A Hero of Justice
Now featuring an imagebuild.
- A Hero of Justice
- Choices
- Character
- Main Plans
- Interactions
- Planned Timeline (to be added)
- On the [JNPL] Cult
- On Combat and Magic
- Possible NPC Interactions (to be added)
- On the Prior Outsiders (to be added, from here on out isn't done)
- On the Outer Gods (to be added)
- On Worst Case Scenarios:
Choices
Patron God: [JNPL]
Male
Untimeskip (The Keter, Kilyn of the Orthrung) (0/-4) [20/16] Ancestry/Destiny
Outer Tide
Mother: [JNPL] (-5/-5) [15/11]
Mandatory to not have to kill anyone.
Father(Adoptive): "One" (0/0) [15/11]
The best option by far, and an ideal role model.
I found a statement by Tankista that [JNPL] makes the parent free as well as the adoption perk: https://www.reddit.com/r/makeyourchoice/comments/1mwbkpv/comment/nakw0e3/
Race: Muddish (+3/0) [18/11] +1 mentor slot
Languages: Everman, Drakonian, Simplified Duergar, Spriggan (0/-4) [18/7]
Polyglot: +2/0 with Drakonian, +5/0 from unfulfilled mentor and companion slots due to Simplified Duergar, [25/7] +1 companion slot from Spriggan.
Tutored: Kilyn of the Doria - Everman (0/-1) [25/6]
Location: Old Throne, Midoria (+1/0) [26/6]
Updated due to Tankista's confirmation that Simplified Duergar stacks with the Uruk encounters in https://boards.4chan.org/tg/thread/96378482#p96382929
Inborn Gifts:
Icon of Icons (-5/0) [21/6]
A suitable ability for a hero of justice.
Cognitive Speed (-2/0) [19/6]; Memory Retention (-2/0) [17/6]; Wisdom (-2/0) [15/6]; Intelligence (-2/0) [13/6]; Attentiveness (-2/0) [11/6]; Spiritual Feel (-2/0) [9/6]; Caster Intuition (-2/0) [7/6]; Noble Inclination (-2/0) [5/6]
I think all of these are self-explanatory. Improving my mental ability and especially Wisdom and Memory Retention will help to ensure I do not stray from the path of righteousness; Noble Inclination will allow me to inspire others and lead them to victory; Spiritual Feel and Caster intuition allow me to learn things like healing spells eventually; and Cognitive Speed, Intelligence, and Attentiveness will help with competency so that I can actually live up to my ideals.
All-Glimpse (-5/0) [0/6]
With almost all of the mental enhancements, this should be very useful. Lacking the need to sleep especially with double the amount of time I have to improve the world, and the amount of time I can spend with "One".
Ethereal Beauty (-1/0) [-1/6]
It seems more useful than most of the 1-point inborn Gifts, and it could pair well with Icon of Icons by good first impressions. It might be better to swap this and Thoroughbreeding for Martial Instinct.
God Hand x2 (-2/0) [-3/6]
It's thematically appropriate. Having a way to ease people's ailments immediately is of course helpful, and a good start to base healing magic on.
I don't think I can choose my blessing, but I would want it to be a mental health one like the ones [JNPL] gives.
Thoroughbreeding (-1/0) [-4/6]
It may never be used, but it opens up many plots for the Outer Gods.
Kneeling Twilight (-1/0) [-5/6]
I somehow deleted Wisdom in an earlier version and did not notice until now. Oh, Meandering Thought....
I've removed Kneeling Twilight. As nice as it is, it's nowhere near as valuable as Wisdom. Taking it once might make sense instead of Thoroughbreeding, but that's not as good for the plot.
Mentors: The Keter (0/-5) [-5/1];
In addition to having fought 0^0 before, The Keter claimed to be a hero. I want to make that true, so we're going to work together to save the world.
Kilyn of the Orthrung (0/-1) [-5/0];
Added because she has no death slot, no other build in Az has taken her, she has experience against Charlotte, and it guarantees she is found. I know it will take many, many years, but I want to find a way to allow her to safely leave the coffin eventually. It would be far too sad if she were to remain trapped and alone. Even though Midoria is quite a ways from the Orthrung it is still a prominent coastal region, so I don't think this is a particularly implausible choice. I'm using Untimeskip both to not take up any of her time, since it doesn't feel right to force her to do anything at all, and because I have spare destiny points. She obviously wouldn't learn Everman at sea, so I would probably have to teach it to her, as funny as that is. I'll buy a book in Nymphe about learning Everman for her, and the reverse to learn Nymphe myself without the aid of fate (which should be helpful for spell research, too).
I do wish I could add Eirina, but sometimes things just don't work out.
Companions: None
I will inspire heroism genuinely, patiently. I neither need nor want to force it on anyone.
Encounter: Never Alone (The Keter) (-1/-1) [-6/-1]
It ensures more time despite Untimeskip removing the Mentor status guarantee of meeting her in childhood. Spending time with "One" should help her mental state.
Encounter: A Bridge, A Toll, A Troll (+2/+2) [-4/1]
Encounter: A Score of Orcs (+2/+1) [-2/2]
Encounter: A Pack of Goblins (+1/0) [-1/2]
Encounter: A Hop, A Lean, A Hobgoblin (+1/+1) [0/3]
Updated due to Tankista's confirmation that Simplified Duergar stacks with the Uruk encounters in https://desuarchive.org/tg/thread/96378482#96382929
Deaths: Vedi (Myself); Zemlya (Myself) (0/-1); Yee (Myself) (0/-1) [0/1]
It might be odd to try to avoid it, but you can't learn or improve if you are dead. I'm going to keep trying, in life and in death and after. I'll probably have to make sure to learn a lot about necromancy to teach the Keter (assuming she isn't skilled in it already); I doubt a poorly-reanimated shambling zombie without my mind would be able to do much good. If it doesn't work out, I'll just try again, again.
Death: Greater Yus (The Keter); Zhivete (The Keter)
Of course I'm not going to force someone to die!
I have changed Keter's letter to a more fitting one, of her reinventing herself towards what she merely pretended to be before. "Why the Zhivete?", you might wonder. Because it's not that easy. She can't just abandon the past like that. I won't let her, not until she can fix what she has broken.
Youth: Magical Training, Leadership Training, Theology, Parental Support
I have decided on the somewhat risky choice to take Theology instead of Martial Training. It just fits very well with starting a [JNPL] cult.
Quest: E Nomine
I won't accept any bad ends. We're saving everyone, including Charlotte.
Character
I suppose that the main question is about letting go. When the time comes that something has degraded beyond repair. When a person is beyond redemption. When one must decide to kill. A decision that places the Meaning of one life above another, and condemns the lesser. I do not like that idea, of death. I say this because I do not believe you can reduce a person to such a singular thing. Inevitably, when a life ends, many of the little stories are cut short. But I know that there are limits to what humans can and cannot do. Eventually, there will come many times when I face someone who chooses not to listen to reason. However, no matter what I must do, I won't ever give up on my distant ideal, of a world in which everyone can be saved. No matter how naïve or impossible it may be.
Main Plans
The ultimate goal is primarily to revive [JNPL]. That would be very difficult to do, and there aren't clear methods how. What my first plan for that would be is to rekindle widespread belief in [JNPL] and arrange one of the grandest spells in history.
For the first few years there isn't much I can do aside from studying magic (which I would do extensively), but after that I can begin healing people and dealing with the Uruk Encounters. Healing as many people as possible is my foremost goal, with a secondary goal of developing more means of saving people. Especially magic that can regrow missing limbs and other birth deformities. I'd probably want to be very careful to heal anyone who might be diseased, so the poor and especially refugees. Ideally the gratitude of those I've saved will improve my Gifts and allow me to save people more efficiently in the future. "One" might know much about healing because of his having Spiritual Feel for 150 years, but it is also possible that he does not, or that the healing he knows of is long-obsolete. If either of those are the case, I would most likely have to develop it myself, after ideally convincing the Keter to teach me the basics.
I say that disease would be the main concern because of the location. Midoria is a hot and humid area, and it's a center of trade which would involve a lot of travelers. Both present risks for diseases, which could spread throughout multiple nations.
I don't have any relationships that would help with political prominence, and I don't care very much about it compared to directly helping people. Just by virtue of being known of for my deeds means it is likely anyone who needs my help with something major could find me. Political machinations might ensue, though, which would be aided by Noble inclination and the mental enhancements.
The Keter's depression may be an issue, but "One" should be very helpful with that, and I believe that helping other people helps yourself as well.
There is one option, something to consider earlier, in the first years. "One"'s past Meaning must surely be very dense to read, but he hasn't been undead this whole time. It may be possible to use All-Glimpse with the spare years I have to directly view the War of Heaven and Earth and study the final battle in which the First Seat fell. This, if and only if it works, combined with "One"'s teachings would be helpful to develop my fighting style based off of his later on. As I lack Martial Instinct, it would require a lot of difficult training. Since I've switched out Martial Training, it's definitely not going to be complete until a few years after 18 at the earliest.
The Old Throne seems unlikely to be a major target of the Ecumene in the near future considering the possibility of a second War of Heaven and Earth, so I would want to help the region develop as much as possible in whatever ways I can. Any healing spells I develop I would try to distribute the knowledge of as far as possible, and anything especially relating to sanitation that I can help with I would also do. I would start in Midoria because the region is familiar, and go on a journey through whatever regions are most populous, probably starting about by when I'm 20. There's always the concern that my helping people doesn't address underlying issues (((((purely socio-economic reasons))))), which might be more of a problem in overpopulated areas. Here, I'd probably have to make use of my reputation and Noble Inclination to find some way to encourage positive changes. If it ends up being necessary to create infrastructure of my own, it would be a [JNPL] cult. Not the scam kind, but an actual religious movement. I would want the help of a priest of good character for this. Ideally, it should involve consistent communication between groups in cities and towns throughout the country and medical treatment.
Fortunately and unfortunately, all of my encounters are resolved by the time I am 16 years old. After that I can travel elsewhere when needed. This is important because there are far more people on the mainland, which means far more people in need of healing. The cult may be helpful to maintain after I am gone, but I would want to visit every region I have been to periodically, to make sure.
For my death, I have a guaranteed amount of time to help people, but it's quite possible the 12th Outsider elects to try to get rid of me just for potentially getting in the way. Most death runes I could have preparations for from Keter's mentorship, but funnily enough Zemlya and Yee might actually be the causes of my woe.
For very long-term goals, I suppose intentionally modifying reincarnation would be one. It seems very dangerous and unlikely to have many positive uses, however, so I would only study it if the plot would get stale without me messing with something. I would also research necromancy in my spare time of course, but again there isn't as much I can do with it. Further, I can ideally pass on Keter's teachings to others eventually to bring the people closer to creating their own stories.
Interactions
In interactions with other Outsiders, I really have no reason not to help them. If they aren't massacring people or anything, that is.
Inevitably, I will misunderstand something. My apologies, please do let me know and I will fix it.
Moonman
It shall be 21 years after my arrival to this world when I should meet him.
A dark elven merchant from a far-off land, flying across the world in a skyship.
I accept his offer.
An offer to join him in his travels for the next few years. After informing the Keter (she may even want to join, though that seems unlikely) and the members of the [JNPL] Cult, I would follow him as he next sets off.
Testing ideals and their consequences, seeing myriad new stories from across the world, and considering and discussing what is right. Excellent! I do hope we can get along.
There is no reason not to, and by making connections I could ease communication for the [JNPL] cult. Of course, I can't ever abandon them, so it would be very important to me to communicate with all of them during the trip and give them whatever advice I can. I will write down everything that I learn twice-over into journals, one of which I will carry with me and one of which I will leave in my lodgings. Just to maximize the chances that this information can be properly documented and used for good. Although, I think the most useful parts compared to my current understanding will be related to natural philosophy and medicine, and not necessarily healing spells. Ideally, these studies could be used to develop a process to mass-produce medicine and fertilizer to save millions, maybe even hundreds of millions of lives.
And of course, there is his exceptional medical knowledge. If he has developed a cure to the Bitter Sickness and teaches it to me, I should spread this knowledge carefully to allow its curing without being weaponized. Most likely a modification of the spell designed to be as difficult as possible to reverse engineer, though I'm not exactly sure how to do so. Even if it's possible to use Earth knowledge for some kind of cypher, the Ecumene would still be able to mess with it. I would want to ask him about it first for advice, as it's his spell.
I disagree with the claim that Spiritual Feel somehow hinders use of magic, given that it is meant to guide you to a better understanding. Your Inner Vision x3 should be just as good or better for understanding biological magic as a result of its other effects, though.
With how he has the mentorship of Dirk Yesod and that his plans are similar in ways to Vtorusha's, I do wonder if he plans to free her.
It's not wrong to want to help someone; I too hope that she can be freed, and surely do many others. But in case of the possibility that she is returned and becomes a threat to civilians, I would want to use whatever I have learned of that era from "One" to prepare. Oh, and I also hope he doesn't because that would be a betrayal of Dirk.
I hope that [YMRD] smiles upon you from atop the Pillar of Chance seeing you bring life to the stars, seeing you reach through the limitless possibilities to realize your dream.
Speedster Spider (to be added)
(Unknown) years after my arrival to this world.
Demonic Nightmare Maker (to be added)
(Unknown) years after my arrival to this world.
The Jötunnsdrottninggen (to be added)
(Unknown) years after my arrival to this world.
Vëe the Dream Librarian (to be added)
(Unknown) years after my arrival to this world.
Unnotable Lich (to be added)
17 years after my arrival to this world.
On a trip with One to the mainland, a skeleton appears as if out of nowhere.
He, One, and I begin a conversation. Turns out he found us by chance.
When he asks, I will gladly introduce him to Keter. I can't force her to teach him anything, but I can put in a good word and try to teach him myself if it comes to that (which would not be guaranteed to work as effectively or safely, or to take a reasonable amount of time).
From his well thought out description of his fellow Outsiders, he is clearly appropriately cautious. I believe he could be one of the most trustworthy, as long as there is no threat to his own safety. Exchanging information is no problem at all, and his knowledge of necromancy could be helpful (both to peacefully avoid them and for my Zemlya).
Aurum Arc the Golden Finger (to be added)
(Unknown) years after my arrival to this world.
A dedicated, competent, and well-educated merchant. Aurum can contribute a lot to ensuring political stability, and he's opposed to Charlotte and did not take Ameno. If I ever end up in need of funds, I'd happily accept jobs from him that aren't evil. Well, I'd obviously do any healing for free, but divination could be good for business.
If I find or make a long-range telepathy spell, I would sell it to him. Wokdonalds advertisements, everywhere...
And there is the matter of Poluden Orphanages... The Spider Tide cometh.
Goku Sasuke Master Chief Kakarot (to be added)
(Unknown) years after my arrival to this world.
Assuming https://boards.4chan.org/tg/thread/96473313#p96479780 is him, it means there is unlikely to be trouble there. As a fellow Outsider I can trust him, though not completely. I can't assume that he definitely won't try to take Charlotte's place, but I no longer have to assume that he will. It's a very good thing if it means another ally.
Planned Timeline (to be added)
This is obviously not guaranteed.
Year 0: Meet One
Year 1: Meet Keter. Try to look into One's past. Ask if he can set a book about magic near me to All-Glimpse and begin studying magic.
Year 2:
Year 3:
Year 4:
Year 5:
Year 6:
Year 7:
Year 8:
Year 9:
Year 10:
Year 11:
Year 12:
Year 13:
Year 14:
Year 15:
Year 16:
Year 17: Possible Unnotable Lich encounter.
Year 18:
Year 19:
Year 20:
Year 21:
Year 22:
Year 23:
Year 24:
Year 25:
Year 26:
Year 27:
Year 28:
Year 29:
Year 30:
Year 31:
Year 32:
Year 33:
Year 34:
Year 35:
Year 36:
On the [JNPL] Cult
Of course, this also serves as a base upon which many new stories can grow.
On second thought, it will definitely be necessary to establish infrastructure of my own.
I want to bring Meaning back into the lives of the people, of all people. To spread the ideal of [ЖНПЛ], of Meaning for every life; of freedom shared amongst the people; of consoling the happy and the sad, the scared and the pained, all; of every single soul in this world ascending to godhood, without exception. Since I want to begin healing people very early, it could easily be as young as 6 (right after the goblins encounter, when I can know I have competent enough self-defense and no fated encounters for a while) when I begin laying the groundwork for this organization. Since a child obviously won't encourage much respect and undead are widely hated, I would want the collaboration of a friend, who should ideally be a priest hoping to expand worship of [JNPL]. So, being very pious is an obvious path for me to meet such a friend genuinely. I would not want to go all the way into theology too early, however, since I want to have a clearly established moral understanding founded in practical experience before trying to study the meaning of the God-Script. I can study theology later, but I have a set time limit with "One".
The very first priority is the healing of the sick. The organization should enable this before anything else, as a bastion of hope for all people, regardless of their background or circumstances. This requires that healing magic be taught by me to several other people, and that these people hold positions in the cult. Thus I would want to initially find devout of [JNPL] and teach them healing magic from very early on, allowing them to carry forward the worth and Meaning of these stories of salvation, and to see through their endings new beginnings. This group, I hope, can give a path in life, a possible purpose, to many of those whom I have helped.
This organization needs a way to keep watch on itself, to prevent the corrupt detritus from growing in the dark. I will take the lead here, especially early on. After I reach age 16 I may need to leave, so healthy organizational practices should be established before then. The cult needs to be deeply integrated into the local populations, and genuinely responsive to their needs and wants. It should collaborate whenever possible with all other worshipers of the Elder Gods, especially of [JNPL]. It would be very sad if we could not get along. Finding a method of communication may be hard, but it's highly probable that "One" or Keter encountered that issue in the past and have ideas on how to fix it. If not, I would try to develop a long-range communication spell myself. Of course, the organization will grow beyond me, as it should. It should be able to survive without me, though I do want to be frequently involved.
There are multiple types of white flowers in [JNPL]'s portrait. I think similar plants will do quite nicely as a symbol of the cult, especially if ones can be found with medicinal properties.
I do wonder what practices the worship of the Elder Gods entails, what priests of them usually do. Is it entirely concerned with theology? How do they normally interact with the common people? Since there are temples of them marked on the map, are those the only temples of the Elder Gods, or are there smaller ones that aren't mentioned? Sigard is an inquisitor, so surely there are other religious practices. Additionally, his description mentions the destruction of a temple. If there are only a few in all of the continent, that suddenly is an incredibly important event, like if a major city was razed.
Ideal JNPL cult influence map at 16 years, 26 years, and 36 years:
to be added
On Combat and Magic
My abilities aren't really focused on combat at all. Having immense magical talent means I'm certainly not defenseless, but I don't have any mentors or gifts that would make me especially strong. For developing my combat abilities, the main option I have is to convince the Keter to teach me more than she is obligated to. I'm not going to assume that that works out, but I'm going to know her for a long time thanks to Untimeskip and Like Family.
I would want to make sure to have a good amount of non-lethal abilities. After all, disputes should be handled through legal means whenever possible. Ideally, if they do inflict injuries, it should be easy to heal. So no throwing fireballs and lightning bolts, that would be too dangerous for the surroundings or risk of brain damage. It would vary based on what magical traditions are common in Midoria, but I would want to look for an attack that can be used to restrain and isn't likely to maim or kill. If I do get a chance to spend a lot of time designing a combat spell, it would be telekinetic control over chains.
Another spell I badly want to make is a long-range telepathy spell for those you have met before. It would massively aid the smooth operation of the JNPL cult, even if there is a risk of interception. Now, if it can be used on unwilling targets...
Be Charlotte
That psycho really outdid herself this time, but I have won
Incoming call
Along with having taken Magical Training and both of the magical talents, this line from Afanasiy's description indicates any mage mentor can teach you the basics of magic. I think Kilyn obviously would be able to given that she is an exceptional theorist (one of the greatest of all time), and probably Keter as well as she has Caster Intuition and Spiritual Feel.
This with Theology and One's teaching about the gods means I should have a solid foundation for developing my own magics.
Possible NPC Interactions (to be added)
These are not fated by any means, but things I intend to seek out of my own accord and my own effort.
Jdan Ordo-Dorian
To describe it as awkward would be the understatement of the century, but I want to help Keter try in even the smallest way to make up for what she has done. Here it is also particularly important as a matter of state as well as a personal one; that all-too-important piece of rock really matters. The problem is, what Jdan may do with it. Being friends with Moonman becomes even more important now.
Dirk Yesod
I don't even know where to begin. It may not even be possible to heal him, but that is no reason to give up. If he does not want to be healed, however, then I obviously should not do anything to him. What exactly Keter could do for Malkuth, I do not know.
On the Prior Outsiders (to be added, from here on out isn't done)
"One", First Seat
I think it's pretty clear he's my favorite Outsider from my choices.
Bob
Ikona Ikon
Vtorusha, Second Seat
Her Pure Goal
Her End
Aat, Third Seat
The Great Progenitor
There was not much he could do about the curse, as that was something Xian planned and did before their swap, when Aat was a slave.
Poor Aat
Savmak, Fourth Seat
Unification Attempt
Lol Get Sworded
Yphont, Fifth Seat
Diplomacy
Uruks and Nightmare
Tuzik, Sixth Seat
What is there to say?
Sarmat, Seventh Seat
Was He Just?
Pretty much.
Erginter, Eight Seat
Her Despicable Actions
Did She Change?
Charlotte, Ninth Seat
Original Charlotte
Slavery and the Eldar
0⁰
The Destruction of the Orthrung
The elves did not deserve it. Punishing the innocent is never just, and many of them had absolutely no involvement.
She Hasn't Earned Any of This
Katya, Tenth Seat
Original Katya
Her Mistakes
Ameno
Dirk Yesod's Eyes, the Old Throne, and Jdan Ordo-Dorian
The Battle Against Charlotte, and the Resulting Split From Thaumiel
On the Outer Gods (to be added)
[JNPL]
Her Death
The Necessity of Death, or the Lack Thereof
The Importance of the Little Stories
[SRTR]
Heroes and Villains, Winners and Losers
Tsunderes
[YMRD]
Merchantry
The Ethics of Counting
On Worst Case Scenarios:
I may die. That is only natural. Doing what you can to avoid it is only just, but there are some lines that must not be crossed.
However. If the free peoples of the world are to lose in the struggle to come, if the Meaning that allows good to exist is threatened, there is no world in which I would not act.
The Old Throne
If Vtorusha wakes up, it will be a second War of Heaven and Earth between it, Charlotte, and the tide. Evacuating people would be a major concern, as there really isn't a good way to destroy it without massive collateral damage. It's possible Moonman through Jdan may be able to do something about it.
Additionally, the big chair may be worsening the nightmare problem.
The Jötunnsdrottninggen's Orbital Uruk Bombardment
Well, fuck.
The Spider Tide
Surely, this isn't going to go wrong.
... I'll make a presentation to Aurum about investing in Poluden orphanages.
The Ecumene
If Charlotte succeeds in conquering Doria, the [JNPL] cult would have to go underground (figuratively, probably not literally). Death of the Author gives me some freedom from being found out, but Charlotte may target other leading members to find me. In combat against regular Ecumene soldiers I can do fine, but mathemagicians would be a problem.