Raid Farm Designs
Notes
- In Minecraft 1.18 some raid mechanics were slightly changed, which affect most stacking raid farms designed for versions up through 1.17.x. Ianxofour's farm was designed specifically for 1.18 but some pre-1.18 farms have patches / fixes available through technical minecraft discord servers. Ian's video has a great segment about game mechanics of raids which are the same as they have been in 1.17. From my understanding, the change in 1.18 was a small change to 1 or 2 lines of code that change how quickly bannermen are recruited into raids (there is now 1gt additional delay), which is only important for the tick-level timings important for these farms and doesn't affect the broader mechanics of villages / workstations / raid shifting.
- More details on changes (from TMA discord and from Ianxofour's discord ):
- https://pastebin.com/1uJHcwNU
- Ianxofour discord: https://discord.gg/G9aa2YTTQX
- https://discord.com/channels/871121857976352798/919255599353577472/948097367113093132 (links to the same pastebin)
The "Simplest" designs
Ianxofour: Practical Stacking Raid Farm
https://www.youtube.com/watch?v=n3mOlrMGjUg
- Easiest design
Rates
- Total: 128k/hr
- 56k emeralds
- 43k (total) witch drops
- 5300 redstone / hr
- 5300 gunpowder / hr
In general in the witch loot table they have 12.5% chance to drop redstone, likewise for gunpowder & glowstone.
Kayzm
https://www.youtube.com/watch?v=913fB2qvzt4
(August 2021)
- I believe this design was used in the Scicraft 4x4 chunk challenge where they built this farm in the End, although I don't think the 4x4 challenge was done in 1.18, and I'm not sure if the 1.18-compatible version (or the build from the 4x4 series) differ from the world download in the description.
Here's a link to Ilmango's video (Feb 2022) where they run it.
Rates:
- 60k emeralds / hr
Chronos
https://www.youtube.com/watch?v=V6UcFy7LCpc
- Super clean design, really neat wiring. I built this design in a 1.17 survival world and am happy with it. There is a 1.18 fix available but no official youtube video about it yet (update: possibly coming soon?). I made an extension to the drop chute that can toggle a platform to stop mobs falling + opens a door to the side where I can siphon out mobs until I get a bannerman, then I stored bannermen in minecarts in a conga line for future use.
- Relatively easy to build
- Requires 10 wither skulls for hitbox magic, can probably be replaced by player heads
- no vex suppressors or headless pistons
- Its highly recommended to use carpet
/player <name> attack interval <xx>
to get the attack timing right.
Rates (1.17 version):
- 353k total items / hr
- 186k emeralds / hr
- 106k witch drops / hr (so 13.5k redstone)
Rates are 10-20% less using the 1.18 fixActually I'm not super clear on how fast the "fixed" version is.
Changes for 1.18
- There's been 1 fix version out for a while now, available on TMA discord. The discord post says rates are 80-90% of original (which is still very good) however reading through some older messages in the Chronos discord I'm not sure the numbers are totally accurate.
- They are apparently planning to release an official 1.18 fix soon, possibly within a week or so
- Technical Minecraft Archive Discord: https://discord.gg/Bh7Kasf
- Fix for chronos farm 1.18 (from Technical Minecraft Archive): https://discord.com/channels/594920796867133446/594921997150978058/925965190875447296
- For 1.18 instructions change to "attack every 20gt" instead of 11gt in 1.17.
- Chronos discord: https://discord.gg/VvPucVAjUS
- Tips:
- When I first built this farm I accidentally used a nitwit villager which obviously didn't work
- Sword must have sweeping edge 3 / sharpness 5, must not have fire aspect or knockback
The "Advanced" designs
CCS
https://www.youtube.com/watch?v=d4z7YzgIIB0&t=1s
- Technical Minecraft Archive Discord: https://discord.gg/Bh7Kasf
- CCS Raid Farm 1.18 Fix (post from
bread
) https://discord.com/channels/594920796867133446/594921997150978058/922634403304325140
Lazy Raid
https://www.youtube.com/watch?v=oTC3RoPLogk
- very complicated