WIP Balance Mod Notes

WIP Balance Mod is an extension mod available on the NA, EU, and KR servers.

Custom > Melee > Create With Mod > WIP Balance Mod.

6.14(NA)
6.14(EU)
6.14(KR)

Terran(TvP Mech and TvT Widow Mines)

Terran needs Mech as a viable composition option to go in TvP as an alternative to always going Bio-Mine or MMMGVL in TvP.

Terran needs Widow Mines as viable composition option to go in TvT as an alternative to always going Marine-Tank or Viking-Raven in TvT.

Hellbat:

  • Attack upgrade scaling increased from +2 to +2(+1 vs Light).
  • Cargo size decreased from 4 to 2.

Hellbats now have the same +2(+1 vs Light) attack upgrade scaling it did before Patch 5.0.12.

Hellbats(2) now have the same cargo size as Marauders(2).

Hellion:

  • Now has full turret tracking.

Hellions now have full turret tracking.

Siege Tank(Siege Mode):

  • Now has turret Follow Movement.

Siege Tanks(Siege Mode) now have turret Follow Movement.

Cyclone:

  • Range increased from 5 to 7.
  • Minimum Scan Range increased from 5.5 to 7.5.
  • Now has turret tracking.
  • “Cyclone Fake Weapon” Range increased from 5 to 7.
  • LockOnDummyWeapon (Unnamed) Weapon Range Bonus increased from 2 to 8.
  • “Cyclone Fake Weapon” Minimum Scan Range increased from 6 to 7.5.
  • LockOnDummyWeapon (Unnamed) Weapon Scan Bonus increased from 1.5 to 8.
  • “Cyclone Fake Weapon” now has turret tracking.
  • “Lock On Dummy” now has turret tracking.

Cyclone “Typhoon Missile Pod”(7/7.5) and Cyclone “Cyclone Fake Weapon”(7/7.5) now have the same range as Cyclone Lock On(7/7.5) and Cyclone “Lock On Dummy”(7/7.5).

Banshee:

  • Hyperflight Rotors cost decreased from 125/125 to 100/100.

Hyperfight Rotors(100/100) now has the same cost as Cloaking Field(100/100).

Raven:

  • Anti-Armor Missile no longer debuffs and damages friendly units.
  • Auto Turret cast range increased from 2 to 3.
  • Auto Turrets now have full turret tracking.

Anti-Armor Missile(AOE debuff spell) has been brought in line with Fungal Growth(AOE debuff spell) and Time Warp(AOE debuff spell).

Battlecruiser:

  • Acceleration increased from 1.4(1.0) to 1.4875(1.0625).
  • Now has full turret tracking.
  • Battlecruiser Turret Yaw Arc increased from 90 degrees to 360 degrees.
  • ATA Laser Battery (Launch Missile) and ATG Laser Battery (Launch Missile) can now shoot while Yamato Cannon is firing.

Battlecruisers(1.4875) now have the same acceleration as Carriers(1.4875) and Broodlords(1.4875).

Liberator:

  • Fighter Mode now has full turret tracking.

Fighter Mode now has full turret tracking.

Widow Mine:

  • Direct damage increased from 125(+35 vs Shields) to 150(+10 vs Shields).
  • Splash damage increased from 40(+25 vs Shields) to 55(+10 vs Shields).

Widow Mines direct damage(150) can now kill Hellbats(135HP), Vikings(135HP), Banshees(140HP), Ravens(140HP), and Medivacs(150HP) in TvT.

Widow Mine splash damage(55) can now kill SCVs(45HP), Marines(45HP), and Combat Shield Marines(55HP) in TvT.

Engineering Bay:

  • Neosteel Armor cargo space for Bunkers increased from 2 to 4.
  • SCVs are now upgraded by Infantry Weapons.

Neosteel Armor Bunkers(8) now have the same cargo space as Medivacs(8).

Missile Turret:

  • Now has full turret tracking.

Missile Turrets now have full turret tracking.

Planetary Fortress:

  • Now has full turret tracking.

Planetary Fortresses now have full turret tracking.

Protoss(PvZ Disruptors and Adepts)

Protoss needs Disruptors as a viable composition option to go in PvZ as an alternative to always going High Templar in PvZ.

Protoss needs Adepts as a viable mid-late game composition option.

Disruptor:

  • Damage increased from 100(+100 vs Shields) to 145(+15 vs Shields).

Disruptors(145) can now kill Ravagers(120HP) Roaches(145HP) in PvZ.

Disruptors(160 vs Shielded Protoss) now are less effective against Disruptors(200HP), Immortals(300HP), Colossus(350HP), and Archons(360HP) in PvP.

Adept:

  • Can now attack air units.
  • Range increased from 4 to 5.
  • Minimum Scan Range increased from 5 to 5.5.
  • Shade sight range increased from 4 to 9.
  • Psionic Transfer cooldown decreased from 11(16.0) to 7(10.0).

Adepts can now be used as a Phoenix alternative against Light air units and a Stalker alternative for anti-air.

Adepts(5) now have the same range as Marines(5), Reapers(5), Hellions(5), and Widow Mines(5).

Adept Psionic Transfer(7) now has the same cooldown as Stalker Blink(7), Zealot Charge(7), and Ravager Corrosive Bile(7).

Dark Templar:

  • Shadow Stride cooldown decreased from 14(20.0) to 7(10.0).
  • Shadow Stride command card position moved to the left corner to match other unit abilities.

Dark Templar Shadow Stride(7) now has the same cooldown as Stalker Blink(7), Zealot Charge(7), and Ravager Corrosive Bile(7).

High Templar:

  • Psi Storm cast range increased from 8 to 9.

Psi Storm now has the same 9 cast range it did before 5.0.15.

Archon:

  • Allied Push Priority increased from 0 to 1.

Archons can now push allied units out of the way.

Sentry:

  • Range increased from 5 to 6.
  • Minimum Scan Range increased from 5.5 to 6.5.

Sentries(6) now have the same range as High Templars(6), Stalkers(6), and Immortals(6).

Observer(Siege Mode):

  • Surveillance Mode no longer reveals the Observer.

Observers now remain cloaked in Surveillance Mode as it did before Patch 5.0.15.

Phoenix:

  • Anion Pulse-Crystals cost decreased from 150/150 to 100/100.
  • Anion Pulse-Crystals research time decreased from 64(90.0) to 57(80.0).
  • Now have full turret tracking.

Anion Pulse Crystals(100/100/57) now has the same cost and research time as Flux Vanes(100/100/57).

Forge:

  • Shields cost decreased from 150/150, 200/200, 250/250 to 100/100, 150/150, 200/200.
  • Probes are now upgraded by Ground Weapons.

Shields(100/100, 150/150, 200/200) now has the same cost as Ground Weapons(100/100, 150/150, 200/200) and Ground Armor(100/100, 150/150, 200/200).

Photon Cannon:

  • Now has full turret tracking.

Photon Cannons now have full turret tracking.

Zerg(ZvT Lurkers and Ravagers)

Zerg needs Lurkers as a viable composition option to go in TvZ as an alternative to always going Banelings in TvZ.

Zerg needs Ravagers as a viable mid-late game composition option.

Lurker:

  • Damage increased from 20(+10 vs Armored) to 23(+7 vs Armored).
  • Now has turret Follow Movement.

Lurkers(23) can now 2 shot Marines(45HP) in TvZ.

Ravager:

  • Can now attack air units.

Ravagers can now be used as a Hydralisk alternative for anti-air.

Hydralisk:

  • Grooved Spines upgrade removed.
  • Range increased from 5 to 6.
  • Minimum Scan Range increased from 5.5 to 6.5.
  • Hydralisk Den cost decreased from 100/100 to 100/50.
  • Lunge cooldown decreased from 10(14.0) to 7(10.0).

Hydralisks(6) now have the same range as Marauders(6), Stalkers(6), Ravagers(6), Immortals(6), High Templars(6), Ghosts(6), Vikings(Assault Mode)(6), Banshees(6), Voidrays(6), and Battlecruisers(6).

Hydralisk Lunge(7) now has the same cooldown as Stalker Blink(7), Zealot Charge(7), and Ravager Corrosive Bile(7).

Baneling:

  • Attack upgrade scaling increased from +2 to +2(+2 vs Light).

Banelings now have the same +2(+2 vs Light) attack upgrade scaling it did before Patch 5.0.12.

Broodlord:

  • Random morph delay removed.
  • Greater Spire build time decreased from 71(100.0) to 66(92.0).

Broodlords no longer have a random delay before they get morphed.

Greater Spires(66) now have the same build time as Spires(66).

Transport Overlords:

  • Random morph delay removed.

Transport Overlords no longer have a random delay before they get morphed.

Overseers:

  • Random morph delay removed.

Overseers no longer have a random delay before they get morphed.

Evolution Chamber:

  • Drones are now upgraded by Melee Attacks.
  • Larva are now upgraded by Ground Carapace.
  • Egg - Zerg Cocoon are now upgraded by Ground Carapace.

All non-Changeling Zerg ground units now get upgraded.

Spore Crawler/Spore Crawler(Uprooted):

  • Allied Push Priority increased from 0 to 1.
  • Now has full turret tracking.

Uprooted Spore Crawlers can now push allied units out of the way.

Spine Crawler/Spine Crawler(Uprooted):

  • Allied Push Priority increased from 0 to 1.
  • Now has full turret tracking.

Uprooted Spine Crawlers can now push allied units out of the way.

Bug Fixes:

  • Voidray build time decreased from 43(60.2) to 43(60.0). (Unit build times don’t have decimals)
  • Sentry build time increased from 24(32.66) to 24(33.0). (Unit build times don’t have decimals)
  • Adept build time increased from 33(45.51) to 33(46.0). (Unit build times don’t have decimals)
  • Reaper build time increased from 34(47.6) to 34(48.0). (Unit build times don’t have decimals)
  • Spire build time decreased from 66(92.4) to 66(92.0). (Structure build times don’t have decimals)
  • Zealot/Stalker/Adept/Sentry/High Templar/Dark Templar warp in times increased from 4(5.6) to 4(6.0). (Warp in times don’t have decimals)
  • Zealot/Stalker/Adept/Sentry Warpgate cooldowns increased from 22(30.8) to 22(31.0). (Warpgate cooldowns don’t have decimals)
  • Disruptor Purification Nova cooldown time increased from 17(23.8) to 17(24.0). (Unit ability cooldowns don’t have decimals)
  • Hyperflight Rotors research time decreased from 79.6(110.6) to 79(110.0). (Upgrade research times don't have decimals)
  • Ground Weapons Level 2/Ground Armor Level 2/Shields Level 2 research times increased from 145(202.5) to 145(203.0). (Upgrade research times don't have decimals)
  • Gateway to Warpgate/Warpgate to Gateway/MorphBuildingGatewayWarpGateFree (Unnamed) morph times increased from 4(5.6) to 4(6.0). (Building morphs don’t have decimals).
  • Lurker morph time decreased from 18(25.25) to 18(25.0). (Zerg unit morphs don’t have decimals)
  • Overseer morph time increased from 12(16.6665) to 12(17.0). (Zerg unit morphs don’t have decimals)
  • Broodlord morph time increased from 24(33.8332) to 24(34.0). (Zerg unit morphs don’t have decimals)
  • Hellbat “Napalm Spray” now has a splash kind of Splash instead of Ranged.
  • Liberator(AA) “Lexington Rockets” now have a splash kind of Splash.
  • Lurker(Swarm Multi, Burrowed) “Spines” now have a splash kind of Splash.
  • Cyclone Lock On Auto Cast no longer can target Dead, Hidden, Invulnerable, Missile, Self, Stasis, and Neutral.
  • Cyclone Lock On Air Auto Cast no longer can target Dead, Hidden, Invulnerable, Missile, Self, and Stasis.
  • Cyclone Lock On Air Auto Cast range increased from 7 to 7.5. (Auto Cast range is supposed to be 0.5 more range than the spell range)
  • Shield Battery Recharge Ex5 Auto Cast range increased from 6 to 6.5. (Auto Cast range is supposed to be 0.5 more range than the spell range)
  • Shield Battery – Shield Recharge Auto Cast range increased from 6 to 6.5. (Auto Cast range is supposed to be 0.5 more range than the spell range)
  • Bunkers now properly also give 1 Weapon Scan Range Bonus instead of only giving 1 Weapon Range Bonus.
  • Raven Anti-Armor Missile now has a singular damage radius of 2.88.
  • Raven Anti-Armor Missile radius increased from 2.88 to 3. (Spells in SC2 go up/down by 0.25 radius)
  • Ultralisk “Kaiser Blades Damage” now correctly has a singular damage radius of 180 degrees.
  • Ultralisk “Kaiser Blades” now correctly gets +4 damage per attack upgrade instead of +3 damage per attack upgrade. (35-44 damage models get +4 total damage per attack upgrade)
  • Tempest “Resonance Coil” now correctly gets 4(+1 vs Structure) per attack upgrade instead of +4 per attack upgrade. (45-145 damage models get +5 total damage per attack upgrade)
  • Tempest “Kinetic Overlord” now correctly also gets 3(+2 vs Structure) per attack upgrade instead of only +3(+2 vs Massive) damage per attack upgrade. (45-145 damage models get +5 total damage per attack upgrade)
  • Corruptor “Parasite Spore” now correctly gets +2 per attack upgrade instead of +1(+1 vs Massive) per attack upgrade. (14-24 damage models get +2 total damage per attack upgrade)
  • Removed “(Unknown)” button below the Build Hellion button in the Factory command card.
  • Removed extra Detector button in the Raven command card.
  • Factory no longer says it unlocks Cyclones.
  • Tech Lab(Factory) now says it unlocks Cyclones.
  • Build Tech Lab(Factory) now says it unlocks Cyclones.
  • Nexus description now includes it has the Energy Recharge ability.
  • Smart Servos upgrade description no longer mentions the upgrade working on Liberators.
  • Drilling Claws upgrade description now mentions that that it additionally grants invisibility while reloading.
  • Mothership "Purifier Beam" now has the correct Minimum Scan Range of 7.5 instead of 7.
  • Mothership "Purifier Beam Dummy Target Fire" now has the correct Minimum Scan Range of 7.5 instead of 7.
  • Tempest “Kinetic Overload” now has the correct Minimal Scan Range of 13.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Normal” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Normal – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Display Dummy” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Voidray “Voidray – Swarm – Prismatic Beam – Enhanced” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Carrier “Interceptor Launch” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Carrier “Interceptors” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Phoenix “Ion Cannons” now has the correct Minimum Scan Range of 5.5 instead of 4.
  • Anion Pulse-Crystals upgrade now properly adds 2 Minimum Scan Range to the Phoenix “Ion Cannons” weapon.
  • Disruptor "DisruptorFakeWeapon (Unnamed)" now has the correct Minimum Scan Range of 7.5 instead of 12.
  • Photon Cannon “Phase Cannon” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Corruptor “Parasite Spore” now has the correct Minimum Scan Range of 6.5 instead of 6.
  • Queen “Acid Spines (Air Attack)” now has the correct Minimum Scan Range of 7.5 instead of 8.5.
  • Queen “Talons” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Lurker(Swarm Multi, Burrowed) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi, Burrowed) “Spines” weapon.
  • Seismic Spines upgrade now properly adds 2 Range to the Lurker(Swarm Multi) “Spines” weapon.
  • Lurker(Swarm Multi) “Spines” now has the correct Minimum Scan Range of 8.5 instead of 5.
  • Seismic Spines upgrade now properly adds 2 Minimum Scan Range to the Lurker(Swarm Multi) “Spines” weapon.
  • Broodlord “Broodling Escort” now has the correct Minimum Scan Range of 12.5 instead of 5.
  • Spine Crawler “Impaler Tentacle” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Spore Crawler “Acid Spew” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Banshee “Backlash Rockets” now has the correct Minimum Scan Range of 6.5 instead of 6.
  • Viking(Fighter Mode) “Lanzer Torpedoes” now has the correct Minimum Scan Range of 9.5 instead of 5.
  • Liberator(AA) “Lexington Rockets” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Liberator(AG) “Concord Cannon” now has the correct Minimum Scan Range of 10.5 instead of 5.
  • Advanced Ballistics upgrade now properly adds 2 Minimum Scan Range to the Liberator(AG) “Concord Cannon” weapon.
  • Thor “250mm Punisher Cannons” now has the correct Minimum Scan Range of 11.5 instead of 5.
  • Siege Tank(Siege Mode) “Crucio Shock Cannon” now has the correct Minimum Scan Range of 13.5 instead of 5.
  • Widow Mine “Detonate” now has the correct Minimum Scan Range of 5.5 instead of 5.
  • Battlecruiser “ATA Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Battlecruiser “ATG Laser Battery” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Battlecruiser “BattlecruiserWeaponSwitch” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Auto Turret “12mm Gauss Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Auto Turret “12mm Gauss Cannon” weapon.
  • Planetary Fortress “Ibiks Cannon” now has the correct Minimum Scan Range of 6.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Planetary Fortress “Ibiks Cannon” weapon.
  • Missile Turret “Longbolt Missile” now has the correct Minimum Scan Range of 7.5 instead of 5.
  • Hi-Sec Auto Tracking upgrade now properly adds 1 Minimum Scan Range to the Missile Turret “Longbolt Missile” weapon.
Edit

Pub: 13 Nov 2023 12:00 UTC

Edit: 20 Aug 2026 13:39 UTC

Views: 10052