-Thread Rentry
>https://rentry.org/PZG_OP

-Mod Rentry
>https://rentry.org/PZG_APPROVED_MODS

FAQ (Frequently Asked Questions)

For questions regarding mods, visit the Approved Mod Rentry.


Before you read

It is highly suggested that you learn this yourself as you play. Project Zomboid doesn't have much of an endgame, so just playing the game and learning how it works before you learn to cheese it in 80 hours is recommended. If you do not care, see below.

Question Answer
Is this mod a cheat mod? Without a doubt.
I found a cool base guys, what do you think? Youtuber base.
I just died to a crappy hitbox or got extremely unlucky, why did this happen? Skill issue.
Is it possible to survive off the land? Yes. Foraging, trapping, fishing, and crafting are all mechanics ingame. The devs also plan to add animals to hunt soon™.
Why do I have a skill XP multiplier on my skills without having read any books? Any traits/jobs you pick which give skill points at character creation will permanently boost your xp gain in those skills.
How do I manage my thirst? Any filled water containers in your main inventory will be automatically drank from. Depending on your traits, level of activity, and server settings, you will want to keep anywhere from 1 to 5 water bottles on you at all times. After the water shuts off, all sinks, showers and toilets will still have a small amount of water in them. Lakewater, groundwater and rainwater need to be boiled before drinking.
Do traits that effect panic go away overtime? Yes. It gets progressively better and at around 4 months it ceases to be an issue at all, as time survived increases how fast your panic dissipates. This is slower in multiplayer servers, as there is usually no sleep and you have to play for a full hour to pass one day. (Assuming the day length is untouched in the settings.)

Traits and Jobs

Retanaru's Positive Trait Tier List Of Build 41
This is assuming you are playing on a vanilla singleplayer game with no drastic changes to settings. For example, in a large multiplayer server or world with very rare loot spawns, it may not be very advantageous to take Hearty Appetite and High Thirst.

Positive Trait Info
Adrenaline Junkie This trait can no longer synergize with any negative traits that increase panic after it was nerfed. Also becomes useless overtime.
Athletic Cell
Brave Cell
Cat's Eyes Cell
Dexterous Cell
Eagle Eyed Cell
Fast Healer Cell
Fast Learner Cell
Fast Reader Cell
Fit Cell
Graceful Cell
Inconspicuous Cell
Iron Gut Cell
Keen Hearing Cell
Light Eater Cell
Low Thirst Cell
Lucky Cell
Resilient Cell
Speed Demon Makes reversing in cars extremely loud, and if you have mods that add motorcycles you can easily crash and die when driving one. Otherwise a decent trait if you have an extra point left.
Stout Cell
Strong Cell
Thick Skinned Cell
Wakeful Cell

Hobby Info
Amateur Mechanic This trait can no longer synergize with any negative traits that increase panic after it was nerfed. Also becomes useless overtime.
Angler Cell
Baseball Player Cell
Brawler Cell
Cook Cell
First Aider Cell
Former Scout Cell
Gardener Cell
Gymnast Cell
Handy Cell
Herbalist Cell
Hiker Cell
Hunter Cell
Nutritionist Cell
Runner Cell
Sewer Cell

Occupation Info
Fire Officer This trait can no longer synergize with any negative traits that increase panic after it was nerfed. Also becomes useless overtime.
Police Officer Cell
Park Ranger Cell
Construction Worker Cell
Security Guard Cell
Carpenter Cell
Burglar You can hotwire cars on startup. It also gives sneak skills, most importantly nimble, which makes it much easier to level it.
Chef Cell
Repairman Cell
Farmer Cell
Fisherman Cell
Doctor Cell
Veteran Cell
Nurse Cell
Lumberjack Cell
Fitness Instructor Cell
Burger Flipper Cell
Electrician Cell
Engineer Cell
Metalworker Cell
Mechanic Cell

Negative Trait Info
Agoraphobic This trait can no longer synergize with any negative traits that increase panic after it was nerfed. Also becomes useless overtime.
All Thumbs Cell
Asthmatic Cell
Claustrophobic Cell
Clumsy Cell
Conspicuous Cell
Cowardly Cell
Deaf Cell
Disorganized Cell
Feeble Cell
Hard of Hearing Cell
Hearty Appetite Free points if you don't mind micromanaging.
Fear of Blood Cell
High Thirst Free points if you don't mind micromanaging.
Illiterate Free points if you are of African descent.
Out of Shape Cell
Obese It is generally easier to lose weight than to gain it.
Overweight It is generally easier to lose weight than to gain it.
Pacifist Cell
Prone to Illness Free points if you don't get hit.
Restless Sleeper Cell
Short Sighted Cell
Sleepyhead Cell
Smoker Free points. There are zero physical downsides. Not much micromanaging because the first level of anxiety doesn't do anything and can be ignored. Cigarettes are extremely easy to find in abundance.
Slow Healer Cell
Slow Learner Cell
Slow Reader Free points in singleplayer because you can speed up time. Usable in multiplayer if don't mind going AFK for potentially multiple real life hours each time you die. Some servers change the time it takes to read books, making it very worth it to take this trait depending on what server you're in.
Sunday driver Rarely worth it. Makes driving horrible and slow, and you will get constantly stuck on things which puts you at risk.
Thin-skinned Free points if you don't get hit.
Underweight It is generally easier to lose weight than to gain it.
Unfit Cell
Unlucky Cell
Very Underweight It is generally easier to lose weight than to gain it.
Weak Cell
Weak Stomach Free points. Just don't eat any burnt, rotten or poisonous food. (Two burnt steaks will kill you if you do not eat multiple lemongrass afterwards.)

Videos


>Decent channel that actually goes in depth on mechanics and not just surface level garbage.
Retanaru Youtube Channel

>Playlists of Retanaru videos
Project Zomboid | Quick Guides
Project Zomboid | Quick Guides S2


Edit
Pub: 23 Jul 2023 22:47 UTC
Edit: 21 Aug 2023 12:58 UTC
Views: 122