PIZZA TOWER ARTIST ASSET RESOURCES

PEPPINO AND CO.

Peppino Reference Sheet: https://files.catbox.moe/xs8vwg.aseprite

Gustavo and Brick Reference Sheet: https://files.catbox.moe/tev3d9.aseprite

Mr. Stick Reference Sheet: https://files.catbox.moe/veew8e.aseprite

BOSSES

Pepperman Reference Sheet: https://files.catbox.moe/5t7dp6.aseprite

The Vigilante Reference Sheet: https://files.catbox.moe/j88skn.aseprite

The Noise Reference Sheet: https://files.catbox.moe/ru8omv.aseprite

Fake Peppino Reference Sheet: https://files.catbox.moe/uqm5os.aseprite

Pizzahead/Pizzaface Reference Sheet: https://files.catbox.moe/5lhu1w.aseprite

SUPPORTING CAST

Noisette Reference Sheet: https://files.catbox.moe/05nh2f.aseprite

Pillar John Reference Sheet: https://files.catbox.moe/syh397.aseprite

Gerome Reference Sheet: https://files.catbox.moe/ozxy06.aseprite

Snick Reference Sheet: https://files.catbox.moe/wnq786.aseprite

Mort Reference Sheet: https://files.catbox.moe/bjljxr.aseprite

Toppin Reference Sheet: https://files.catbox.moe/s3hb69.aseprite

MUSIC

The PIZZA TOWER Sound Sheet, a sheet made to document most of the samples and soundfont's used within Pizza Tower.: https://docs.google.com/spreadsheets/d/1e91zhNveaIEFZmTNA4hshwXXIht-cieTm0m8T75wIiU/edit?gid=0#gid=0

BONUS CONTENT AND INFO

Burton Reference Sheet: https://files.catbox.moe/k6138n.aseprite

PizzaBoy Reference Sheet: https://files.catbox.moe/pn8jiv.aseprite

Most sprites in Pizza Tower are animated at 50ms in Aseprite, this framerate is set to 100 by default. You can change it by going to Frame > Constant Frame Rate and then setting that to 50.

Almost every Pizza Tower sprite uses the Wario Land 2 Color Palette, you can find most colors here (Many colors in Pizza Tower are Custom however, try your best to make your sprite work with the WL2 Palette though): https://www.mfgg.net/?act=resdb&param=02&c=1&id=28964

Most of the backgrounds and background objects are drawn with the normal palette and then have their contrast put down by -30 percent in Aseprite. You can achieve this by going to Edit>Adjustments>Brightness and Contrast and setting the contrast slider to -30.

You can also do the inverse, by taking a sprite that has a -30 contrast and setting it to 41-43 contrast, this can bring it's (almost) original colors back.

THESE FILES ONLY CONTAIN OFFICIALLY RELEASED CONTENT, NO LEAKED CONTENT IS TO BE FOUND WITHIN THESE FILES.

This page will also be updated periodically as I add more pages and resources, for right now it leans to the artist side of the communty.
Also, credit to the Shark Tank Sound Sources server for making their amazing sound sheet!

Edit

Pub: 24 Sep 2024 19:04 UTC

Edit: 27 Sep 2024 16:12 UTC

Views: 11848