WIP Balance Mod Notes
WIP Balance Mod is an extension mod available on the NA, EU, and KR servers.
Custom > Melee > Create With Mod > WIP Balance Mod.
4.62(NA) <- Will be 4.63 when publishing is re-enabled.
3.62(EU) <- Will be 3.63 when publishing is re-enabled.
3.62(KR) <- Will be 3.63 when publishing is re-enabled.
Terran(TvP Mech, TvP Ravens, TvP Battlecruisers, TvT Widow Mines, and TvT Ghosts)
Terran needs Mech as a viable composition option to go in TvP as an alternative to always going Bio-Mine or MMMGVL in TvP.
Terran needs Ravens and Battlecruisers as viable late game composition options to go in TvP as an alternative to always going Ghosts in TvP.
Terran needs Widow Mines and Ghosts as viable composition options to go in TvT as an alternative to always going Marine-Tank or Viking-Raven in TvT.
Hellbat:
- Biological tag removed.
- Cargo size decreased from 4 to 2.
- Attack upgrade scaling increased from +2 to +2(+1 vs Light).
Hellbats(Light,Mechanical) no longer take bonus damage from Archons in TvP.
Hellbats now have the same 2 cargo size it did before HOTS Balance Update #14. Hellbats received this cargo size nerf as a direct long-term consequence of the Biological tag being added in HOTS Balance Update #3 which made Hellbat mineral line drops too strong.
Hellbats now have the same +2(+1 vs Light) attack upgrade scaling it did before Patch 5.0.12.
Cyclone:
- Range increased from 5 to 6.
- Minimum Scan Range increased from 5.5 to 6.5.
- Now have turret tracking.
Patch 5.0.11 Cyclones(6) now have the same range as Patch 3.8.0 Balance Update Cyclones(6) and Patch 5.0.12 Cyclones(6).
Cyclones now have turret tracking.
Banshee:
- Hyperflight Rotors cost decreased from 125/125 to 100/100.
- Supply cost reduced from 3 to 2.
- Now has Hold Fire stance.
Hyperfight Rotors(100/100) now has the same cost as Cloak(100/100).
Banshees(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), and Warp Prisms(2).
Banshees can now use Hold Fire stance.
Raven:
- Anti-Armor Missile no longer debuffs and damages friendly units.
- Anti-Armor Missile damage increased from 0 to 1.
- Interference Matrix cast range increased from 9 to 10.
- Interference Matrix can now target units already targeted or affected by Interference Matrix.
- Starting energy increased from 50 to 75.
- Neosteel Armor now upgrades Auto Turrets.
Anti-Armor Missile has been brought in line with Fungal and Time Warp.
Anti-Armor Missile now can be used to activate the Immortal Barrier ability.
Interference Matrix(10) now has the same cast range as Feedback(10), Steady Targeting(10), and EMP(10).
Interference Matrix now works how it did before Patch 5.0.13.
Ravens(75) now have the same starting energy as Ghosts(75) and Infestors(75).
Battlecruiser:
- Acceleration increased from 1.4 to 1.4875
- Yamato Cannon damage increased from 240 to 300.
- ATA damage increased from 5 to 6.
- Now has turret tracking.
- ATA Laser Battery and ATG Laser Battery can now shoot while Yamato Cannon is firing.
- Battlecruiser Turret Yaw Arc increased from 90 degrees to 360 degrees.
Battlecruisers(1.4875) now have the same acceleration as Carriers(1.4875) and Broodlords(1.4875).
Battlecruisers now have the same 300 Yamato Cannon damage it did before Patch 4.7.1.
Battlecruisers now have the same 6 ATA damage it did before Patch 4.7.1.
Battlecruisers now have turret tracking.
Widow Mine(Burrowed):
- Splash damage increased from 40(+25 vs Shields) to 45(+25 vs Shields).
- Splash radius increased from 1.5 to 1.75.
- Now has Hold Fire stance.
Widow Mines splash damage(45) can now 1 shot Marines(45) and SCVs(45) in TvT.
Widow Mines now have the same 1.75 splash radius it did before Patch 5.0.13.
Widow Mines can now use Hold Fire stance.
Ghost:
- Damage increased from 10(+10 vs Light) to 10(+13 vs Light).
- EMP radius increased from 1.5 to 1.75.
Ghosts(23 vs Light) can now 2 shot Marines(45) and SCVs(45) in TvT.
Ghosts now have the same 1.75 EMP radius it did before Patch 5.0.12.
Hellion:
- Damage increased from 8(+6 vs Light) to 8(+7 vs Light).
- Infernal Pre-Igniter damage increased from +5 to +8.
- Now have turret tracking.
Hellions(15 vs Light) can now 3 shot Marines(45) and SCVs(45) in TvT.
Infernal Pre-Igniter Hellions(23 vs Light) can now 2 shot Marines(45) and SCVs(45) in TvT.
Hellions now have turret tracking.
Thor – Explosive Payload Mode:
- Damage increased from 6(+6 vs Light) to 8(+4 vs Light).
Explosive Payload Mode is now slightly better against stacked non-Light air units. This helps in TvT against stacked Vikings.
Protoss(PvZ/PvP Colossus, PvZ Disruptors, & Adepts)
Protoss needs Colossus as a viable composition option to go in PvZ/PvP as an alternative to always going High Templars in PvZ and Disruptors in PvP.
Protoss needs Disruptors as a viable composition option to go in PvZ as an alternative to always going High Templars in PvZ.
Protoss needs Adepts as a viable mid-late game composition option.
Colossus:
- Damage increased from 10(+5 vs Light) to 12(+3 vs Light).
Colossus now are slightly better against non-Light units. This helps in PvZ against Lurkers and PvP against Stalkers.
Disruptor:
- Damage increased from 100(+100 vs Shields) to 145(+55 vs Shields).
Disruptors now have the same 145(+55 vs Shields) damage it did before Patch 5.0.14.
Adept:
- Damage increased from 10(+12 vs Light) to 10(+13 vs Light)
- Can now attack air units.
Adepts(23 vs Light) can now 2 shot shot Marines(45) and SCVs(45) in PvT.
Adepts can now be used as a Phoenix alternative against Light air units. This helps in PvZ against Mutalisks and PvP against Phoenix.
Oracle:
- Damage increased from 15(+7 vs Light) to 15(+8 vs Light)
- Supply cost reduced from 3 to 2.
Oracles(23 vs Light) can now 2 shot shot Marines(45) and SCVs(45) in PvT.
Oracles(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), Warp Prisms(2), High Templar(2), Sentries(2), Ghosts(2), Infestors(2), and Queens(2).
Phoenix:
- Now have turret tracking.
Phoenix now have turret tracking.
Archon:
- Allied Push Priority increased from 0 to 1.
Archons can now push allied units out of the way.
Dark Templar:
- Damage increased from 45 to 45(+45 vs Psionic).
- Now has Hold Fire stance.
Dark Templars can now be used as a High Templar alternative against ground spellcasters.
Dark Templars can now use Hold Fire stance.
Protoss Structures:
- Now have the Mechanical tag.
Protoss Structures now are all Mechanical.
Zerg(ZvT Lurkers, ZvP Banelings, Tunnel Claw Roaches, Burrow, and Ravagers)
Zerg needs Lurkers as a viable composition option to go in TvZ as an alternative to always going Banelings in TvZ.
Zerg needs Banelings as a viable composition option to go in ZvP as an alternative to always going Lurkers in ZvP.
Zerg needs Tunnel Claw Roaches and Burrow as a viable midgame playstyle.
Zerg needs Ravagers as a viable mid-late game composition option.
Lurker(Burrowed):
- Damage increased from 20(+10 vs Armored) to 23(+7 vs Armored).
Lurkers(23) can now 2 shot Marines(45) and SCVs(45) in TvZ.
Baneling:
- Attack upgrade scaling increased from +2 to +2(+2 vs Light).
Banelings now have the same +2(+2 vs Light) attack upgrade scaling it did before Patch 5.0.12.
Roach:
- Tunneling Claws cost decreased from 100/100 to 50/50.
- Tunneling Claws research time decreased from 79 to 43.
Tunneling Claws(50/50) with Burrow(100/100) now has the same total cost as Blink(150/150).
Hatchery/Lair/Hive:
- Burrow research time decreased from 71 to 43.
Burrow(43) now has the same research time as Pneumatized Carapace(43).
Ravager:
- Can now attack air units.
Ravagers can now be used as a Hydralisk alternative for anti-air.
Hydralisk:
- Grooved Spines upgrade removed.
- Range increased from 5 to 6.
- Minimum Scan Range increased from 5.5 to 6.5.
- Hydralisk Den cost decreased from 100/100 to 100/50.
Hydralisks now have 6 range like the rest of the 6 range units.
Infestor:
- Fungal Growth damage increased from 25 to 30.
Infestors now have the same 30 Fungal Growth damage it did before Patch 5.0.12.
Viper:
- Supply cost reduced from 3 to 2.
Vipers(2) now have the same supply cost as Vikings(2), Ravens(2), Medivacs(2), Mutalisks(2), Corruptors(2), Phoenix(2), Warp Prisms(2), High Templar(2), Sentries(2), Ghosts(2), Infestors(2), and Queens(2).
Broodlord:
- Random morph delay of 0.0010 removed.
Broodlords no longer have a random delay before they get morphed.
Transport Overlords:
- Random morph delay of 0.0010 removed.
Transport Overlords no longer have a random delay before they get morphed.
Overseers:
- Random morph delay of 0.0010 removed.
Overseers no longer have a random delay before they get morphed.
Spore Crawler(Uprooted):
- Allied Push Priority increased from 0 to 1.
Uprooted Spore Crawlers can now push allied units out of the way.
Spine Crawler(Uprooted):
- Allied Push Priority increased from 0 to 1.
Uprooted Spine Crawlers can now push allied units out of the way.
Bug Fixes:
- Hyperflight Rotors research time decreased from 110.6(79.6s) to 110.0(79s).
- Disruptor Purification Nova cooldown time increased from 23.8(16.8s) to 24.0(17s).
- Voidray build time reduced from 60.2(43.2s) to 60.0(43s).
- Ghost-Alternative now reduces supply by 2 instead of adding supply by 2.
- Ghost-Alternative Nova now reduces supply by 2 instead of adding supply by 2.
- Greater Spire morph cost decreased from 150/200 to 100/150.
- Hellbat splash kind is now Splash instead of Ranged.
- Liberators now have a splash kind of Splash.
- Lurkers now have a splash kind of Splash.
- Lock On Auto Cast no longer can target Dead, Invulnerable, Hidden, Missile, Stasis, and Self.
- Anti-Armor Missile now has a singular damage radius of 2.88.
- Anti-Armor Missile radius increased from 2.88 to 3. (Spells in SC2 go up/down by 0.25 radius)
- Tempest “Resonance Coil” now correctly gets 4(+1 vs Structure) per attack upgrade instead of +4 per attack upgrade. (45+ damage models get +5 per attack upgrade)
- Tempest “Kinetic Overlord” now correctly also gets 3(+2 vs Structure) per attack upgrade instead of only +3(+2 vs Massive) damage per attack upgrade. (45+ damage models get +5 per attack upgrade)
- Ultralisk “Kaiser Blades” now correctly gets +4 damage per attack upgrade instead of +3 damage per attack upgrade. (35+ damage models get +4 per attack upgrade)
- Ultralisk “Kaiser Blades Damage” now correctly has a singular damage radius of 180 degrees.
- Ultralisk “Kaiser Blades Damage” radius increased from 2 to 2.5. (Multi Ultralisks are supposed to have 2.5 radius as they did in WOL and HOTS)
- Ultralisk “Kaiser Blades Search” radius increased from 2 to 2.5. (Multi Ultralisks are supposed to have 2.5 radius as they did in WOL and HOTS)
- Removed “(Unknown)” button below the Build Hellion button.
- Factory no longer says it unlocks Cyclones.
- Tech Lab(Factory) now says it unlocks Cyclones.
- Build Tech Lab(Factory) now says it unlocks Cyclones.
- Nexus description now includes it has the Energy Recharge ability.
- Smart Servos upgrade description no longer mentions the upgrade working on Liberators.
- Glial Reconstitution upgrade description now mentions that it increases burrow movement speed.
- Drilling Claws upgrade description now mentions that that it additionally grants invisibility while reloading.
- Mothership "Purifier Beam" now has the correct Minimum Scan Range of 7.5 instead of 7.
- Mothership "Purifier Beam Dummy Target Fire" now has the correct Minimum Scan Range of 7.5 instead of 7.
- Tempest “Kinetic Overload” now has the correct Minimal Scan Range of 13.5 instead of 5.
- Voidray “Voidray – Swarm – Prismatic Beam – Normal” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Voidray “Voidray – Swarm – Prismatic Beam – Normal – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Voidray “Voidray – Swarm – Prismatic Beam – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Voidray “Voidray – Swarm – Prismatic Beam – Enhanced” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Carrier “Interceptor Launch” now has the correct Minimum Scan Range of 8.5 instead of 5.
- Phoenix “Ion Cannons” now has the correct Minimum Scan Range of 5.5 instead of 4.
- Anion Pulse-Crystals upgrade now properly adds 2 Minimum Scan Range to the Phoenix “Ion Cannons” weapon.
- Photon Cannon “Phase Cannon” now has the correct Minimum Scan Range of 7.5 instead of 5.
- Corruptor “Parasite Spore” now has the correct Minimum Scan Range of 6.5 instead of 6.
- Queen “Acid Spines (Air Attack)” now has the correct Minimum Scan Range of 7.5 instead of 8.5.
- Spine Crawler “Impaler Tentacle” now has the correct Minimum Scan Range of 7.5 instead of 5.
- Spore Crawler “Acid Spew” now has the correct Minimum Scan Range of 7.5 instead of 5.
- Lurker(Swarm Multi, Burrowed) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
- Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi, Burrowed) “Spines” weapon.
- Seismic Spines upgrade now properly adds 2 Range to the Lurker(Swarm Multi) “Spines” weapon.
- Lurker(Swarm Multi) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
- Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi) “Spines” weapon.
- Broodlord “Broodling Escort” now has the correct Minimum Scan Range of 12.5 instead of 5.
- Banshee “Backlash Rockets” now has the correct Minimum Scan Range of 6.5 instead of 6.
- Viking(Fighter Mode) “Lanzer Torpedoes” now has the correct Minimum Scan Range of 9.5 instead of 5.
- Liberator(AA) “Lexington Rockets” now has the correct Minimum Scan Range of 5.5 instead of 5.
- Liberator(AG) “Concord Cannon” now has the correct Minimum Scan Range of 10.5 instead of 5.
- Advanced Ballistics upgrade now properly adds 2 Minimum Scan Range to the Liberator(AG) “Concord Cannon” weapon.
- Thor “250mm Punisher Cannons” now has the correct Minimum Scan Range of 11.5 instead of 5.
- Siege Tank(Siege Mode) “Crucio Shock Cannon” now has the correct Minimum Scan Range of 13.5 instead of 5.
- Widow Mine “Detonate” now has the correct Minimum Scan Range of 5.5 instead of 5.
- Battlecruiser “ATA Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Battlecruiser “ATG Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Battlecruiser “BattlecruiserWeaponSwitch” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Auto Turret “12mm Gauss Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Auto Turret “12mm Gauss Cannon” weapon.
- Planetary Fortress “Ibiks Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
- Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Planetary Fortress “Ibiks Cannon” weapon.
- Missile Turret “Longbolt Missile” now has the correct Minimum Scan Range of 7.5 instead of 5.
- Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Missile Turret “Longbolt Missile” weapon.