Youyun v2

Synergy Skill

[S] Unleashes [Synergy Attack], pulling in nearby enemies and dealing 6000% ATK of Lightning DMG


[S] When World Star is activated, during [Stellar Outburst], whenever any character consumes all [Quantum Mech Energy], the first time other characters trigger [Resonance Skill], Youyun summons 1 [Prepared bombardment!]:

  • Deals 2000% ATK of Lightning DMG, triggers 1 Resonance Skill and restores 2 Astral Ring Intensity, it doesn't consume Domain Resonance Mark trigger counts. The Resonance Skill triggered by Youyun deals 300% ATK of Physical DMG or 600% ATK of Adaptive Elemental DMG based on the Leader’s trait
  • During [Stellar Outburst], [Prepared bombardment!] can be cast a maximum of 2 times

[SS] When World Star is activated:

  • If the Leader doesn't have skill that can exit [Stellar Outburst]:
    • After the Leader consumes all of [Quantum Mech Energy], casting Ultimate can exit [Stellar Outburst] state. For every 1 remaining trigger count of the Leader's Domain Resonance Mark, recover 1 Astral Ring Intensity. Afterwards, if Ultimate's remaining cd is less than 1s, it will enter 1s cd
    • When any 2 characters consume all of their [Quantum Mech Energy], the entire team recovers 50 SP, and refresh Ultimate cd and switch cd of Leader, while also triggering QTE
  • If the Leader does have skill that can exit [Stellar Outburst]:
    • When any 2 characters consume all of their [Quantum Mech Energy], the entire team recovers 50 SP, and refresh Ultimate cd and switch cd of Leader, while also triggering QTE
    • During [Stellar Outburst], Leader’s Ultimate deals 20% more Elemental DMG and 20% Physical DMG

[SSS] When World Star is activated, during [Stellar Surplus], after leaving [Domain Resonance Mark], Youyun will cast [Prepared bombardment!]. During [Stellar Surplus], [Prepared bombardment!] can be cast a maximum of 1 time
Increases Youyun’s ATK by 100%, Lightning DMG by 300%, and Total DMG dealt by herself and her triggered Resonance Skills by 50%

Recharge Skill

[S] During Astral Ring Charging: When attack hits, gain 1 AR per 0.5 second, lasts for 1s. Initial AR +50
When [World Star] is activated: If [Stellar Surplus] is triggered, the overflow Astral Ring Intensity cap increases by 50%, and initial Astral Ring Intensity is increased by 10. After entering [Stellar Outburst], overflow Energy converts into Astral Ring Intensity at 100%, up to a maximum of 10 of Astral Ring Intensity

When [Wheel of Destiny] is activated: If [Stellar Surplus] is triggered, initial Astral Ring Intensity is increased by 10. After entering [Stellar Outburst], overflow Energy converts into Astral Ring Intensity at 50%, up to a maximum of 10 of Astral Ring Intensity


[S] When World Star is activated, characters recover 5 Astral Ring Intensity when releasing Resonance Skill. This can be triggered up to 1/6 times during [Stellar Surplus] / [Stellar Outburst]
When Wheel of Destiny is activated, when Phantom launches an Assist Attack, it restores 10 Astral Ring Intensity. This can be triggered up to 1/2 times during [Stellar Surplus] / [Stellar Outburst]


[SS]When [World Star] is activated: For each character with the [Domain Resonance] trait in the team, initial Astral Ring Intensity increases by 10
When [Wheel of Destiny] is activated: For each character with the [Harmonized Shadow Star] trait in the team, initial Astral Ring Energy increases by 5


[SSS] During [Stellar Surplus], when triggering Astral Ring Intensity recovery provided by AstralOp, gain an additional 50% Astral Ring Intensity
When [World Star] is activated, if [Stellar Surplus] is activated, after entering [Stellar Outburst], the conversion limit of Overflow Energy is increased to 15


Passive

[S] During Astral Ring Charging, the team deals 15% more Total DMG, 12% more Elemental DMG, 8% Physical DMG
When [World Star] or [Wheel of Destiny] is activated:

  • During [Stellar Outburst], enemies take 20% more Elemental DMG, 10% more Physical DMG, 8% more Lightning DMG from the team
  • During [Astral Ring Charging], when Astral Ring Intensity reaches the maximum, the current [Stellar Outburst] cd is reduced by 2.5s

[S] During [Stellar Surplus]:

  • When Phantom launches an Assist Attack, during the next [Stellar Outburst]: Enemies on the field take 6% more Total DMG
  • When Domain Resonance Mark has been triggered at least 3 times, during the next [Stellar Outburs]: Enemies on the field take 6% more Total DMG

When [World Star] is activated, Crit Rate of all team members increases by 30%. For every 1% excess Crit Rate, Crit DMG increases by 1%, up to 15%
All team members take 15% less Total DMG. Upon entering [Stellar Surplus] or [Stellar Surplus], restore 1000 HP to all team members


[SS] When [World Star] is activated: For each character with the [Domain Resonance] trait in the team, enemies on the field take 3% more Total DMG; If [Stellar Surplus] is triggered, enemies take an additional 3% more Total DMG

When [Wheel of Destiny] is activated: For each character with the [Harmonized Shadow Star] trait in the team, enemies on the field take 3% more Total DMG; If [Stellar Surplus] is triggered, enemies take an additional 3% more Total DMG


[SSS] During Stellar Surplus, enemies on the field take 15% more Total DMG from the team

Edit

Pub: 13 Mar 2026 12:48 UTC

Edit: 13 Mar 2026 12:57 UTC

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