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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants in your project. First, make sure that you have the Variant Manager plugin installed to enable this UI. Once you've activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. Drag the Actor to the Variant in the left-hand column to tie it. To debind an Actor, right-click it in the list and select Unbind from the context menu.

On the right-hand column you'll see the Values tab. Click on a property's name to view its saved value. The right-hand tab allows you to record the current value. If you alter the value, the Variant will update the captured value and save the updated value for that property. The value will not change in the Level Viewport, but it will be saved to your project. If the Variant is activated the Variant will have the ability to call the functions available to the bound Actor.

In contrast to the previous Variant Manager The Variant Manager is able to record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also associate the properties of your actors to Variants. If the Variant is on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between the various trim options of the Variant.

As with other components of Unreal Variants are able to be modified and added to your project. Once you have created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants on your interface you can show thumbnail pictures.

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Pub: 27 Apr 2024 18:34 UTC
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