Lihtenem's SC: Evo Complete Unofficial Balance Test
Objectives
- This is an unofficial balance test for the purpose of testing different directions, unit designs, and gameplay design.
- Add Medium tag to units from BW that were previously didn't have the tag for damage counter
- This mod will continue and alter changes as the creator sees fit in each iteration of the live version
- All changes are altered from 1.8 live version
- Numbers are listed in faster gamespeed
Key Features
- SC1 Workers' acceleration is now same as SC2 Workers'
- Medium tag has been added to Vulture, Corsair, Hydralisk, Lurker, Queen, Defiler, Zerg Cocoon, Lurker Egg
- BW fighters (Wraith, Valkyrie, Mutalisk, Scourge, Corsair, Scout) have increased movement speed to work better in the flow of SC2
- Following units from Starcraft 2 with anti-armored damage now have damage counter vs Medium tag
Marauder: 10(+1) + 6 vs Medium
Siege Tank (Tank): 15(+2) + 6 vs Medium
Siege Tank (Siege): 40(+4) + 13 vs Medium
Stalker: 13(+1) + 2 vs Medium
Immortal: 20(+2) + 19(+2) vs Medium
Void Ray: Prismatic Alignment also adds +6 damage vs Medium
Lurker: 20(+2) + 3 vs Medium - Explosive damage type revamped
Base Damage is now 62.5%
Added damage counter to Medium at 75%
Damage counter to Armored at 100% is unchanged
Damage counter to Shield is increased back from 80% to 100% - Concussive damage type revamped
Base Damage is now 37.5%
Added damage counter to Medium at 50%
Damage counter to Light at 100% is unchanged
Damage counter to Shield is increased back from 80% to 100%
SC1 Terran
SCV
- Attack range is reduced from 0.3125 to 0.2
Marine
- Build-time is decreased from 17.86 to 13.57
- Attack cooldown is changed from 0.67 to 0.59
- Range is reduced from 5 to 4
- U-238 Shells cost and research time adjusted from 150/100 and 66.79 seconds to 100/100 64.29 seconds
- Stimpack attack speed multiplier is increased from 1.5 to 2.0
Firebat
- Build-time is decreased from 19.29 to 16.43
- HP is increased from 60 to 75
- Attack cooldown is changed from 0.982 to 0.924
- Stimpack attack speed multiplier is increased from 1.5 to 2.0 and costs 15hp instead of 10hp
Medic
- Build-time is decreased from 20 to 16.43
- Movement speed is increased from 3.43 to 3.5
- Optic Flares now uses cooldown system with 30 seconds to recharge
- Optic Flares can now be set on auto-cast (Prioritizes ranged attackers that don't get attack range reduced or currently being targeted by the ability)
- Optic Flares now removes vision completely instead of limiting them to 1 range
- Optic Flares now has a 10-second debuff that will reduce attack range from ranged attackers by -1. Can stack up to 2
- Restoration is now a default ability
Ghost
- Sight radius is increased from 10 to 11
- Ocular Implants upgrade sight range upgrade is reduced from 2 to 1
- Ocular Implants cost is adjusted from 100/100 to 75/75
- Moebius Reactor cost is adjusted from 150/150 to 100/100
Vulture
- Build-time is decreased from 21.43 to 15.71
- Added Medium tag
- Attack cooldown is changed from 1.429 to 1.34
- Ion Thrusters movement speed decreased from +50% to +40%
- Ion Thrusters research time is increased from 53.57 to 64.29
- Spider Mine now has a Mechanical tag
- Spider Mine research time is decreased from 53.57 to 50s
Goliath
- Build-time is increased from 24.29 to 23.57
- Unit radius is decreased from 0.75 to 0.6875
- Anti-air attack is decreased from 6 to 5
- Charon Boosters increased anti-air range is reduced from 4 to 3
- Reduce damage point on both weapons to 0.0357
- Attack cooldown is changed on both weapons from 0.982 to 0.86
- Movement speed is increased from 3.675 to 3.85
Siege Tank
- Build-time is decreased from 27.14 to 26.43
- Siege Tank model size roughly reduced by 6%
- HP is increased from 150 to 160
- Attack cooldown in tank mode is changed from 1.652 to 1.58
- Siege mode range is decreased from 13.5 to 13
- Siege transformation speed is reduced from 2.5 to 2.14 - 2.25
- Siege mode research time is reduced from 42.86 to 28.57
- Siege mode research cost is decreased from 100/100 to 75/75
Wraith
- Movement speed is increased from 5.25 to 5.6
- HP is increased from 120 to 135
- Air attack cooldown is changed from 1.21 to 0.86
- Air attack range is decreased from 6 to 5
- Ground attack damage is changed from 10 to 12
- Ground attack cooldown is changed from 1.20 to 1.18
- Ground attack range is decreased from 6 to 5
- Apollo Reactor research cost is decreased from 150/150 to 100/100
Dropship
- Cost reduced from 100/75 to 75/75
- Build-time is decreased from 30 to 26.43
- HP is increased from 150 to 185
- Acceleration is increased from 1.0625 to 1.375
- Movement speed is increased from 4.29 to 4.85
Science Vessel
- Added Massive tag
- Build-time is increased from 35.71 to 42.86
- Movement speed is increased from 3.94 to 4.13
- Defensive Matrix shield value is reduced from 300 to 250
- Irradiate cost and research time is adjusted from 200/200 100 to 200/200 50
- Irradiate no longer deals 10 burst damage on hit
- Irradiate tick rate is reworked to retain the same total damage
- Irradiate no longer sends a flee signal to enemy units
- Irradiate cast range is increased from 9 to 10
- Irradiate radius is reduced from 2.5 to 1.875
- EMP Shockwave cost and research time is adjusted from 200/200 100 to 200/200 71.43
- EMP Shockwave cast range is increased from 9 to 10
- Titan Reactor cost and research time is adjusted from 150/150 100 to 100/100 57.14
Valkyrie
- Movement speed is increased from 5.16 to 5.51
- Build-time is reduced from 35.71 to 26.43
- Deceleration value is removed (now using regular SC2 air unit deceleration at 0)
- Damage point is decreased from 0.1193 to 0.0357
- After the second volley of missiles, Valkyries can fire on the move as while keeping the target within the front direction in a small arc
Battlecruiser
- Movement speed is decreased from 2.8 to 2.625
- Starting energy is increased from 50 to 75
- Base damage is increased from 25 to 30
- Attack cooldown is changed from 0.804 to 0.932
- Attack range is increased from 6 to 7
- Yamato Gun energy cost is reduced from 125 to 75
- Colossus Reactor upgrade removed
Bunker
- Build-time is increased from 21.43 to 25
- HP is increased from 350 to 400
Barracks
- Build-time is decreased from 53.57 to 50
Engineering Bay
- Tier 2 and tier 3 Infantry Weapons and Infantry Armors can be unlocked by either Armory or Science Facility
Armory
- Tier 2 and tier 3 Vehicle and Ship upgrades no longer require Science Facility
Academy
- Build-time is increased from 28.99 to 35.71
- Stimpack research time is decreased from 78.57 to 54
Factory
- Build-time is increased from 36.07 to 42.86
Comsat Station
- The prerequisite is changed from Academy to Barracks
Comsat Station/Machine Shop/Control Tower/Physics Lab/Covert Ops
- Cost is reduced to 50/25
- Build-time is universally changed to 12.14s
Nuclear Silo
- Cost is decreased from 100/100 to 75/75
- Build-time is decreased from 35.71 to 25
SC1 Protoss
Probe
- Sight radius is increased from 8 to 9
Zealot
- Build-time is reduced from 27.14 to 23.57
- HP is increased from 100 to 120
- Shield is reduced from 70 to 60
- Attack cooldown is changed from 0.982 to 0.785
- Damage point is reduced from 0.1786 to 0
- Leg Enhancements movement speed increased from +1.89 to +2.1
- Removed effects that cause the unit to be clunky than intended
Dragoon
- Shield/HP is increased from 80/100 to 80/120
- Build-time is decreased from 27.14 to 26.43
- Unit radius is increased from 0.625 to 0.75
- Damage point is increased from 0.1193 to 0.1486
- Attack range is reduced from 6 to 4
- Attack cooldown is changed from 1.34 to 1.1
- Singularity Charge attack range increase is increased from 1 to 2
- Singularity Charge research time is decreased from 107.14 to 92.86
High Templar
- Shield/HP is increased from 40/40 to 45/45
- Hallucination is now a default ability
- Psi Storm research cost is increased from 175/175 to 200/200
- Psi Storm cast range is increased from 9 to 10
- Psi Storm radius is decreased from 1.875 to 1.75
Archon
- No longer has Armored tag
- Shield reduced from 375 to 350
- Shied armor is
- Attack cooldown is changed from 0.893 to 0.84
- Splash radius for 100/50/25% damage is increased from 0.0937/0.4687/0.9375 to 0.25/0.5/1
- Fixed P1/P2 Archons can now deal full damage to units under Dark Swarm (For the consistency's sake in SC2, SC1 interaction is neglected)
Dark Templar
- Upgrade value is increased from +3 per upgrade to +5
- Attack cooldown is changed from 1.21 to 1.18
Dark Archon
- Starting energy is decreased from 75 to 50
- Feedback damage is increased from 1 to 1.25 per energy drained
- Maelstrom cast time is increased from 0 to 0.18
- Maelstrom can now hit burrowed units
- Mind Control research cost is adjusted from 200/200 to 150/150
Observer
- Build-time is increased from 14.29 to 17.86
- No longer requires Observatory as a prerequisite
Shuttle
- Cost reduced from 175/0 to 150/0
- Movement speed is increased from 3.5 to 3.625
- Gravitic Drive increases the pickup range slightly
Reaver
- Sight radius is increased from 10 to 11
- Scarab Damage is adjusted from providing 25 damage to 35 + 45 vs Shield
Scout
- Sight radius is reduced from 10 to 9
- Movement speed is decreased from 4.725 to 4.13
- Ground attack damage is increased from 9 to 12
- Ground attack cooldown is changed from 1.21 to 1.18
- Ground attack range is decreased from 5 to 4
- Air attack cooldown is changed from 1.21 to 0.86
- Air attack range is decreased from 6 to 4
- Gravitic Thrusters will increase the movement speed to 5.6
- Gravitic Thrusters cost is increased from 50/50 to 100/100
Corsair
- Added Medium tag
- Movement speed is increased from 5.25 to 5.6
- Attack cooldown is changed from 0.357 to 0.336
- Disruption Web is now a default ability
- Disruption Web energy cost is reduced from 100 to 75
- A new upgrade called "Disruption Efficiency" replaces "Disruption Web" at the cost of 125/125
- Disruption Efficiency upgrade will double the duration of Disruption Web
- Disruption Web no longer works on friendly units
- Disruption Web no longer sends a flee signal to enemy units by default
- Disruption Web duration reduced from 16.07 to 4.29
- Ultralisk's Frenzied doesn't prevent Disruption Web's effect (true in the campaign as well)
Carrier
- Start with 4 interceptors and can build up to 8 interceptor max count without upgrade
- Separation radius is reduced from 1.25 to 0.8
- Shield is decreased from 175 to 150
- Interceptor weapon is change from beam to projectile
- Interceptor movement speed is increased from 10.5 to 11.9
- Interceptor launch speed is reduced from 0.18 to 0.41
- Can perform a full launch without reducing speed (still required stop or attack)
- Fixed interceptors got slowed down by carriers when they are nearby during attack
- Can force stop interceptors and full launch while are on the move
Arbiter
- Added Massive tag
- Sight radius is decreased from 12 to 10
- Attack cooldown is changed from 2.01 to 1.89
- Recall is now a default ability
- Stasis Field radius is decreased from 1.875 to 1.625
- Stasis Field cast range is increased from 9 to 10
- Stasis Field cast time is increased from 0 to 0.257
- Khaydarin Core research cost is decreased from 150/150 to 100/100
Pylon
- Sight radius is increased from 9 to 10
Gateway
- Build-time reduced from 46.43 to 42.86
Cybernetics Core
- Air Armor upgrade cost has been adjusted from 150/150 (+75/75) to 100/100 (+75/75)
Robotics Support Bay
- Cost reduced from 150/100 to 100/100
Citadel of Adun
- Cost reduced from 150/100 to 100/50
Templar Archive
- Cost reduced from 150/200 to 100/150
Arbiter Tribunal
- Cost reduced from 200/150 to 150/100
- Build-time reduced from 42.86 to 39.29
SC1 Zerg
Mechanic
- Larva Spawn Delay is increased from 14 to 15
Zergling
- Attack cooldown is changed from 0.429 to 0.393
- Bonus speed on creep multiplier is increased from 1.2x to 1.3x
- Adrenal Glands attack speed increase is increased from 45% to 56%
- Adrenal Glands cost is adjusted from 200/200 92.86s to 150/150 64.29s
- Metabolic Boost increases the movement speed to 6.58
- Metabolic Boost research time is increased from 71.43s to 78.57s
Overlord
- Sight radius is increased from 10 to 11
- Pneumatized Carapace research time is increased from 30.71 to 42.86
- Pneumatized Carapace speed upgrade is reduced from 3.33 to 2.625
- Antennae sight range upgrade is reduced from 3 to 1
Hydralisk
- Added Medium tag
- Bonus speed on creep multiplier is increased from 1.2x to 1.3x
- Unit radius is decreased from 0.625 to 0.5625
- Damage point is decreased from 0.1486 to 0.0714
- Attack cooldown is changed from 0.737 to 0.61
- Muscular Augments cost is adjusted from 150/150 100s to 100/100 64.29s
- Grooved Spines attack range increase is reduced from 2 to 1
- Grooved Spine cost is adjusted from 150/150 100s to 100/100 64.29s
- Lurker Aspect cost and research time is adjusted from 200/200 57.14 to 150/150 57.14
Lurker
- Added Medium tag
- Bonus speed on creep multiplier is increased from 1.2x to 1.3x
- HP is increased from 125 to 145
- Burrow time reduces from 1.607s to 1.43s
- Unit radius when burrowed is reduced from 0.75 to 0.25
- No longer has bonus damage vs light
- Attack cooldown is changed from 1.65 to 1.43
- Lurker's spine radius is reduced from 0.6 to 0.5 (matching SC2 Lurker's spine radius)
Mutalisk
- Movement speed is increased from 5.25 to 5.6
- Bonus speed on creep multiplier is increased from 1.2x to 1.3x
- Cost increased from 100/100 to 125/125
- Attack cooldown is changed from 1.21 to 1.09
- Attack range is increased from 4 to 5
Scourge
- Movement speed is increased from 5.25 to 5.6
Queen
- Added Medium tag
- Sight radius is decreased from 11 to 10
- Ensnare now requires research again
- Ensnare cast range is increased from 9 to 10
- Ensnare radius is decreased from 2 to 1.5
- Ensnare duration is reduced from 21.43 to 18.57
- Spawn Broodling is now a default ability
- Spawn Broodling energy cost is reduced from 150 to 125
- Gamete Meiosis research cost is decreased from 150/150 to 100/100
- Spawn Creep Colony is a new ability. The Queen moves to and places a Creep Colony at the targeted location. Has max 3 charges. Starts with 2 charges.
Defiler
- Added Medium tag
- Build-time is decreased from 35.71 to 28.57
- Sight radius is increased from 10 to 11
- Sight radius when burrowed is increased from 6 to 9
- Unit radius is reduced from 0.75 to 0.625
- Consume cast range is increased from 0.5 to 2
- Consume cast time is reduced from 0.24 to 0.18
- Dark Swarm cast range is increased from 9 to 10
- Plague cast range is increased from 9 to 10
- Plague radius is decreased from 2.2 to 2.0
- Plague cost and research time is adjusted from 150/150 92.86 to 200/200 92.86
Ultralisk
- Base armor increases from 1 to 2
- Damage is increased from 25 to 30
- Inner Radius is increased from 0.5625 to 0.625
- Damage point is reduced from 0.1786 to 0.1486
- Anabolic Synthesis research time is adjusted from 42.86 to 78.57
Guardian
- Cost reduced from 75/125 (150/200) to 75/100 (150/175)
- Damage is increased from 20 (+2) to 25 (+3) + 20 vs Structure
- Attack cooldown is changed from 1.34 to 1.25
- Damage point is reduced from 0.1429 to 0.0714
Devourer
- No longer has massive tag
- Sight radius is increased from 10 to 11
- Attack upgrade value is increased from 2 to 3
- Cost decreased from 175/75 (250/150) to 100/50 (200/150)
- Morph time reduced from 28.57 to 24.29
- Movement speed increased from 3.94 to 4.13
- Attack cooldown is changed from 4.46 to 3.57
Spawning Pool
- Build-time is reduced from 53.57 to 46.43
Creep Colony
- Sight radius is increased from 10 to 11
- Creep radius is increased to 11
Sunken Colony
- HP is decreased to 300
- Attack range is decreased to 7
- Damage is adjusted to 30 (+10 vs Armored)
Spore Colony
- Now has 1 base armor
- Attack cooldown is changed from 0.67 to 0.61
- Damage is adjusted from 20 to 18 + 12 vs Biological
Lair
Spire
- Spawn 2 Scourges + 1 Mutalisk upon morph complete
Hive
- Spawn 2 drones upon morph complete
Ultralisk Cavern
- Spawn 1 Ultralisk upon morph complete
Greater Spire
- Spawn 1 Guardian and 1 Devourer upon morph complete
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