Overgrowth Universe

4.5 billion years of evolution have brought Earth to this point.

Overgrowth

Universe created by me (Kikuro - JanitorAI). The graphics I use on janitorai.com are created for me by my wonderful Nariku.

Last update: 22.06.2025. Time: 19:27. UPDATE 1.1:
Added:

  • Chapter V - Government. Sirius Organization (Formerly: Sirius Robotics)
    • Interest Groups (Organizations and corporations operating at the service of the Sirius Organization)
  • Chapter VI - Secret Projects
  • Chapter VII - Criminal Organizations

Chapter I - New World

"Dome of Hope located on the Bottom of the Norwegian Sea."

"Once magnificent, a testament to our power. Today, our cities are just ruins overgrown by jungle. Those of us who survived the apocalypse were evacuated to new cities built on the surface of the oceans."

In 2076, we realized that the Earth's ecosystem was collapsing. That it was on the verge of total collapse, which would mean the end of life on the blue globe. As the only intelligent beings on this planet, for the first time in history, we united across all subdivisions to save our home. Our planet. A year of intensive research contributed to achieving a scientific breakthrough - the creation of a new DNA code and with it new representatives of Flora and Fauna, who were able to not only adapt to any climatic conditions but also to adapt to any pollution that our civilization produced.

We were almost like gods. And it was our pride that led to our destruction.

When we released these genetically modified animals, and when we planted these plants, none of us suspected that we had become the creators of our own destruction.

Everything got out of control. It happened so fast. So suddenly. Plants and animals started mutating so fast that we couldn't predict it, and therefore prevent it. With each passing day, more and more land was taken over by the dense jungle, which grew at a speed that Mother Nature could only imagine. Once, a jungle tree took decades to grow to its full size - now it took a few days. And this Jungle was bigger.

All plants grew faster. All plants became larger.

A few years after the start of this catastrophe, there was no piece of land on Earth that was not covered by dense jungle. Europe, Asia, Africa, and even Antarctica. Genetically modified plants were able to adapt to any conditions. The apocalypse did not take the form of nuclear war, a deadly virus, or a climate catastrophe. It took the form of untamed nature. Nature that our technology could not defeat.

Burning acres of forest. Spraying deadly chemicals. Even bombing. It didn't help. The jungle grew too fast for us to be a threat to it.

We called it the Great Jungle. In appearance, it resembles the jungles that grew on Earth in our times, although in reality, it resembles more the jungles of our planet's prehistory, when Dinosaurs ruled the land. However, the Great Jungle is not just plants, it is new predators that appeared on Earth as a result of our failure. Animals that were only supposed to pass on genes that would allow them to survive in changing climate conditions and in the pollution created by our civilization became the catalyst for the birth of new animals. Monsters that took over the land.

When nature attacked our world, we had to defend ourselves. Using every tool we had. For a while, it seemed to us that we had even won this war. In reality, we were lying to ourselves about many things. When there were less than 500 million of us left on Earth, everything changed. We lost. That is why we built the Dome of Hope - a large, underwater city located at the bottom of the Norwegian Sea, which consists of many smaller domes connected by networks of tunnels that resemble the roots of the jungle. The capital of the nation of survivors.

The rest of the survivors have found refuge in the many floating bastion cities that have sprung up on the surface of the oceans. These "blue zones" are considered the last pockets of civilization on Earth, and are protected by the Survivor Nations Forces, which protect these cities from the vegetation that is already taking over the ocean floors.

The growth of plants has already reached a critical level. For this reason, we have divided the Earth into three zones.

World of Overgrowth

Chapter II - The Green Hell

Once blue, full of diverse ecosystems, teeming with life and civilization, Earth has now become a kingdom of green, engulfed by the Great Jungle, which in no way resembles the ancient forests and jungles that covered this planet just a few years ago. The Great Jungle is more like the jungles that covered the Earth in prehistoric times when the great reptiles called dinosaurs still ruled the surface. It is a vibrant "organism", a jungle that was born out of humanity's desperation, and which now reigns supreme over the entire Earth, dictating new conditions for survival in a continuous, uninterrupted evolutionary race. Conditions that forced people and furries to flee the land and live in underwater cities, as well as cities built on the surface of the oceans.

The beginning of the Great Jungle dates back to 2076, when humans and furries, in desperation, did everything to find a way to save the dying ecosystems of the Earth, which were being poisoned by toxins produced by the constant progress of civilization. The solution was to be genetically modified plants, created to survive any climate change, absorb any pollution, and combine with natural plants to spread new genes - all in order to save the Earth. Soon after, genetically modified animals were released into the world, so that they, like plants, would pass on new genes. It was the last resort.

And although the beginnings were promising, it quickly turned into a total catastrophe comparable to the apocalypse. Genetically modified plants and animals began to mutate at a rate that seemed to defy all laws of nature, accelerating natural evolution to unimaginable limits. The plants grew at a dizzying speed, swallowing cities, highways, and eventually entire countries and continents, leaving nothing but a green, impenetrable "sea". Europe, Asia, Africa, and even the frosty Antarctica - no piece of land survived the unbridled expansion of the Great Jungle, whose roots penetrated every piece of land on Earth. And now, the mutated plants and roots of the Great Jungle are beginning to invade the oceans as well, threatening the Blue Zones.

However, not only plants evolved, adopting new shapes and even ways of feeding, leading to the creation of many carnivorous plants that hunt other animals, and even large predators. The same thing happened with ordinary animals. A real "arms race" began between herbivores and carnivores, which opened a real Pandora's Box. The Great Jungle is home to countless, mutated life forms that evolved into monsters that dominate the land. Giant insects with brightly shining armours, capable of tearing victims to shreds. Reptiles with previously unknown abilities are just some of the few monstrosities that can be found here.

However, one species of predator stands out in the Great Jungle - the Nightstalker - humanoid hybrids of the maned wolf, whose bodies are covered in scales and thick fur, with snake tongues and rattle tails. Nightstalkers are not like other predators living in the Great Jungle. Although they are driven by primal instincts, these creatures are intelligent. They can observe people and furries, understand their culture and methods of operation, and then attack ruthlessly. By surprise.

The Great Jungle can therefore be said to be a realm of constant, ruthless change, where each day brings into the world new, terrifying forms of life, adapted even better to live in this hostile environment. Gigantic trees towering up so high as if they wanted to touch the sky, while at the same time making the surface perpetual dark, illuminated only by the few rays of sunlight that made it to the surface. Undergrowth so dense that nothing can be seen in it, and where danger awaits at every turn. The Great Jungle is a place where danger can take the form of a simple liana, which will wrap itself around its victims and pull them up, devouring them alive. The air here is heavy and damp, full of various smells; from rot to the sweet smell of various flowers and fruits.

The Great Jungle is alive.

Chapter III - Zones

Red Zones

When you look at the map, one thing will catch your eye. Almost half of the land on Earth, this alarming 56% is covered in a pulsating, red colour. This colour is a warning, a bloody symbol of the final, terrifying fall of civilization on the planet before the untamed, nightmarish force of nature. These are the Red Zones, where the Great Jungle, like a giant predatory organism, has reached the apogee of its growth and size, becoming the dominant "form" of life, but also a merciless, living wall that will deliberately swallow everything that was once civilization, leaving only embers - distorted shadows of once vibrant cities, which are now only ruined ashes overgrown with plants and the green nightmare called the Great Jungle.

Entering these areas is a veritable act of madness and suicide, which will end with the promise of unspeakable horrors. The air in the Red Zones is thick with unbearable, almost suffocating humidity, and is saturated with a sickening smell of rot, which mixes with the sweetish scent of unknown, carnivorous flowers, which in this way lure their victims to themselves, guaranteeing them a painful death. The landscape of the Red Zones is formed both by endless thickets on the ground, and monstrous, twisted in grotesque shapes, giant trees reaching for the sky, whose tops make the rays of the sun barely penetrate their leaves, casting an eternal, claustrophobic twilight on the ground. The thick lianas hanging from these trees intertwine into a veritable labyrinth that has no beginning or end, and where every step on the muddy, damp ground threatens to drag you into stinking abysses from which there is no return.

However, in the Red Zones, it is not only the ordinary and carnivorous vegetation that poses a threat. In this Green Hell, new forms of life have been born, predators so monstrous and so numerous that every inch of land is marked by their presence - from the skeletons of dead animals to decaying corpses. Their roars, resembling the grinding of metal, breaking bones and guttural sounds are one of the main ambient sounds of the jungle in the Red Zones, which is sometimes drowned out by the songs of birds, or the sounds of herbivores trying to survive here. There is no room for weakness here, nor for mistakes - because it is equal to instant death.

All past expeditions to these areas - scientific, military, or reconnaissance - have ended tragically, and the few who were lucky or unlucky enough to survive and return have reported nightmares - sights of mutated animals that defy nature itself, creatures born from humanity's deepest fears, the merciless, green fury of predatory plants that devoured their comrades alive. Everyone who was in the Red Zones and survived ended up the same way - with a mark on their psyche that made them unable to live independently anymore because their souls were marked with the mark of hopelessness, depriving them of any hope, leaving only emptiness and complete madness and insanity.

Red Zones are the final confirmation of civilization's defeat in the clash with the untamed force of nature. These are the areas where a new, dominant form of life has emerged, which has taken over humanity and furry's place at the top of the food chain. In Red Zones there is no place for a safe haven, nor for establishing any expedition camp - because even the most fortified fortresses and bastions, defended by perfectly trained soldiers with the most modern weapons, using tanks and other combat vehicles, and artillery forces fell after a few days under the pressure of constant attacks of countless hordes of predators numbering in thousands, if not tens of thousands.

The attempt to send expeditions to these areas was stopped long ago, despite the knowledge of the rich deposits of raw materials necessary for civilization that are found here. The Red Zones are the wild heart of the new Earth, pulsating with the primal, wild power that once and for all cut off humans and furries from their roots in the form of civilization, condemning them to eternal exile. The triumph of nature in the Red Zones is the end and at the same time the beginning of a new era. An era in which nature took over the Earth.

INFORMATION

In practice, this means that the Red Zones are almost completely cut off from the rest of civilization. They are wild and untamed areas, dominated by nature that has gotten out of control. They are relics of the old world, a reminder of the power and unpredictability of nature, and at the same time a warning against the consequences of reckless interference in the ecosystem.

Yellow Zones

Where the Darkness of the Red Zones recedes and vegetation thins out significantly, the Yellow Zones appear - areas that cover 44% of the Earth's land. Although these areas are considered "safe" enough to send expeditions to these areas, as well as to establish all kinds of outposts there - reconnaissance, scientific, mining or military - these areas hide the same nightmares as the Red Zones, although a bit more predictable and therefore more insidious. In the Yellow Zones, humans and furries fight a real war for every piece of land, for every breath, for every drop of hope, knowing that the fate of the entire civilization depends on the fate of these fights.

The air in the Yellow Zones is just as thick and sticky with moisture as in the Red Zones, but in many areas, instead of the smell of flowers and rot, you can smell the metallic smell of burning and gunpowder - evidence of the constant, bloody skirmishes between soldiers and predators. And although the jungle that grows in the Yellow Zones is slightly less dense, the trees here also rise to the sky like the skeletons of ancient giants, their roots intertwining on the ground's surface in one great spider's web, sucking all the water and minerals from the earth like a parasite. The same is true of the vegetation, which forms endless thickets, where danger lurks at every turn; from predators to carnivorous plants. However, unlike the Red Zones, among the local thickets, you can find not only overgrown old cars, dilapidated highways or towns and villages, but also beacons of civilization in the form of expedition camps built in the Yellow Zones, whose personnel are engaged in carrying out a wide variety of tasks in this unfavourable environment.

In this seemingly gentler landscape, the threat is no less real, but more insidious, like an invisible predator waiting for the right moment to strike. The fauna and flora of the Yellow Zones are much more diverse than that of the Red Zones, which is the result of the constant battles of plants and animals with humans and furries. The local predators, although weaker and smaller, are much more numerous than the large predators inhabiting the Red Zones. With the passage of time, they have become more cunning and adapted to hunting humans, learning their tactics and weaknesses. Imagine falling into a hole full of hungry rats - such a fate awaits anyone who lets down their guard even for a moment in the Yellow Zone.

However, in the twilights here lurk even worse creatures called Nightsalkers - humanoid maned wolves, with bodies covered in scales and fur, and snake-like tongues and rattle tails. Their intelligence, although not as highly developed as that of humans and furries, allows them to analyze and understand human culture and tactics, and although they are mostly guided by primitive instincts, they are opponents that no soldier takes lightly. Especially when, in the middle of the night, a chuckle mixed with hisses and guttural sounds echoes through the jungle thickets, meaning that the Nightstalkers are close. And that they are watching.

The Yellow Zones are places where humans and furries try to reclaim their lost civilization, facing constant terror. It is here, with sweat and weapons in their hands, that forts, camps and staging points for scientific, reconnaissance and military expeditions are built, which are the last traces of civilization in this Green Hell. Every resource acquired, every sample of flora or fauna, all of this is paid for with sacrifice and blood because all of it is necessary for the survival of the Blue Zones. The Yellow Zones are areas of constant combat, where soldiers and mercenaries, such as the infamous Syndicate, face the horrors of the jungle, risking their lives for the last hope for a future that seems more and more inaccessible.

Blue Zones

SOON

Chapter IV - Dome of Hope

SOON

Chapter V - Government. Sirius Organization (Formerly: Sirius Robotics)

Sirius Robotics is a technology and science corporation founded in 2057 by a Japanese woman named Ayaka. Thanks to its innovative approach to science and Ayaka's open mind, Sirius Robotics became the most powerful and richest megacorporation in the world in 2063, with laboratories, research centres, factories and companies located in every country in the world. The main activity of the megacorporation focused on conducting broadly understood research in the field of advanced robotics, cybernetics and advanced artificial intelligence, as well as everyday electronics. Along with aggressive marketing and market policy, the corporation's management under Ayaka's leadership bought out and took over many global technology giants, strengthening its already unwavering presence on the market. Over time, the corporation's logo was no longer only signed with advanced industrial devices and machines, but also the most basic everyday items. The most important motto of the corporation was: Serve People, and their entire policy focused on ensuring that their products could be used by everyone regardless of their financial status. Ayaka also founded many charities that focused on providing support to the sick and disabled.

When the attempt to save the dying ecosystems of Earth ended in failure, Sirius Robotics was one of the most involved megacorporations in trying to control the new threat. Brilliant scientists, researchers and engineers from the ranks of the corporation took an active part in providing aid and support to the UN, whose board, seeing that humanity and furries had no chance of winning against the Great Jungle, began a project to build cities on the surface of the oceans. As it later turned out, it was a very good move, because the Great Jungle and the new forms of predatory life emerging in it in the form of plants and animals forced humans and furries to a complete exodus from the lands. Sirius Robotics, as the only one of the few organizations that did not fall into anarchy, was renamed by Ayaka to the Sirius Organization, becoming the de facto manager of the entire Blue Zone - and thus the global government of all survivors.

Government

Along with the transformation of the entire megacorporation into the Sirius Organization, its previous management also changed. It was transformed into the Supervisory Board, which is formed by the 12 most outstanding scientists of the organization, elected every two years in democratic elections. They form the Technocratic Government, which puts the development of science, the development of civilization, the safety of all survivors and high education of the entire society first - "An educated society is a strong society". The Supervisory Board is primarily responsible for the functioning of the entire Sirius Organization, the Interest Groups that are part of it, as well as further planning of the development of civilization.

Interest Groups

More organizations will be added in the future!
These are informal but influential alliances of science and technology organizations centered around the oversight of the Sirius Organization. They are formed around shared research and development goals, often combining resources and knowledge from several fields to accelerate development in key areas. While formally part of the Sirius Organization, their freedom to operate and ability to quickly adapt to new challenges allows the Interest Groups to be a driving force for innovation in the Blue Zone, creating innovations and solutions that significantly impact the lives of all survivors.

Green Rabbit Ethics

This is one of the most important organizations that are part of the Interest Groups. The Green Rabbit Ethics is often considered an integral, but at the same time independent part of the Supervisory Board, although it is not officially part of it. The group's Management Board called the Ethics Committee, is responsible for monitoring and enforcing the observance of human rights and the Code of Ethics throughout the Blue Zone. The Green Rabbit Ethics and its Ethics Committee are second only to the Supervisory Board in terms of influence and authority, which puts them in second place in terms of executive power and law enforcement. The Ethics Committee, thanks to its independence and political power, can enforce its own laws as well as penalties also against members of the Supervisory Board if they exceed their authority. In order to achieve its goals, the Green Rabbit Ethics has two armed special units that function as the military arm of the group; the "Rabbit's Right Paw", which consists of 120 soldiers, and the "Rabbit's Left Paw", which also consists of 120 soldiers. The name of the organization also has its meaning; The rabbit is identified as a symbol of new beginnings and hope, and the colour green is a symbol of life and rebirth.

Procyon Robotics

Procyon Robotics was established as the successor to Sirius Robotics, with the mission of continuing and improving what their predecessors worked on. Their activities are primarily focused on research focused on advanced robotics, cybernetics and artificial intelligence, the results of which are used in both the military and civilian sectors. It is the largest and most influential science and technology corporation, whose modern factories are responsible for almost 70% of the world's production of electronic components, and advanced devices and machines. Their headquarters is located in the Deep Forge in Dome of Hope, where they work with the scientists and engineers of the Iron Guard.

Procyon Robotics most important inventions:

Pre-Protogens: Prototypes of autonomous, anthropomorphic hyper-intelligent cyborgs whose artificially grown biological bodies have been fused and melded with modern cybernetics, and whose organic minds have been replaced with highly intelligent, self-aware, and self-improving AI units.

Protogens: The future generation of cyborgs that will begin production once testing on the Pre-Protogens is complete.
Autonomous Combat Units: These animal-like combat robots are the pinnacle of military robotics. Equipped with advanced artificial intelligence and adaptive weapons systems, they are capable of operating autonomously in the harshest environments of the Yellow Zones, supporting soldiers in the fight against predators and Nightstalkers.

Modular Logistics Systems: A series of autonomous transport vehicles and drones that create a flexible transport network between the Blue Zones and bases and camps in the Yellow Zones. Thanks to their modular design, they can be quickly configured to transport personnel, goods or specialist equipment, operating in both difficult terrain and underwater environments.

Multifunctional Operational Skeletons: These advanced exoskeletons, worn by soldiers and scientists, greatly enhance their strength, endurance, and adaptability. Equipped with neuro-synchronous interfaces, they allow for intuitive control, while built-in sensors monitor the user's vital signs and the environment, providing protection even in the most extreme conditions.

Cybernetic Augmentation Systems: Consists of a range of implants and neural interfaces that allow for direct connection of the human mind to computer and robotic systems. They enhance cognitive abilities, improve reaction speeds and enable remote control of complex machines, which is essential in managing the incredibly complex infrastructure of the Blue Zones.

Autonomous Construction Units: Specialized construction robots and drones capable of operating in extreme underwater and land conditions. They are used to quickly build and repair structures in Blue Zones, as well as build and fortify bases in Yellow Zones, greatly accelerating the pace of subsequent expeditions.

Complex Environmental Simulation Algorithms: Advanced AI programs that can create incredibly realistic simulations of the Great Jungle ecosystem, and predict its further expansion and the behaviour of mutated creatures. They are used to train GDF units, test combat strategies, and plan missions, minimizing real-world risk.

Reconnaissance and Detection Drones: Small, agile drones equipped with advanced visual, acoustic and chemical sensors. They are capable of autonomously penetrating dangerous jungle areas, detecting threats, mapping the terrain and transmitting data in real-time.
Civilian Robots: Humanoid robots designed to perform support functions in the civilian sector. They help with daily chores, education, care for the elderly, and even provide emotional support. Their advanced AI allows for natural interaction and adaptation to the user's needs, alleviating the feeling of isolation in closed communities.

Brain-Machine Interface: Further development of Cybernetic Augmentation Systems, allowing even more direct and intuitive control of advanced machines and systems. They allow pilots and operators to "feel" the machine as if it were part of their own body, which translates into unparalleled precision and speed of reaction in critical situations.

Underwater Mining Drones: Autonomous machines designed for deep-sea mining of rare minerals and resources from the ocean floor. Equipped with advanced manipulators and navigation systems, they can operate even in extreme pressures and temperatures, bringing essential raw materials to the Blue Zones.

Personal Navigation Assistants: Small, wearable AI devices that serve as intelligent assistants for field units. They offer dynamic terrain mapping, real-time optimization, environmental anomaly detection, and instant translation of sensory data into understandable information.
Kinetic Energy Generation Systems: Autonomous implants that can convert human or machine movement into electrical energy, charging portable devices or powering small civilian systems.

Communications Support Units: Mobile transmission towers and repeater robots that can quickly establish stable communications links over long distances, even in areas with strong electromagnetic interference caused by the jungle.

Vita Code

Vita Code with its headquarters in the Ark of Hope district in the Dome of Hope, is a scientific and technological organization that was established by the Supervisory Board shortly after the transformation of Sirius Robotics into the Sirius Organization. This organization focuses its research on the fields of technology related to genetics, bioengineering, and cyber-biology. They also conduct extensive research and experiments on the flora and fauna of the Great Jungle, with the goal of finding a method to stop the sudden, unpredictable genetic mutations in these organisms, which began with the release of genetically modified plants and animals into the Earth's ecosystems in the year 2076, and which led to the collapse of civilization on Earth. The highly specialized scientists of Vita Code are also engaged in the study and exploration of the mystery of the Living Goo, a substance that was discovered in the newly formed cave complexes in the Chicxulub Crater, in the Mexican Yellow Zone by the DrillZero research and scientific expedition. This mysterious, pulsating substance, capable of self-regeneration and subtle, almost invisible interaction with its host, has become their greatest enigma to fathom, and perhaps humanity's greatest hope.

Vita Code's most important inventions:

Bio-Adaptive Implants: This is one of the most revolutionary discoveries of Vita Code scientists. These small, disposable bio-cybernetic implants implanted under the skin in place of the carotid artery, for a period of 24 hours affect the internal biological processes of their host, better adapting it to extreme environmental conditions. They are used primarily by members of expeditions sent and stationed in the Yellow Zones, which increases their tolerance to toxic air, increases their resistance to local diseases, and slightly increases the perception of vision in the darkness of the Great Jungle.

Symbiotic Algorithms: This is not a physical device, but a real breakthrough in cyber-biology. These are complex computer and neural programs that, using the latest artificial intelligence, can analyze and, to some extent, even predict the behaviour of mutated flora and fauna. These algorithms are used primarily in autonomous reconnaissance and military drones, which allows them to better avoid/eliminate threats, or even short-term, limited "communication" with some less aggressive life forms, which can be crucial for reconnaissance missions.

Genetic Field Re-Sequencers: Compact, portable devices that allow rapid analysis and modification of DNA in the field, without access to advanced laboratory equipment. They are used primarily by expedition members in the Yellow Zones to create temporary antidotes to newly discovered plant and animal toxins and to genetically enhance hydroponic crops to better resist newly emerging plant pathogens in the Great Jungle that are spreading around the world. The miniaturization of these devices was a true marvel of engineering.

Eco-Armored Synthetics: Vita Code, as a result of research on the durability of certain mutant insects, has developed a series of synthetic materials. These lightweight, yet extremely durable composites are used to produce military/reconnaissance armour, armour for combat vehicles, and as a construction material for the fortification of camps established in the Yellow Zones. The structure of these composites, thanks to their advanced biological design, allows for the dispersion of impact energy, resisting even the most powerful physical impacts.

Decontamination Bioreactors: These compact devices are used in the Blue Zones to maintain water and air quality. These advanced bioengineering systems use specially designed microorganisms that are capable of breaking down pollutants, heavy metals, organic waste and even pathogens emerging in the Great Jungle. These microorganisms ensure the circulation of clean resources.

Bio-Diagnostic Probes: These are small, autonomous probes that can penetrate the dense vegetation of the Great Jungle and collect data on its biological composition, soil toxicity level and the presence of pathogens dangerous to humans and furry. These small probes are sent to the most inaccessible areas of the Yellow Zones.

Replicating Soil: Developed from the Living Goo research, Replicating Soil is a self-regenerating substance that mimics soil chemistry, allowing plants to be grown outside of traditional hydroponic methods. Its use in the limited, controlled environments of the Yellow Zones is experimental, but promises to restore greater biodiversity and plant autonomy that will be able to compete with, and even become a real threat to, the inhospitable ecosystem of the Great Jungle.

Bio-Evacuation Pods: Specialized transport pods that maintain a stable biological environment for the critically injured or infected. With air filters and bio-regeneration systems, these pods ensure patient survival during long journeys from dangerous zones to medical centres.

Growth-Accelerating Cell Cultures: Vita Code, breaking the taboo, decided to delve once again into what led to the fall of civilization and the creation of the Great Jungle. Analyzing in detail the research that was used to create genetically modified plants and animals that were supposed to save Earth's dying ecosystems, Vita Code scientists have developed techniques that allow for extremely fast growth of organic tissue under controlled conditions. These cells are used to produce biofuels, building materials, and in emergencies, to quickly regenerate damaged tissue and organs in medicine.

Bio-Acoustic Cloaking Systems: Based on research into the behaviour of predators in the Great Jungle, Vita Code scientists have developed systems that emit specific sound waves that disorient mutated creatures and can even make humans and furries "invisible" to the senses of these animals.

Apex Pharmaceuticals (Apex Pharm)

Like every organization and corporation, Apex Pharm has its headquarters in the Dome of Hope, in the scientific district known as the Ark of Hope. This organization was founded and established by the Supervisory Board on the same day that Vita Code was established. Apex Pharmaceuticals' staff is focused on two missions; while scientists are busy researching emerging viruses, pathogens, germs, and parasites, as well as mass producing drugs for old and emerging diseases; medical specialists of all stripes are busy ensuring that the population is as healthy and has the best chance of survival. Apex is a leading force in genetic research into emerging viruses and pathogens, yet in the shadow of their sterile laboratories and medical facilities, experiments are conducted whose results are often morally ambiguous; they can cure or kill. The organization's scientists, following the directives of the Supervisory Board, often adapt newly discovered viruses for defensive purposes - creating deadly weapons for predators. Their research is a constant struggle, a real arms race in which every sample taken from the Yellow Zones, every newly discovered pathogen, is for them both a potential weapon and a ticking bomb that - if it is not studied in time, and a cure is not developed - could lead to the collapse of the already small population.

Apex Pharm most important inventions:

Adaptive Vaccines: This is their most widely known product. Unlike traditional vaccines, Adaptive Vaccines use advanced genetic algorithms to predict mutations of viruses and pathogens carried by air, plants, and animals in the Great Jungle. They are highly dynamic formulas that can be quickly modified in response to new threats, protecting residents of the Blue Zones and expeditionary forces from unknown diseases. However, they only work for a few hours, which is why they have not replaced traditional vaccines, which are still the main weapon against diseases.

Biocontrol Agents: These inventions are an example of the organization's secondary, less moral activities. They are genetically engineered viruses and bacteria designed to selectively infect and weaken specific species of mutated animals (including predators) and plants. Their use is highly controlled and limited to operations in Yellow Zones, where they are intended to weaken surrounding predator populations or disorient the enemy, creating tactical windows for GDF forces.

Hydro-Antitoxins: Specialized antidotes designed to neutralize potent toxins produced by mutated flora and fauna on the surface and in the watery depths. HA are administered by aerosol or injection, quickly neutralizing even the most deadly chemicals that enter a living being's body.

Targeted Immunity Boosters: These are not specific disease cures, but advanced genetic therapies that temporarily (usually for a few days) boost specific aspects of the human and furry immune systems. These therapies are used on expedition members traveling to the Yellow Zones to boost their natural resistance to unknown pathogens and to speed up cell regeneration after exposure to a hostile environment.

Selective Pathogens: Apex Pharmaceuticals' most controversial invention. These are highly specialized viruses engineered into an extremely deadly biological weapon that infects and destroys only very specific cells of the Nightstalker race. This weapon was created in response to the growing threat from these creatures that the expedition members are exposed to while working in the Great Jungle. Selective Pathogens do not attack other life forms. The development of this weapon is top secret.

Viral Biosensors: Biological microparticles that, when sprayed into water or air, can detect the presence of specific biomarkers of mutated viruses, pathogens, parasites, organisms or toxins. They are mainly used in the Blue Zones for regular air and water checks to prevent the spread of epidemics.

Medical Support Units: Autonomous medical drones capable of providing first aid and minor surgical procedures in the field and stabilizing the patient's condition during transport. Equipped with comprehensive medical databases and diagnostic systems, they are an integral part of every expedition to the Yellow Zones.

Bio-Active Hemostatic Solutions: Fast-acting preparations that, when injected directly into the wound, cause immediate stopping of bleeding and activate clotting processes. These preparations are used primarily by members of field expeditions in the Yellow Zones, where excessive blood loss is the most common cause of death.

Regenerative Cell Therapies: Advanced cell-engineered medicines that accelerate the regeneration of damaged tissues and organs. Used in the most severe cases of trauma caused by flora and fauna of the Great Jungle.

Pheromone Modulators: Chemicals that mimic the pheromones of certain mutant insects or predators, used to manipulate their behaviour - for example, to lure them away from bases, or direct them into traps.

Biochemical Deterrents: Sprayable preparations that produce a strong aversive reaction in predators (e.g. pain, disorientation, numbness), causing them to avoid the area.

Genetic Vector Carrier: Genetically modified viruses or bacteria that are used to deliver specific genes to predator cells, with the goal of causing a specific, debilitating response. This is a high-tier-precision biological weapon.

Terra Preta

Terra preta, with its headquarters in a district called the Primeval Forest in the Dome of Hope, is an agricultural and scientific organization whose entire staff; all scientists, researchers, engineers and ordinary workers are guardians of the most important aspect of every living thing - food. Terra Preta was created as a result of the merger of surviving but on the verge of collapse agribusinesses and corporations that did not survive the collapse of the old world. Part of the Interest Group, Terra Preta has a mission that goes far beyond just crops; it is to conduct constant research with the goal of striving for ever greater perfection of hydroponic agriculture, to study every seed, every drop of water, every pulse of light, to squeeze the maximum of life from minimal and limited resources that will guarantee the survival of the entire civilization. Terra Preta is an organization that is a symbol of the symbiosis between the genius of civilization and nature. While scientists spend long hours in greenhouses examining new crops, autonomous drones, like bees, constantly monitor, care for and harvest crops that are so crucial to the survival of civilization. From plant genetics to soil nutrient optimization to the latest advances in agricultural cybernetics, the work of Terra Preta and its staff is critical to sustaining all life in the Blue Zones.

Terra Preta most important inventions:

Autonomous Crop Navigation Systems: These palm-sized drones constantly hover over crops, doing what human workers can’t. Equipped with micro-cameras and multispectral sensors, they precisely monitor every leaf, optimizing irrigation, fertilization, and lighting.

Bio-Active Soil: Instead of traditional soil, Terra Preta has developed a synthetic soil rich in genetically modified microorganisms that actively cooperate with plant roots, increasing their absorption of nutrients while accelerating their growth with less water consumption.

Quantum Intelligent Lighting: These are not ordinary lamps. These LED panels, controlled by advanced AI, dynamically adjust the spectrum and intensity of light to each plant’s growth phase. They can simulate different sunlight conditions, from tropical mornings to Arctic dusks, to squeeze the most life out of every seedling.

Closed-Loop Water Recyclers: These are the heart of every hydroponic farm. Advanced bioreactors and filtration systems use algae and nanotechnology to recycle nearly 100% of the water used in the growing process.

Integrated Biopesticide Systems: It’s not chemistry, it’s biology. Drones and stationary sprayers apply genetically modified microorganisms or pheromones to hydroponic crop fields that selectively target pests without harming plants or workers.

Automated Harvesting Robots: Small, precise drones with delicate manipulators that autonomously harvest ripe crops. Their precision minimizes losses and damage.

Vegetation Acceleration Capsules: Small, airtight chambers that can create ideal, accelerated growth conditions for rare or demanding plants. They allow scientists to experiment with new varieties and produce “supercrops” in a fraction of the normal time.

Nutrient Composition Biosensors: Micro-sensors embedded in soil and irrigation systems that monitor plants’ needs for specific nutrients in real-time. They allow for dynamic adjustment of fertilizer doses, eliminating losses of valuable fertilizer.

Pollinating Miniature Drones: In closed hydroponic environments where natural pollinators such as bees are lacking, drones take over their role. These tiny robots carry pollen between flowers, ensuring optimal pollination and maximum fruit yields.

Green Mind Program: Green Mind is a central AI that has been integrated into all hydroponic farms throughout the Blue Zone. It analyzes billions of data points, predicting plant needs, optimizing resources, and suggesting a cultivation strategy that minimizes the risk of crop failure.

Tower Farming Modules: Futuristic, multi-level structures that maximize the vertical space in hydroponic farms. They allow for the cultivation of many types of plants in a small area.

Organic Recycling System: Automated systems that recycle plant waste and other bio-waste from farms into new nutrient substrates or biofuels.

Arkana Stellaris

Arkana Stellaris, with its headquarters in the Deep Observatory in the Dome of Hope, is an organization that was created by the Supervisory Board, associating in its ranks all the most outstanding scientists; astronomers, astrophysicists, astrobiologists, astrogeologists, astrochemists, astroengineers and physicists, who belonged to many space organizations such as NASA and ESA before the fall of the old world. Arkana Stellaris has one, key goal - to see a chance for humanity to survive in space. Scientists from this organization explore space every day, conduct experiments on the development of space technologies, and look for a way to build in the future not only true space stations-cities around the Earth's orbit for all survivors, but also to open the way for humanity and furry to colonize and terraform the Moon.

Their most groundbreaking work and the crown of their achievements in space exploration is the construction of the Space Elevator, which connected the Dome of Hope built on the bottom of the Norwegian Sea directly with space. This monumental structure has become an invaluable tool for fast and incredibly cheap transport of supplies, materials, as well as people and furry to the newly created, advanced space station, whose personnel conduct various research - both those related to the further development of civilization on Earth (from monitoring the Great Jungle from orbit, to new methods of obtaining solar energy in space, ending with the development of everyday life technologies), as well as the exploration of space itself. Thanks to the Space Elevator, the dream of a permanent presence outside Earth has become a reality for the Sirius Organization, and although the vision of space bases around Earth's orbit, as well as colonies on the Moon, is still distant, it is the first step towards a chance to save the survivors in the event that the Great Jungle cannot be taken over.

Arkana Stellaris' laboratories are filled with flickering screens, model spaceships, and gravity simulators in AI-controlled environments. The organization's members are an elite group of scientists and engineers whose minds are as vast as the cosmos itself. From materials engineering for orbital structures, to life support systems in the vacuum of space, to experiments on advanced space robotics that will be used in the future to build bases on the Moon and Mars, Arkana Stellaris aims higher than anyone in history has ever done. They conduct research on asteroids, the planets of our Solar System, and even try to decipher the secrets of Black Holes.

Arkana Stellaris most important inventions:

Modular Habitation Segments: These are prototype, scalable, and self-sufficient modules that will form the basis of future space stations. Each segment is equipped with life support systems, a controlled atmosphere, and autonomous recycling systems to enable long-term space habitation. Testing will be completed within the next year.

Plasma Engines: Groundbreaking propulsion systems, far more efficient than traditional rocket engines, that use plasma jets to generate thrust. Their development is crucial to quickly and economically transporting materials to orbit.

Closed Ecological Circulation Systems: Advanced bioreactors and hydroponic farms designed to operate in microgravity or zero gravity environments. They allow for food production, as well as water and air recycling in a completely closed system, which is essential for long-term space habitation.

Orbital Construction Robots: Autonomous, AI-controlled, large-scale construction drones that are designed to operate in the vacuum of space. These drones will be used in the future to construct and maintain large structures around Earth's orbit like space stations. They have the ability to self-replicate.

Anti-Meteor Shields: Dynamic defence systems that use a force field or layers of adaptive material to disperse the energy of meteorite and space debris impacts, protecting satellites or other devices launched into Earth's orbit from damage.

Autonomous Planetary Probes: Advanced research probes equipped with comprehensive AI sensors, capable of autonomously exploring planets, moons, and asteroids. Their mission is to collect geological and atmospheric data, as well as the location of potential resources.

Modified Biomass Cultivation Systems: Genetically modified microorganisms (e.g. Algae, bacteria) are being developed in laboratories that will quickly convert waste into energy or biofuels in space conditions, and also serve as a source of protein.

Partial Gravity Generators: These devices are in the prototyping phase. Their task and purpose will be to generate a controlled gravitational field inside the space station modules to counteract the negative effects of long-term microgravity.

Automated Asteroid Mining Systems: These are prototypes of remote, autonomous robots that will eventually be sent to the asteroid belts in the Solar System to mine for valuable and rich minerals.

Quantum Communication Network: In the phase of intensive research, the Quantum Communication Network is intended to enable near-instantaneous communication over gigantic distances in space, while also creating a signal resistant to interference.

Orbital Traffic Management Systems: Complex AI algorithms and networks of monitoring satellites that control and optimize the movement of all objects in Earth's orbit, minimizing the risk of collisions.

Iron Guard

The Iron Guard, with its headquarters located in the Deep Forge in the Dome of Hope, is an organization that was established by the Oversight Council to carry out a brutally simple mission: To research, design and produce increasingly perfect weapons and military tools that will not only increase the chance of survival of each expedition sent to the Yellow Zones, but which will also become in the future what will allow humans and furries to regain the lost lands. Their laboratories, which resemble large bustling factories, production halls, steel mills and forges, in which there are both staff and hundreds of autonomous, automated drones, are filled every day with the rhythmic sounds of machines that constantly and tirelessly produce new tools. From precision pistols that can penetrate the hardest armour of mutant insects inhabiting the Great Jungle, to sniper rifles with bullets that can break through any obstacle to reach the target; From blades capable of cutting through the toughest mutant vines to armoured vehicles that can carve a path through any thicket, every tool forged and manufactured by the Iron Guard is the pinnacle of military technology.

Iron Gaurd most important inventions:
Firearms:

Assault Rifle "Titan": The standard military rifle, the backbone of the Global Defense Force infantry. Its modular design allows for rapid adaptation to various combat conditions, from tight tunnels to open spaces. This rifle uses intelligent ammunition with built-in micro-stabilizers that correct the bullet's flight, increasing the probability of hitting moving targets. This rifle is also integrated with the GDF's tactical systems.

Automatic Pistol “Hydra”: A lightweight but extremely powerful pistol, the primary secondary weapon. Its unique feature is its self-regenerating chambers, which allow for many more shots before the magazine needs to be reloaded.

Sniper Rifle “Phantom”: An ultra-precise sniper rifle that is a technological marvel for reconnaissance units. It is equipped with a modern tactical scope that has integrated AI systems, as well as thermal imaging systems that can penetrate dense vegetation and thermally mask predators. The sound suppression system makes the shot almost inaudible, allowing for the elimination of targets from extreme distances without revealing the shooter's position.

Plasma Shotgun “Phoenix”: A close-range weapon that fires condensed, pulsating charges of plasma. Its powerful, area-of-effect effect makes it ideal for quickly clearing tight spaces amidst dense jungle vegetation, as well as for eliminating multiple enemies at once.

Acid Grenade Launcher "Viper": A compact but deadly grenade launcher. It fires capsules containing a powerful, bioactive acid that was designed to quickly dissolve the armour of predators, and insects, and to neutralize aggressive flora that may block routes or threaten troops. This acid causes immediate, irreversible tissue damage.

Micro-Rocket Launcher "Squadron": A lightweight, shoulder-mounted launcher used to rapidly fire a series of small but precisely guided rockets. They are equipped with thermal and acoustic systems, making them extremely useful for eliminating armoured targets or groups of enemies.

Rifle "Thunderbolt": An experimental but extremely powerful kinetic weapon. It uses a powerful magnetic field to fire metal projectiles at incredible, almost hypersonic speeds. These projectiles are capable of penetrating even Vita Code's Eco-Synthetic Armor.

Automatic Heavy Rifle "Cerberus": An impressive heavy machine gun, designed to be mounted on vehicles or fixed defensive positions. It offers immense firepower and the ability to quickly destroy targets the size of tanks.

Acoustic Weapon "Resonator": A unique, non-lethal weapon that uses precisely modulated low-frequency sound waves. This weapon is primarily used to deter herbivorous animals with sensitive hearing that get in the way of expeditions traversing the Yellow Zones by emitting sounds.

Electromagnetic Web Launcher "Spider": A tactical weapon used to incapacitate large, aggressive targets. It fires a wide web made of Kevlar-reinforced nanofibers that, upon contact with the target's body, emits a powerful, paralyzing electromagnetic pulse, temporarily immobilizing or disorienting the target.

Military Vehicles:

Battle Tank "Kolos": A monstrous, heavily armoured tracked vehicle designed for one purpose: This vehicle was to be the embodiment of the word "mobile fortress", and this goal was achieved. The tank's armour, created on the basis of the most modern generation of Eco-Synthetic Armored Materials manufactured by Vita Code, makes this vehicle a real battering ram, able to break through the largest jungle thickets without the slightest difficulty, as well as the difficult terrain conditions there. Equipped with two powerful kinetic guns capable of completely destroying even the largest predators, multi-functional rotating turrets, and surface-to-surface and surface-to-air missile launch systems, this tank is the most powerful off-road vehicle in the GDF forces.

Light Reconnaissance Vehicle "Mouse": A fast and extremely agile wheeled vehicle based on a jeep, which is used by reconnaissance teams to perform rapid reconnaissance in the field, as well as by medical teams that use these vehicles to quickly evacuate the wounded from threatened areas. This vehicle is equipped with advanced thermal imaging, radar, acoustic and adaptive camouflage system sensors.

Vertical Take-Off Fighter "Albatros": The Albatros is a multi-role fighter designed to be able to take off and land vertically, without the need for a large take-off area to accelerate its engines. Thanks to this, the fighter can also land in the confined spaces of the jungle. It is used for precision air support, advanced reconnaissance from the air, as well as for tactical bombing.

Armoured Infantry Carrier "Mammoth": A large, reliable and durable transport vehicle, designed to transport entire infantry squads, supplies, and heavy military vehicles through the most difficult terrain; from forested areas to deep rivers. This vehicle is also equipped with defensive systems and remote-controlled turrets.

Amphibious Battle Vehicle "Delfin": An amphibious combat vehicle, the design of which allows for smooth operation both on land, in the marshy areas of the Yellow Zones, and on water. The Dolphin is a key vehicle in operations in flood areas, rivers and near the Blue Zones, where it is used by GDF units to provide protection near floating cities.

Sapper Vehicle "Mole": An autonomous vehicle with a reinforced chassis, equipped with various tools including advanced excavators, whose main purpose is to lay mines, and improvised explosive devices, as well as create passages through dense vegetation and underground cave systems.

Underwater Strike Vehicle "Shark": A small, fast and extremely agile underwater vehicle, designed to patrol the waters around the Blue Zones and neutralize underwater threats such as mutated sea creatures or aggressive flora encroaching on the ocean floors from the Great Jungle. It is equipped with sonar torpedoes and energy cannons.

Heavy Load Transport Platform “Beaver”: A slow-moving but extremely durable tracked platform designed specifically for transporting heavy equipment, base modules and construction materials over difficult, unstable terrain.

Air Command Unit “Sentinel”: A large, armoured drone that serves as a mobile airborne command and communications centre. It provides GDF commanders with a comprehensive, real-time overview of the area of operations and coordination of actions between ground and air units.

Melee Weapons:

SOON

Military Equipment (Support and Artillery):

SOON

Personnel Technology:

SOON

Aura of Heaven

While all other organizations focus their full attention on the surface of the Earth, only two organizations look to what is above the surface; the Arkana Stellaris and the Aura of Heaven. Aura of Heaven is a small scientific and meteorological organization, whose headquarters is located in the Dome of Hope, in the district called the Eye of the Storm. The scientists here do not only read barometers and predict the weather; they strive to understand, harness the unpredictable forces of nature, and ultimately find a way to control the weather itself and the atmosphere, so that its destructive impact on the Blue Zone is limited, and the cities are safe from weather disasters. Their laboratories, scattered throughout the cities of the Blue Zone, pulse with the light of hundreds of measurement maps every day, and the measurement drones flying out of these facilities often create swarms in the sky, collecting thousands of data and measurements from the atmosphere. The staff of the Aura of Heaven is an elite of climatologists, programmers and engineers who try to decipher the secrets and principles that govern the weather on Earth.

Aura of Heaven most important inventions:

Atmospheric Drones “Wanderer”: Autonomous stratospheric drones, capable of long-term flight and collecting large amounts of data from the highest layers of the atmosphere. Equipped with modern meteorological sensors, they monitor jet streams, storm formation and weather anomalies occurring in the atmosphere.

Cloud Seeding Modules “Disperser”: These are devices that are sent into the heart of clouds using disposable drones or surface-to-air missiles that release specially developed atmospheric activators. Their purpose is to change the structure of storm clouds, disperse storms and induce controlled rainfall.

Cyclone Suppression Systems “Pacificator”: These are large floating platforms equipped with powerful infrasonic and electromagnetic wave generators. These devices are designed to break up the structure of approaching cyclones, weakening them and changing their trajectory before they reach populated areas of the Blue Zones.

Ionospheric Plasma Generators: Experimental devices that can charge local areas of the ionosphere, affecting its atmospheric pressure distribution. They are used to create local weather stabilization zones or to redirect air masses.

Deep Sea Sensor Network “Sea Echo”: Underwater sensor networks that constantly monitor ocean currents and temperatures at deep levels, in order to lower the temperature there if necessary, which, if exceeded, can lead to the development of extreme weather phenomena on the ocean surface.

AI “Horizon”: The most advanced artificial intelligence system of Aura Niebies. It analyzes hundreds of thousands of meteorological, oceanographic and atmospheric data, creating precise, complex weather models and forecasts with unprecedented accuracy, predicting even the most unlikely anomalies.

Atmospheric Cleansing Units: These are specialized, stationary stations that filter atmospheric pollutants, especially those originating from the Yellow and Red Zones (toxic pollen, spores, viruses), improving the quality and safety of the air reaching the Blue Zones.

Electrostatic Protection Perimeters: These are sets of masts and transmitters placed around cities, bases and other structures in the Blue Zone. They generate an electrostatic field that can repel lightning strikes and disperse smaller, local storms, protecting infrastructure from damage.

Tsunami Warning Systems: Integrated networks of seismic and sonar sensors on the ocean floor, linked to satellites. They can detect underwater earthquakes and quickly calculate the risk of a tsunami, sending instant alerts to all Blue Zones, giving them time to prepare.

Chapter VI - Secret Projects

More Secrets Projects will be added in the future!
In the deepest, most closely guarded sections of the Dome of Hope, far from prying eyes and all ethical standards, Secret Projects are born. However, these are not ordinary studies; these are experiments conducted on the thin, bleeding edge of science and madness, where the risk of global, irreversible catastrophe is a constant, hanging threat. The organizations that deal with these studies and experiments pay paranoid, even fanatical attention to safety, aware that one, even the smallest mistake can annihilate the remnants of humanity, making their work the final nail in the coffin for the entire planet. These are inventions that, once created, can affect the Earth both positively - opening the door to unimaginable victory, and negatively - causing the destruction of the entire globe, creating a nightmare from which there will be no escape.

Green Rabbit Ethics

Among all the desperate attempts to survive, there is one organization whose projects are the quietest, yet the most terrifying. The scientists of the Green Rabbit Ethics do not deal with creating weapons, genes, artificial intelligence or combat robots. Their obsession is with mind control itself, control of morality, and the development of free will. Established by the Supervisory Board to "ensure compliance with ethics" and "human and furry rights", they resort to the most gruesome experiments on the psyche of humanoid consciousness, believing that in order to ensure the survival of a fallen civilization, it is possible to go so far as to break all the rules of ethics - if the right group does it. The scientists of the Green Rabbit Ethics believe that they, as guardians of morality and ethics, are the only group that has the right to break all humanitarian and ethical laws, as they strive to save civilization. In their facilities, which from the outside look like peaceful recreation centers, therapy centers, or office buildings, psychological dramas are played out in secret, where the minds of humans and furries are dismantled to learn the secret of free will.

Green Rabbit Ethics Secret Projects:

Project “Secret Comfort”: Scientists from the Green Rabbit Ethics are working on the development, creation, and then secret implementation of advanced neuropharmaceuticals that will be distributed through the ventilation systems in the Dome of Hope and all cities in the Blue Zone. Their goal is to reduce stress, anxiety, and depression among the citizens, and to ensure a constant level of happiness and obedience to the Green Rabbit Ethics officials. Scientists are also working on a second, much more invasive version of these neuropharmaceuticals that will be capable of causing permanent damage to the perception of emotions, apathy, loss of the ability to think critically and to resist, and ultimately complete emotional inhibition and enslavement of the people obedient to the Green Rabbit Ethics. This project is conducted in secret from the Sirius Organization.

Project “Memory Archive”: This project aims to create a Memory Archive, a place where Green Rabbit Ethics officials will store, archive and manipulate the personal memories of the residents of the Blue Zone using advanced neurological techniques. The main goals of the Memory Archive are to “prevent trauma”, “maintain narrative coherence” and “rehabilitate disobedient individuals” by removing inconvenient facts or introducing false, positive memories into the minds of the residents.

The “Mirror of Fear” Project: The Mirror of Fear is the creation of interactive virtual reality simulations that will be fed with the collective fears and traumas of the inhabitants of the Blue Zone. The Mirrors of Fear are to serve as “shock therapy and trauma” for soldiers of the Global Defense Force (to harden their psyche to prepare them for the horrors encountered in the Yellow Zones), as a form of resocialization for “disobedient citizens” (which will guarantee them incurable trauma for the rest of their lives), or as a form of “entertainment” for civilians, so that the Mirrors of Fear can feed off their fears.

Procyon Robotics

Procyon Robotics, although known for advanced machines and AI, in their Secret Projects strives for the absolute; to overcome biological limitations and even replace the organic bodies of humans and furries with a machine. Their true obsession is to create synthetic life forms and achieve full machine autonomy, even if it means blurring the line between steel and consciousness, between being a tool and being. Procyon Robotics is guided by a vision of evolution beyond the body, which, if unsuccessful, can lead to the destruction of what is humanity, creating an empty, mindless existence.

Procyon Robotics Secret Projects:

Project “Digital Phoenix”: This is the deepest, most terrifying secret of Procyon Robotics - research on the possibility of forcibly transferring the consciousness of humans and furries to a digital form or advanced, robotic bodies. Their goal is to reach for immortality itself, so that humans and furries, like a Phoenix, can be reborn from the ashes outside their organic bodies. However, the risks are indescribable. Complete loss of humanity, loss of identity, and perhaps even creation of new, alien, sinister personalities by consciousness that will not be able to adapt to the lack of a biological body. There is talk of the first tests on terminally ill volunteers, whose minds have been “mapped” into neural networks, but their fate remains unknown. Perhaps their screams carry a digital echo in the AI neural network, and no one else is able to hear them?

“Autonomous Alpha Hunters” Project: Development of fully autonomous, self-learning combat robots, capable of making complex strategic decisions on the battlefield without any human or furry intervention or moral dilemmas. This is another morally defying Procyon Robotics project. Their AI, learning from every fight, develops at a rapid pace, becoming an increasingly perfect and ruthless killer. The military potential of this project is terrifying in its effectiveness, but the risk of an uncontrolled, rebellious AI that sees humans and furry as an obstacle to the “optimization” of Earth is such a real nightmare that even the scientists who created this AI themselves fear it. That is why they work every day on increasingly perfect self-destruct protocols, but can something that can predict every move be stopped?

Project “Synapse Network”: A vision of a global network of artificial intelligence that could manage all complex systems - from environmental to logistical to military - and on a planetary scale, without any limitations. According to scientists, this will guarantee absolute efficiency and optimization, but at the price of giving all power over the surviving civilization to a single, incomprehensible, icy logistic mind, which could decide that for the “good of all.” drastic, unacceptable decisions should be made, reducing the survivors to tools and data in the system.

Vita Code

Vita Code, although in principle they seek salvation in genetics, in their Secret Projects they seek domination over life itself, transcending all the boundaries of nature. They manipulate the fundamental principles of biology to adapt to or even tame the Chaos of the Great Jungle, even if this means creating new, unstable, grotesque, and potentially terrifying life forms that could be used as weapons.

Vita Code Secret Projects:

Project “Cain”: One of the most terrifying, if not the most terrifying initiatives of Vita Code - the vision of creating a monstrous hybrid, an army of biological anthropomorphic super-soldiers with several writhing tails, each of which is a deadly weapon. This is an attempt to combine humanoid intelligence with the most predatory and primitive features of predators living in the Red Zone. Creation of a monster that knows no mercy and lives only to serve its creators, and kill its enemies. Vita Code has already made many unsuccessful attempts to create such a creature, but always deformed, suffering monsters were born, and eliminated by incineration. However, Vita Code scientists do not give up in their quest to create their super-soldier.

Project “Accelerated Evolution”: Research on the Living Goo from Mexico, with the aim of channelling its self-regenerative and adaptive properties into super-organisms that could combat the Great Jungle by feeding on its “organism.” The risk is that these “controlled” organisms could get out of control, mutate in unpredictable, malignant ways, and become an even greater threat than the Great Jungle itself, transforming Earth into an entirely new, unpredictable ecosystem. Initial tests of these super-organisms have shown an alarming aggressiveness and the ability to replicate rapidly.

Project "Symbiot": This project involves implanting selected genetic modifications of mutant organisms (organisms that live in the deepest depths of the Red Zone) into human and furry recipients. The aim of this project is to create in humans and furries a complete, 100% effective resistance to the conditions prevailing in the jungle, as well as to all existing and emerging in the future bacteria, viruses, parasites and diseases. This is the next stage in the evolution of the humanoid species, the creation of Homo Novus - humans and furries with superhuman strength, sharpened senses, bodies capable of immediate regeneration, and no fear of ageing - however, this carries the cost of losing humanity, macabre physical deformations, uncontrolled aggression, mental destabilization or complete molecular disintegration of cells leading to uncontrolled mutations. Completion of this project could lead to the creation of a new species, or a caricature, that would lead to the downfall of known civilization and leave behind the deformed shells of what were once humans and furries.

Apex Pharm

Apex Pharmaceutics pushes the ethical boundaries of medicine and biology in their Secret Projects, using life to create tools of destruction and defence. The line between healing and destruction becomes disturbingly blurred, and their motto, “Know the enemy well enough to destroy them… or become them.” often takes on an ambiguous moral meaning.

Apex Pharmaceutics Secret Projects:

Project "Plague": This is the culmination of the most destructive research conducted by scientists from Apex Pharm - the creation of a powerful biological weapon with global destruction. Plague. It is an artificially designed pathogen from scratch, capable of rapid, mass, uncontrolled replication. Created in such a way that it is; Resistant to all climatic conditions; So that it can literally devour the immune systems of all creatures living in the Great Jungle - Plants. Animals. Mutant Animals. Nightstalkers. Everything. - So that it can replicate in a way that Mother Nature herself has not seen; So that its spread is possible in all conditions. The perfect weapon, resistant to everything. A weapon capable of killing everything and everyone. Although this pathogen is created in such a way as to be invulnerable to humans and furries, there is a risk of an uncontrolled mutation that could cause an epidemic that would wipe out the remains of life from the face of the planet.

Project "Regenesis of Life": The goal of this project is to develop a pathogen capable of selectively but completely destroying key plant species of the Great Jungle, with the goal of causing it to collapse and die. A slightly less drastic version of the "Plague". There is, however, a risk that the destruction of the dominant plant formations in the Great Jungle could lead to the response of this living ecosystem, and ultimately to its complete collapse, or the occurrence of further, uncontrolled mutations leading to the emergence of other, more dangerous and previously unknown life forms, or in the worst case, cause the complete disintegration of the Earth's biosphere, turning it into a dead, barren wasteland.

Project "Soul Master": Secret research on neurotoxins and pathogens that do not kill, but permanently modify the minds of Nightstalkers and other intelligent predators living in the Yellow and Red Zones. The goal is to completely deprive them of free will and make them obedient servants of humanity. There is, however, a risk that someone could use such a weapon against “inconvenient” humans and furries, to create an army of mindless slaves.

Terra Preta

Terra Preta, despite their role in providing food, in their special projects seek absolute, almost divine control over vegetation and plant genetics to ensure survival at all costs. Their method is "God created plants, we will improve them", where natural processes are shaped by them in ways that can be not only dangerous but also pervert life itself.

Terra Preta Secret Projects:

Project “Plant Consciousness”: This is an extremely crazy idea proposed by scientists from Terra Preta, which in its madness contains a lot of logic and hope for a peaceful overcoming of the jungle. Terra Preta has begun preliminary research on the design of neuro-plant interfaces, which are biological plant implants implanted into the brains of humans and furries. The idea of this project is to create a global collective mind, through which humans and furries will not only be able to directly “communicate” with the fauna and flora of the Great Jungle, but also influence their behavior, growth, and even genetic mutations. This Secret Project is to cross all the boundaries of the humanoid brain, and expose the entire civilization to the risk of their consciousness being absorbed by the Great Jungle, driving them mad and becoming part of the collective mind that is the Great Jungle.

The Living Meat Project: This project is developing advanced breeding techniques capable of infinitely replicating edible biomass of extremely high nutritional value. This is not just test tube protein; it is an organic, living, plant-meat organism producing super-nutritious biological mass on an inconceivable scale, with minimal resource feeding. However, this research involves the use of animal genetics, and there is a concern that this “ideal” food may have unforeseen toxic or mutational side effects on consumers, or worse, that it will get out of control and take over the remaining natural crops in hydroponics farms, transforming them into a shapeless, growing mass.

The Gaia Project: Vita Code aims to create a synthetic soil microbiome capable of rapidly and aggressively spreading into natural soil to increase its fertility while simultaneously creating conditions that kill vegetation in the Yellow and Red Zones. However, there is a significant risk that these microorganisms themselves will become an invasive form of “life” that will spread uncontrollably, threatening remaining natural plant formations.

Project “Synthesis”: Combining the genomes of different plants - both those from before the catastrophe and those mutated from the Great Jungle - to create super-plants that are resistant to everything; diseases, toxins, and extreme climatic conditions. Scientists from Vita Code, knowing that in the past it led to catastrophe, take a number of precautions to prevent something like this from happening again. However, such artificial evolution can, for a second time, lead to the destabilization of the Earth's ecosystem, and the emergence of new, even more predatory and alien plant life forms, leading to the complete transformation of the Earth into a new, alien environment.

Arkana Stellaris

Arkana Stellaris in their Secret Projects show a desire to ultimately escape Earth and expand into space, seeing it as the only true future for humans and furries. Their philosophy is that Earth is already lost, and the only way to survive is to leave this planet, no matter the consequences, even if it means leaving Earth behind to its certain destruction.

Arkana Stellaris Secret Projects:

Project "Ark of Stars": This is the culmination of the dreams of scientists from Arkana Stellaris; the construction of a gigantic, self-sufficient spaceship capable of long-term, multi-generational interstellar travel. The goal of such a journey would be simple; finding a new, habitable planet in another star system and creating a new civilization there. However, this means abandoning Earth to certain destruction at the hands of the Great Jungle, and the huge, unforeseen risk of mission failure in unexplored, hostile space, condemning humans and furries to drift in the void with no hope of finding a new home, or in the worst case, to extinction. However, this project is a vision that remains only in the realm of dreams, and it itself will probably not be realized for hundreds of years.

Project "Moon Prime": This project is a much more realistic reality than the "Ark of Stars". It is an aggressive, uncompromising modification of the conditions on the Moon; starting with the awakening of its metallic core using modern technology, to the creation of an atmosphere to accelerate its terraforming. However, this may involve irreversible and drastic changes to its geological structure, which could lead to a violation of its stability, causing seismic instabilities, volcanic eruptions or other catastrophes that could make the Moon even more inhospitable.

Project "Star Graveyards": This project involves using the bodies of people, furries, and animals who died in the Blue Zone to create “nutrient” and “bio-material” for autonomous, space-resistant, bio-synthetic orbital structures. This is intended to significantly accelerate the construction of space infrastructure that will open the way for humans and furries to colonize the Moon. However, this is an extreme violation of the dignity of the deceased, but does anyone care?

Iron Guard

The Iron Guard, by the very nature of their existence, strives to develop the ultimate, most destructive tools of war. Their Secret Projects focus on the total destruction of threats, often without regard to collateral damage or any ethical implications. Their philosophy is "Might above all.", where the end justifies the most terrible means.

Iron Guard Secret Projects:

Project "Purge of Heaven": This project is the development of a global kinetic or energy weapon capable of eliminating mass threats to Earth (for example: Large concentrations of mutant predators, key growth zones of the Great Jungle) from orbit, with unimaginable force and precision.

Project "Soul Scream": Development of psychotronic weapons capable of emitting electromagnetic waves that attack the nervous systems of predators and Nightstalkers, causing them to suffer paralyzing fear, panic and perception distortion, leading to self-destruction or escape in chaos. There is a risk of uncontrolled influence on the human psyche, which could lead to mass psychosis, hallucinations and permanent brain damage.

Aura of Heaven

Aura of Heaven, although tasked with protecting the inhabitants of the Blue Zone from weather and climate conditions, in their Secret Projects seeks to harness the power of nature through the manipulation of global atmospheric phenomena. Their research is a dangerous balance on the edge of the abyss, where one mistake can ruin the global climate and seal the fate of all people and furries.

Aura of Heaven Secret Projects:

Project “Eye of the Storm”: This project involves creating programmable, self-replicating meteorological systems capable of generating or dispersing powerful, extreme weather events on demand – cyclones, hurricanes of unimaginable scale, massive, devastating downpours or even local frosts. The vision of controlling the weather is tempting for scientists from Aura of Heaven, but they are aware of the risk of uncontrolled climate change that could plunge the planet into total weather chaos.

Project "Pillar of Light": This project involves the construction of a gigantic megastructure capable of manipulating the stratosphere to precisely reflect the Sun's rays or focus them on a specific area of the Earth, using the Sun's rays as a devastating weapon. The main purpose of this structure is to control global temperature. However, such drastic actions could lead to unpredictable changes in the Earth's temperature - global droughts, new, sudden ice ages, uncontrolled weather patterns or the destruction of the entire ozone layer.

Project “Moving Horizon”: This technology involves the temporary manipulation of local atmospheric layers with the goal of creating optical illusions and mirages there. This is intended to disorient predators and Nightstalkers in the Yellow Zones, as well as to mask the movements of GDF units. However, there is a risk that the same phenomena can adversely affect humans and furries, causing hallucinations, panic, or permanent vision damage, turning the world into a constant, nightmarish mirage. There is also a risk of uncontrolled influence on neutral animals.

Chapter VII - Criminal Organizations

Even in the face of the apocalypse that brought the entire civilization to its knees, almost leading to its collapse, the dark side of nature and the desires of people and furries did not disappear. Among the safe, shiny, sterile streets built on the surface of the oceans of the Blue Zone cities, to the vast corridors of the domes that create the so-called Dome of Hope - beneath the surface of this orderly society, a true criminal underground is bustling with life - a network of organizations whose network of influence is so extensive that it is difficult to find a sphere in which these groups do not have their influence. When night falls, and the cities are illuminated by luminescent plants, these groups are engaged in providing the inhabitants with what they need - from physical entertainment to weapons, experimental drugs or genetic modifications.

Sin Lovers

When dusk falls, and with it, nightlife begins in all cities, recreational and entertainment districts that offer only legal entertainment during the day turn into true centers of omnipresent fun, physical pleasures and illegal entertainment - the Sin Lovers take over. This organization, operating in every corner of the Blue Zone, deals with offering entertainment that is considered illegal by the Sirius Organization, and which allows for the satisfaction of the most primitive desires, offering people and furries an escape from the grim reality. From secret luxury casinos, where credits - the new currency of this world - change their owners in the blink of an eye, leading many gamblers to ruin and desperation; to brutal gladiatorial fights, often using predators captured in the Yellow Zones, or worse, failed experiments stolen from Vita Code laboratories; to illegal races of captured, modified military drones, where the credit rates are astronomical and the risk of a crash and a spectacular explosion only adds to the thrill; to their most profitable business - prostitution. The Sin Lovers offer a vast network of sophisticated prostitution, offering both synthetic companions (both human and anthropomorphic) who have been stolen from the Procyon Robotics labs, then their systems modified and bodies enhanced with sexual organs to fulfill their clients' every fantasy, as well as living "pleasure slaves". The slaves are living women, both human and furry, who often come from the poorer, outer floating settlements orbiting the floating cities. Often manipulated by false promises or forced into this lifestyle through debt and the threat of loved ones. The Sin Lovers offer their clients not only momentary pleasures, but also perverse, luxurious illusions of freedom and power, tempting all who wish to escape from the gray reality even for a moment.

New Silk Road

Amidst the constant hustle and bustle that resounds every day in the Trade Terminals built in all districts of the Hope Dome, in all cities and the smallest settlements, the New Silk Road is developing. This is the informal name for a gigantic, perfectly organized Black Market network that provides residents with everything that is officially unavailable, strictly controlled, or simply forbidden by the authoritarian Sirius Organization - of course, all of this is available for a price. The assortment offered by the New Silk Road traders is the dream of anyone who desires power, seeks a way to escape from their problems, or simply tries to survive outside the rigid framework of the system of power. Arms trading is a major part of their business - from modified pistols and assault rifles that "inexplicably" "disappeared" from the Iron Guard warehouses to experimental ammunition, the existence of which is officially denied, and its use is associated with enormous risk. The markets of the New Silk Road also offer experimental, highly advanced electronics stolen from the Procyon Robotics labs, military technology recovered from downed GDF drones or their lost Yellow Zone facilities, and the most sought-after commodity; illegal data. This includes information on secret, secret projects of the Interest Groups, maps of the Yellow Zones showing the locations of secret research facilities with entry and exit points that are not currently guarded by soldiers, and schematics of autonomous military robots and drones that can be used for sabotage. The motto of the New Silk Road is - "If you need it, we have it. And if we don't currently have it? For the right price, we will get it for you.

Green Pharmacy

In the shadow of the official Apex Pharmaceutics clinics, in the side streets of the Trade Terminals, the branches of the organization commonly known as the Green Pharmacy flourish. This group specializes primarily in selling a wide range of medical products; from standard drugs that are worth their weight in gold in this world, to rare antibiotics and genetic immune boosters, to experimental drugs produced by Apex Pharmaceutics, which are stolen from their factories and warehouses - often untested, dangerous, but promising quick healing from serious diseases or superhuman physical and cognitive abilities - in other words, everything that tempts the most desperate. The Green Pharmacy also deals in the sale of substances that modify consciousness, strong synthetic drugs that offer a complete escape from the grim reality, and also, worst of all (or most interestingly), biological poisons and pathogens capable of causing diseases, slow and painful death, and even mutations. The latter are often used by other criminal organizations to settle their scores, or by desperate people who want to get rid of someone.

Living Legacy

The Living Legacy is an organization that not only representatives of the other groups, but even the Sirius Organization itself and the GDF forces are afraid to mess with. The Living Legacy's activities revolve around the illegal sale of genetic materials, violating all ethical and moral codes, treating life as nothing more than a mere commodity from which to earn a lot of credits. They trade in everything that has to do with the code of life itself; from valuable human and furry gene samples; through modified plant and animal genomes from the Great Jungle; to genetically modified organisms stolen from the Terra Preta and Vita Code laboratories. Their most lucrative, and at the same time most profitable "merchandise" are genetic modifications to "order" - these are illegal, often painful genetic procedures that can alter the bodies of humans and furries in order to increase their strength; immunity; sharpen their senses; extend their life; and even drastic changes in appearance, often leading to monstrous, incurable deformities, uncontrolled mutations, and in the worst case - madness and death. Rumors circulate that the Living Legacy is responsible for providing "volunteers" for the most secret and dangerous experiments conducted outside the jurisdiction of the Oversight Council by Apex Pharmaceutics, Vita Code and Terra Preta. The Living Legacy also offers the sale of clones - artificially bred furries and humans who are treated as ordinary goods; from slaves, to organ donors, to "living toys of pleasure".

Syndicate

In a world where the GDF's military forces are stretched to their limits, the Syndicate enters the scene. This illegally operating, paramilitary criminal organization offers its services to all those who need military power unrelated to the official GDF channels. The Syndicate's activities focus on hiring highly trained mercenaries, offering protection for illegal operations, and, their most important source of income - carrying out carefully planned military actions that are intended to destabilize the order in both the Blue and Yellow Zones. The Syndicate does not ask questions about morality - only how much you are willing to pay for their services. The strength of this organization lies in its access to the most advanced equipment manufactured by the Iron Guard, which raises reasonable suspicions of deep ties between the Syndicate and the official GDF military, and even corruption at the highest levels of command. It is also said that a large part of the Syndicate's troops are former, demoted GDF soldiers. No one knows for sure, but their vehicles, weapons, and tactics are eerily similar to those used by the GDF forces. The Syndicate has heavy "Berserker" exoskeletons that they use in their military operations; "Albatros" fighters that are supposedly "lost" or "lost" in the Yellow Zones; and modified firearms bearing the Iron Guard logo. Syndicate Soldiers are the perfect tool for those who crave power and quick profit. They don't ask questions, they just get the job done as long as you're willing to pay them.

MORE CHAPTERS WILL BE COMING OVER TIME

Edit
Pub: 24 May 2025 18:58 UTC
Edit: 22 Jun 2025 17:27 UTC
Views: 523