Juxta's Newbie Guide

Buildings are the foundation of your economy, you must build buildings

You must train soldiers

You will want scientists for researches

You must create offense and defensive military units

Some units do both

It's a game of conquest and war, bigger armies win

More details:

Balance three factors in Noob mode / protection. Probes, Scientists (nerds), and Firepower

I say firepower, but I mean offense and defense, although some units do both (flex)

In Nebula Kingdoms, after noob, probes generate income from 4-6 dollars per probe per tick

It can be an advantage to go heavy on probes, and a lot of people go heavy on scientists

I like to drop out of noob mode hot, I want firepower, I want to drop ready for war

Long haul it kind of dooms me, but I do okay

Fusion Power, Energy Core, Warp Drive are the key things people research in noob

Build 32-35 training camps at the start, and pump the scientists early, if you're doing that

Or build 0, but build a few hundred scientists once you've got training camps running

The best time to invest in probe factories is right at the start, I build anywhere from 0-64

I also build 10 barracks, the buildings take 16 hours to construct, and about the time you need barracks, you'll have some

Star Mines are quicker income, and empty houses don't generate cash

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Pub: 04 Apr 2022 14:46 UTC
Edit: 07 Apr 2022 02:01 UTC
Views: 286