WIP Balance Mod Notes

WIP Balance Mod is an extension mod available on the NA, EU, and KR servers.

Custom > Melee > Create With Mod > WIP Balance Mod.

5.26(NA)
5.26(EU)
5.26(KR)

Terran(TvP Mech, TvP Ravens, TvP Battlecruisers, TvT Widow Mines, TvT Ghosts, Reapers, and Bunkers)

Terran needs Mech as a viable composition option to go in TvP as an alternative to always going Bio-Mine or MMMGVL in TvP.

Terran needs Ravens and Battlecruisers as viable late game composition options to go in TvP as an alternative to always going Ghosts or Ghost-Liberator in TvP.

Terran needs Widow Mines and Ghosts as viable composition options to go in TvT as an alternative to always going Marine-Tank or Viking-Raven in TvT.

Terran needs Reapers and Bunkers as viable mid-late game options.

Hellbat:

  • Biological tag removed.
  • Cargo size decreased from 4 to 2.
  • Attack upgrade scaling increased from +2 to +2(+1 vs Light).

Hellbats(Light,Mechanical) no longer take bonus damage from Archons(Bonus vs Biological) in TvP.

Hellbats now have the same 2 cargo size it did before HOTS Balance Update #14. Hellbats received this cargo size nerf as a direct long-term consequence of the Biological tag being added in HOTS Balance Update #3.

Hellbats now have the same +2(+1 vs Light) attack upgrade scaling it did before Patch 5.0.12.

Cyclone:

  • Range increased from 5 to 6.
  • Minimum Scan Range increased from 5.5 to 6.5.
  • Supply cost reduced from 3 to 2.
  • Now have turret tracking.

Patch 5.0.11 Cyclones(6) now have the same range as Patch 3.8.0 Balance Update Cyclones(6) and Patch 5.0.12 Cyclones(6).

Patch 5.0.11 Cyclones(2) now have the same supply cost as Patch 5.0.12 Cyclones(2).

Patch 5.0.11 Cyclones now have turret tracking like Patch 5.0.13 Cyclones.

Siege Tank(Tank Mode)/Siege Tank(Siege Mode):

  • Damage increased from 15(+10 vs Armored) to 15(+15 vs Armored).
  • Now has turret tracking.

Siege Tanks(Tank Mode) now are better against Stalkers in TvP.

Siege Tanks(Siege Mode) now have turret tracking.

Banshee:

  • Hyperflight Rotors cost decreased from 125/125 to 100/100.
  • Supply cost reduced from 3 to 2.

Hyperfight Rotors(100/100) now has the same cost as Cloak(100/100).

Banshees(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), and Warp Prisms(2).

Raven:

  • Starting energy increased from 50 to 75.
  • Interference Matrix cast range increased from 9 to 10.
  • Interference Matrix can now target units already targeted or affected by Interference Matrix.
  • Anti-Armor Missile no longer debuffs and damages friendly units.
  • Anti-Armor Missile AOE now works on structures.
  • Anti-Armor Missile armor/shield armor reduction increased from 2 to 3.
  • Auto Turret duration increased from 8 to 10.
  • Auto Turret HP increased from 100 to 150.
  • Auto Turret armor increased from 0 to 1.
  • Auto Turrets are now upgraded by Neosteel Armor.
  • Auto Turret cast range increased from 2 to 3.
  • Auto Turrets now have turret tracking.

Ravens(75, Corvid Reactor built in) now have the same starting energy as Ghosts(75, Moebius Reactor built in) and Infestors(75, Pathogen Glands built in).

Interference Matrix(10) now has the same cast range as Feedback(10), Steady Targeting(10), and EMP(10).

Interference Matrix now works how it did before Patch 5.0.13.

Anti-Armor Missile(debuff spell) has been brought in line with Fungal Growth(debuff spell) and Time Warp(debuff spell).

Anti-Armor Missile now has the same 3 armor/shield armor reduction it did before Patch 5.0.11.

Auto Turrets now have the same 10 duration, 150HP, 1 armor, and Neosteel Armor upgrading it did before Patch 5.0.11.

Auto Turrets now have the same 3 cast range it did before Patch 4.1.4 Balance Update.

Battlecruiser:

  • Acceleration increased from 1.4 to 1.4875
  • ATA damage increased from 5 to 6.
  • Yamato Cannon damage increased from 240 to 300.
  • Now has turret tracking.
  • ATA Laser Battery and ATG Laser Battery can now shoot while Yamato Cannon is firing.
  • Battlecruiser Turret Yaw Arc increased from 90 degrees to 360 degrees.

Battlecruisers(1.4875) now have the same acceleration as Carriers(1.4875) and Broodlords(1.4875).

Battlecruisers now have the same 6 ATA Laser Battery damage and 300 Yamato Cannon damage it did before Patch 4.7.1.

Widow Mine(Burrowed):

  • Splash damage increased from 40(+25 vs Shields) to 45(+25 vs Shields).
  • Splash damage AOE now works on structures.
  • Splash radius increased from 1.5 to 1.75.

Widow Mines splash damage(45) can now 1 shot Marines(45) in TvT.

Widow Mines now have the same 1.75 splash radius it did before Patch 5.0.13.

Ghost:

  • Damage increased from 10(+10 vs Light) to 10(+13 vs Light).
  • Enhanced Shockwaves upgrade has now been re-added.
  • Steady Targeting damage increased from 130(+40 vs Psionic) to 160(+15 vs Psionic).
  • Personal Cloaking research time decreased from 86 to 79.

Ghosts(23 vs Light) can now 2 shot Marines(45) in TvT.

EMP now has the same Enhanced Shockwaves upgrade it did before Patch 5.0.11.

Steady Targeting(160, 175 vs Psionic) can now kill Adepts(140), Roaches(145), Zealots(150), Swarm Hosts(160), and Queens(175, Psionic).

Hellion:

  • Damage increased from 8(+6 vs Light) to 8(+8 vs Light).
  • Infernal Pre-Igniter damage increased from +5 to +8.
  • Now has turret tracking.

Hellions(16 vs Light) can now 3 shot SCVs(45) in TvT.

Infernal Pre-Igniter Hellions(24 vs Light) can now 2 shot SCVs(45) in TvT.

Thor – Explosive Payload Mode:

  • Damage increased from 6(+6 vs Light) to 8(+4 vs Light).
  • Splash radius increased from 0.5 to 0.6.
  • 250mm Strike Cannons upgrade and ability has now been re-added with a 43(60.0) cooldown.

Explosive Payload Mode is now slightly better against stacked non-Light air units. This helps in TvT against stacked Vikings.

Explosive Payload Mode Thors now can use the 250mm Strike Cannon ability again.

Liberator(AA)/Liberator(AG):

  • Damage increased from 5 to 5(+2 vs Light).
  • Sight radius increased from 9 to 10.

Liberators(AA) can now be used as a Thor alternative against stacked Light air units. This helps in TvT against stacked Ravens.

Liberators(AA)/Liberators(AG) now have the same 10 sight radius it did before Patch 5.0.15.

Reaper:

  • D-8 Charge anti-structure attack has now been re-added.
  • D-8 Charge minimum scan range increased from 5 to 5.5.

Reapers now can use the D-8 Charge anti-structure attack again.

Engineering Bay:

  • Neosteel Armor cargo space for Bunkers increased from 2 to 4.
  • SCVs are now upgraded by Infantry Weapons.

Neosteel Armor Bunkers(8) now have the same cargo space as Medivacs(8).

Reactor(Barracks)/Reactor(Factory)/Reactor(Starport):

  • Cost decreased from 50/50 to 50/25.
  • Build time decreased from 36 to 18.

Reactors(50/25,18) now have the same cost and build time as Tech Labs(50/25,18).

Planetary Fortress:

  • Armor increased from 2 to 3.
  • Now has turret tracking.

Planetary Fortresses now have the same 3 armor it did before Patch 5.0.14.

Sensor Tower:

  • Radius increased from 22 to 30.

Sensor Towers now have the same 30 radius it did before Patch 5.0.11 and Patch 5.0.14.

Protoss(PvZ/PvP Colossus, PvZ Disruptors, and Adepts)

Protoss needs Colossus as a viable composition option to go in PvZ/PvP as an alternative to always going High Templars in PvZ and Disruptors in PvP.

Protoss needs Disruptors as a viable composition option to go in PvZ as an alternative to always going High Templars in PvZ.

Protoss needs Adepts as a viable mid-late game composition option.

Colossus:

  • Damage increased from 10(+5 vs Light) to 12(+3 vs Light).

Colossus now are slightly better against non-Light units. This helps in PvZ against Lurkers and PvP against Stalkers.

Disruptor:

  • Damage increased from 100(+100 vs Shields) to 145(+55 vs Shields).
  • Supply cost reduced from 4 to 3.

Disruptors now have the same 145(+55 vs Shields) damage it did before Patch 5.0.14.

Disruptors now have the same 3 supply cost it did before Patch 5.0.12.

Immortal:

  • Attack speed increased from 1.14 to 1.04.

Immortals now have the same 1.04 attack speed it did before Patch 5.0.14.

Observer(Siege Mode):

  • Surveillance Mode no longer reveals the Observer.

Observers now remain cloaked in Surveillance Mode as it did before Patch 5.0.15.

Adept:

  • Can now attack air units.
  • Range increased from 4 to 5.
  • Minimum Scan Range increased from 5 to 5.5.
  • Psionic Transfer cooldown decreased from 11 to 7.
  • Resonating Glaives attack speed increased from 45%(0.45/1.11) to 50%(0.5/1.07).
  • Resonating Glaives now also increases the bonus against Light units by +1 damage.

Adepts can now be used as a Phoenix alternative against Light air units. This helps in PvZ against Mutalisks and PvP against Phoenix.

Adepts(5) now have the same range as Marines(5), Reapers(5), Hellions(5), Widow Mines(5), and Queens(5).

Adept Psionic Transfer(7) now has the same cooldown as Stalker Blink(7).

Resonating Glaive Adepts(1.07) now have the same attack speed as Ghosts(1.07) and Marauders(1.07).

Resonating Glaive Adepts(23 vs Light) can now 2 shot SCVs(45) in PvT.

Oracle:

  • Supply cost reduced from 3 to 2.
  • Stasis Ward duration increased from 90 to 170.
  • Stasis Ward AOE now works on structures.

Oracles(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), Warp Prisms(2), High Templar(2), Sentries(2), Ghosts(2), Infestors(2), and Queens(2).

Stasis Wards now have the same 170 duration it did before Patch 5.0.15.

Phoenix:

  • Anion Pulse-Crystals research time decreased from 64 to 57.
  • Now have turret tracking.

Anion Pulse-Crystals(57) now has the same research time as Flux Vanes(57).

Mothership:

  • Mass Recall radius increased from 5 to 6.5.
  • Time Warp radius increased from 3.75 to 4.
  • Time Warp slow increased from 40% to 50%.
  • Now has turret tracking.

Mass Recall now has the same 6.5 radius it did before 5.0.12.

Time Warp now has the same 4 radius and 50% slow it did before 5.0.12.

Sentry:

  • Range increased from 5 to 6.
  • Minimum Scan Range increased from 5.5 to 6.5.
  • Guardian Shield AOE now works on structures.

Sentries(6) now have the same range as High Templars(6) and Ghosts(6).

Archon:

  • Allied Push Priority increased from 0 to 1.
  • Movement speed increased from 3.94 to 4.13.

Archons can now push allied units out of the way.

Archons(4.13) now have the same movement speed as Ultralisks(4.13).

Dark Templar:

  • Damage increased from 45 to 45(+45 vs Psionic).
  • Shadow Stride cooldown decreased from 14 to 7.
  • Shadow Stride command card position moved to the left to match other unit abilities.
  • Movement speed increased from 3.94 to 4.13.

Dark Templars can now be used as a High Templar alternative against ground spellcasters.

Dark Templar Shadow Stride(7) now has the same cooldown as Stalker Blink(7).

Dark Templars(4.13) now has the same movement speed as Stalkers(4.13).

High Templar:

  • Feedback damage per energy drained increased from 0.5 to 1.
  • Feedback now works on energy structures.
  • Psi Storm cast range increased from 8 to 9.
  • Psi Storm AOE now works on structures.

Feedback now has the same 1 damage per energy drained it did before Patch 4.7.1.

Psi Storm now has the same 9 cast range it did before 5.0.15.

Forge:

  • Shields cost decreased from 150/150, 200/200, 250/250 to 100/100, 150/150, 200/200.
  • Probes are now upgraded by Ground Weapons.

Shields(100/100, 150/150, 200/200) now has the same cost as Ground Weapons(100/100, 150/150, 200/200) and Ground Armor(100/100, 150/150, 200/200).

Zerg(ZvT Lurkers, ZvP Banelings, and Ravagers)

Zerg needs Lurkers as a viable composition option to go in TvZ as an alternative to always going Banelings in TvZ.

Zerg needs Banelings as a viable composition option to go in ZvP as an alternative to always going Lurkers in ZvP.

Zerg needs Ravagers as a viable mid-late game composition option.

Lurker/Lurker(Burrowed):

  • Damage increased from 20(+10 vs Armored) to 23(+7 vs Armored).
  • Allied Push Priority increased from 0 to 1.
  • HP increased from 190 to 200.
  • Adaptive Talons effectiveness increased from 1.07 to 0.71.

Lurkers(23) can now 2 shot Marines(45) in TvZ.

Lurkers can now push allied units out of the way.

Lurkers now have the same 200HP it did before Patch 5.0.14.

Adaptive Talons now has the same 0.71 effectiveness it did before Patch 5.0.9.

Baneling:

  • Attack upgrade scaling increased from +2 to +2(+2 vs Light).
  • Damage increased from 16(+19 vs Light) to 20(+15 vs Light).

Banelings now have the same +2(+2 vs Light) attack upgrade scaling it did before Patch 5.0.12.

Banelings now have the same 20(+15 vs Light) damage it did before Patch 4.12.0 and Patch 5.0.2 BU.

Ravager:

  • Can now attack air units.
  • Morph time decreased from 12 to 9.
  • Corrosive Bile range increased from 9 to 10.
  • Sight range increased from 9 to 10.

Ravagers can now be used as a Hydralisk alternative for anti-air.

Ravagers now have the same 9 morph time it did before Patch 5.0.11.

Corrosive Bile(10) now has the same range as Steady Targeting(10), Liberators(AG)(10), Seismic Spine Lurkers(10), and Tempests(10).

Hydralisk:

  • Grooved Spines upgrade removed.
  • Range increased from 5 to 6.
  • Minimum Scan Range increased from 5.5 to 6.5.
  • Muscular Augments creep speed bonus increased from 0.74 to 1.03.
  • Hydralisk Den cost decreased from 100/100 to 100/50.

Hydralisks(6) now have the same range as Stalkers(6), Immortals(6), High Templars(6), Marauders(6), Ghosts(6), Ravagers(6), Vikings(Assault Mode)(6), Banshees(6), Voidrays(6), and Battlecruisers(6).

Muscular Augments now has the same 1.03 creep speed bonus it did before 5.0.14.

Ultralisk:

  • Anabolic Synthesis move speed bonus increased from 0.59 to 0.82.

Anabolic Synthesis now has the same 0.82 move speed bonus it did before 5.0.14.

Queen/Queen(Burrowed):

  • Cost decreased from 175 to 150.
  • Allied Push Priority increased from 0 to 1.
  • Movement speed increased from 1.31 to 1.4.
  • Spawn Larvae increased from 3 to 4.

Queens now have the same 150 cost it did before Patch 5.0.14.

Queens can now push allied units out of the way.

Queens(1.4) now have the same movement speed as Spine Crawlers(Uprooted)(1.4) and Spore Crawlers(Uprooted)(1.4).

Infestor/Infestor(Burrowed):

  • Fungal Growth damage increased from 25 to 30.
  • Fungal Growth AOE now works on structures.
  • Burrowed vision increased from 8 to 10.
  • Unburrow time decreased from 0.625 - 0.714 to 0.357 - 0.714.
  • Microbial Shroud energy cost decreased from 100 to 75.
  • Microbial Shroud range increased from 9 to 10.
  • Microbial Shroud AOE now works on structures.

Fungal Growth now has the same 30 damage it did before Patch 5.0.12.

Infestors now have the same 10 burrowed vision and 0.357 - 0.714 unburrow time it did before Patch 5.0.13.

Microbial Shroud now has the same 75 energy cost it did before Patch 5.0.15.

Microbial Shroud(10) now has the same range as Fungal Growth(10).

Viper:

  • Supply cost reduced from 3 to 2.
  • Abduct now works on Siege Tanks(Siege Mode).
  • Parasitic Bomb cast range increased from 8 to 9.

Vipers(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), Warp Prisms(2), High Templar(2), Sentries(2), Ghosts(2), Infestors(2), and Queens(2).

Abduct now works on Siege Tanks(Siege Mode) as it did before Patch 5.0.15.

Corruptor:

  • Corruption ability now has been re-added.
  • Description updated.

Corruptors now can use the Corruption ability again.

Broodlord:

  • Random morph delay removed.
  • Greater Spire build time decreased from 71 to 66.
  • Broodling duration increased from 4 to 6.
  • Broodling move speed increased from 4.13 to 5.37.
  • Broodling health increased from 20 to 30.
  • Broodling attack speed increased from 0.57 to 0.46.

Broodlords no longer have a random delay before they get morphed.

Greater Spires(66) now have the same build time as Spires(66).

Broodlings now have the same 6 duration it did before Patch 5.0.11.

Broodlings now have the same 5.37 movement speed, 30HP, and 0.46 attack speed it did before Patch 5.0.12.

Transport Overlords:

  • Random morph delay removed.
  • Morph time decreased from 15 to 12.

Transport Overlords no longer have a random delay before they get morphed.

Transport Overlords now have the same 12 morph time it did before Patch 5.0.13.

Overseers:

  • Random morph delay removed.
  • Contaminate energy cost decreased from 125 to 100.

Overseers no longer have a random delay before they get morphed.

Hatchery/Lair/Hive:

  • Burrow research time decreased from 71 to 43.
  • Hatchery/Lair/Hive sight range increased from 12 to 14.
  • Lair armor increased from 1 to 2.
  • Hive armor increased from 1 to 3.
  • Hive build time decreased from 71 to 57.

Burrow(43) now has the same research time as Pneumatized Carapace(43).

Hives(57) now has the same build time as Lairs(57).

Spawning Pool:

  • Adrenal Glands research time decreased from 93 to 79.

Adrenal Glands(79) now has the same research time as Metabolic Boost(79).

Evolution Chamber:

  • Ground Carapace cost decreased from 150/150, 200/200, 250/250 to 100/100, 150/150, 200/200.
  • Larva are now upgraded by Ground Carapace.
  • Drones are now upgraded by Melee Attacks.

Ground Carapace(100/100, 150/150, 200/200) now has the same cost as Melee Attacks(100/100, 150/150, 200/200) and Missile Attacks(100/100, 150/150, 200/200).

Creep Tumor/Creep Tumor(Burrowed)/Creep Tumor(Queen):

  • Creep Tumor cooldown decreased from 14 to 11.
  • Creep Tumor sight range increased from 10 to 11.

Creep Tumors now have the same 11 cooldown and 11 sight range it did before Patch 5.0.11.

Spore Crawler/Spore Crawler(Uprooted):

  • Allied Push Priority increased from 0 to 1.
  • HP increased from 300 to 400.
  • Now has turret tracking.

Uprooted Spore Crawlers can now push allied units out of the way.

Spore Crawlers now have the same 400 HP it did before Patch 5.0.14.

Spine Crawler/Spine Crawler(Uprooted):

  • Allied Push Priority increased from 0 to 1.
  • Now has turret tracking.

Uprooted Spine Crawlers can now push allied units out of the way.

Bug Fixes:

  • Voidray build time reduced from 43.2(60.2) to 43(60.0). (Unit build times don’t have decimals)
  • Disruptor Purification Nova cooldown time increased from 16.8(23.8) to 17(24.0). (Unit ability cooldowns don’t have decimals)
  • Spire build time decreased from 66.4(92.4) to 66(92.0). (Structure build times don’t have decimals)
  • Hyperflight Rotors research time decreased from 80(110.6) to 79(110.0). (Upgrade research times don't have decimals)
  • Ground Weapons Level 2 research time decreased from 145(202.5) to 144(202.0). (Upgrade research times don't have decimals)
  • Ground Armor Level 2 research time decreased from 145(202.5) to 144(202.0). (Upgrade research times don't have decimals)
  • Shields Level 2 research time decreased from 145(202.5) to 144(202.0). (Upgrade research times don't have decimals)
  • Ghost-Alternative now reduces supply by 2(-2) instead of adding supply by 2.
  • Ghost-Alternative Nova now reduces supply by 2(-2) instead of adding supply by 2.
  • Greater Spire morph cost decreased from 150/200 to 100/150.
  • Siege Tanks(Tank Mode)/Siege Tanks(Siege Mode) no longer can shoot at targets while transforming.
  • Hellbat splash kind is now Splash instead of Ranged.
  • Liberators now have a splash kind of Splash.
  • Lurkers now have a splash kind of Splash.
  • KD8 Charge no longer can knockback units being recalled.
  • KD8 Charge knockback is no longer missing a validator for Siege Tanks(Siege Mode).
  • Cyclones auto-attack now can damage cloaked and burrowed units again.
  • Lock On Auto Cast no longer can target Dead, Invulnerable, Hidden, Missile, Stasis, and Self.
  • Anti-Armor Missile now has a singular damage radius of 2.88.
  • Anti-Armor Missile radius increased from 2.88 to 3. (Spells in SC2 go up/down by 0.25 radius)
  • Bunkers now properly also give 1 Weapon Scan Range Bonus instead of only giving 1 Weapon Range Bonus.
  • Tempest “Resonance Coil” now correctly gets 4(+1 vs Structure) per attack upgrade instead of +4 per attack upgrade. (45+ damage models get +5 per attack upgrade)
  • Tempest “Kinetic Overlord” now correctly also gets 3(+2 vs Structure) per attack upgrade instead of only +3(+2 vs Massive) damage per attack upgrade. (45+ damage models get +5 per attack upgrade)
  • Ultralisk “Kaiser Blades” now correctly gets +4 damage per attack upgrade instead of +3 damage per attack upgrade. (35+ damage models get +4 per attack upgrade)
  • Ultralisk “Kaiser Blades Damage” now correctly has a singular damage radius of 180 degrees.
  • Ultralisk “Kaiser Blades Damage” radius increased from 2 to 2.5. (Multi Ultralisks are supposed to have 2.5 radius as they did in WOL and HOTS)
  • Ultralisk “Kaiser Blades Search” radius increased from 2 to 2.5. (Multi Ultralisks are supposed to have 2.5 radius as they did in WOL and HOTS)
  • Removed “(Unknown)” button below the Build Hellion button.
  • Factory no longer says it unlocks Cyclones.
  • Tech Lab(Factory) now says it unlocks Cyclones.
  • Build Tech Lab(Factory) now says it unlocks Cyclones.
  • Nexus description now includes it has the Energy Recharge ability.
  • Smart Servos upgrade description no longer mentions the upgrade working on Liberators.
  • Drilling Claws upgrade description now mentions that that it additionally grants invisibility while reloading.
  • Mothership "Purifier Beam" now has the correct Minimum Scan Range of 7.5 instead of 7.
  • Mothership "Purifier Beam Dummy Target Fire" now has the correct Minimum Scan Range of 7.5 instead of 7.
  • Tempest “Kinetic Overload” now has the correct Minimal Scan Range of 13.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Normal” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Normal – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Enhanced” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Carrier “Interceptor Launch” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Phoenix “Ion Cannons” now has the correct Minimum Scan Range of 5.5 instead of 4.
  • Anion Pulse-Crystals upgrade now properly adds 2 Minimum Scan Range to the Phoenix “Ion Cannons” weapon.
  • Photon Cannon “Phase Cannon” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Corruptor “Parasite Spore” now has the correct Minimum Scan Range of 6.5 instead of 6.
  • Queen “Acid Spines (Air Attack)” now has the correct Minimum Scan Range of 7.5 instead of 8.5.
  • Queen “Talons” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Lurker(Swarm Multi, Burrowed) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi, Burrowed) “Spines” weapon.
  • Seismic Spines upgrade now properly adds 2 Range to the Lurker(Swarm Multi) “Spines” weapon.
  • Lurker(Swarm Multi) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi) “Spines” weapon.
  • Broodlord “Broodling Escort” now has the correct Minimum Scan Range of 12.5 instead of 5.
  • Spine Crawler “Impaler Tentacle” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Spore Crawler “Acid Spew” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Banshee “Backlash Rockets” now has the correct Minimum Scan Range of 6.5 instead of 6.
  • Viking(Fighter Mode) “Lanzer Torpedoes” now has the correct Minimum Scan Range of 9.5 instead of 5.
  • Liberator(AA) “Lexington Rockets” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Liberator(AG) “Concord Cannon” now has the correct Minimum Scan Range of 10.5 instead of 5.
  • Advanced Ballistics upgrade now properly adds 2 Minimum Scan Range to the Liberator(AG) “Concord Cannon” weapon.
  • Thor “250mm Punisher Cannons” now has the correct Minimum Scan Range of 11.5 instead of 5.
  • Siege Tank(Siege Mode) “Crucio Shock Cannon” now has the correct Minimum Scan Range of 13.5 instead of 5.
  • Widow Mine “Detonate” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Battlecruiser “ATA Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Battlecruiser “ATG Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Battlecruiser “BattlecruiserWeaponSwitch” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Auto Turret “12mm Gauss Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Auto Turret “12mm Gauss Cannon” weapon.
  • Planetary Fortress “Ibiks Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Planetary Fortress “Ibiks Cannon” weapon.
  • Missile Turret “Longbolt Missile” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Missile Turret “Longbolt Missile” weapon.
Edit

Pub: 13 Nov 2023 12:00 UTC

Edit: 02 May 2026 01:02 UTC

Views: 9417