Here's the most optimal guide to farming and grinding the most effectively at Limbus Company. With this guide, you should be able to empty the dispenser and get every ID so long as you dedicate the time and heart to it.
Spending Lunacy
If your max Enkephalin is above 100+, 3 refills per day is your maximum goal. Otherwise, stick to only 2 refills. That way, you'll make the most of your Lunacy. A single Mirror Dungeon run costs 5 Modules, or 100 Enkephalin, so you're guaranteed a run which each refill. You will save up as much Lunacy for Walpurgisnacht, which has exclusive IDs/EGO that are overpowered as fuck. Walpurgisnacht is a special event that only comes once every 3 months, and the only way to get those IDs are through pulls.
With 750 Lunacy from the weekly Mirror Dungeon bosses, 300 Lunacy from the weekly updates, you'll still have a net loss of 42 Lunacy, or around 500 Lunacy per three months. However, don't let that discourage you. As a new player, you have so many different ways to gain free Lunacy. If you uptie any ID to tier 3, you'll get 40 Lunacy. If you finish any story node, battle or just cutscenes, that's another 40 Lunacy. The Battlepass also has a lot of Lunacy, same with the Battlepass of the side Cantos (the X.5 chapters). Not to mention, with every new content, the game is bound to break, not always, but most of the times. Be it a new ID release, a new Mirror Dungeon, a new Railway Refraction, or even a new Canto. Depending on how severe it is, emergency updates will commence, rewarding you with Lunacy once the update is completed.
Pulls
Never, and I mean NEVER, do pulls in huge bulks. It's a scam. Keep it on moderate levels. Even if Limbus Company has the most generous rates in the sea of predatory Gacha games.
But if you do any pulls, the only time you should ever do pulls, is when a new banner is released. Never go for old banners. A lot of the older IDs are either useless, require a niche setup, or are under-powered. The new IDs will always be more powerful than the old ones, and a single 10 pull should at least guarantee the new 00 ID, and MAYBE the 000 ID. You will do a SINGLE 10-pull, and stop there. As tempting as it’ll be, you NEED to stop at a single 10 pull. The only time you'd do 20 pulls is if you have 10k+ Lunacy, enough that you won't even notice it was used. But once again, don't go beyond that.
And I’ll sound like a broken record, but NEVER do EGO banner pulls. It’s less than a 2% chance, and you’re better off saving your Lunacy.
There's also a difference from doing 10 individual pulls, compared to doing 10 single pulls. If you do a single 10 pull, you're guaranteed to get a 00 ID on your 10th pull. However, if you do 10 single pulls, as in using 130 Lunacy on ten separate occasions, you're not guaranteed to get a 00 ID on your 10th pull. Don't ask me why, I have no idea.
Runs
You need to do ONE Thread Luxcavation and ONE Ticket Luxcavation. You’ll do the run and never skip it. Do one run of each tier, since it'll give you 40 Lunacy the first time you complete it, afterward, stick with the latest tier. The rest of your Modules will go toward Mirror Dungeon runs. The Luxcavation runs will progress your daily checkmarks, which will give you 3 shard boxes, each containing 1-3 shards/thread.
This is the team I use for my EXP Luxcavation runs, depending on what day it is, and what the enemies are weak to for the fastest clears.
Every week, you’ll get Mirror Dungeon bonuses, which will get you a total of 66 boxes and 750 Lunacy. The most optimal way to get everything, at the least Module cost, is to do a single Mirror Dungeon Hard run. That way, you can collect all the rewards without needing to do three Normal runs. Mirror Dungeon Hard is much more difficult than the Normal version, so you might not be able to complete it when you’re in the early stages of the game
3 refills per day, plus the 240 naturally generated Enkephalin, will give you about 5–6 (assuming you level up your account), which is around 45 shard boxes. By the end of the day, you’ll have 48 boxes, which should give you ~100 shards/thread. Assuming you follow the guide, that’ll give you enough boxes to shard 2.5 000 IDs from the dispenser every week, without doing any pulls.
Note: Opening more boxes is always better than opening them one at a time in to get the most shards.
IDs
Let’s talk about the bread and butter of Limbus, the characters, or identities in this case. I've compiled a list on the ID priorities. At the very top, these are the IDs you should strive for first and invest in them. Obviously, I've also taken into account that you'll most likely not have a team that energizes or plays into a certain gimmick, so don't worry. The IDs on top of the list, not only are the best, but they don't require a specific team to do what they do best, a team only amplifies their kit. The first half ranks the 000 IDs while the second half ranks the 00 IDs. This way, you should have at least one ID of the sinner you like the most.
Note: some of these IDs might not be available to you, especially the Walpurgisnacht IDs, which is why I gave some alternatives until they become available, usually by the next season or if you're lucky with the pulls.
Yi Sang | Faust | Don Quixote | Ryoshu | Meursault | Hong Lu | Heathclif | Ishmaels | Rodion | Sinclair | Outis | Gregor |
---|---|---|---|---|---|---|---|---|---|---|---|
The Ring Pointillist Student | MultiCrack Office Rep | The Manager of La Manchaland | Lobotomy E.G.O:: Red Eyes & Penitence | Blade Lineage Mentor | Full-Stop Office Rep | Wild Hunt | Zwei Assoc. West Section 3 | Heishou Pack - Si Branch | Cinq Assoc. South Section 4 Director | Heishou Pack - Mao Branch | Heishou Pack - Si Branch |
Lobotomy E.G.O::Solemn Lament | Lobotomy E.G.O::Regret | Cinq East Section 3 | Heishou Pack - Mao Branch | Cinq Assoc. West Section 3 | R Corp. 4th Pack Reindeer | Full-Stop Office Fixer | Molar Boatworks Fixer | Dieci Assoc. South Section 4 | The One Who Shall Grip | Molar Office Fixer | Firefist Office Survivor |
Liu Assoc. South Section 3 | LCE E.G.O::Ardor Blossom Star | W Corp. L3 Cleanup Agent | W Corp. L3 Cleanup Agent | Dieci Assoc. South Section 4 Director | Dieci Assoc. South Section 4 | R Corp. 4th Pack Rabbit | R Corp. 4th Pack Reindeer | Devyat' Assoc. North Section 3 | Dawn Office Fixer | W Corp. L3 Cleanup Capitan | The Priest of La Manchaland |
Blade Lineage Salsu | The One Who Grips | T Corp. Class 3 Collection Staff | Edgar Family Chief Butler | R Corp. 4th Pack Rhino | District 20 Yurodivy | The Pequod Harpooneer | The Pequod Captain | The Princess of La Manchaland | The Middle Little Brother | The Barber of La Manchaland | Edgar Family Heir |
W Corp. L3 Cleanup Agent | Seven Assoc. South Section 4 | Cinq Assoc. South Section 5 Director | R.B. Chef de Cuisine | W Corp. L2 Cleanup Agent | K Corp. Class 3 Excision Staff | Kurokumo Clan Wakashu | Kurokumo Clan Captain | Liu Assoc. South Section 4 Director | Devyat' Assoc. North Section 3 | Wuthering Heights Chief Butler | Twinhook Pirates First Mate |
Effloresced E.G.O::Spicebush | Blade Lineage Salsu | The Middle Little Sister | Kurokumo Clan Wakashu | N Corp. Großhammer | Tingtang Gang Gangleader | Öufi Assoc. South Section 3 | Liu Assoc. South Section 4 | Rosespanner Workshop Rep | Blade Lineage Salsu | Lobotomy E.G.O::Magic Bullet | Zwei Assoc. South Section 4 |
The Pequod First Mate | Lobotomy Corp. Remnant | Lobotomy E.G.O::Lantern | Liu Assoc. South Section 4 | The Middle Little Brother | Hook Office Fixer | Lobotomy E.G.O::Sunshower | Shi Assoc. South Section 5 | Kurokumo Clan Wakashu | Zwei Assoc. West Section 3 | Seven Assoc. South Section 6 Director | G Corp. Manager Corporal |
Dieci Assoc. South Section 4 | Wuthering Heights Butler | Blade Lineage Salsu | District 20 Yurodivy | Liu Assoc. South Section 6 | W Corp. L2 Cleanup Agent | MultiCrack Office Fixer | Edgar Family Butler | T Corp. Class 2 Collection Staff | Lobotomy E.G.O::Red Sheet | The Ring Pointillist Student | Liu Assoc. South Section 6 |
Molar Office Fixer | Zwei Assoc. South Section 4 | N Corp. Mittelhammer | Seven Assoc. South Section 6 | Rosespanner Workshop Fixer | Fanghunt Office Fixer | Seven Assoc. South Section 4 | LCCB Assistant Manager | N Corp. Mittelhammer | Molar Boatworks Fixer | Cinq Assoc. South Section 4 | Kurokumo Clan Captain |
LCE E.G.O::Lantern | W Corp. L2 Cleanup Agent | Shi Assoc. South Section 5 Director | LCCB Assistant Manager | Dead Rabbits Boss | Kurokumo Clan Wakashu | N Corp. Kleinhammer | Lobotomy E.G.O::Sloshing | LCCB Assistant Manager | Los Mariachis Jefe | Blade Lineage Salsu | Rosespanner Workshop Fixer |
Seven Assoc. South Section 6 | x | x | x | x | Liu Assoc. South Section 5 | Shi Assoc. South Section 5 | x | Zwei Assoc. South Section 5 | Zwei Assoc. South Section 6 | G Corp. Head Manager | R.B. Sous-chef |
Note: All of these IDs stink at Uptie 1. At the very least, you should always Uptie them to Tier 3. Uptying your IDs is more important than leveling them up. At Uptie 3, you unlock their skill 3 and passives, while Uptie 4 gives them more stuff to do. In Mirror Dungeon Normal, where you'll be spending most of your time, your IDs will always be at max level. But their Uptie Tier carries over. So even if they're at level 1 outside Mirror Dungeon, they'll be max level in the dungeon. But if they're at Uptie 1, they'll remain at Uptie 1.
EGOs
EGOs aren’t really necessary for 99% of the time. If you finished Canto 3, your base EGOs are more than enough. You mainly use EGOs to apply debuffs, win big clash numbers, and do AoE damage; they aren’t meant for pure high damage. There are 1.5 EGOs that are worth sharding however.
Fluid Sac Heals both HP and SP for all IDs. It's your go to for team heals and a must pick if you're really, REALLY, struggling with maintaining your health and sanity. Rime Shank is powerful, a boss killer sometimes, but only at Threadspin 4; otherwise, it’s mediocre. Investing into Rime Shank early will eat up all of your resources, and it’s not worth it if you have nothing.
Mirror Dungeon Rest Bonus
To gain the maximum amount of Rest bonuses, you need to run individual IDs every run, for six straight runs. I have managed to narrow it down and optimize the best team for Rest bonuses. These IDs MOSTLY benefit from each other, including support IDs as well. You don't need to Uptie the support IDs to Uptie 4, you just want to Uptie them to Uptie 3 to unlock their passive skills.
This is what I found to be the most optimal, so you might be able to come up with a better combination.
Mirror Dungeon Guide
Mirror Dungeon gets tougher and tougher every season due to the Mounting Trials increasing the difficultly tenfold if done wrong. I'll do my best to explain to you what you should and shouldn't pick.
1. Mounting Trials
For the most part, you'll come across several Mounting Trials, but the most common ones will be Offensive Level Up, Final Power, Base Power, Clash Power, and Coin Power. Along with those, there will be levels attached to each Mounting Trials. So let me break it down to an easy to understand formula
1 level = 1 Offensive Level Up (This is 1 point)
3 Offensive Level Up = 1 Clash Power (This is 3 points)
1 Final/Base Power give enemies 1 to their numbers. It's basically 1 Clash Power/3 Offensive Level, but worse. (This is 3 points)
The +Clash Power only triggers during clashing, however, +Final/Base will always be active, even if it's one-sided or you choose to Evade/Guard
Sometimes if a clash is Hopeless, it's better to Evade, Guard or Counter, since the enemy won't gain the benefits of their Clash power
So with all that in mind, here's what you should do:
- Ignore the boss EGO gifts. I don't care if it's Lunar Memory or whatever, but you'll ignore what the gift is. You will only look at the Mounting Trials
- Break down the Mounting Trials to the point formula I presented and pick the Mounting Trials the give you the least amount of points
- Use this priority system for when you're presented with multiple choices that give you the same amount of points. (Level > Offensive Level Up > Clash Power > Final/Base Power)
- Don't, and I repeat, DON'T, EVER pick Coin Power Up
2. EGO Gifts
There are EGO gifts that help you out so much if you're struggling with the clashes
- Tango Marinade: an exclusive EGO Gift that spawns in Hell's Chicken (Floor 2) that can give you +3 Clash Power
- Poise cheese [Clear Mirror, Calm Water/Nebulizer/Cigarette Holder]: If your team has at least two Pride skills on two different IDs, get these 3 gifts. They give you a whopping +5 Clash Power and +2 Final/Base Power
- Tier 4 Physical damage EGO Gifts [Broken Greatsword(Slash)/Dueling Manual Book 3(Pierce)/The Book of Vengeance(Blunt)]: Depending on the IDs you have and what type of Damage they do, these gifts will help you out a lot. They can give you upwards of 2-3 Clash Powers
- Tier 4 Physical damage EGO Gifts v2 [Sundered Memory(Slash)/Punctured Memory(Pierce)/Crushed Memory(Blunt)]: Much like point 3, these gifts can help you out a lot, but they come with a downside. They can only affect the first two slotted IDs. The buff is Powerful, but only two of the IDs benefit from it
- Piece of Relationship: This one is also another power Tier 4 EGO gift, but it's rare and can't be crafted reliably since it's Keywordless. It effectively gives you +10 levels, or +3 Clash Power
- Tier 2 Physical Damage EGO gifts [Resolution(Slash)/Torn Bandolier(Pierce)/Temporal Bridle(Blunt)]: These all give you +1 Clash Power and some other niche effects
3. Floor Packs
A. Packs to take
There are Floor Packs are either a must to take, or very easy in difficulty
- Hell's Chicken: It has two events that give you 3 Tier 3 EGO gifts for free
- Full-Stopped by a Bullet: Very easy to complete
- Refracted Railway 1: Just have a way to restore SP after the first fight, then it's a breeze
- Refracted Railway 2: One single fight, and if you're lucky, you might find Bridle EGO Gift, which increases your max HP by 50%
- Refracted Railway 3: Easier than Full-Stopped by a Bullet but you also have a chance to find/craft Unhatched Embers. A Tier 4 Burn Gift that can revive you once per combat. And yes, it works on all IDs, not just Burn
- Floor Packs that give you +3 Level Up: Unless it's one of the floors mentioned in section B, you should always take them
Packs to avoid
There are many Packs that should avoided at all cost, especially if you're doing floor 10
- Any Pack with La Mancha Land
- Refracted Railway 4 past floor 5
- Any Pack that has a chance to spawn Dream Devouring Siltcurrent
- Murder on the WARP Express and Timekilling Time (unless you're doing Charge or Tremor, then it becomes a must)
- LCB Regular Check-up
- Yield My Flesh to Claim Their Bones BokGak (unless you're doing Poise)
- Nocturnal Sweeping
Spending Real Money
If you’re a casual player, and don’t really care about the side content, Refracted Railway, or emptying the dispenser, then you can ignore most of what I'll say next. If you don’t mind spending money, these are what you should aim for. Listed from the most beneficial, to the least.
Note: Except for the Limbus Pass, none of the packs are required for the grind guide. It's only if you don't mind spending money or if you need more resources. I'm not encouraging you, or advocating for you, to spend real money on the game.
Limbus Pass
The pass will make your grind much easier and will give you more unlocks as you progress. This is the bare minimum when it comes to spending money and you're more than fine grinding with the Limbus Pass alone.
Now, season 4 changed the purchase method of the Limbus Pass. Now, instead of directly paying for it, you need to buy a 1300 Paid Lunacy pack, for the same price of $11. Now, this does open a new opportunity for players who are willing to stick around and continue playing the game, as in, purchasing a higher tier Lunacy pack gives you more Paid Lunacy to buy the Limbus Pass at a cheaper price. If you purchase a pack for the first time, you get double the amount of Paid Lunacy. But don't worry, because Project Moon loves the game and its fans, that first time bonus purchase reset every year on the anniversary. Meaning, if you were to buy, for example, the $24 Lunacy Crate, which gives you 4292 Paid Lunacy, you will be saving around $9 than if you were to buy 3 Limbus Passes on three separate occasions on top of having 392 extra remaining Paid Lunacy.
Now, of course, this deal is a double edged sword. Not only are you paying upfront, but you're also paying for future content at a cheaper price. Whether you stick around until then, the game ending its servers or whatnot, are all on the table. I'm not going to tell which one you should buy since circumstances differ from person to person. Here are two different graphs, to let you know of your options and what you're paying for.
Paid Lunacy
Now, once you picked the right Lunacy package, whether it's only for the current season or future seasons, you can forget about them. Those Paid Lunacy are for Limbus Pass and Limbus Pass only. Don't let greed get in your head.
However, if you still want more Lunacy and willing to pay for it, then the ‘Monthly Lunacy Supply’ and ‘Monthly Lunacy Batch’ are the ones you should be looking at. For $10, you get around 4k Lunacy, 800 of them being Paid Lunacy over the course of a month.
With Paid Lunacy, you can spend 13 of them on a cheap single pull per day, or save them for the next Limbus Pass. If you decide to use them on banner, you will only spend the Paid Lunacy on the limited banners. Spending Lunacy on the Limited Banners gives you [Ideality]. Once the banner ends, which will be in 2 weeks, you’ll get the [Ideality] back as Threads. So basically, 14 Threads and 3 shard/threads, assuming you only get 0 ID duplicates, so a total of 56. But you won't be pulling 0 ID duplicates all the time. Every 10th pull is a guarantee 00 ID, or 000 at a higher chance, so you'll make the most out of your Paid Luancy.
Standard Extractions don’t have [Ideality] so there’s no point in even looking at it.
Happy grinding Limbabs. May your dispenser be empty quick. Signed R.N.O.F (Ryoshu’s number one footfag)