FATE ULTIMATE MODPACK INSTRUCTIONS + FULL CHANGELOG:
Instructions:
- Delete the contents from the previous version of the modpack in your REALMS folder to not have any problems.
- Extract the modpack.
- Go to here in your game directory and delete the contents in your CACHE folder, to have the game refresh for the replaced textures and stuff, located here:
Steam: C:\ProgramData\WildTangent\FateCursedKingSteamWildtangent: C:\ProgramData\WildTangent\FateCursedKing4. Backup and apply the folders and files within that have the same name by overwriting the original game folders and files within located in your Steam/Wildtangent/GOG Games version of CK location which are all the REALMS in the REALMS folder, MONSTERS, MUSIC, and FONT folders as well, and then launch the game and wait for it to compress the new textures and stuff, and you should be good to go.
Changelog:
V. 1.25 Changelog: 12/13/2021:
- Added the Arena Lobby, Coliseum, and a town for Cygnas X-1 Space Station (Sci-Fi_Modpack).
- The Coliseum is found through the Arena Lobby, where to get to that you need to go to the Lost World to find the portal to it.
- New arena realm is the new replacement for the Arenas of Fate mod, as I have basically moved most of the stuff to it.
- Coliseum Challenge 1 is done, more will be added later (same challenge for 3 levels).
- Fixed a bunch of issues and also updated the realm medallions textures and added more realm portal items and stuff.
- Difficulty bump for the main questline of realms has been debuffed once more.
- The final boss (currently) for the Lost World now has a special new form he is transform into whenever, to make the boss more interesting!
- Exclusive version of Special Ring has been added exclusively for Nightmare races (also exists in other races but with a surprise ;) )
- Yeah the special ring I am mentioning above the "surprise" is deadly + op as heck, so yeah be careful lol.
- The Gates of Mejis now has a updated set of NPCs with new names as well.
- Condensed some of the items-only mods to one new folder to save up space somewhat.
- World of Fate realm is still iffy with loading into it, so for next update me and Onibushi should have a new WoF realm to replace it. :)
- Updated textures to existing CK realm enemies that are from Grove to make them seem "unique" (particular to Kobold Ravager in Crypt)
- The Underworld now has an alternate way to get to it through a book and scroll.
- Restricted some items that were appearing too early for monsters to use in the dungeon.
- A lot less overpowered early-game, but still some leftover for jokes lol.
- Just as a reminder here is a list of all realms currently in the modpack:
- Arena Lobby, The Coliseum, The Outpost of Arctica, The Outpost of Druantia, The Underworld, The World of Fate, The Lostwoods, The Outpost of Typhon, Gates of Mejis, The Outpost of Tsyall Acain, The Swamp, The Ice Caves, The Lava Temple, Pirate Town, The Sunken Temple, The Underground Prison, The Ghost Shipwreck, The Temple of Fate, The Haunted Forest, Island of Maestromoto, Japanese Town of Maestromoto, Night Town of Maestromoto, Ekbatan, The Crypt of T'Kala, The Caverns of Living Fire, The Haunted Palace, Cygnus X-1 Space Station, The Phase, The Lost World, Camelot, Dark Forest, Cardium, The Town of Grove, and the Chamber of Trials. (23 realms with realmquests/masterquests, 35 realms total)
- And that's it for this update, next update will have more to come, stay tuned for next month or this month, who knows. ;)
V. 1.24 Changelog: 2/13/2021:
- NEW RACES (KOBOLD, LIZARDMAN, AND DIFFICULTY MOD RACES)
- MAKES SOME CHANGES FOR MONSTERS TO SPAWN AFTER A CERTAIN DUNGEON DEPTH LIMIT!
- ADDED THE CHEESYMOD (WHICH ADDS NEW CHEESEHEAD ITEMS)
- DIFFICULTY RACE MOD THAT HAS 5 DIFFICULTIES WEARTH OF RESISTANCE DEDUCTION (BRONZE, SILVER, GOLD, PLATINUM, AND NIGHTMARE) FOR EACH MAINGAME RACE SUCH AS HUMANS, HALFORCS, SHADOWELVES, COGGERS, IMPS, AND THE UNUSED UNDEAD RACE!
- REMOVED AND CHANGES SOME DUNGEON TEMPLATES FOR VARIOUS REALMS LIKE LOST WORLD FOR EXAMPLE!
- LESS CRASHES HOPEFULLY! :)
- VARIOUS BUGS FIXES!
- Also, read the README file.
- New menu music!
V. 1.23.1 Changelog: 9/26/2020:
- Right off the bat, every previous version except the legacy version (v.1.2) is now deleted, because of space and also it makes sense.
- Added descriptions to many realm portal items.
- New dialogue for Kurosh at the beginning.
- Main Storyline should now be easier to know where to go and what realm quests are required.
- Added some legacy version mods that have now returned (Avenger's Pack, DragonPack, Pirate Town and more).
- New Realms
- Added back some realms.
- Various changes and bug fixes.
- NOTE: Reminder that all the realms added to this version will NOT mess up the speedrun for the modpack, all the realmquests outside of required ones are optional!
V. 1.23 Changelog: 4/16/2020:
- NOTE: Read the README in the download folder, thanks ;)
- Added The Gates of Mejis, The Outpost of Tsyall Acain realms.
- Added 10 Arena Realms.
- Added The Japanese Town of Maestromoto, The Night Town of Maestromoto, and The Island (that connects them lol.)
- Added a Training realm?!?!
- Added Sci-Fi Realm, along with cool Sci-Fi items and monsters.
- Added more monsters, and items of course.
- gotta go fast!
- NOTE: Reminder that all the realms added to this version will NOT mess up the speedrun for the modpack, all the realmquests outside of required ones are optional!
- Fixed some bugs.
V. 1.22 (The World of Fate Update) Changelog: 4/4/2020:
- Converted the World of Fate by heron to work for FATE: The Cursed King!
- Added The World of Fate Realm
- Added other World of Fate Realms: Cardium, Lostwoods, The Underworld, The Outpost of Arctica, and The Phase.
- Added my own random realms I came up with: The Swamp (easy), The Ice Caves (difficult), and The Lava Temple (most difficult).
- NOTE: All the realms added to this version will NOT mess up the speedrun for the modpack, all the realmquests (only for WoF Realms) are optional!
- Fixed some minor bugs.
V. 1.21 Changelog: 3/26/2020:
- Completely restarted from scratch, not that many mods.
- Druantia, Typhon, Grove, and Chamber have new realmquests and a couple masterquests.
- The Lost World has been added and has two masterquests.
- Note: To do both the Lost World masterquests, you must complete all realmquests and masterquests for all realms not including Temple of Fate of course and also must be minimum player level 25 for the second masterquest, reason for that is because of modification of Ekbatan's masterquest to allow for this.
- Town of Grove's realmquest giver is not Bremen, it's his stepbrother Belldorf lol.
- Fixed some bugs and crashes.
- The first version of the modpack to be used for speedrunners for this modpack, all speedrunners MUST use this version to speedrun on, the reason I'm saying this is because the modpack has been added a category on the FATE speedrun site.
v. 1.2 Changelog: 2/15/2019
- Bugs Switched even more than the last ;)
- SURPRISES
- Lots of Fishys
- The Wasteland and The Outpost of Arctica Added!
- More Books and Scrolls
- More Monsters of course.
- Invirion's Mod Trilogy, 3 mods in one folder. :O
- Forgotten Realm no new quest.
v. 1.1 Changelog: 1/16/2019
- Domains of Ra updated to v. 1.1 of that mod
- Domains of Ra Final Quest will not crash anymore because Mikael updated the mod, thanks! :)
- GROVE Realmquest updated
- TEMPLE Realmquest removed
- First ForgottenRealm Realmquest
- Converted the Happy Hour Mod to FATE Cursed King
- Fixed the realmid problem in Domains for Elderash
- WARNING: Don't use the portal in the Temple of Fate to that dungeon because it will instantly crash.
v. 1.0 Changelog: 12/26/2018
- Fixed some minor bugs maybe...
- Added back the REALMQUEST for the temple of fate
- NOTE: Don't go to the portal in the temple it's an insta-crash.
- Also, more screenshots next update.
- Added a ton of stuff and it's all DROP-N-PLAY! YAYYYYY!!! :D