Lihtenem's SC: Evo Complete Unofficial Balance Test

Objectives

  • This is an unofficial balance test for the purpose of testing different directions, unit designs, and gameplay design.
  • Add Medium tag to units from BW that were previously didn't have the tag for damage counter
  • This mod will continue and alter changes as the creator sees fit in each iteration of the live version
  • All changes are altered from 1.8 live version
  • Numbers are listed in faster gamespeed

Key Features

  • SC1 Workers' acceleration is now same as SC2 Workers'
  • Medium tag has been added to Vulture, Corsair, Hydralisk, Lurker, Queen, Defiler, Zerg Cocoon, Lurker Egg
  • BW fighters (Wraith, Valkyrie, Mutalisk, Scourge, Corsair, Scout) have increased movement speed to work better in the flow of SC2
  • Following units from Starcraft 2 with anti-armored damage now have damage counter vs Medium tag

    Marauder: 10(+1) + 6 vs Medium
    Siege Tank (Tank): 15(+2) + 6 vs Medium
    Siege Tank (Siege): 40(+4) + 13 vs Medium
    Stalker: 13(+1) + 2 vs Medium
    Immortal: 20(+2) + 19(+2) vs Medium
    Void Ray: Prismatic Alignment also adds +6 damage vs Medium
    Lurker: 20(+2) + 3 vs Medium

  • Explosive damage type revamped

    Base Damage is now 62.5%
    Added damage counter to Medium at 75%
    Damage counter to Armored at 100% is unchanged
    Damage counter to Shield is increased back from 80% to 100%

  • Concussive damage type revamped

    Base Damage is now 37.5%
    Added damage counter to Medium at 50%
    Damage counter to Light at 100% is unchanged
    Damage counter to Shield is increased back from 80% to 100%

SC1 Terran

SCV

  • Attack range is reduced from 0.3125 to 0.2

Marine

  • Build-time is decreased from 17.86 to 13.57
  • Attack cooldown is changed from 0.67 to 0.59
  • Range is reduced from 5 to 4
  • U-238 Shells cost and research time adjusted from 150/100 and 66.79 seconds to 100/100 64.29 seconds
  • Stimpack attack speed multiplier is increased from 1.5 to 2.0

Firebat

  • Build-time is decreased from 19.29 to 16.43
  • HP is increased from 60 to 75
  • Attack cooldown is changed from 0.982 to 0.924
  • Stimpack attack speed multiplier is increased from 1.5 to 2.0 and costs 15hp instead of 10hp

Medic

  • Build-time is decreased from 20 to 16.43
  • Movement speed is increased from 3.43 to 3.5
  • Optic Flares now uses cooldown system with 30 seconds to recharge
  • Optic Flares can now be set on auto-cast (Prioritizes ranged attackers that don't get attack range reduced or currently being targeted by the ability)
  • Optic Flares now removes vision completely instead of limiting them to 1 range
  • Optic Flares now has a 10-second debuff that will reduce attack range from ranged attackers by -1. Can stack up to 2
  • Restoration is now a default ability

Ghost

  • Sight radius is increased from 10 to 11
  • Ocular Implants upgrade sight range upgrade is reduced from 2 to 1
  • Ocular Implants cost is adjusted from 100/100 to 75/75
  • Moebius Reactor cost is adjusted from 150/150 to 100/100

Vulture

  • Build-time is decreased from 21.43 to 15.71
  • Added Medium tag
  • Attack cooldown is changed from 1.429 to 1.34
  • Ion Thrusters movement speed decreased from +50% to +40%
  • Ion Thrusters research time is increased from 53.57 to 64.29
  • Spider Mine now has a Mechanical tag
  • Spider Mine research time is decreased from 53.57 to 50s

Goliath

  • Build-time is increased from 24.29 to 23.57
  • Unit radius is decreased from 0.75 to 0.6875
  • Anti-air attack is decreased from 6 to 5
  • Charon Boosters increased anti-air range is reduced from 4 to 3
  • Reduce damage point on both weapons to 0.0357
  • Attack cooldown is changed on both weapons from 0.982 to 0.86
  • Movement speed is increased from 3.675 to 3.85

Siege Tank

  • Build-time is decreased from 27.14 to 26.43
  • Siege Tank model size roughly reduced by 6%
  • HP is increased from 150 to 160
  • Attack cooldown in tank mode is changed from 1.652 to 1.58
  • Siege mode range is decreased from 13.5 to 13
  • Siege transformation speed is reduced from 2.5 to 2.14 - 2.25
  • Siege mode research time is reduced from 42.86 to 28.57
  • Siege mode research cost is decreased from 100/100 to 75/75

Wraith

  • Movement speed is increased from 5.25 to 5.6
  • HP is increased from 120 to 135
  • Air attack cooldown is changed from 1.21 to 0.86
  • Air attack range is decreased from 6 to 5
  • Ground attack damage is changed from 10 to 12
  • Ground attack cooldown is changed from 1.20 to 1.18
  • Ground attack range is decreased from 6 to 5
  • Apollo Reactor research cost is decreased from 150/150 to 100/100

Dropship

  • Cost reduced from 100/75 to 75/75
  • Build-time is decreased from 30 to 26.43
  • HP is increased from 150 to 185
  • Acceleration is increased from 1.0625 to 1.375
  • Movement speed is increased from 4.29 to 4.85

Science Vessel

  • Added Massive tag
  • Build-time is increased from 35.71 to 42.86
  • Movement speed is increased from 3.94 to 4.13
  • Defensive Matrix shield value is reduced from 300 to 250
  • Irradiate cost and research time is adjusted from 200/200 100 to 200/200 50
  • Irradiate no longer deals 10 burst damage on hit
  • Irradiate tick rate is reworked to retain the same total damage
  • Irradiate no longer sends a flee signal to enemy units
  • Irradiate cast range is increased from 9 to 10
  • Irradiate radius is reduced from 2.5 to 1.875
  • EMP Shockwave cost and research time is adjusted from 200/200 100 to 200/200 71.43
  • EMP Shockwave cast range is increased from 9 to 10
  • Titan Reactor cost and research time is adjusted from 150/150 100 to 100/100 57.14

Valkyrie

  • Movement speed is increased from 5.16 to 5.51
  • Build-time is reduced from 35.71 to 26.43
  • Deceleration value is removed (now using regular SC2 air unit deceleration at 0)
  • Damage point is decreased from 0.1193 to 0.0357
  • After the second volley of missiles, Valkyries can fire on the move as while keeping the target within the front direction in a small arc

Battlecruiser

  • Movement speed is decreased from 2.8 to 2.625
  • Starting energy is increased from 50 to 75
  • Base damage is increased from 25 to 30
  • Attack cooldown is changed from 0.804 to 0.932
  • Attack range is increased from 6 to 7
  • Yamato Gun energy cost is reduced from 125 to 75
  • Colossus Reactor upgrade removed

Bunker

  • Build-time is increased from 21.43 to 25
  • HP is increased from 350 to 400

Barracks

  • Build-time is decreased from 53.57 to 50

Engineering Bay

  • Tier 2 and tier 3 Infantry Weapons and Infantry Armors can be unlocked by either Armory or Science Facility

Armory

  • Tier 2 and tier 3 Vehicle and Ship upgrades no longer require Science Facility

Academy

  • Build-time is increased from 28.99 to 35.71
  • Stimpack research time is decreased from 78.57 to 54

Factory

  • Build-time is increased from 36.07 to 42.86

Comsat Station

  • The prerequisite is changed from Academy to Barracks

Comsat Station/Machine Shop/Control Tower/Physics Lab/Covert Ops

  • Cost is reduced to 50/25
  • Build-time is universally changed to 12.14s

Nuclear Silo

  • Cost is decreased from 100/100 to 75/75
  • Build-time is decreased from 35.71 to 25

SC1 Protoss

Probe

  • Sight radius is increased from 8 to 9

Zealot

  • Build-time is reduced from 27.14 to 23.57
  • HP is increased from 100 to 120
  • Shield is reduced from 70 to 60
  • Attack cooldown is changed from 0.982 to 0.785
  • Damage point is reduced from 0.1786 to 0
  • Leg Enhancements movement speed increased from +1.89 to +2.1
  • Removed effects that cause the unit to be clunky than intended

Dragoon

  • Shield/HP is increased from 80/100 to 80/120
  • Build-time is decreased from 27.14 to 26.43
  • Unit radius is increased from 0.625 to 0.75
  • Damage point is increased from 0.1193 to 0.1486
  • Attack range is reduced from 6 to 4
  • Attack cooldown is changed from 1.34 to 1.1
  • Singularity Charge attack range increase is increased from 1 to 2
  • Singularity Charge research time is decreased from 107.14 to 92.86

High Templar

  • Shield/HP is increased from 40/40 to 45/45
  • Hallucination is now a default ability
  • Psi Storm research cost is increased from 175/175 to 200/200
  • Psi Storm cast range is increased from 9 to 10
  • Psi Storm radius is decreased from 1.875 to 1.75

Archon

  • No longer has Armored tag
  • Shield reduced from 375 to 350
  • Shied armor is
  • Attack cooldown is changed from 0.893 to 0.84
  • Splash radius for 100/50/25% damage is increased from 0.0937/0.4687/0.9375 to 0.25/0.5/1
  • Fixed P1/P2 Archons can now deal full damage to units under Dark Swarm (For the consistency's sake in SC2, SC1 interaction is neglected)

Dark Templar

  • Upgrade value is increased from +3 per upgrade to +5
  • Attack cooldown is changed from 1.21 to 1.18

Dark Archon

  • Starting energy is decreased from 75 to 50
  • Feedback damage is increased from 1 to 1.25 per energy drained
  • Maelstrom cast time is increased from 0 to 0.18
  • Maelstrom can now hit burrowed units
  • Mind Control research cost is adjusted from 200/200 to 150/150

Observer

  • Build-time is increased from 14.29 to 17.86
  • No longer requires Observatory as a prerequisite

Shuttle

  • Cost reduced from 175/0 to 150/0
  • Movement speed is increased from 3.5 to 3.625
  • Gravitic Drive increases the pickup range slightly

Reaver

  • Sight radius is increased from 10 to 11
  • Scarab Damage is adjusted from providing 25 damage to 35 + 45 vs Shield

Scout

  • Sight radius is reduced from 10 to 9
  • Movement speed is decreased from 4.725 to 4.13
  • Ground attack damage is increased from 9 to 12
  • Ground attack cooldown is changed from 1.21 to 1.18
  • Ground attack range is decreased from 5 to 4
  • Air attack cooldown is changed from 1.21 to 0.86
  • Air attack range is decreased from 6 to 4
  • Gravitic Thrusters will increase the movement speed to 5.6
  • Gravitic Thrusters cost is increased from 50/50 to 100/100

Corsair

  • Added Medium tag
  • Movement speed is increased from 5.25 to 5.6
  • Attack cooldown is changed from 0.357 to 0.336
  • Disruption Web is now a default ability
  • Disruption Web energy cost is reduced from 100 to 75
  • A new upgrade called "Disruption Efficiency" replaces "Disruption Web" at the cost of 125/125
  • Disruption Efficiency upgrade will double the duration of Disruption Web
  • Disruption Web no longer works on friendly units
  • Disruption Web no longer sends a flee signal to enemy units by default
  • Disruption Web duration reduced from 16.07 to 4.29
  • Ultralisk's Frenzied doesn't prevent Disruption Web's effect (true in the campaign as well)

Carrier

  • Start with 4 interceptors and can build up to 8 interceptor max count without upgrade
  • Separation radius is reduced from 1.25 to 0.8
  • Shield is decreased from 175 to 150
  • Interceptor weapon is change from beam to projectile
  • Interceptor movement speed is increased from 10.5 to 11.9
  • Interceptor launch speed is reduced from 0.18 to 0.41
  • Can perform a full launch without reducing speed (still required stop or attack)
  • Fixed interceptors got slowed down by carriers when they are nearby during attack
  • Can force stop interceptors and full launch while are on the move

Arbiter

  • Added Massive tag
  • Sight radius is decreased from 12 to 10
  • Attack cooldown is changed from 2.01 to 1.89
  • Recall is now a default ability
  • Stasis Field radius is decreased from 1.875 to 1.625
  • Stasis Field cast range is increased from 9 to 10
  • Stasis Field cast time is increased from 0 to 0.257
  • Khaydarin Core research cost is decreased from 150/150 to 100/100

Pylon

  • Sight radius is increased from 9 to 10

Gateway

  • Build-time reduced from 46.43 to 42.86

Cybernetics Core

  • Air Armor upgrade cost has been adjusted from 150/150 (+75/75) to 100/100 (+75/75)

Robotics Support Bay

  • Cost reduced from 150/100 to 100/100

Citadel of Adun

  • Cost reduced from 150/100 to 100/50

Templar Archive

  • Cost reduced from 150/200 to 100/150

Arbiter Tribunal

  • Cost reduced from 200/150 to 150/100
  • Build-time reduced from 42.86 to 39.29

SC1 Zerg

Mechanic

  • Larva Spawn Delay is increased from 14 to 15

Zergling

  • Attack cooldown is changed from 0.429 to 0.393
  • Bonus speed on creep multiplier is increased from 1.2x to 1.3x
  • Adrenal Glands attack speed increase is increased from 45% to 56%
  • Adrenal Glands cost is adjusted from 200/200 92.86s to 150/150 64.29s
  • Metabolic Boost increases the movement speed to 6.58
  • Metabolic Boost research time is increased from 71.43s to 78.57s

Overlord

  • Sight radius is increased from 10 to 11
  • Pneumatized Carapace research time is increased from 30.71 to 42.86
  • Pneumatized Carapace speed upgrade is reduced from 3.33 to 2.625
  • Antennae sight range upgrade is reduced from 3 to 1

Hydralisk

  • Added Medium tag
  • Bonus speed on creep multiplier is increased from 1.2x to 1.3x
  • Unit radius is decreased from 0.625 to 0.5625
  • Damage point is decreased from 0.1486 to 0.0714
  • Attack cooldown is changed from 0.737 to 0.61
  • Muscular Augments cost is adjusted from 150/150 100s to 100/100 64.29s
  • Grooved Spines attack range increase is reduced from 2 to 1
  • Grooved Spine cost is adjusted from 150/150 100s to 100/100 64.29s
  • Lurker Aspect cost and research time is adjusted from 200/200 57.14 to 150/150 57.14

Lurker

  • Added Medium tag
  • Bonus speed on creep multiplier is increased from 1.2x to 1.3x
  • HP is increased from 125 to 145
  • Burrow time reduces from 1.607s to 1.43s
  • Unit radius when burrowed is reduced from 0.75 to 0.25
  • No longer has bonus damage vs light
  • Attack cooldown is changed from 1.65 to 1.43
  • Lurker's spine radius is reduced from 0.6 to 0.5 (matching SC2 Lurker's spine radius)

Mutalisk

  • Movement speed is increased from 5.25 to 5.6
  • Bonus speed on creep multiplier is increased from 1.2x to 1.3x
  • Cost increased from 100/100 to 125/125
  • Attack cooldown is changed from 1.21 to 1.09
  • Attack range is increased from 4 to 5

Scourge

  • Movement speed is increased from 5.25 to 5.6

Queen

  • Added Medium tag
  • Sight radius is decreased from 11 to 10
  • Ensnare now requires research again
  • Ensnare cast range is increased from 9 to 10
  • Ensnare radius is decreased from 2 to 1.5
  • Ensnare duration is reduced from 21.43 to 18.57
  • Spawn Broodling is now a default ability
  • Spawn Broodling energy cost is reduced from 150 to 125
  • Gamete Meiosis research cost is decreased from 150/150 to 100/100
  • Spawn Creep Colony is a new ability. The Queen moves to and places a Creep Colony at the targeted location. Has max 3 charges. Starts with 2 charges.

Defiler

  • Added Medium tag
  • Build-time is decreased from 35.71 to 28.57
  • Sight radius is increased from 10 to 11
  • Sight radius when burrowed is increased from 6 to 9
  • Unit radius is reduced from 0.75 to 0.625
  • Consume cast range is increased from 0.5 to 2
  • Consume cast time is reduced from 0.24 to 0.18
  • Dark Swarm cast range is increased from 9 to 10
  • Plague cast range is increased from 9 to 10
  • Plague radius is decreased from 2.2 to 2.0
  • Plague cost and research time is adjusted from 150/150 92.86 to 200/200 92.86

Ultralisk

  • Base armor increases from 1 to 2
  • Damage is increased from 25 to 30
  • Inner Radius is increased from 0.5625 to 0.625
  • Damage point is reduced from 0.1786 to 0.1486
  • Anabolic Synthesis research time is adjusted from 42.86 to 78.57

Guardian

  • Cost reduced from 75/125 (150/200) to 75/100 (150/175)
  • Damage is increased from 20 (+2) to 25 (+3) + 20 vs Structure
  • Attack cooldown is changed from 1.34 to 1.25
  • Damage point is reduced from 0.1429 to 0.0714

Devourer

  • No longer has massive tag
  • Sight radius is increased from 10 to 11
  • Attack upgrade value is increased from 2 to 3
  • Cost decreased from 175/75 (250/150) to 100/50 (200/150)
  • Morph time reduced from 28.57 to 24.29
  • Movement speed increased from 3.94 to 4.13
  • Attack cooldown is changed from 4.46 to 3.57

Spawning Pool

  • Build-time is reduced from 53.57 to 46.43

Creep Colony

  • Sight radius is increased from 10 to 11
  • Creep radius is increased to 11

Sunken Colony

  • HP is decreased to 300
  • Attack range is decreased to 7
  • Damage is adjusted to 30 (+10 vs Armored)

Spore Colony

  • Now has 1 base armor
  • Attack cooldown is changed from 0.67 to 0.61
  • Damage is adjusted from 20 to 18 + 12 vs Biological

Lair

Spire

  • Spawn 2 Scourges + 1 Mutalisk upon morph complete

Hive

  • Spawn 2 drones upon morph complete

Ultralisk Cavern

  • Spawn 1 Ultralisk upon morph complete

Greater Spire

  • Spawn 1 Guardian and 1 Devourer upon morph complete

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Edit

Pub: 10 Jul 2024 00:55 UTC

Edit: 01 Nov 2024 07:24 UTC

Views: 96