BOO! Haunted Guild! Collab Rules and Prompt

Summary

The Clover Guild has become a dungeon controlled by a shattered Spiritomb! Now guildmembers must fight through this dungeon and confront whatever challenges the spirits conjure up to reclaim their home!

Read the intro story here

Looking for someone to collab with? Post your character/story ideas here

Rules

  • Deadline for the project is November 30th

Basic Info

  • Guildmembers began to notice oddities in the Guild early in the morning, and were evacuated soon after.
  • A basic base camp has been setup outside the Clover Guild that has supplies for guildmembers preparing to venture into the guild-dungeon.
  • The whole event takes place over the course of a single day.

Dungeon Info

  • The moment someone steps into the Clover Guild, they will be trapped inside its Mystery Dungeon.
  • The inside of the dungeon will look like the inside of the guild, but "dungeon-ified", more random hallways, open rooms, etc. The chosen "dungeon-ified" rooms can also depend on who enters (For example, Pokemon who spend a lot of time training might have their dungeon start off looking like the Dojo.)
  • The appearance of the dungeon may change as adventurers go deeper in, or due to the spirit's influence.
  • The only way to exit the dungeon is to either complete it, fail, or use an escape orb.
  • The dungeon will be unique to the characters or groups of characters that enter it.
  • Due to the dungeon changing based on who enters, it is unlikely for parties who go in to encounter other fellow explorers. However, it isn't impossible.
  • At the end of every dungeon is a spirit from the Spiritomb. The only way the dungeon can be "completed" is by making the spirit expend all of their energy.

Spirit Info

  • The spirits know things like the fears, desires, and emotions of anyone who enters the dungeon, and may tailor their challenges specifically for them (Creating trapped rooms, controlling ferals, creating puzzles, etc.)
  • There can be multiple spirits in a dungeon.
  • Manipulating the dungeon and creating specific challenges will use up the spirit's energy, eventually exhausting them.
  • However, they energy they use is only spent if the challenges they pose are overcome (For example, if one uses all of their energy to summon a big boss Pokemon, it has to be defeated to exhaust it.)
  • The spirits all have different personalities, but they all want to maintain their control over the dungeon, and will all put up a fight.
  • When all of the spirit's energy has been spent, the destabilized dungeon will reject the spirit. The successful team will be taken back to the entrance of the Guild.
  • The freed spirit will accompany the team that bested them (Happily, begrudgingly, or whatever depending on their personality) so they can rejoin with their kin.
  • Freed, powerless spirits look like floating purple flames with green eyes. Dungeon-powered versions may look like larger, more terrifying flames, or they could use their power to change their form.
    By Ribombee-anon

Sample Ideas

  • Guildmembers must face feral Pokemon they're terrified of!
  • The spirit wishes to challenge a guildmember's skill in a trade or activity (Cooking, map-making, racing...) to see if they're worthy!
  • A guildmember must face down an evil version of themselves or another guildmember!
Edit

Pub: 04 Oct 2025 05:36 UTC

Edit: 19 Oct 2025 09:30 UTC

Views: 65