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Howling Vale ♂

Howling Vale, second son of the late Lord Roaring Gale, was not intended to inherit his father's estate. Unfortunately for his adventuring career, his elder brother chose to disappear rather than assume his rightful mantle, leaving the rather underprepared noblemon to pick up the slack. Though, surely politics cannot be much more difficult than dealing with bandits and mystery dungeons, no?

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Origin: Native Occupation: Noblemon/Former Adventurer
Species: Avalugg Faction Affiliation: Ava-lu Empire
Level: 60 Experience to Next Level: 300/900
Worn Item: Guard Mantle Clothing: N/A
Important Info Description
Source of Wealth/Standing As the Lord of the far northwestern regions of the Empire, the mountains' wealth is his to use for its benefit.
Family History Vale's noble lineage stretches back to his grandfather, who was granted ownership of his fief by personal merit.
Place of Residence Vale lives at his late father's estate near the center of his territory, an impressive home only by the frontier's standards.
Pokémon's Ability Description
Own Tempo The User is immune to Intimidate and being Confused.

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: EXAMPLE Tier ɪɪ (+2) 1/3 ▮▯▯
Attribute: EXAMPLE ᴍᴀx (+3) 3/3 ▮▮▮
Battle Attribute: EXAMPLE Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Battle Attribute: EXAMPLE ᴍᴀx (+3) 6/6 ▮▮▮▮▮▮
Training for Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/3 ▮▯▯
Training for Battle Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Training for Move: EXAMPLE ᴛʀᴀɪɴᴇᴅ 1/5 ▮▯▯▯▯
Currently Training for Stat: EXAMPLE ɪ Tier ɪ (+1 STAT) 1/9 ▮▯▯▯▯▯▯▯▯
Stat: EXAMPLE ɪɪɪ ᴍᴀx (+3 STAT) 9/9 ▮▮▮▮▮▮▮▮▮

Misc. Information

Below is information not necessarily important to playing as a Noble.

Stat Points: 15 () Modifiers Combat Effect
Health Points 5 Level 60 (38HP) 48HP
Attack 0 ɴᴏ ʙᴏɴᴜs +0 Physical Damage
Special Attack 0 ɴᴏ ʙᴏɴᴜs +0 Special Damage
Defense 14 Species Bonus; Training +14 Physical Mitigation
Special Defense 0 ɴᴏ ʙᴏɴᴜs +0 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Mist - 4AP - Ice Status The User is protected from to having their Stats decreased by Opponents. The User may select additional protect at the cost of 2 AP each.==
Body Press 8BP 6AP ≥2 Fighting Physical The User's Defense is calculated in place of Attack.
Hydro Pump 10BP 8AP ≥5 Water Special No secondary effect.
Endure - 4AP - Normal Status For 1 round, the User cannot be KO'd by Attacking Moves.
Basic Attack 4BP 4AP ≥2 Typeless Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Eᴍᴘᴛʏ Description
Eᴍᴘᴛʏ Description

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

You have 0 points to spend.
9/10 IP | ▮▮▮▮▮▮▮▮▮▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Explorer The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. 1 IP
2. Punchable The User now appears louder, bolder, and like a bigger nuisance. Enemies are more likely to target them in battle. 2 IP
3. Faultless Defense The User may Brace their Body and Mind simultaneously. 6 IP
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

INVENTORY

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: N/A Vacant Worn/Held slot.
Equipped Item: N/A Vacant hand slot.
1. Eᴍᴘᴛʏ Vacant inventory slot.
2. Eᴍᴘᴛʏ Vacant inventory slot.
3. Eᴍᴘᴛʏ Vacant inventory slot.
4. Eᴍᴘᴛʏ Vacant inventory slot.
Edit
Pub: 06 Jun 2024 06:04 UTC
Edit: 06 Jun 2024 08:19 UTC
Views: 49