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Variants
You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin enabled to enable this UI. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To debind an Actor simply right-click it in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also save the current value by clicking the right-hand side button. Variant will change the value that was recorded and store the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.
In contrast to the previous Variant Manager The Variant Manager can be able to capture properties that are exposed by Blueprints. These properties are then automatically bind to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is active, the property's capture value will be the same as the value of the Variant. If the Variant is off, the property's captured value won't be updated.
In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. For instance, if you're current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Like other components in Unreal Variants are able to be edited and added to your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant and alter the properties of the actor. To display the Variants within your interface you can make use of thumbnail pictures.