VINCENT CRUZ - LEVEL 1 RESEARCHER!
PHYSICAL HEALTH: DRAINED...
MENTAL HEALTH: OKEY-DOKEY
MONEY: $63

TRAITS
-'THAT'S THAT' WAGESLAVE (+8 to all rolls involving paperwork, menial labor or brown nosing superiors, +20 bonus to checks involving keeping your composure or resisting mind-altering effects)
-GUNK KNOWLEDGE (+7 to all rolls involving cigarette mold or similar gunk.)
-SURFACE LEVEL ACADEMIC (+5 to human anatomy checks and +4 to all chemistry and computer checks. mproves as you study the books in your possession.)
-ANOMALY TOUCHED (+6 to speech checks with anomalies, +4 to checks involving ARTIFACTS, +2 to research rolls involving anomaly samples.)
-CRUNCH TIME (The lower your PHYSICAL or MENTAL health gets, the stronger your various TRAITS become.)
-A DISTANT PROMISE (+???. Whenever you RESOLVE an anomaly, you gain a permanent boost to Max PHYSICAL and MENTAL HEALTH.)

UNRELATED BONUSES
+4 to repair and equipment creation checks
+2 to strength checks
+2 to combat OFFENSE and DEFENSE rolls
+11 to endurance-based checks (working out, pushing through pain, etc)
+13 to perception checks
+2 to all speech checks
+4 to agility-based checks (+7 if stealth)
+5 to ALL research rolls
ARC SEAL OF APPROVAL (With this card, ARC will actually bother to listen and work with you as an equal.)

GIFT:
SLUMBERING WISH. A small flower growing out of your wrist.
ABILITIES: PROTECT BODY/MIND. The flower has a chance to activate whenever your body or mind is at risk of being damaged. When you're in physical danger, the flower will summon a vine to lash out at any nearby threat. The vine attacks automatically, no input required.
When you're stressed, the flower may release a puff of pollen in order calm you down. Slightly heals MENTAL HEALTH to three nearby targets.

SATCHEL INVENTORY

LAYER 2 MAP! (Adds +4 to rolls that involve wandering around. May be used to unlock further free time actions.)
PPE GLOVE PACK (Contains 8 disposable gloves. Good for keeping yourself clean and safe.)
EGG? x2 (Hardboiled. Can copy things. Causes memory loss. ???.)
PISTOL AMMO x4 (Good for one combat encounter each.)
LEVEL 1 GUARD ID (Allows you access to certain storage lockers across the facility meant for guards. Don't get caught with this)
POLAROID CAMERA (Has enough film for about thirty pictures. Good for documenting your anomalies.)
MAKESHIFT WEAPON (A metal rod that has a hidden blade inside it. +5 to combat attack rolls. Can deal piercing or bludgeoning damage. Medium reach.)
JAX SERUM (Massively increases physical defenses, restricts mobility. Can be refined into a better serum.)
HARVESTING GLOVE (Allows for easier, more precise harvesting of samples. There's a far lower chance of you accidently hurting an anomaly using this.)
BLOODY GAS MASK (A face-covering mask made out of a durable rubber. Protects from most toxic gases and airborne contaminants. Offers slight head protection.)
PRISTINE CHROME DEAGLE! (A ROBUST pistol for a ROBUST MAN. Uses PISTOL AMMO. Adds +12 to ATTACK ROLLS. Once per roll, you may reroll a dice that had a natural roll of 25 or lower.)
"TT" BRAND WET CAT FOOD x5 (Used for feeding a cat, obviously. Could also feed your mold or your other anomalies.)
DISHWASHER? SCRAP (It's hard to tell but you know this could make a dishwasher or a washing machine if you really, really tried.)
M.A.D WORLD (A pair of cheap eclipse glasses. Allows you to see things which normally can not be seen. ???)
ESTABLISHING SHOT (The ticket allows the user 'passage' to a specified object within line of sight, which usually manifests in opening objects.)
PRISTINE DOUBLE BARRELED SHOTGUN (A powerful, expensive FIREARM down here in ARC. Uses SHOTGUN AMMO. Adds +17 to ATTACK ROLLS. Gunshot injuries made with it require far more time and effort to heal from. Has two shots loaded.)
MODIFIED PORTABLE RADIO (Your only connection to the outside world. Can give you glimpses of future events that may affect ARC. Feels rather flimsy...)
BOOZEY SHOTGUN SLUGS (Two shotgun slugs. The slugs will deal little physical damage, but they'll instantly render most enemies a drunken mess. Good non-lethal option.)
SPARKLING SUNSHINE BOTTLE x2 (Is this even safe to drink? It'll soothe your mind at the cost of wrecking your body.)
CIRCULAR SAW? (flower engravings, high anf effisient power motor, SOUPER CUTE!!! cuts through bones steel robots yes yes)
VIAL OF BLOOD x1 (For HARD TIMES.)
LEVOTIRI PILL (A strong but relatively non-addictive painkiller. Each pill lets you reroll one dice on a PHYSICAL ENDURANCE check)
ACCUMULATED PAST (Has one charge. Heavily alters time in your favor for a short duration. While active, you and two other targets will gain a +17 bonus to all rolls, no questions asked.)
HEAVY DUTY BOLAS (Made by Venti, and her endless love <3. Very short range, and a struggle to throw, but an enemy hit by them is guaranteed to be permanently gimped for the rest of the fight.)
LIGHTWEIGHT BOLAS (Made by Nicole. These can hit targets from a way further distance. Useful, in case an enemy is fleeing. They, however, only temporarily slow down an enemy.)
HARVESTER MACUAHUITL (A club lined with nearly indestructible HARVESTER TEETH. Armor-piercing, and weakens the target's armor on hit. +6 to ATTACK ROLLS.)
CRIMSON BLOODRED FLOWERS x3 (Your gut tells you these should passively protect your mind from LMS. Can be consumed to reroll any check that involves gathering INFORMATION.)
MODIFIED ARC SECURITY ARMOR (Pieces of matte black body armor created, in part, with anomalous material. Offers moderate protection to most forms of physical damage, and lightly resists anomalous damage sources [i.e MIXED/MENTAL])
TIMEY-LIMEY (To call it 'clockwork' would be an insult to all clocks. Two charges. Can be used to massively slow down a person or anomaly's movements, rendering them useless in combat.)
CLOCKWORK SCRAP x2 (Can be used to upgrade KIERA's stats, or HARD TIMES' efficiency.)
FLORAL WHITE SUNRISE (A light, floral gin. Can be consumed to reroll a dice that rolled a 25 or lower on a speech check.)
PERFECTED WINE x3! (A bright green wine that you feel compelled to drink RIGHT NOW. Lightly heals your PHYSICAL HEALTH, and grants a powerful MENTAL HEALTH heal.)
BIOMECHANIC AUGMENTED LIMBS x3 (Limbs and organs that are half organic, half augment. Can be studied to improve your INSIGHT MODULE, or any other body modifications you already have.)
MAID DRESS (This is a cursed piece of equipment. Get rid of this fucking thing ASAP.)
OBSCURA GEL x2 (Applies a strong but short term PHYSICAL HEALTH regenerative effect when used. Can heal far more severe injuries than WINE SOAKED SANDWICHES.)
PERFECT MOLD (A delicious mold that has no negative properties, to your knowledge. Mildly heals PHYSICAL and MENTAL HEALTH, and provides a +1 bonus to all rolls for the next three rolls.)
REDEYE DROPS (Two charges. A bottle filled with a modified eye drop solution. Can be used to reroll two dice on any COMPOSURE check. Useful for ignoring certain anomalous illusions.)
'THAT'S THAT' SALVE (Three charges. A salve that numbs all sensations of shame or self-loathing. When a skillcheck you're involved in results in 0 or 1 SUCCESSES, one charge is consumed, and you'll heal a sizable chunk of MENTAL HEALTH)
'BETÄUBEN' x2 (Two red pills of an unknown substance. Can be consumed to add 1 SUCCESS to any roll against an anomaly, at the cost of EXTREME PHYSICAL HEALTH damage.)
HARVESTER LURE GRENADE x4 (A metal sphere meant to distract and disorient the species known as Homo squama, but it should work on any carnivorous animal.)
ILLUM (UTILITY. A self-powering lightbulb that shines a bright white light. Plants, like WIRE FLOWERS and SLUMBERING WISH, rapidly grow in the light's presence. +???)

SAMPLES

CIGARETTE MOLD x1 (Your main source of profit)
STATIC BLOOD SAMPLE x1 (Squirms and twists in the dark. Darker than darkness itself)
STATIC SCALES SAMPLE x3 (Twists and reflects both darkness and light)
STATIC POLLEN SAMPLE x4 (Harvested from IN LIMBO.)
WIRE FLOWER SAMPLE x2 (Harvested from IN LIMBO)
OBSCURA SYRAH SAMPLE x2 (Harvested from NOWHERE'S SOMMELIER.)
RÊVE CHARDONNAY SAMPLE x1 (Made by brewing OBSCURA SYRAH with STATIC POLLEN.)
LOURDE BORDEAUX SAMPLE x1 (Made by brewing OBSCURA SYRAH with a WINE SOAKED SANDWICH)
DENTED BULLET x2 (Contains small traces of Ashton's blood. Not as good as a full sample but still useful.)
BUCKET OF SNOW x6 (Harvested from LOST SINCE 199X's cell. Just regular snow.)
GREY PASTE PILE x3 (Harvested from HARD TIMES. ???.)
BLACK BILE x3 (Harvested from LOST SINCE 199X. Insanely flammable.)
CLOTH SCRAPS x4 (Harvested from LOST SINCE 199X. May have regenerative properties.)
OILY BLACK HAIR x7 (Harvested from LOST SINCE 199X. The gunk on them can be refined to make different kinds of drugs?)
EBONY REGENT x2 (Wine made from BLACK BILE)
DRAMATURGE x2 (Wine made from NEON BLUE FLESH)
HARVESTER TEETH SAMPLES x2 (The teeth of a now dead Harvester. Studying them may reveal interesting info about other harvesters.)
PERFECT MEAL SAMPLES x4 (A thick gel with green and brown splotches. Delicious. Can be refined into high profit items.)
SHARDS OF GLASS/BONE x4 (Extracted from its stomach. May be useful for making weapons...?)
WINDSHIELD SHARD (Stained pitch black from 20+ years of BLACK BILE exposure. Has likely infused with anomalous properties. +???)
TEAL GUNK x2 (What in god's name even is this stuff? This is a completely new sample as this point.)
PINK SYRAH MOLD x5 (A mold that knocked you straight out, but none of your coworkers were affected by it? Can be sold for a very tidy profit.)
BLOOD BUCKET x3 (For HARD TIMES.)

LAB INVENTORY

FOOD SURPLUS (Contains enough spam, bread, soda, water, salad mix, orange juice to feed yourself and your various anomalies for four days.)
HARVESTING KIT (Contains a chemical testing kit with 6 tests worth of supplies, 4 beakers, a scalpel and 5 syringes.)
CLEANING SUPPLIES (Mop, broom, several buckets, four gallons of water, and about four days worth of various random cleaning supplies.)
TOOLBOX (Contains a screwdriver, wrench, wirecutters and hammer. Has enough scrap metal, wires, screws and bolts to make about 10-11 repairs.)
SPARE PARTS (Contains enough scrap metal, wiring and bolts for 2 repairs.)
ENRICHMENT BUNDLE (Toys include a rubix cube, five random stuffed animals and a box of off-brand legos. CD player has a soft jazz, heavy metal, white noise, orchestral and elevator music CD. Has a DVD player with a crime drama DVD proved with it. Also has 8 AA batteries.)
BOTANICAL SUPPLIES (Two bags of soil, three ceramic pots, a bag of fertilizer and a water can.)
BUCKET x5 (Can hold 2 gallons of fluid each. Used to carry various random anomalous fluids and extracts.)
ELECTRONIC SCRAP x5 (Contains a variety of random electronic parts. Can be used to make makeshift electronics to improve the condition of containment cells.)
AC PARTS (Contains enough spare parts to make a single AC unit. Air condition is a blessing, after all.)
POWER BUNDLE (Contains four car batteries, two packs of AA batteries, three phone batteries and a small generator.)
HAZMAT SUIT x2 (For safely interacting with contagious anomalies.)
EXTREME WEATHER CLOTHING SET (Helps you to deal with various extreme weather conditions that your anomalies may manifest in their environment)
TWISTED CLOAK (When attempting a STEALTH CHECK, you may reroll one dice for free, once per check. Enemies have a harder time landing a hit on you. Prolonged use will set it on COOLDOWN.)
STATIC PIN x4 (A set of four flower-shaped pins. While worn, you can mentally communicate with anyone who's also wearing a pin. Drains MENTAL HEALTH over time.)
PRIME MEAT (Harvested from a 'malkbug' that produces 'malk'. Still looks and tastes like high quality beef. An excellent bribing tool for anomalies, useful for making WINE-SOAKED SANDWICHES.)
BLACK SHARD (ARTIFACT GIFT. Darker than dark. Passively produces a small amount of OBSCURA SYRAH. Has other properties, but most revolve around creating more wine.)
HAZMAT SUIT x2 (For safely interacting with contagious anomalies.)
M-12 CHESTPLATE SERIES x3 (While useless against physical damage, this armor offers radically high levels of MENTAL PROTECTION. Great for certain anomalies.)
S-15 GOOGLES x3 (A set of three night vision googles that bypasses most anomalous forms of vision impartment, i.e intense light and darkness.)
ENVIROMENT REGULATION BUNDLE (Comes with a large heat lamp, and an upgrade to your cell's environment regulators, passively improving ANOMALY MOOD. A certain coworker might like the heat lamp.)
AGAR CULTURE x5 (A special culture that makes studying and storing your various mold types easier.)
DISCOUNT ANDROID REPLACEMENT PARTS x7 (Parts from outdated and scrapped androids. The parts aren't great, but KIERA and SACA would still appreciate having these as backups.)
SELF REGULATING TERRARIUM (A terrarium that automates its own internal environment. Useful for nurturing both plant and animal life. Comes with a free salamander.)
GARDENING EQUIPMENT SHIPMENT (A variety of clothing, tools and fertilizers that vastly improves your ability to nurture plants. Your STATIC FLOWERS will love this.)
SAMPLE RESEARCH BUNDLE (Comes with a brewing stand and a handful of fridges and freezers. This should make storing, and using, your samples far less of a hassle.)

LAB EQUIPMENT

FAX MACHINE (For calling your SPONSORSHIP COMPANIES or Upper Management, for a price. Use the latter in emergencies only.)
TABLETOP CENTRIFUGE (A machine meant to separate substances of different densities. Allows for the isolation of specific components from anomaly samples.)
HOT PLATE (Allows you to heat up substances to see how they respond to high temperature.)
MICROSCOPE (Does what microscopes do.)
A WEIGHT SET THAT WE JUST FOUND IN THE STORAGE ROOM (Exercise, baby!!! Contains one barbell, a dumbbell and a variety of random weights from 5 to 50 lbs.)
HANDCRANKED POWER STATION (For powering up heavy equipment.)
WELDING SUPPLIES (A welding torch and mask for help out with repairs. Has three tanks worth of fuel.)
MINIFRIDGE (Still has two cold beers and some leftover pizza inside. Score.)
SEWING MACHINE (Comes with enough cloth to make two or three outfits of.)
SUIT OF WORKERS - ACE OF BATONS (Automated robot that helps with sanitation. Very effective. Attaching knives onto this voids warranty.)
PERSONAL TV (Portable and contains tailor-made programming just for (You). The voice of the world, right by your side.)
CHEM EXTRACTOR (Consumes samples to extract their raw chemicals so you can have an easier time making your own chems. Offers some basic chemical analysis of your samples.)
MAKESHIFT GUARD ARMOR (A thick, bulky pile of tactical gear that was shoddily repaired by you. Offers great protection from slashing and moderate protection from bullets. Your movements are a lot clunkier when you wear this.)
ART SUPPLIES (Contains a canvas, two buckets of paint and some brushes. Allows for self expression. Some anomalies may enjoy it.)
ARC RESEARCH BUNDLE (Everything a researcher here needs to keep themselves nice and clean. Contains three spare labcoats, three biohazard bags and three bottles of disinfectant.)
BOX OF FLASHBANGS (DON'T LOOK AT THE BLINDING FLASH, DUMBASS. Contains flashbangs. Good for dealing with groups of enemies.)
TRASHED LANDLINE (Found in a destroyed ARC facility. Unknown make and model. Still rings. Suspected to be anomalous.)
BEER VENDING MACHINE (Beer. Good for improving coworker morale.)
DELUXE COFFEE MACHINE (Semi-autonomous tool made to improve work performance. Comes with three bags of various types of coffee bean.)
COOKING EQUIPMENT BUNDLE (Comes with an air fryer, deep fryer, and a blender! Massively improves your ability to cook normal and anomalous foodstuffs.)

Edit

Pub: 26 Jul 2025 17:15 UTC

Edit: 02 Jun 2026 03:27 UTC

Views: 718