Evan Greene ♂
"This isn't what I had in mind..."
Evan was a man who you would pass on the street every day. Nothing special going on, boring job, the usual everyman. He was putting serious thought into Pokemon Training, but he seems to have been reborn before he could get started! Regardless, he's happy enough to not be pencil-pushing anymore.
· | · |
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Origin: Human (Anamnesis) | Guild Role/Occupation: REPLACE |
Species: Snivy | Affiliation: None |
Level: 14 | Experience to Next Level: 85/140 |
Worn Item: N/A | Clothing: Green Scarf |
Pokécoin: 4030₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Contrary | The User's Stat increases and Stat decreases are swapped. |
Normal Rank 220/1200 points to Bronze Rank
Stat | Points: 3 (+2) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 1 | Level 12 (22HP) | 24HP |
Attack | 0 | Attack Training Tier ɪ | +1 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 1 | Defense Training Tier ɪ | +2 Physical Mitigation |
Special Defense | 1 | Special Defense Training Tier ɪ | +2 Special Mitigation |
Speed | 0 (+1) | Species Bonus | 5AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Tackle | 4BP | 4AP | ≥2 | Normal | Physical | No Secondary Effect |
Leer | 0BP | 4AP | ≥2 | Normal | Status | The Opponent's Defense is decreased by 1. The User may select additional Opponents to have their Defense decreased by 1 at the cost of 2 AP each. |
Vine Whip | 5BP | 5AP | ≥2 | Grass | Physical | No Secondary Effect |
Mega Drain | 4BP | 6AP | ≥2 | Grass | Special | Draining. Recoil damage is calculated for HP healed. |
Basic Attack | 4BP | 4AP | ≥2 | Typeless | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 40 points to spend.
2/12 IP | ▮▮▯▯▯▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 |
2. Pokéglot | The User is great at learning the written and spoken language quickly. | 2 |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes/Training | Next Tier Bonus | Progress (Numerical) | Progress Bar |
---|---|---|---|
Attribute: Foraging | Tier 1 (+1) | 1/3 | ▮▯▯ |
Attribute: High Socialite | Tier 1 (+1) | 1/3 | ▮▯▯ |
Attribute: ??? | Tier 0 (+0) | 0/3 | ▯▯▯ |
Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Battle Attribute: ??? | N/A | 0/6 | ▯▯▯▯▯▯ |
Training for Attribute: Printrune | N/A | 2/4 | ▮▮▯▯ |
Training for Battle Attribute: Vine Whip Yank | N/A | 4/6 | ▮▮▮▮▯▯ |
Training for Move: None | N/A | 0/5 | ▯▯▯▯▯ |
Currently Training for Stat: Special Attack | 1 | 3/9 | ▮▮▮▯▯▯▯▯▯ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: Nothing | Sorry, nothing. |
1. Eye-Drop Seed | Never miss and gain +5 Perception Skill for 4 turns. |
2. Blast Seed | Explodes on contact for 10 true damage. |
3. Rawst Berry | Soothes the user. Heals Burn. If its' leaves grow long and curly, it means the Berry will be very bitter. (1 Bitter) |
4. Tiny Reviver Seed | Revives fainted Pokémon to half HP. |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Starf Berry | A mysterious, rare berry with conflicting flavors across the spectrum, described as otherworldly. (2 Sweet, 2 Sour, 2 Spicy) |
2. Meteor rocks | Purpose unknown. |
RP/QUEST STORAGE (∞ slots)
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Quest Item | Mystery Dirt | Dirt taken from a Mystery Dungeon with similar properties to the one we woke up in. |
Quest Item | Portrait of a Prince | Painting of the Water Continent's late prince, alongside an unknown Glameow. |
RP Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Wrap | The Opponent is afflicted with Wrapped. |
Growth | The User's Attack and Special Attack are increased by 1. While in Harsh Sunlight, The User's Attack and Special Attack are increased by 2. |
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |