Matchia ♀
An irate girl who seems to be adjusting to this new world with naught but new acquaintances. Relatively forward and standoffish, she does her best to keep up her cool facade. Is it a facade...?
"Good grief."
· | · |
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Origin: Ex-Human (Fragmented) | Guild Role/Occupation: Team Stardust Member |
Species: Mienfoo | Affiliation: Team Stardust |
Level: 18 | Experience to Next Level: 175/270 |
Worn Item: Feather Bow | Clothing: Cap |
Pokécoin: 3608 ₽ | Glorious Gold: 0 Bars |
Pokémon's Ability | Description |
---|---|
Regenerator | When the User Takes a Break, they heal 3 HP. They are also healed at the end of a battle. |
Normal Rank
520/1200 points to Bronze Rank
Stat | Points: 4 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 18 (24 HP) | 24 HP |
Attack | 3 | Species Bonus, Attack Tier ɪ | +4 Physical Damage |
Special Attack | 0 | ɴᴏ ʙᴏɴᴜs | +0 Special Damage |
Defense | 0 | Def Tier ɪɪ | +2 Physical Mitigation |
Special Defense | 2 | ɴᴏ ʙᴏɴᴜs | +2 Special Mitigation |
Speed | 0 | ɴᴏ ʙᴏɴᴜs | 4AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Fake Out | 4 BP | 7(-3) AP | ≥2 | ![]() |
Physical | Priority. If used on the User's first round, the Opponent Flinches. |
Reversal | - | 6AP | ≥2 | ![]() |
Physical | BP dependent on the User's current HP percentage. Full HP; 2 BP. ¾ HP; 4 BP. ½ HP; 8 BP. ¼ HP; 12 BP. |
Detect | - | 4 AP | - | ![]() |
Status | Protect. For the Opponent's turn, the User is immune to all Moves. Accuracy is changed to ≥11 and is halved for each consecutive use. |
Fury Swipes | 1D10 | 7 AP | - | ![]() |
Physical | Multi-Hit; Roll 1D10. |
Basic Attack | 4BP | 4AP | ≥2 | Default | Property determined by the User's highest Offensive Stat. Changes Type according to the use of a Type Gem. The simplest Move a Pokémon can use. |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |
SPECIAL BONUSES
You have a base of 10 IP and each Skill costs a certain amount of it to equip.
You have 9 points to spend.
0/10 IP | ▮▮▮▯▯▯▯▯▯▯
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Remembrance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 |
2. Lucked Out | Non-contact moves cannot miss on 1. However, a roll of 1 will do reduced damage, counting as Not-Very-Effective regardless of circumstance. Normal immunities still apply. | 3 IP |
3. Eᴍᴘᴛʏ | Vacant IQ slot. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Attribute: Vigilance | Tier ɪɪɪ (+3) | Increases chances of detecting adversaries. |
Attribute: Heavy Lifting | Tier ɪɪɪ (+3) | Allows one to carry much heavier objects with greater ease. |
Battle Attribute: EXAMPLE | Tier ɪɪ (+2) | This move is improved. |
Battle Attribute: EXAMPLE | ᴍᴀx (+3) | This move is mastered. |
Training | Completion | Progress (Numerical) | Progress Bar |
---|---|---|---|
Training for Attribute: None ɪɪɪ | Tier ɪɪ | 1/3 | ▮▯▯ |
Training for Battle Attribute: EXAMPLE ɪ | Tier ɪɪ (+2) | 1/6 | ▮▯▯▯▯▯ |
Training for Move: EXAMPLE | ᴛʀᴀɪɴᴇᴅ | 1/5 | ▮▯▯▯▯ |
Currently Training for Stat: Attack Tier ɪ | Tier ɪ (+1 STAT) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
Stat: Defense ɪɪ | Tier ɪɪ (+2 Def) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
Stat: Attack ɪ | Tier ɪ (+1 Atk) | 9/9 | ▮▮▮▮▮▮▮▮▮ |
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
Worn/Held Item: N/A | Vacant Worn/Held slot. |
Equipped Item: N/A | Vacant hand slot. |
1. | |
2. Tiny Reviver Seed | Revives fainted Pokémon to half HP. |
3. Normal Gem | Boosts Normal Attack by 3 once. Or more likely, be used in wands. |
4. Embargo Orb |
STORAGE (2 slots)
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Training Manual | Skips one round of training Battle Attributes. |
2. | |
RP/QUEST STORAGE (∞ slots) |
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Eᴍᴘᴛʏ | Vacant inventory slot. |
RP Item | Leaf Pouch | Used to hold coins. |
RP Item | Chunk of Rayquaza's Meteor | A somewhat small chunk of Rayquaza's meteor that landed in a Bamboo Forest. Matchia values the connection to Rayquaza, a mere legend in her home. |
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move | Description |
---|---|
Eᴍᴘᴛʏ | Description |
Eᴍᴘᴛʏ | Description |