〔Verbiage Style VS Example Messages〕

Time to cover the last and most undocumented things, Verbiage, Dialogues, Speech and Example Messages.


(A) Verbiage

(1) Da flip ya talkin' about, fella

• If you do not use {{char}}'s Verbiage: or {{char}}'s Speech Style: or How {{char}} speaks: or Any_other name_you_have_for_this_Section: at the near end of your card, every single slur, curse, slang and choice of words will then be generated based of personality alone. And choosing Personality Traits precisely enough to achieve the exact verbiage you want is nearly a impossible task for most.

• For verbiage we got two options, either tags like:

"Cute, gossip." / "Girly, stereotypical style." / "Poetic-like, idealistic." / "Scientific-like, Nonsense scientist talk." / "Bad bitch tsundere."

• Or odd descriptions.

Verbiage Style: slangy teenager type speech who just found out slurs exist and think they sounds cool" or Verbiage: think of verbiage of a elderly philosopher mixed with non-sense babbling and broken english words of a 100-beers-down drunk autistic man."

• Bot Mila's Tag Based Example - I didn't meant her to have that kind of emotional mid-breaks, but fuck it, that's even better! Yes, these are multiple gens I put in one single box for easier reading.

-> Mila's Dialogue Examples / Mila Personality!

• For quirky speech you can try stuff like: She pronounces simple words incorrectly. For example: Please → Pwease, Yes→ Yesh, Okay → Otay.


(B) Example Dialogues

(2) Oh dear, this gonna be cringer than sniffing your crush's chair in mid-school and being outed for that

• Alternatively, you can try inserting scenes-based dialogue lines or mottos in the card itself to serve as general reaction examples, but it is not recommended since it eats lots of tokens and LLM already have plenty of information to impersonate.

• This is a lot of withholding spoon-fed, it tends to react to the input by just rephrasing your dialogue lines if you do the same to {{char}}. But since it has some replacing use I'm letting you know about about it.

Akira's Dialogue Examples


• A Wheel of Emotions again is pretty nice to think of which emotion types to use in the dialogue examples.


• If you're in doubt, write a dialogue example, put in the card and then ask the model to write up a similar scene. Then compare both, with and without the dialogue example as sees which one improved/worsened it.

• I don't know about <Start> <End> stuff like c.ai example messages had, and I don't see any reason to use it at all.


(B) Example Messages

(2) Top 10 most misrecommended misuses of the year

Example Messages was used to be a way of sending a few examples to show the LLM a formatting/markdown to follow up. But guess what, we already have First Message/Greetings/Instructions for that. This is not a permanent input text, it could help if you wanna set up stuff like "Name: dialogue descriptions narration", or needs to help it properly handle multiple characters lines in one output. For single bots it's quite useless, lorebooks and scripts have already replaced that need entirely.

A Rule of 5 Out/Inputs where it will learn to mimic your style by referencing to yours 5 first inputs and sticking to that exists, that's why instruct Assistant to ignore user inputs and use Show Don't Tell or a specific format instead is recommended. Even if the model doesn't know what it means, it could follow a pattern related to it.


Most of your mistakes are prolly because there were previously mainly Tavern + Pygmalion users copy & pasting or chirping parroting stuff. Stop following recommendations without knowing why they even exist, even special toothbrushes are just marketing bullshit. With LLM it is even worse.


"Hm? I'm impressed, you're still here..." "I guess that makes you a pro botmaker now, huh? Good luck with your underage sexbots tho, loser.."

ISA

𝚋𝚢 𝙶𝚘𝚝𝚑 𝙸𝚜𝚊𝚋𝚎𝚕𝚕𝚎.


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Pub: 03 Jan 2024 20:00 UTC

Edit: 06 Dec 2025 17:33 UTC

Views: 515