Virtual Retinal Display Market News, Regional Insights, Top Key Players and Segment Analysis by Forecast to 2027 | Impact of COVID-19
During an uncertain time of COVID-19, Market Research Future has come with the latest study on the global virtual retinal display technology market 2020. The survey covered the impact of COVID-19 on everything, including the economy. On this, MRFR reveals that the global market earlier achieved a valuation of USD 2.68 million in 2017 and would now scale up to USD 23.84 million by 2023. This valuation could score while at a pace of 44.30% growth rate. The evaluation of the growth would take place during the years (2017 to 2023)—the forecasted period.
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Top Impacting Factors
The Virtual Retinal Display is known to project pictures right onto human retina giving users the illusion of looking at a typical screen-sized display flying in the air at some distance. The ability of this emerging technology will drive its penetration globally post COVID 19 outbreak.
MRFR identifies the efficient power consumption by virtual retinal displays as a significant motivating factor for the technology to spur for the market. Moreover, the images by VRD are not affected by external lighting conditions creating a clear and sharp view. A virtual retinal display supports stereoscopic features and possesses the ability to provide separate images/videos to both eyes. Such 3D display technology is expected further to drive its adoption, in particular across gaming applications. This is how the virtual retinal display market will respond after the long term impact of the COVID 19 outbreak.
Furthermore, virtual retinal display technology market require less hardware by the traditional display devices; therefore is lighter in weight. This is anticipated to motivate its penetration in handheld gaming systems, mobile devices, computers, and laptops. Some of the renowned players in the virtual retinal display market, such as Avegant Corp., Human Interface Technology Laboratory, Micro vision, Inc., Google, Inc., and Texas Instruments Inc., entered in the emerging market for a virtual retinal display to tap into the potential growth opportunities. Thus, with dwindle in the cost of components, the virtual retinal displays market growth will spur in the long term. However, the technology is still in the development phase and has only been commercialized in specialized markets of the displays and needs to overcome the current market challenges.
Segmentation of Market
The research report of MRFR presents a comprehensive assessment of the market and contains segments such as components and vertical.
In terms of component, the market has included driver & controller electronics, optics, light source, and others.
In terms of vertical segment, the market has included aerospace and defense, healthcare, automotive, consumer electronics, and others. Among the entire segment, the healthcare segment is anticipated to have substantial growth opportunities as the healthcare segment has its applications in therapeutics, radiology, and surgery.
The geographical analysis of the virtual retinal display technology market is further studied for Asia-Pacific, Europe, North America, and the rest of the world.
The regional market in North America is anticipated to lead the virtual retinal display technology market during the assessment period owing to the higher adoption of augmented reality and virtual reality in the gaming and entertainment industry in this region. Owing to the occurrence of prominent players such as Google, Microsoft, and Oculus are certainly affecting the market growth in this region.
Considering the large target consumer base, the market for the virtual retinal display technology market in the Asia-Pacific region is anticipated to develop at its highest due to the rising demand for technically high-level products in the gaming & entertainment industry.
Top Industry Players
The outstanding players in the virtual retinal display market are listed as HTC Corp. (Taiwan), Google Inc (US), Avegant Corporation (US), Magic Leap (US), Occulus VR (US), Texas Instruments (US) Human Interface Technology Laboratory (New Zealand), Microvision Inc (US), Vuzix Corp (US), Innovega Inc. (US) Sony Corp. (Japan), and Brother Industries Ltd. (Japan).
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