HONKAI ER 5.8
Combined translations by Akie, Hyoka
GENERAL CHANGES
- Added Fervent Tempo and Griseo
- Added second core for Discipline and Star signets
- You can now refresh purchaseable signets in the shop
- Updated stage effects and load for 5.8
- Updated enemies for 5.8
STAGE MODIFIER
V1
- Enemy has increased resistance to stun, paralyze, and freeze. Self healing effect is reduced by 90%
- Enemies take TDM reduction every floor; 2% for first floor, 2% more for each additional floor, max 30%. When a type-counter-UP enemy exists on the stage (vs supports included), this effect is invalid.
- When enemy is paralyzed, frozen or bleeding, it takes 10% more Total DMG for 8s, duration can be refreshed.
- Salvation and Star signet level +2
- When a type-counter-UP enemy dies, valk gain Total DMG: 0.3% for each non-leader enemy, max 18%; 10% for each leader enemy, global effect (means it's permanent for the entire run)
V2
- Enemy has increased resistance to stun, paralyze, and freeze. Self healing effect is reduced by 90%
- Enemies take 6% less Total DMG. Increase this effect by 8% for each element type (phy included I guess) that damages the enemy, lasts for 10s, duration can be refreshed.
- Valk Total DMG +10%. When HP is reduced, this effect is removed for 8s, duration can be refreshed.
- Su and FuHua signet level +2
- When a type-counter-UP enemy dies, valk gain Total DMG: 0.3% for each non-leader enemy, max 18%; 10% for each leader enemy, global effect (means it's permanent for the entire run)
LOAD
V1
0 - F17 enemy changed to HoD Minion
5 - Valk max sp +30
5 - When enemy takes damage from Ult or Burst Mode ATK, take 10% more Total DMG for 5s
10 - Valk Total DMG +15%. When taking damage, effect is removed for 5s. Duration refreshes.
10 - After using weapon skill, valk Total DMG +15% for 5s. Duration refreshes.
15 - Enemies take 20% more Total DMG from ranged attacks (independent effect)
15 - When an enemy is paralyzed, frozen or bleeding, valk Total DMG +20% for 8s. Duration refreshes.
V2
0 - F17 enemy changed to HoD Minion
5 - Upon using ult, gain 20 combo hits, CD: 8s
5 - When valk enters invincibility state, Total DMG +10% for 6s, can be refreshed
10 - When valk deals crit dmg, Physical and Elemental DMG +15% for 4s
10 - For every 100 points of current HP, gain Total DMG +0.2%
15 - Enemies take 20% more Total DMG from ranged attacks (independent effect)
15 - When an enemy enters ignite or bleed state, valk Total DMG +20% for 8s. Duration refreshes.
Herrscher of Thunder new passive
- ER: New HoT passive: After using weapon skill in burst mode, TDM +35% for 15s, can be refreshed
- ER: New HoT passive: After using weapon skill in non-burst mode state, ult cd is refreshed
FERVENT TEMPO
PASSIVE
- During fervent mode, each attack applies 1 bleed trauma. Ult applies 12 bleed trauma.
- When entering combat or fervent mode, generates a shield that absorbs up to 50% max hp in dmg for 5s. Re-trigger can refresh shield and - stack duration. When shield is up take 30% less TDM, gain 50% crit rate and ult evades do not generate VODKA SHIELD.
- When gaining Pink or Cyan juice, also grants the same amount of juice of the other color.
- In normal mode, basic attack chain begins from the 4th sequence.
- Activates augment core at the start of battle (if you haven’t)
- If ultimate did not trigger strike back EX, final strike deals additional 600% ATK Physical DMG.
- Weapon active triggers iron body for 1s
Signet 1: Basic ATK (including Charged) deal gain Physical DMG +30/50% +20/30% and each hit recovers 1 more SP, when SP exceeds 150, doubles ult SP cost and dmg increase sp cost by 50. During ult duration, enemies take 30%/50% 20/30% more Total DMG
Signet 2: When in Fervent Mode, nearby enemies take 20/30% 20/25%more Physical DMG (independent effect), juice bar consumption rate increased by 50%.
Signet 3: Fervent Mode normal attacks deal additional 30/40% 20/30% ATK Physical DMG. Final hit of ultimate deals additional 400/ 600% 200/300% ATK Physical DMG
Signet 4: When using Charged ATK or ult, pulls enemies in a large radius in front of the Valkyrie and increases their Total DMG taken by 20%/30% 30/40% for 8s, can be refreshed.
Signet 5: Ult CD reduced by 35%/50% 20/25% 30/40% 30% and Ultimate gain Physical DMG +300%/400% +400/500% Total DMG +300%/400%, when ult deals dmg, reduce weapon active cd by 2s, retaliation trigger time frame is increased to entire defending duration
Griseo
ER passive:
- All Star signet paint duration increased by 8s
- Regular evasions can chain to Basic 3rd sequence. When evasion skill is triggered, gain 300 HP. Takes 50% less TDM. During ultimate, gain even higher anti-interrupt.
- Gain an extra 2nd Elysia signet at the start
Signet 1: Combo ATK deals an additional 100/200% 1000/2000% 1000/1200% ATK Physical DMG for each color consumed. When consuming red/yellow/blue color, reduce weapon active/ultimate/evasion CD by 1s respectively. Combo attack that consumes all colors can also chain to 3rd sequence of normal attack.
Signet 2: Ultimate Total DMG +50/100%. During ultimate, gain +25% attack speed and 3rd/5th sequence of normal attack grant an additional color (same as normal attack color). During ultimate, all enemies take +100/150% 10/20% more Total DMG (independent effect)
Signet 3: For every stack of bleed on enemies, gain Total DMG +10/15% +8/10%. When using combo attack to consume all 3 colors, deal an additional 500% 500%/1500%800/1000%ATK Physical Bleed damage, CD 0.5s
Signet 4: When activating ultimate evasion, gain 3 different ink colors and make all enemies on field take 40/50% 30/40% more TDM for 10s
Signet 5: Physical DMG +40/60% 30/40%. Normal attack sequence 4 gathers enemies.
Discipline Core 2
Core 2: You Shall Be Blessed by Discipline
Increase the value of [Exhortation] gained from Normal Signets of [Discipline] per second by 100%. When the value of [Exhortation] exceeds 150 points, with valk as the center, [You Shall Know Sins Are Like Mountains] will trigger once every 5s, dealing adaptive damage equal to max [Exhortation] value x 7% ATK. When the attack hits an enemy, valk gain Total DMG +10% (max 70%), last for 10s, refreshable.
You Shall See All Evil Be Punished
Enemies who receive [You Shall Know Sins Are Like Mountains] attack for 2 or more times will take +40% more Total DMG, every time [You Shall Know Sins Are Like Mountains] lands a hit on the said enemy again, valk gain 5 SP.
You Shall See All Good Be Repaid
[You Shall Know Sins Are Like Mountains] gain Total DMG +40%, when you hit an enemy, grant Physical and Elemental Breach, equal to 0.25% of character’s [Exhortation] value, last for 5s 6s, refreshable.
You Shall See All Dreams Be Fulfilled
Every time [You Shall Know Sins Are Like Mountains] is triggered, valk enters [Abstinence] state, last for 8s, refreshable. Under this state, valk take -30% incoming total DMG, deals physical and elemental DMG +40% against enemies; when valk take a hit, deal 800% of Adaptive DMG to the damage source, CD: 5s.
Stars Core 2
Dim Like Stars
Nexus Signet of Stars
When tainting enemies, if the enemies are already tainted with another colour, trigger [Harmonised Hue] once, deal 300% ATK of Adaptive DMG to surrounding enemies within 15 meters range, CD: 1s, and taint the valk with purple/green/orange paint from matching enhanced signet. Every time the valk is tainted from this effect, gain Total DMG +20% and an additional +15% against type counter up enemies.
Fallen Like Leaves
When [Harmonised Hue] is triggered by yellow and blue paints, additionally trigger an AOE attack once, dealing 800% ATK of Adaptive DMG, CD: 3s. Taint the valk with green paint for 15s, gain Total DMG +20% for every paint in [Dim Like Stars], can be refreshed.
Blown Away Like a Wild Flower
When [Harmonised Hue] is triggered by red and blue paint, deal an additional 1500% ATK of Adaptive DMG against enemies, and deal 750% ATK of Adaptive DMG to surrounding enemies within 8 meters range, CD: 3s. Taint the valk with purple paint for 15s, increasing the bonus effect for red/yellow/blue paint by 60% 50% 40%, can be refreshed.
Extinguished Like Flames
When [Harmonised Hue] is triggered by red and yellow paint, taint the valk with orange paint for 15s, triggering 2.5s time fracture, enemy’s physical resistance -40%, elemental resistance -15% for 10s, CD: 6.5s, can be refreshed.