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Variants


Use the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. First, ensure that you have the Variant Manager plugin enabled to enable this UI. After that you'll be able to be able to see the Variant Manager panel which is divided into four columns. The left-hand column contains an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor click it in the list then select Unbind within the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property you'll see its saved value. The right-hand side button lets you to record the current value. Variant will alter the value it has recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be able call the functions available to the bound Actor.

In contrast to the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's capture value will be in line with the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set to 150% BOM, for example you'll notice that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

As with other components of Unreal, Variants can be edited and then added to your project. Once you've created the Variant and bind it to an Actor, you can use the Variant Manager in order to activate the Variant and modify the properties of the actor. To display the Variants on your interface you can make use of thumbnail images.

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Pub: 27 Apr 2024 20:28 UTC
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