[CHANGELOG] - GOODBYE ETERNITY

- Developer : RNGeusEX | ITCH
- Engine : OTHER | (GODOT VN ENGINE)
Written by : @Mr. YC_Progr

TRANSLATOR


UPDATED V2

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<ul>
       • WEB UI
       • Text Fixs
       • Bottom Translator
</ul>

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INDEXS:

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📚 CHANGELOGS LIST'S:

Changelog Goodbye Eternity v0.9.1 hotfix patch note | 29, June 2024

## Fixed:

  • * Softlock when spying on the thugs at the dojo during Noriko's femdom storyline. Saves that were made while this softlock was active should be automatically unlocked upon loading.
  • * Crash when talking to Sayuri about Noriko when following Asami's friendship route
  • * Saves menu could be opened on the splashscreen
  • * Pressing the F1 key resulted in a crash
  • * Rolling back during certain events messed up the game's control flow

## Missing Features:

  • * Text speed control will be added in a later version


Chnagelog v0.9 | 28, June 2024

## Major Changes:

The Engine has changed from Ren'Py to Godot.

The new engine **requires Vulkan support** . For PCs, it means having a GPU that is newer than GTX 700 series, and for smartphones it means having Android 10 or above. More information about recommended specs below in **Modified** .

As such, saves made during 0.8.1 and earlier versions will **not** work.

This engine is not a final version, and has some missing features that will come back at a later point in time. However, saves **will stay compatible between versions**, unless major corruptions occur.

Some crashes are known to occur, especially when changing scenes. This will be solved at a later point in time, so this release could still be released. As such, **make sure you save frequently**. The skip text feature increases the crashing probabilities.

## Addeds:

  • * Noriko's femdom route.
  • * 4 animations.
  • * 29 animation variants.
  • * 2 CGs.
  • * 6 CG variants.
  • * 5 new locations.
  • * 10 characters sprites in various backgrounds.
  • * Asami friendship route.
  • * This route does not include any sexual content, but may be required for some later characters...
  • * Options to reject Sakuya's advances during her route.
  • * New preferences have been added to the core engine.
  • * New saves UI.
  • * Date, time and playtime are shown.
  • * Ability to rename saves by clicking the renaming button.

## Modified:

  • * New game recommended specs:
  • * Windows/Linux: 64-bit 4-core CPU, 6GB RAM, GTX 960 or above.
  • * MacOS Sierra 10.12 or above.
  • * Android: Android 10, 4GB RAM (3GB has been seen to work, but may crash).
  • * Some animations have changed to Spine animations. They are smoother, consume less resource to run, and save disk space.
  • * Due to technical limitations for lower-end hardware and phones, animations not using Spine animations have been downgraded to 1080p 30fps.
  • * We are planning to remake **all** animations to Spine animations, which will improve aspects stated above. We're sorry for this downgrade, which may last a few versions before every animation has been remade.
  • * Pubic hair options has been moved from skins (why the hell did Selenyhr think it was a good idea?!) to a preference category "Visuals > Character pubes".
  • * Noriko's and Asami's dialogue sprites don't currently have their pubes.
  • * Some older CGs for these two characters don't have pubes either.
  • * Events hints have been changed from the one-per-character mode, to a single main events line.
  • * Time indicator has been added to help with some events that require a specific time frame. This will show red if the current game time does not allow to progress the events line, and bubbles will show the expected times.

## New Game Data Locations:

  • > Windows: %appdata%\Godot\app_userdata\Goodbye Eternity\
  • > Linux: ~/.local/share/godot/app_userdata/Goodbye Eternity/
  • > MacOS: ~/Library/Application Support/Godot/app_userdata/Goodbye Eternity/
  • > Android is a mess to access apps data.

## Missing/Planned Features:

  • * Skins, to modify the characters clothings during events.
  • * They will no longer be required to be externally installed. We're planning on making them a core part of the game.
  • * Downloading translations from our Weblate server straight into the game.
  • * For now, externally downloaded translations can be applied to the game by dropping Weblate files into the correct folder. Installation instructions will be provided along with files once translations achieve 100% progress.
  • * Better UI for mobile.
  • * Some parts can be tough to read/touch on smaller devices.
  • * Better accessibility preferences.
  • * GUI scaling.
  • * Text-to-speech implementation.
  • * Colorblindness options.
  • * Visual sound description.
  • * Anti-epilepsy mode.
  • * Dyslexia-friendly fonts.

## Known Issues, Planned to Resolve:

  • * Crashing issues, especially with skipping.
  • * Linux random crashing soon after start when using Wayland.
  • * 30fps visuals for older animations.
  • * On low pixel-count screens, windows can exceed the maximum available size. If this happens, press Windows + Up to force the window to go to your maximum screen size.


Changelog v0.8.1

**Important information**: new games that were started with 0.8.0 are broken. Please do not use them. Saves that started from an 0.7.X or earlier version are fine.

Bugfix

  • Fixed Noriko storyline starting when Sakuya's was not completed
  • New facial expression names were not translated within the sprite gallery
  • Some CGs were not unlocked after finishing Noriko's maledom storyline
  • Hidden stashes were not collectible in the new areas
  • Fixed Noriko's background sprite being displayed during a certain sequence of the new storyline

Changelog v0.8.0

This update was intended to be released on Godot, but due to time constraints it was not ready. So it still uses Ren'Py as an engine, and will most likely be the last one using it.
As such, translations are not ready, because we anticipated the engine change.

Added

  • Noriko's maledom storyline
  • 20k words
  • 3 new locations
  • 9 new location variants
  • 7 new CGs
  • 32 new CG variants
  • 5 new animations
  • 27 new animation variants (1:45 minutes)
  • One new character
  • New facial expressions for Saito and Noriko
  • New trailer added upon first startup (can be viewed in the main menu by clicking the trailer button)
  • New main menu layout. If particles make your device slow down too much, you can enable "potato mode" in the settings.

Modifications

  • Veteran start is now available only after finishing the 0.7 storyline (Sakuya)

Bugfix

  • Fixed Sakuya's moans not stopping after her room repeat scene
  • Fixed flash occurring at the wrong time in Sakuya's bath scene
  • Fixed video loading time for Asami's room scene
  • Fixed Macumba's training CG being displayed incorrectly


Changelog v0.7

Added

  • Sakuya's storyline, prepare for trouble...
  • 20k words
  • 10 new locations
  • 24 new location variants
  • 7 new CGs
  • 28 new CG variants
  • 4 new animations
  • 22 new animation variants (1:38 minutes)
  • One new character
  • New sprite clothing for Saito, Noriko, Asami and Sakuya (may slightly spoil the story, so beware opening the sprites gallery)
  • Option to make the textbox transparent
  • Diagnostic data collection, more info in the ingame disclaimer
  • Keyboard shortcuts to quickly access some user interfaces (PC only):
    • m: open navigation menu
    • p: open preferences menu
    • s: open save menu
    • l: open load menu
    • g: open gallery menu
      When using the gallery menu, you can press 1-5 to access the corresponding element
    • r: open rename menu
    • x: open skins menu
      For technical reasons, saves, gallery, skins and rename menus cannot be accessed on the main menu.
  • Dialogue skipping is now interrupted when changing location. A new parameter "Skip after location change" has been added to revert back to the old behavior. If you hate this new change don't hesitate to tell RNG, he'll owe Selenyhr a pizza

Modifications

  • Reworked Natsume's appearance
  • Removed the inventory display
  • Asami's love/corruption clothing selection is now automatic

Bugfix

  • Changed some dialogue thanks to the work done by the community on the collaborative translation tool
  • Fixed some CG displaying when running


Changelog v0.6.9

ADDEDS

  • A few extra stories quests for Yasuka's corruption route, leading to repeatable scenes
  • Sound effects for a few animations (also works in the classic version of the game)
  • New build options with censored images and animations for the countries that require censors to be applied
  • New internal development tools to allow for collaborative translation tools to be used for the game

MODIFICATIONS

  • Migrated Ren'Py engine version to 8.0.3, which will lead to better performance. Skins made with an earlier version of the engine are still compatible.
  • Optimized CGs file sizes

BUGFIXS

  • Several dialogue fixes
  • Fixed Asami not taking money from the player in the corruption path if the player had the prerequisite amount
  • Improved clouds passing by smoothness in most exterior backgrounds.


Changelog v0.6.2

Stable Version v0.6.2

Bugfix
  • Fixed an issue with Yasuka's nightlamp which caused the story to always jump.
  • Fixed Yasuka's shaved skin not properly replacing some images and animations.
  • Temporarily blocked Yasuka's choice of returning to her love path when selecting her corruption path from a fresh start.
  • Various translation fixes.

Release v0.6.2

Important information
  • Due to the game name change, Android players will need to manually migrate their save files. Have installed both apps, and migrate the content of Android/data/com.rngeusex.extralife/files/saves and put it into Android/data/com.rngeusex.goodbyeeternity/files/saves
  • Due to time constraints, the Russian translation of the game was not ready for the release and has been disabled. It will be available at a later date
Added
  • Corruption story for Yasuka (let her work as a hostess, and finish either of Asami's paths)
  • 5 new locations
  • 9 new CGs
  • 39 new CG variants
  • 3 new animations
  • 19 new animation variants (1:18 minutes)
  • Trailer movie for the game that displays once at game startup, with an option to rewatch on the main menu
  • Veteran start, that allows to start at the end of version 0.5.9 for Yasuka's corruption storyline
  • Added explanatory messages when choices are locked to reduce player's confusion
  • Sprites gallery is back!
  • System to improve tracking of player's progress for each character
  • Character overall progress bar on Android quest UI
Modifications
  • Changed the game name to "Goodbye Eternity"
  • Changed the save folder. Save migration is done automatically on PC/Mac
  • Removed Steam specific elements from the game
  • Changed some of the unlock hints in the galeries
  • Changed Macumba's MP3 quest so the player will be less confused
  • Reworked all interactive screens to reduce resource usage
  • Changed the hover and blinking effects of interactive elements
  • Animations replay now offer a UI hiding option
  • Changed the main menu
  • Reworked the rename menu. It is now usable on Android
  • Allowed for default character names to be translated for non-latin alphabet languages
  • Removed some unused files from the game
  • Removed some unused choices in Yasuka's love storyline
Bugfix
  • Several dialogue fixes
  • Some character placement during dialogue phase
  • Fixed an issue with the Skins menu in Russian
  • Added a lock to prevent farming Endurance with Macumba when time is locked
  • Fixed UI issue with the day name and money count overlapping
  • Fixed issues with time management
  • Changed Sakuya's standing in front of the player's house sprite
  • Music names were wrongly being translated within the music menu
  • Progress bars for characters now work properly thanks to the player progress tracking system
  • Safeguards to prevent menu returns when interacting with elements that do not have any event
  • Some UIs with characters list did not properly sort based on character's chosen names


Changelog v0.6.1

Bugfix

  • Save game migration did not properly process persistent data.
  • Some quests were not properly translated.
  • Using the "M" key did not work when renaming main character on the initial name select (rename menu worked fine).


Changelog v0.6.0

Important Information

  • Due to the game name change, Android players will need to manually migrate their save files. Have installed both apps, and migrate the content of Android/data/com.rngeusex.extralife/files/saves and put it into Android/data/com.rngeusex.goodbyeeternity/files/saves.
  • Due to time constraints, the Russian translation of the game was not ready for the release and has been disabled. It will be available at a later date.

Added

  • Corruption story for Yasuka (let her work as a hostess, and finish either of Asami's paths).
  • 5 new locations.
  • 9 new CGs.
  • 39 new CG variants.
  • 3 new animations.
  • 19 new animation variants (1:18 minutes).
  • Trailer movie for the game that displays once at game startup, with an option to rewatch on the main menu.
  • Veteran start, that allows to start at the end of version 0.5.9 for Yasuka's corruption storyline.
  • Added explanatory messages when choices are locked to reduce player's confusion.
  • Sprites gallery is back!.
  • System to improve tracking of player's progress for each character.
  • Character overall progress bar on Android quest UI.

Modifications

  • Changed the game name to "Goodbye Eternity".
  • Changed the save folder. Save migration is done automatically on PC/Mac.
  • Removed Steam specific elements from the game.
  • Changed some of the unlock hints in the galeries.
  • Changed Macumba's MP3 quest so the player will be less confused.
  • Reworked all interactive screens to reduce resource usage.
  • Changed the hover and blinking effects of interactive elements.
  • Animations replay now offer a UI hiding option.
  • Changed the main menu.
  • Reworked the rename menu. It is now usable on Android.
  • Allowed for default character names to be translated for non-latin alphabet languages.
  • Removed some unused files from the game.
  • Removed some unused choices in Yasuka's love storyline.

Bugfix

  • Several dialogue fixes.
  • Some character placement during dialogue phase.
  • Fixed an issue with the Skins menu in Russian.
  • Added a lock to prevent farming Endurance with Macumba when time is locked.
  • Fixed UI issue with the day name and money count overlapping.
  • Fixed issues with time management.
  • Changed Sakuya's standing in front of the player's house sprite.
  • Music names were wrongly being translated within the music menu.
  • Progress bars for characters now work properly thanks to the player progress tracking system.
  • Safeguards to prevent menu returns when interacting with elements that do not have any event.
  • Some UIs with characters list did not properly sort based on character's chosen names.


Edit
Pub: 29 Jun 2024 03:52 UTC
Edit: 05 Jul 2024 16:18 UTC
Views: 2623