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Variants

Activate and manage Variants in your project by using the Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin activated to enable this UI. Once you've enabled it you'll be able to view the Variant Manager Panel which is divided into four columns. The left-hand column houses an Actors list. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To debind an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. The right-hand button allows you to save the current value. If you alter the value, the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant is activated.

Unlike the previous Variant Manager, the Variant Manager can capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active, the property's capture value will match the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

You'll also view the constraints for the Variant that you are currently working on in the Values panel. If holmestrail is set to 150 BOM %, for instance you'll notice that the car's model has been set to 150%. This information can be used in your user interfaces. You can also toggle between the various trim options available to the Variant.

Variants, like other components in Unreal can be edited and added into your project. Once you've created the Variant and linked it to an Actor you can make use of the Variant Manager to activate the Variant as well as modify the properties of the actor. If you're designing an interface using thumbnail images to show the various Variants you're working with.

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Pub: 27 Apr 2024 08:07 UTC
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