the digital reality (VR) hype extravaganza within the early 1990s, you most likely have a very specific thought of what virtual reality gear consists of. Back then, bluetooth tracker you can see head-mounted displays and energy gloves in magazines, on toy shelves and even in films -- every part looked futuristic, high tech and really bulky. It has been more than a decade since the initial media frenzy, and whereas different expertise has advanced by leaps and bounds, a lot of the tools used in digital actuality purposes appears to have stayed the identical. Advances are sometimes the result of other industries, like navy applications and even leisure. Investors rarely consider the digital actuality discipline to be essential enough to fund initiatives unless there are specific applications for the research associated to different industries. What kind of equipment does VR rely on? Depending on how loosely you outline VR, it would solely require a computer with a monitor bluetooth tracker and a keyboard or a mouse.

Most researchers working in VR say that true digital environments give the person a way of immersion. Since it is easy to get distracted and lose your sense of immersion when taking a look at a primary computer display, most VR programs depend on a more elaborate show system. Other basic gadgets, like a keyboard, mouse, joystick or controller wand, are often part of VR programs. In this article, we'll look on the different types of VR gear and their advantages and disadvantages. We'll begin with head-mounted displays. Most HMDs are mounted in a helmet or a set of goggles. Engineers designed head-mounted displays to ensure that no matter in what path a person may look, a monitor would stay in front of his eyes. Most HMDs have a screen for each eye, which supplies the person the sense that the images he is taking a look at have depth. The screens in an HMD are most often Liquid Cystal Displays (LCD), though you would possibly come across older fashions that use Cathode Ray Tube (CRT) displays.

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Pub: 21 Dec 2025 14:34 UTC

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