A stalwart soldier, dedicated to the protection of his father's holdings and all that live in them

General Razor, Blade Breaker ♂

General Razor is the proud son of a prominent landowner who has become too frail to rule. Regardless, Razor is utterly devoted to his father, seeing him as an honorable Commander brought low only by the ravages of time. Having proven himself against all candidates, he commands the Iron Legion effectively to defend the lands (and those that live within them) his father earned through nearly a century of service. Within the Legion, he is revered as his father was; a caring and fearless leader. Despite the warlike nature of his species, he is more than capable of brokering peace deals and other such treaties.

However effective he is on the battlefield, he always worries about living up to his father's example. In addition, he worries greatly that his youth may cause the other nobles of the Clan Council to not respect him or his opinion on matters. Within the higher ranks of his clan, he is known as the Lord of the Iron Legion, and the Daggersworn Scion of Commander Grandblade the Unifier. To his father, whom he bested in single combat, he will always be Gleaming Helm.

Within Clan Hematite as a whole, he is a somewhat controversial figure. His journeys across the world have led him to believe that should any other faction declare war, they will quickly be defeated due to their lack of development. His home village has been more accepting of some changes, but the other villages fear that he may try to get rid of their traditions. While he tries to balance modernization with tradition, he fears that war is on the horizon. Within 50 years, he believes there will be war or he will be challenged for his position. Should the latter happen, his greatest fear is that should his work not bear swift fruit, his successor will undo all of the progress he has made. His attempts to sway the rest of the council to his view have not been very fruitful either.

· ·
Origin: Native Noble Guild Role/Occupation: Noble
Species: Bisharp Affiliation: Clan Council
Level: 60 Experience to Next Level: 0/50
Worn Item: Leader's Crest Clothing: Sash with medals
Pokécoin: 0₽ Glorious Gold: 0 Bars
Pokémon's Ability Description
Inner Focus The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Rookie Rank 0/400 points to Normal Rank Rookie Rank

Stat Points: 1 (+1) Modifiers Combat Effect
Health Points 0 Species Bonus; Level 5 (20HP) 20HP
Attack 0 ɴᴏ ʙᴏɴᴜs +0 Physical Damage
Special Attack 0 ɴᴏ ʙᴏɴᴜs +0 Special Damage
Defense 0 ɴᴏ ʙᴏɴᴜs +0 Physical Mitigation
Special Defense 0 ɴᴏ ʙᴏɴᴜs +0 Special Mitigation
Speed 0 ɴᴏ ʙᴏɴᴜs 4AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
REPLACE 0BP 0AP ≥2 REPLACE REPLACE REPLACE
REPLACE 0BP 0AP ≥2 REPLACE REPLACE REPLACE
REPLACE 0BP 0AP ≥2 REPLACE REPLACE REPLACE
REPLACE 0BP 0AP ≥2 REPLACE REPLACE REPLACE
Basic Attack 4BP 4AP ≥2 Typeless Default Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use.

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Eᴍᴘᴛʏ Description
Eᴍᴘᴛʏ Description

SPECIAL BONUSES

You have a base of 10 IP and each Skill costs a certain amount of it to equip.

You have 0 points to spend.
0/10 IP | ▯▯▯▯▯▯▯▯▯▯

IQ Skills Active/Inactive Description of Skill IP Cost
1. Eᴍᴘᴛʏ Vacant IQ slot. N/A
2. Eᴍᴘᴛʏ Vacant IQ slot. N/A
3. Eᴍᴘᴛʏ Vacant IQ slot. N/A
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes/Training Next Tier Bonus Progress (Numerical) Progress Bar
Attribute: EXAMPLE Tier ɪɪ (+2) 1/3 ▮▯▯
Attribute: EXAMPLE ᴍᴀx (+3) 3/3 ▮▮▮
Battle Attribute: EXAMPLE Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Battle Attribute: EXAMPLE ᴍᴀx (+3) 6/6 ▮▮▮▮▮▮
Training for Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/3 ▮▯▯
Training for Battle Attribute: EXAMPLE ɪ Tier ɪɪ (+2) 1/6 ▮▯▯▯▯▯
Training for Move: EXAMPLE ᴛʀᴀɪɴᴇᴅ 1/5 ▮▯▯▯▯
Currently Training for Stat: EXAMPLE ɪ Tier ɪ (+1 STAT) 1/9 ▮▯▯▯▯▯▯▯▯
Stat: EXAMPLE ɪɪɪ ᴍᴀx (+3 STAT) 9/9 ▮▮▮▮▮▮▮▮▮

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
Worn/Held Item: N/A Vacant Worn/Held slot.
Equipped Item: N/A Vacant hand slot.
1. Eᴍᴘᴛʏ Vacant inventory slot.
2. Eᴍᴘᴛʏ Vacant inventory slot.
3. Eᴍᴘᴛʏ Vacant inventory slot.
4. Eᴍᴘᴛʏ Vacant inventory slot.

STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Eᴍᴘᴛʏ Vacant inventory slot.
2. Eᴍᴘᴛʏ Vacant inventory slot.

RP/QUEST STORAGE (∞ slots)

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Eᴍᴘᴛʏ Vacant inventory slot.
RP Item Eᴍᴘᴛʏ Vacant inventory slot.

OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.

Name of Move Description
Eᴍᴘᴛʏ Description
Eᴍᴘᴛʏ Description
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Pub: 25 Aug 2023 04:52 UTC
Edit: 25 Aug 2023 06:22 UTC
Views: 277