LUCY
COST: $123
PHYSICAL HEALTH: FRAGILE.
MENTAL HEALTH: SHAKY
TIME TOKEN VALUE: 2 (How much extra time they buy you if you hire them)
ROUGH APPEARANCE: Early 20s, pretty short (4'10). Has a condition where her skin and muscles is a half-liquified soup, humanoid but with a somewhat amorphous body. Blonde hair, blue eyes. Wears standard researcher clothes (labcoat, dress pants, etc.)

TRAITS:

  • [MEEK] She won't make a fuss, for better or worse. (Her presence passively reduces how much MOOD anomalies lose, regardless of source. -6 penalty to speech checks while she's in your party.)
  • [FELLOW RESEARCHER] A second head to bounce ideas off of. (+5 to researching samples, artifacts or experimenting on anomalies.)
  • [DISEASED] She's not winning any Olympic medals any time soon. (-5 to any and all strength or agility based tests. PHYSICAL HEALTH is capped to BLUE.)

THE MAN
COST: $165
PHYSICAL AND MENTAL HEALTH: ???
TIME TOKEN VALUE: 3 (How much extra time they buy you if you hire them)
ROUGH APPEARANCE: The only details you know about his appearance is he's roughly your height (6'0~), he has a scruffy pencil mustache and he wears a goatee.

  • [JACK OF ALL TRADES] He claims that there's nothing he hasn't tried at least once. (+2 to all skill checks, passively improves the bonuses you gain from studying BOOKS.)
  • [INFORMANT] - He's the closet thing to an investigator you got. He can teach you how to pry information out of people (-30 to ABNOWATCH'S DC while in your party. DCs to other information-gathering skill checks is reduced by 6 as well.)
  • [FORGOTTEN] - Only you seem to remember him. (Can't interact directly with people or anomalies. Allies will think you're weird for talking to him.)
  • [ANOMALY?] - ??? (???)

COLT WESSON
COST: $50
PHYSICAL HEALTH: DOING FINE
MENTAL HEALTH: CONTENT
TIME TOKEN VALUE: 2
ROUGH APPEARANCE: Tall, muscular and stocky. 6'4". Bald, likely in his mid 30s. Bloodshot red eyes, hard to tell what color they are. Red flushed skin. Most of his clothes are clearly military surplus, aside from his white labcoat.

TRAITS

  • [PATRIOTIC FERVOR] (+5 to combat attack rolls and speech checks. Often gets TOO excited.)
  • [MEATHEAD] (-5 penalty to research skill checks while in the party.)

INVENTORY
-APPEAL TO HEAVEN (ARTIFACT. An old bolt action rifle. Bullets fired by it teleport right next to the nearest hostile target. Can never miss.)
-STARS AND STRIPES (ARTIFACT. A ash-stained USA flag. Unknown properties.)
-LOTS OF RIFLE AMMO (To feed his gun.)

SACA
PHYSICAL HEALTH: IRONCLAD.
MENTAL HEALTH: ???
COST: $100
TIME TOKEN VALUE: 3
ROUGH APPEARANCE: A bulky robot that's almost 10 feet tall. Its 'humanoid' body is an incoherent mess of parts ranging in quality from literal garbage to things that'd probably belong to military contract combat models. One LED eye on its face, hands are two-fingered claws.

TRAITS

  • [MADE OF STEEL] (+15 to physical strength rolls, +8 to combat attack rolls, takes far less physical damage. Can be augmented with spare parts.)
  • [EAGER WORKER] (Repair skill checks take 1 less time token, min 1, while it is in the party.)
  • [MACHINERY LIMITATIONS] (Has limited higher thinking functions and can't fit into small rooms. Expect it to take commands very literally.)

HIDAKA
PHYSICAL HEALTH: DOING FINE
MENTAL HEALTH: TENSE
COST: $99
TIME TOKEN VALUE: 2
ROUGH APPEARANCE: Same height as Lucy, pale skin, early 20s. Wears a burnt orange business suit and tie, has orange hair. Frosty blue eyes (which she usually keeps closed), teal nails. Anxious posture, always looking around for danger.

TRAITS

  • [WAGESLAVE]: (+5 to rolls involving paperwork and menial labor. +5 to speech checks to appease high-ranking officials.)
  • [KEEN EYE]: (+7 to perception rolls. While she's in the party, you generally gleam more information from analyzing your anomalies.)
  • [PARANOID]: (Always worried that someone is watching her. Will have a hard time trusting her fellow coworkers.)

INVENTORY
LOOSE PAPER & PEN (For marking down notes.)

ASHTON
PHYSICAL HEALTH: HEALTHY
MENTAL HEALTH: TIRED
COST: $77
TIME TOKEN VALUE: 2
ROUGH APPEARANCE: Stocky, same height as you (6'0), mid 20s. Bright red hair that goes all the way down her back. Wears basic, light armor that's drapped over a basic work short and jeans. Razor sharp teeth, dull yellow reptilian eyes.
When looked at with M.A.D WORLD, her appearance is far more reptilian. Dark ashy grey skin with splotches of orange and yellow, eyes take on a cloudy, speckled quality.

TRAITS

  • [FRIENDLY] She really does seem like a nice person to be around. She adds a +2 bonus to any speech check and most people will treat you better when she's around.
  • [SURVIVOR] A security guard like her has probably survived a LOT of crazy shit. Can ignore one source of PHYSICAL HEALTH damage a day. +6 to rolls resisting mental or physical stress.
  • [???] (You need more time working with her to unlock this.)
  • [HARVESTER INSTINCTS] - Meat. Ashton gains a +5 bonus to checks that involves the human body (helping you exercise, identifying physical mutations, fighting against humans) and checks involving harvesting biological samples

INVENTORY
-SECURITY GUARD ARMOR (Cheap, mass produced but better than nothing. Offers mild protection to most normal damage sources.)
-SERVICE REVOLVER (Locked and loaded. Offers +7 to combat attack rolls, can crit on nat 98-100 for extreme damage.)
-BATON ('prefer using a baseball bat but this works.' Offers +3 to combat attack rolls, doesn't run out of ammo.)
-BANDAGE WRAP x2 ("just in case you're hurt." Each one is good for one use. Heals a small amount of PHYSICAL HEALTH.)

ANTHONY
PHYSICAL HEALTH: STILL ALIVE
MENTAL HEALTH: SO-SO
COST: $200
TIME TOKEN VALUE: 4
ROUGH APPEARANCE: VERY old, mid to late 80s, 5'8". Skin is heavily scarred and burnt. Only has one eye left, barely any hair, missing most of his teeth. Wears bulky black security armor.

TRAITS
[FACILITY EXPERT] He knows a thing or two about this facility. You gain an additional action during FREE TIME while he's around. He'll also give you tips and advice on how to survive the various layers of this facility.
[MASTER OF ALL] He managed to survive this long for a reason, after all. Any check he's a part of gets a free +3 bonus, no matter what. He will slowly but passively train your other coworkers as well.
[WELL-LIKED] He's chill to be around. It's hard to imagine anyone having a problem with him. His presence slowly heals MENTAL HEALTH over time.
[OLD] He's seen better days. He has a higher chance of receiving crippling injuries when taking damage, and he slowly loses max PHYSICAL HEALTH over time. May not have long left to live?

INVENTORY
-ADV. SECURITY GUARD ARMOR (Cheap, mass-produced armor that's been personally upgraded. Offers decent protection from most normal damage sources.)
-SUBNOSE REVOLVER (Locked and loaded. Offers +7 to combat attack rolls, can crit on nat 96-100 for extreme damage.)
-MOLOTOV COCKTAIL x3 ("Fire isn't the answer. It's the question, and the answer's yes." Deals heavy FIRE damage to targets. Very lethal.)

Edit

Pub: 24 Aug 2025 01:24 UTC

Edit: 24 Nov 2025 08:34 UTC

Views: 151