Title: a fuckton of races and what they are like in bed.
Source: https://8kun.top/erp/res/90339.html#94484

  • Elves are quite sexual. They prefer partners they've taken a liking to prior to having sex with them. They are rather submissive and a partner who takes charge will find an elf to be rather willing. They prefer vanilla sex with plenty of groping. Their ears are very sensitive, and with a mix of rubbing, pinching, licking and suckling you can turn an elf into a blubbering mess. If they like you it's fairly simple to seduce an elf sharing your gender if you take charge and play with their ears. Certain subtypes of elf are very haughty and uppity. Listen closely to what they say when they dislike you: sometimes they really do not like you but in certain cases it is just an act. If you catch them stuttering or blushing heavily as they call you worthless you know you got them by the balls. Or the vagina, whatever.
  • Dwarves are sexually conservative, with a vast majority being virgins until their wedding night. Loyalty to your partner is very important, and adultery is practically unheard of. However as they age they lose these inhibitions and can become quite perverted with age. While they're not very adventurous sexually they have great stamina, meaning sex with a dwarf can last for hours. Do be warned that dwarven women do not shave. Homosexuality is rare, but dwarves frequently form relationships of master/apprentice that have certain romantic undertones. Whether or not this results in them having sex is something dwarves do not talk about.
  • Halflings enjoy sex quite a lot, with younger ones sleeping around. This is mainly to find a partner to spend the rest of their lives with. They enjoy intense and frequent sex, and with their spouse they enjoy discovering what the other likes. As couples stay together for long time they start to bicker more and more, but always make up before going to sleep (going to sleep with an unresolved argument causes bad luck according to halfling superstition) and is frequently paired with hardcore make up sex.
  • Gnomes are perverted as fuck, and rarely have sex in the same way twice in a short time span. They are loyal to a partner, and figuring out what makes a person (and especially a spouse) tick is considered important in gnomish society. Despite how much sex they have their numbers are limited because of their low birth rates.
  • Half-elves don't like to settle town, but they can appreciate a good fuck. Relationships last as long as they are in town, and there's a good chance they got a sweetheart in every town. If you want to try and make a relationship to last you'll have to travel with them, but you'll notice that they are a lot happier while on the road. I hope you enjoy outdoors sex.
  • Half-orcs know they drew the short stick. Not very attractive, intimidating build for humans and weak build for orcs, lacking the strength of an orc and the finesse of a human. This means that a good number of them have resigned themselves to the fate that they will never find love. If you were to manage to convince one that you're interested in them and that you really like them you can look forward to a relationship with someone with a massive sexual drive, great endurance and is very protective of you. The risk of jealousy is there, and a violently protective half-orc is something that makes nobody happy (except your dick if that's your thing).
  • Full-blooded orcs respect strength over anything. If you manage to beat one in a fight you have a right to them, but you can expect to have to struggle with them to keep things going your way in bed. If they take a liking to you prepare your genitalia, because you can expect a lot of hardcore, ball-busting sex. Be wary though that if you can no longer perform at all your orc spouse might file for divorce by divorcing your head from your body.
  • Dragonborn are honorable, driven and pretty big. They prefer partners who have proven themselves to be honorable, and have all the size and strength of an orc without the violent attitude. Whatever you do, do NOT double-time them because they will hunt you down and make you pay. But if you treat them right you'll have a honorable (and powerfully build) lover that will stay with you for years to come.
  • Doppelgangers/changelings are used to two things: catering to a staggering number of fetishes and weaving a web of deceit they can hide behind. Finding one is immensely difficult, and winning its trust is even more so. Given they are used to having people make requests for a shape to indulge their fetishes, you'd be surprised by how well you are served by asking for their true form instead. There's a chance that it turns out that they're actually guys, so make sure you're ready for that plot twist. If you did manage to win one's affections and make sure they know you love them for who they are rather than what… well, you're going to experiences fetishes in ways you did not consider to be possible.
  • Aasimar would like it to, just for once, not be thought of to be an off-brand Celestial. Constantly having yokels ask you for a blessing or begging you to heal their dying mom gets old fast. Don't make their heritage an issue. How they react to your overtures can rather depend on their heritage: descendants of archons are more sexually conservative while those with Eladrin blood tend to be more prepared to get it on and in kinkier ways. And don't assume they're into jokes regarding sexual healing and laying on hands.
  • Tieflings can be a mixed batch. Some will, if they take a liking to you, love you and leave you. Others that are more Evil-inclined might want to do do all sorts of sadistic stuff. Might even go as far as blood play. Those who grew up in environments less than accepting of Tieflings will grow up with quite the self-loathing issues. They might see your interest in them as a joke or a perversion of some kind, and if you do manage to seduce them you might discover that your squeeze is a massive masochist that craves to be abused, dominated, humiliated and put into their place during sex, only to have reassuring cuddles afterwards.
  • Kobolds are used to living in large groups and in cramped caverns. When alone and outside many of them lean towards loneliness and agoraphobia. When finding someone they like (and is stronger than them) they latch onto that person and never stray far from them. In bed this results in them being very cuddly and prefer positions in which they are held tightly as they make love. Touching a kobold's tail is an intimate gesture, and if a kobold will let you touch theirs with a smile you're pretty much guaranteed to get laid.
  • Goblins are bullies, but because of their size and demeanor they are easily bullied themselves. When put in their place by someone bigger and tougher they serve mainly out of fear, but they lack the discipline to make them an effective force. Because of the high attrition rate goblins reproduce constantly, with nests going from anywhere to two to a dozen young (though around seven is the most common) that grow up very quickly. Goblin men are always eager to reproduce and what they lack in sexual endurance and size they make up for with their enthusiasm and their numbers: pulling a train on a goblin woman is common. Meanwhile, goblin women are very fertile with short gestation periods. Because of their large number of young they produce a lot of milk, resulting in rather large breasts on the female goblins. While mating with goblin men is the most common, a big strong adventurer is likely to catch their interest, and they'll willingly submit to sex with someone like that. This frequently results in them wanting sex all the time, and they don't seem to entirely understand that other humanoids have different mating practices.
  • Gnolls are matriarchal, with the women deciding when they mate and with whom. Unwanted advances are punished by death on the spot. They will be dominant during sex, with the intercourse itself being violent, feral, often bloody and it's over when she's had enough. A female gnoll submitting to a male partner is considered an insult to the ways of the gnolls and is punished with exile for the gnoll and death for the male. When raiding other humanoids it is allowed for female gnolls to rape the men, which is often followed by them killing and eating the men during the victory feast. More perverted gnolls will put a male victim in a cage with several hyenas and watch as they are raped and eaten. A rare subtype of gnolls has the female genitalia developed to have a pseudo-penis, though this is not used during sex and only as a display of dominance by rubbing it against a male's face.
  • Lamia are incredibly vain and very predatorily. They enjoy corrupting the innocent and the pure, as well as seducing them into thralldom. While very attractive form the waist up their lower halves are those of snakes, lions or rarely other beasts and their hearts are as black as they get. When capturing someone the lamia considers to be attractive and strong they'll sometimes try to have sex with them. The lamia takes charge in this but the partner is expected to show interest and worship the lamia as their goddess. If they fail to deliver on this the lamia will be offended, tear the partner apart and devour them. A partner that shows proper respect and devotion to the lamia that enslaved him can look forward to a life filled with luxury and sex, but if the lamia gets bored of or offended by their slave they'll kill them with no remorse.
  • Centaurs are nomadic. Their tribes are wary of other races and try to avoid them. Those too weak to keep up are left behind to die. Sometimes a centaur leaves the tribe on their own accord, either to live on their own or with humanoids on the frontier. While somewhat aloof they do enjoy the company of people and it is not unheard of for them to strike up a relationship with a humanoid. While they can control their sexual urges the moment they actually start to have intercourse their inhibitions go out the window, with their mating being rather feral. This frequently results in injury (female centaur on male humanoid) or death (male centaur on female humanoid) for the humanoid, meaning that they prefer to not have sex. Riding a centaur is seen as a grave insult, and those centaurs that let others ride them are seen as incredibly perverse. They don't like being treated as pack animals, though they don't mind carrying their own stuff.
  • Harpies are sadistic predators. They use their alluring song to pacify their prey before ripping it apart and devouring it. Because they are a single-gender species they have to mate with other humanoids in order to reproduce. They use a combination of their song and their ferocity to find someone that they can mate with and force themselves on them. They are not particularly picky: while preferring elven men they will go for anyone that could impregnate them, from big burly orcs to Halflings, gnolls, the occasional fiend and even adolescents that only recently became able to reproduce. Harpies have thing for bringing a prey to the point of orgasm, and the moment they ejaculate they start tearing into them with their claws to turn their pleasure into pain. This is so pleasurable for the harpy it can drive them to orgasm.
  • Griffons are seen as noble, majestic animals that highborn nobles ride into battle against their enemies. While this is correct, people tend to forget their more base and animalistic sides. While their preferred diet is horse, a male griffon with a desire to mate without a fitting mate nearby will sometimes sexually assault a herd of horses to slake its lust. The young born from such a union are hippogriffs. The herd abandons such young, but when found by a humanoid these are often sold to be trained as riding animals themselves. While not as powerful as a griffon the hippogriff is a lot easier to train, friendlier and easier to ride. And they give live birth, and have a good chance to breed true with normal horses. This comes at the downside of being a preferred target for griffons, who will attack a hippogriff on sight and not stop until it is dead, no matter what a rider might say. Properly training a griffon is difficult, but when done so they are incredibly loyal. It is rumored that riders engage in intercourse with their griffons (with men riding their female griffons in a special way and women kneeling down for their griffons), but this is considered uncouth hearsay at best.
  • Lizardfolk are quite xenophobic. It takes one an incredible force of will to not attack a non-lizardfolk upon sight. Lizardfolk shamans are more restrained and can trade with outsiders, but this is seen as tasteless at best. While lizardfolk raiders prefer to kill and rob people, sometimes an individual's dislike evolves into something more perverse. They will prey on humanoids and attack them with intent to rape them. Male lizardfolk don't discriminate between genders when doing this, but female ones make sure to check their target is male before moving in. Because of the differences between humanoid and lizardfolk biology this does not result in pregnancy, however those that are capable of mating with lizardfolk (mainly dragon-blooded and Outsiders) can create a child.
  • Lycanthropes exist in a variety of types, but they can be divided into roughly two groups: those that resist the curse and those that relish in it. Those who resist the curse will remain themselves when the moon isn't out, but with full moon they completely lose control and become murderous. The ones that give in to it however eventually become able to change at will, but become more and more beast-like and depraved as time passes. Some common subtypes are:

– The werewolf is by far the most common type. The ones that retain their personality are often withdrawn, stay away from humans and can become depressed. If you want to seduce one don't flip out when you discover their true form, accept them and generally be supportive. When the full moon approaches though you might want to cage them up somewhere, and expect them to be sullen after the full moon passes.

– Wereboars are short of temper and short on manners. They tend to like the curse and frequently and messily infect others by gorging them. If one takes an interest in you beware: they are tough, can have sex for hours and often take the lead, but it'll likely end up with you getting infected.

– Wererats stick together. In fact, if you get turned the family of the one that turned you will approach you and give you a choice: join them or get torn to shreds. They're kind of like the mafia: skulking in the sewers of society, acting like a thieves' guild and prefer to set up ambushes rather than swarm an attacker. Expect them to be alert and somewhat distant during sex, and you might up getting robbed once the deed's done.

– Werebears prefer to keep the monster at bay, hiding in the woods and living solitary lives. Because they live away from society they are at lower risk to accidentally maul an innocent, and even when in full bear mode they maul and not bite to not infect others. Because of their lives they can be rather lonely, and there's a good chance that you can seduce one this way if you play the companionship angle.

Oh, and be wary that lycanthropy is an STD. So wrap it before you tap it.

  • Sphinx is a name given a number of related creatures. The most commonly known ones are the gynosphinx (the body of a lioness with a human head) and the androsphinx (the body of a lion with a human head with a great mane of hair). A male sphinx breeding with a gynosphinx results in children of the father's type, but with androsphinxes this also results in some gynosphinxes being amongst the litter. Gynosphinxes consider all types of sphinx but the androsphinx below them. Unfortunately androsphinxes are rarely interested in mating, leaving the gynosphinxes rather sexually frustrated. An unproven theory is that the gynosphinxes love proving their superiority over other people by beating them in contests of riddles because it somewhat relieves their frustration. Only the most intelligent humanoids would stand a chance to beat a gynosphinx in a riddle-off, and by posing riddles that it cannot solve will fuel the sphinx' frustration until it eventually cannot contain itself and ravish the humanoid. After several hours of intense sex the sphinx sends the humanoid away because of the sphinx being ashamed of herself and that she let herself be seduced like that. It is unknown if humanoids can interbreed with gynosphinxes, though there are a number of scholars claiming that this is how the lion-like lamia are born.
  • Modrons don't have genitalia, but they have mouths. Getting a regular one to fuck you is next to impossible (especially the ones looking like living fleshlights), but a rogue Modron might be convinced to suck your dick if you tell it it'll help it understand humanoids better
  • Inevitables don't have genitalia, and as such are more difficult to fuck. Getting one to fuck you is even more difficult, with the Kolyarut being the most likely to work your dick. A course of action would be to have information it seeks to find its target, and offer to give it to it in return for some lovin'. This might result in you getting attacked, but if you show it that it's required by law that such information is paid for you might end up getting lucky.
  • Angels/Aasimon are a very righteous bunch that consider sex to get in the way of enlightenment. The higher ranked they are the less likely they are to bone you. However, when you are sufficiently righteous and virtuous you might be able to seduce an Aasimon into jumping your dick for some loving.
  • Archons are much like Aasimon, but more exotic in form. Young Lantern Archons might be able to be seduced into working your dick, but don't count on it.
  • Guardinials might fuck you. Or not, depending on what you act like. They're real mellow but once they make their mind up you can't change it. So just flirt with them and see if it gets your dick wet. And yes, fucking a Guardinial makes you a furry.
  • Animal Lords are humanoids that are exemplars of the virtues of a particular species. If you fuck one you're not a furry, but you're likely an Otherkin: to fuck the Cat Lord you pretty much got to be an attractive mate… to a cat. Other species that take a more forceful approach to mating can be approached this way, but be wary of any of the Animal Lord's animals ripping you apart. So if you are low on common sense you can go try and rape the Duck Lord.
  • Asuras are the Chaotic equivalent of angels. Wise, gentle, passionate, but also rather militant and somewhat jealous. Those in a host of soldiers tend to not mingle with humanoids all that much, but rogue ones might. As such, an Asuras without a host will wander on their own. This drives them a little barmy to the point they become a strange mix of Chaotic Stupid and Stupid Good (as in: they’ll rob you blind and give your stuff to someone poor because that is the Right Thing to do). Those with a silver tongue can dissuade them and make them see the folly of their actions. If you’re righteous and good you might even be able to seduce one, a union from which an Aasimar child can be the fruit.
  • Eladrin are wild, vibrant, passionate, free and love to celebrate life and the arts. With a matching outlook you can find them to be willing lovers capable of fucking your brains out. They're cool with being friends with benefits but are also willing to start a deep, passionate romance.
  • Lillend are to lamia what angels are to humans: big ol' snake people with big fluffy wings. They’re very attractive, loving and care greatly for the arts, training in several fields. A Lillend trained in the arts of love makes for a spectacular lover that will give you some of the best sex in your life. They are mainly vegetarian but love to gouge themselves on meat to the point that they're in a stupor for several hours up to a few days (depending on how much they ate). Having a Lillend ask you to watch over her means she trusts you greatly and that you scored big time. There are male and female looking Lillend but they are all genetically female (so male Lillend have vaginas, not dicks). While they reproduce via parthenogenesis it might be possible to impregnate one and create an Aasimar this way. And because their bodies are difficult to fit clothes over they prefer jewelry and tattoos over dressing themselves.
  • Githzerai are very insular and focused on mastery of the self. As such they’re not very sexual or have strong desires for relationships, which is doubled when dealing with interspecies relationships. They greatly value mastery of the self, and by displaying knowledge of yourself, of your purpose, your abilities and a frothing hatred for the Illithid and Githyanki you might stand a chance. Do note that Githzerai are a skinny bunch with pretty much no curves going on.
  • Slaad are nigh impossible to woo. One moment they’re more than willing to get fucked by you, the next they bite your head off or implant you with their spawn. Nothing applies to trying to seduce one: stay away.
  • Most demons would rather rip you in half than have sex with you. The higher-up demons might fuck you, but it’d be painful and likely to be lethal. Don’t try it.
  • Gehreleth are nasty pieces of work that would rather keep you as a personal sex slave than have a short-term rumble with. They’re repulsive, vile and unpleasant creatures that you should stay away from as much as possible.
  • Rakshasa are sadistic, violent and cruel. Don’t fall into one’s (inverted) hands, because it would be a most unpleasant experience. Fucking one makes you a furry, but it’ll likely hurt too much for you to care. And don’t look down when one’s giving you a handjob; seeing one of those inverted hands at work will kill your boner double time.
  • Hordelings don’t care: they’ll just rip you to shreds.
  • Hags are normally very ugly creatures, but might turn themselves into beautiful women to seduce a humanoid, only to reveal themselves at the cruelest possible time (quite possibly just prior orgasm so you’ll come to a most unpleasant surprise). Or they’ll do other nasty shit to you. Be polite though, because Hags have very bad tempers.
  • Succubi are hedonists pur sang. They’ll do whatever they like best and go look for something else if they get bored. They are extremely attractive and know how to have the best sex in the Multiverse. They’ll fuck your brains out until you become evil, then kill you and suck your soul out through your dick and submit it to an eternity of torment.
  • Yugoloth are amongst the worst: they’re sadistic and more likely to eat you alive than fuck you. They’re all biological hermaphrodites, so you can fuck them in either way. And yes, fucking a female Arcanoloth makes you a furry futa fucker.
  • Devils are big on BDSM and anything that involves pain (for you) and pleasure (for them). If one willingly fucks you on your terms it’s because of a plot. Don’t trust them. Special notice goes to the Erinyes, the she-bitches of hell. They’re beautiful, fierce, intelligent and more than capable of and willing to seduce you into Lawful Evilness.
  • Bladelings are incredibly insular and more likely to sacrifice outsiders to their god than fuck one. Plus, their skin is made of metal and covered in spikes, so fucking one is generally a bad idea. They have sex in the same way porcupines do: very carefully.
  • Githyanki are extremely xenophobic, considering everyone below them. They hate slavery above all else, and forcing one into bondage and fucking them would be the worst possible insult. They value strength and obedience, and may or may not be fucking red dragons on the side.
  • Zoveri are very friendly aquatic beings that live in the Silver Sea on Lunia, the first layer of Mount Celestia. They resemble aquatic elves from the waist up, but from the waist down they're octopi. If someone (even evil cutters!) enters a portal to Lunia they always appear over the Silver Sea and fall into it, one or more Zoveri will show up and offer to bring them to shore. They can also turn into the form of an elf and walk the shores of Lunia, where they like to mingle with the locals before returning to the ocean. This makes them good candidates for some land-lover lovin'. And you know what they say about girls with eight legs, right?
  • Balaena are whales that serve as the ferrymen of the River Oceanus. They are peaceful creatures that like to explore the waters of their home, as well as oceans on the Prime and even the Astral Sea. They don't mind ferrying creatures across the waters. While they move 100 miles per day (which might not seem all that much) they can keep swimming indefinitely. They can take creatures into their mouths to allow them to reach underwater destinations. As a payment it wants news, rumors, stories and other such things. Good and Neutral creatures can be ferried across, but it'll take a very good reason for it to ferry along an evil one. As for having sex with one… well, Balaena are on average 30' long. Your dick is ill-sized to fuck one.
  • Delphons, also known as songsharks, swim in the River Oceanus. Because of how common fish are there they don't need to attack intelligent species to feed. Their song is a very potent one that can charm, confuse or paralyze you, render you unconscious or even give you insight into the Multiverse. They're gregarious, friendly and are especially intrigued by those who learn to (somewhat) copy their songs. They make for great friends that can help you easily cross between the various planes touched by the River Oceanus. Whether or not they'd be interested in sex is up for grabs, but remember that they are sharks when you try and fuck one.
  • Various Animal Lords are related to water life. There should be plenty of Fish Lords, a Dolphin Lord, a Whale Lord, a Manatee Lord (they're both fatties), a Killer Whale Lord, a Shark Lord, an Ichthyosaurus Lord and so on. As noted earlier, by having traits that are deemed desirable by these Animal Lords they might be up for mating, but doing so likely means you're an Otherkin. The same is true in lesser amounts for the various Warden Beasts, who are the eyes and ears of the Animal Lords and are as intelligent as a human, but they're completely in the shape of their base animal. So fucking one of those makes you a furry.
  • Asrai are small (1' to 4') water nymphs that thrive in the dark. They are naked all the time, covering themselves with their prehensile hair. Direct sunlight makes them melt away so they only come up at night. They are extremely short lived, living for only and exactly 9 years before dissolving and a handful of new Asrai appear. They have a pact with other aquatic creatures that states that the Asrai are exclusively herbivores in return for being unable to be attacked by carnivorous water-based creatures. Creatures on land are not bound to this and the less scrupulous ones try and catch Asrai (mainly by throwing food at the surface, which makes the Asrai come up and eat it like fish) to sell to Yugoloth and Slaadi who like the taste of Asrai flesh. As such the Asrai will never approach a human out of the blue, but when faced with one they'll likely throw insults at them. They make a sport out of it by trying to hypnotize sailors into jumping into the water, where they promptly get their half-hypnotized asses eaten by sharks and other creatures that have learned that following a school of Asrai can often result in a nice and easy meal.
  • Wastrilith are long serpentine Tanar'ri inhabiting the aquatic parts of the Abyss, especially Demogorgon's and Dagon's layers. They're territorial and savage, allowing no creatures that they cannot terrorize into submission near their territory and will devour any that try and get close. As such, they don't tend to be inclined towards sex.
  • Hezrou are frog-shaped Tanar'ri, the weakest of the True Tanar'ri. Like all demons they're vicious, cruel and generally unpleasant. Once every few times per century they can travel to the Prime and make pacts with mortals in need. Whether or not such a need might be of a sexual nature is unknown. Remember that the children of male True Tanar'ri and female humanoids become Marquis Cambions. There is a hefty price to this though: they are to be given either the pact maker themselves or a family member, friend or lover to the Hezrou who takes them back to the Abyss and turns them into a Manes to serve for the rest of eternity. Oh, and they extrude a smell so horrid it will paralyze you if the Hezrou comes within 10' of you.
  • Marraenoloth are boney creatures with an important task: they can ferry creatures over the Styx without arousing suspicion. They never get lost while navigating it and can travel from and to any plane connected by the Styx while sailing it. They can even enter the Prime Material and leave by sailing their skiffs. Without their ships they are next to useless though and so they stay with their ships. Payment is to be given immediately, and even then they might turn on you if it's convenient or possible. They are aware of each other, and can recognize anyone who's cheated another Marraenoloth (so they can up their prices for this person). Because of their mobile nature they're the least malevolent and backstabbing-prone of the Yugoloth, but that doesn't say much. They're not very attractive and having enjoyable sex with one would be quite the feat.
  • Hydroloth are the Navy SEALs of the Yugoloth forces. They can swim through the Styx without being affected by it, glide and can teleport all over the place. They are skilled and they know it, allowing them to use their prestige to request (within reason) favors from higher-ranking Yugoloth. They are driven, fierce and very dangerous. They are also quite tall (10'), so keep this in mind when trying to fuck one. And remember that they are Yugoloth, with all the cruelty that comes with that.
  • Marid are the genies of water. They are big on their own royalty, having a variety of titles going from Padishah (Great King) to Mufti (in the context of the Marid something of a sub-regional ruler). The largest of geniekind (standing at an average of 18') they move through water with great ease. They are very independent and egotistical and will stick with doing what they want even when doing something else would be the wiser choice. They love stories and storytelling, and the best way to not offend one would be to have a silver tongue and much adventure behind them. Oh, and don't offend one: you'll be killed if you do. Seducing one is very difficult, given how they see lesser (as in: any non-genie) beings, but if they decide they're going to fuck you they're going to fuck you whether you like it or not.
  • Nereid are sometimes called the honeyed ones, mainly for their hobby of luring sailors to their doom by using their song. They look like voluptuous young women with long hair, pale skin and dress in little more than a big shawl. This shawl is their weakness, for it contains their essence. Destroy it and a Nereid will dissolve into water. If you obtain one the Nereid will obey whatever you tell it to in fear of you destroying the shawl. And while they won’t try and take it by force they’ll use whatever trickery and deceit they can think of to get it back. Be wary that if a Nereid kisses a man he’ll either drown or cream his pants in ecstasy, depending on how tough he is. Nereid confronted by only women will appear as handsome men, but two out of three times the women will see straight through the disguise.
  • Mephit are best described as elemental imps. Not all that short (5') they have fins, webbed fingers and toes, big fish eyes, fish lips and scales all over their body. They tend to be annoyingly jovial and tactless, and have a tendency to follow people and groups around because of the novelty of it. Whether or not you'll want to fuck one is up for grabs given their looks, but if they like you they won't make a secret of it. And you might not want it to become common knowledge that you had sex with one lest you be forever known as the Mephitfucker.
  • Satyrs and their smaller kin, the Fauns, are renowned for their love for reveling: dancing, drinking, singing, playing music, and of course having sex. They are quite lazy by nature and it is almost impossible to have them do anything they don’t want to. On top of that they see the concept of sexual fidelity as something silly and will happily screw around if they think it’d be fun. Bisexual by nature, they are almost always up for sex with pretty much anyone even slightly attractive who treats them with respect. They are extremely skilled at sex and very attractive to look at, with the men being chiseled and well-endowed while the women (rare amongst Satyrs, uncommon amongst Fauns) are thick in all the right places. However, they are quite far from respectful themselves and the Satyrs amongst them are perfectly willing to use their music-powered magic to seduce people and fuck them regardless of whether they want to or have a sexuality matching the Satyr in question. The more benevolent ones will have people come to them to have fun. A few villages bordering large forests have a custom where boys who are about to become men are sent into the forest to survive there for a few days, but actually has them sent into the capable and willing hands of a female Satyr who teaches them all there is to know about pleasuring a woman.
  • Dryads, Nymphs and other assorted spirits of nature are bound to a single object or location such as a tree, a lake, a hill, a part of a mountain and so on. They are impossibly beautiful women with powerful magic that allows them to charm anyone getting too close for comfort. Most of the time this will end with the intruder getting kicked out, but in certain cases the Dryad will take interest in the visitor. Their beauty, amazing bodies and magical abilities makes having sex with one an amazing experience, and many men fruitlessly spend their lives trying to find one to make her his bride. Satyrs and Fauns are especially fond of Dryads, and while they in turn find the goad-legged men and women crass and impolite they occasionally fall for their charms, or at least agree to being fucked silly. Lonely by nature because of the bond to their location a Dryad will occasionally take on a lover to spend some time with them. Most of the time such a relationship ends in tragedy though because a Dryad cannot go far from her home and the person in question would not be at home in such a limited part of nature, causing the Dryad to end the relationship.
  • Pixies are energetic and happy little fey, always wanting to be busy and with an insatiable curiosity. This often drives them to venture outside their lands to meet new people and experience new things. Occasionally this leads to them shacking up with a tall one, using their Pixie magic around the house in return for small things. They tend to be voyeurs out of mischievousness rather than fetish and have little trouble with being nude themselves, leading to them either being kicked out or their host becoming interested in them. Because of the massive size in difference (Pixies can be as tall as 2’ to being as short as 6”) regular sex is not an option. Instead they’ll either straddle the mouth of their host and receive a licking or perform a full body massage on their genitalia to get them off. Pixies have powerful orgasms that can take them out of the action for quite a bit, especially when faced with what is to them a flood of jizz.
  • Minotaurs are big, burly and hairy. A fair deal of them are in thrall to the cult of Baphomet, the demon lord of the Minotaurs. This makes them violent and bloodthirsty, as well as likely to just devour an unfortunate rather than have sex with them (and being violated by a Minotaur is a painful, bloody and lethal experience). Even between Minotaurs they are not very pleasant to one another, making them poor partners. However, there are a number of them who resist the call of Baphomet. Referring to the monster that they might become as “the beast inside”, they trap them in the maze that is their mind. Most are pleasantly surprised when meeting a non-bloodthirsty Minotaur, finding them to be highly intelligent and logical with a love for puzzles, riddles, reading and other exercises of the mind. They normally keep to themselves rather than meet their fellow Minotaurs out of fear of drawing attention from the cult of Baphomet, so they rarely have mates. This makes some of them open to suggestions from intelligent visitors, seemingly not bothered by their differences. Actually in bed however Minotaurs tend to be passionate to the point of violent, taking charge with their massive bulk to absolutely ride their partner into the dust. Injuries are common. Return visits are more so.
  • Salamanders respect only strength in another person. If they do not show the strength to dominate a Salamander the creature will in turn dominate them. They are competitive, scheming and have a keen eye for how to turn a situation to their profit. They are all also very good smiths, being able to make fantastic items with seemingly no effort. Their society is class-based, with your class determined by your ability to enforce membership in this class. This means that all but the highest ranking Salamander have someone to bow to, with this sometimes including performing sexual acts. Because of their hot, serpentine bodies having sex with one is something of a challenge, not just because they are looking for the earliest opportunity to turn the tables on the person they’re having sex with and dominating them in turn. But with a firm hand, skills between the sheets and a fireproof suit and bed you too can fuck a Salamander.
  • The Drow live in a society where men are subservient to women. They are used as breeding stock at best and cannon fodder at worst. Many high-ranking Drow women have a favorite toy to sexually use and abuse as they see fit. Drow are masters at the arts of bondage, orgasm denial and the various things coming with S&M. They are always doms: a woman being a sub to a man is seen as a great perversion of the teachings of Lolth and is punishable by death. Having sex with one is a painfully slow and drawn-out affair that can last hours before you finally have your release, unlike your mistress who gets off on your misery. This is not an idyllic life however: once a Drow woman gets bored of her toy she either kills it herself, has it shipped off to become a slave, a sacrifice or worse. It is also common in Drow politics to have a rival’s favorite lover killed to make a political point. Bonus points if you can make your rival do the killing herself.
  • Shadar-Kai drew the short stick. Their ancestors made a bargain with the Plane of Shadow and lost. Now each and every Shadar-Kai is trying to hold onto life for dear life, lest they get sucked into the Plane of Shadow. They do this via extreme physical and mental stimulation as a means to anchor themselves in the Material Plane. This made them an angry, violent and terrified people. One of the easiest methods to stay anchored is to stick themselves with cold iron needles hidden in jewelry to keep them permanently in extreme pain, an edgy but effective method. And before you ask: no, your love and hot dickings won’t anchor one of these creepy Goths. Extreme BDSM however might help, but it would have to be administered frequently and with great skill lest they slip away. Shadar-Kai might not all be interested in getting fucked to avoid being fucked over, but the more desperate ones (as in, the most submissive pain sluts) just might be.
  • Yuan-Ti are extremely sensual and sexual beings. Temptation by the snake is an old theme, and the Yuan-Ti take it to its logical extreme. However, they are extremely xenophobic, seeing the form of the snake as being a divine gift and look down upon those who are less snake than them. Yuan-Ti Purebloods are the least snake (the bits being limited to their eyes, the occasional patch of snake skin and maybe the fingers and toes as well) but they make up for it by being extremely seductive. However, given what they are they are quite likely to either rob you, kill you or drag you off to be a slave and/o food, so don’t trust the snake-like woman turning on her charms to get you away from your friends.
  • Djinn are the friendliest of the "pure" genies. Living in their palaces in the clouds of the Elemental Plane of Air their existence is one of comfort and pleasure. They work to find pleasure in life and like to show off their hot bodies with revealing clothes. A sufficiently sensual mortal has a decent chance at seducing one, with Djinns being almost as xenophilic as humans are. More powerful Djinn have collections of lovers and they "collect" them so to say, adding them to their households as servants. While some compare this existence to that of slavery others point out that it's not that different from living as a servant on a prime material world. Some of them are appointed as Janissaries, agents of the Djinn in realms outside of that of their master's.
  • Efreet are cruel, vicious beings who exult in binding others to their will. They will force themselves onto others without a second thought if it will bring them pleasure. The more powerful ones will have entire harems of sex slaves from which they can pick at will. At the same time seducing one is next to impossible and while you could fuck one by binding it through magic, the Efreeti will then put all of its efforts and resources into fucking your shit up. So don't do it.
  • Dao are Dwarves cranked up to 11. Living on the Elemental Plane of Earth they dig out vast tunnels in search of riches. The digging is done by slaves though, with the Dao putting all of their energy into getting richer. They only work with others if they can gain from it in some way or another and can be cruel if they think they are being cheated in some way. The best way to fuck one is to treat it as an extravagantly expensive prostitute, but this is next to unaffordable for anyone who's not in charge of some great empire or trading company. They really like precious metals and stuff, so the kinkier ones might be able to be seduced by turning yourself into gold or some shit before trying to fuck one.
  • Jann are the genies of all four elements. Living in the deserts of the prime material, Jann are not as powerful as their "pure" kin but they are still not to be underestimated. They tend to live Bedouin-like lives and are hospitable yet somewhat suspicious of outsiders, even when giving them the benefit of the doubt. They are proud and tend to see insult where none is intended, and can be rather violent when offended. Those who show great hospitality and respect will find that the Jann make for good friends, making this the most likely way to seduce one.
  • Catfolk are friendly, curious, trusting and occasionally odd. They're limber, sociable but lacking in common sense, meaning it is easy to talk one into causal sex. However, they are 100% furry and fucking one makes you a furry.
  • Dhampirs very much tend towards evil, but this is nurture because of nature. Despite their tainted upbringing they do not automatically gravitate towards evil, but because of constant prejudice, oppression and bullying most of them are driven to evil sooner or later. They have an unearthly aura to them and are inhumanly beautiful but are waifish of frame. If you accept them, truly and wholly, without slipping up you can gain yourself a lover of unmatched dedication. They can be kept from being tempted into evil through a mix of dedication, acceptance, compassion, cuddles and hot dickings. Do be careful though that they tend to bite, despite this not doing anything for them.
  • Duergar are honorable but ruthless, taking slaves and disdaining everything on the surface. They see themselves as the only true dwarves and superior to all other races. As such, a Duergar that sexually associates with these lesser races would be seen as a deviant, even if they take charge and do whatever they want with their slaves without caring for them.
  • Fetchlings are humans who got trapped on the Shadow Plane and adapted to survive. The ones who return to the Material Plane tend to be adaptive but conformist and prefer to be around other humans. They are Auschwitz-tier skinny with skin that can range from pale white to dark black and any shade of gray in between. This makes them give off an uneasy aura, which combined with their strange movements and forceful personalities makes for some very odd people. When with other Fetchlings they tend to be insular communities within larger groups, but individuals might shack up with a human to not stand out too much.
  • Gillmen are very attractive and tough but weak-willed. Because of their history as a slave race they are quick to bow to anyone forceful enough. However, they require daily submersion in water, and missing even one day can lead to death in a matter of hours.
  • Gripplis are short frog people. They are hunter gatherers living off of big insects and fish. Some of them are poisonous to the touch. They are unaccustomed to the world around them and might latch onto a larger creature while out trading for metals and gems. Fucking one is difficult because of their size, radically different biology and the fact that some of them are poisonous to the touch. It would give a whole new meaning to toad licking though.
  • Ifrit are passionate, fickle, impulsive and can be quite destructive. Thsi makes for some very forceful and demanding women who need to be constantly praised and entertained lest she moves on. But if you manage to keep up with them you have some very attractive women who are not shy about their wants and are more then willing and capable of dragging you to the bedroom for some fun. And no, their hair only looks like it's burning.
  • Kitsune are fox folk who can shapeshift into a human form. They are very sociable, loyal and agile but are lacking in strength. Normally they have only one tail, but some have extra tails that give them various spell-like abilities 2/day, from Disguise Self all the way up to Dominate Person. Because of their love for trickery and how social they are it should not be very difficult to have sex with one. And no, it doesn't matter how you try to spin it, its fox form is its natural form, and even if you fuck it in its human form you're still a furry.
  • Merfolk have difficulty moving on the land, but some have specialized tails for walking on land. They are tough and beautiful, but distrusting of strangers. Of course there are some more talkative ones, and it's not impossible to find your own little mermaid to slip the dick to.
  • Nagaji are reptilians. Or they look like them, they are more like snake humans. Scaled, forceful, strong but not very clever, they worship Naga as living gods. It is possible that they breed with humans to create some kind of Yuan-ti like creatures, but the context in which this happens is not very loving. Or sane.
  • Oreads are humans with a bit of Elemental Earth in their blood. They are stoic, stable, dependable and supportive. They tend towards being loners, preferring contemplation in solitude over human company. Their skin tends to be rough with rocky outcroppings on them, making for not the best cuddling material. Natural beauties, they simple decorations over more elaborate manufactured ones. Because of their nature they are not looking for lovers and it's difficult to seduce one, but when you do you find yourself with a lover on whom you can truly depend.
  • Ratfolk are merchants through and through. They prefer odds and ends over cold hard cash, building hoards almost like dragons do. They are fiercely loyal to family and kin and will put their hoards of weapons and other gear to use if they are threatened. They get along just fine with humans, building warrens underneath their cities and trading to mutual profit. When a warren gets too crowded young Ratfolk leave to either found a new warren or travel the world alongside caravans. Because of their material bent they love presents, especially if those are of Elven make. And yes, fucking a Ratfolk makes you a furry.
  • Samsarans are pale blue people with blue hair, transparent blood and the ability to reincarnate when they die. While the memories tend to be vague and indistinct sometimes shards are carried over. Intelligent but frail, Samsarans are mortal creatures despite their looks. If you manage to romance one find a way so that you can constantly reincarnate so you and your waifu can spend many lifetimes together.
  • Strix are humanoid hunting birds, or perhaps more humanoid harpies. Either way, they are slowly losing their territories to humans, fighting a bitter war against them. As such, the chance to have loving sex with one is not very likely unless you use magic to disguise yourself, a Dominate spell or force yourself onto one. Letting yourself get captured doesn't work, since they'd rather disembowel a human than keep it as a sex slave.
  • Sulis are the air-headed descendants of humans and Jann. They are very attractive and quite strong, but not very smart. They are clever negotiators and are quick to figure out your interest in them. They have a notable resistance to the elements, allowing them dress however they want in all but the direst of weather. They can also summon lightning, cold, acid or fire to their arms, so don't piss one off during sex lest you get your balls in a burning, crushing grip.
  • Svirfnebin dutifully protect the surface world from the terrors of the dark deeps. They are emotionally distant, making it notably difficult to seduce one. Don't try this via magic either: Svirfneblin are incredibly resistant against magic. Showing your valor against reptilian and dwarven enemies is a good way to win them over, but mispronouncing Svirfneblin ticks them off, so be careful with that.
  • Sylphs are flighty, shy and curious. They are delicate yet attractive, having something of a sprite-like look to them. They are nosy and love to pry into the affairs of others, but often don't associate with them. Sometimes they work together with people to fill their own shortcomings while fulfilling their desire for knowing more. Courting one is a game of cat and mouse, the Sylph and her partner trying to gain the upper hand in things. If the Sylph is sufficiently challenged during this and impressed by her partner's wit and abilities she might sleep with him.
  • Tengus are thieves, competitive, deceptive, duplicitous and cunning. They appear to be large: they are about as tall as human and wear large, wide robes decorated with all sorts of pockets and bags. The best way to meet one is through having similar interests (ie: thieving). They have a love for language, and through clever, multi-lingual poetry you might be able to seduce one.
  • Undines are humans with a bit of Elemental Water in their blood. This gives them large, monocolored blue eyes and a matching blue skin. They prefer to stay with their own kind, living in small, secluded communities. They mostly prefer other aquatic creatures, but some feel the need to wander the world. They are perceptive of people hitting on them and tend to be reluctant to engage in things with non-aquatics, but if you manage to find one in its element you could be in for something fun and exotic.
  • Vanaras are monkeyfolk, with soft fur all over their bodies. They're witty but mischievous and have prehensile tails, capable of lifting small objects (but not weapons). And yes, with all the fur and the monkey-like face it's easy to tell that fucking one makes you a furry.
  • Vishkanyas are alien-looking humanoids of strange beauty, poisonous blood and uncaring morality. They are incredibly skilled with poisons and are gifted with strange, serpent-like looks. When having sex with one make sure to stay way from any wounds: you'll catch something that's far more accute than HIV.
  • Wayangs look like skinny, almost gremlin-like creatures with proportionally large heads. They hail from the Plane of Shadows and have access to a variety of abilities that has them deal with light and dark. Despite their evil looks they are shy and elusive, staying together with their kin and rarely, if at all, associate with outsiders. This makes them difficult to seduce and fuck.
  • Aarakocra are eagle-like bird people living in the Elemental Plane of Air. They’re a generally good sort with no concept of political borders or property ownership, using what they need and discarding the rest for others to find and use. They are also extremely bird-like in physique, so I hope you enjoy cloacae. And yes, fucking one makes you a furry.
  • Banshees are undead elven maidens who are both very attractive and very spooky at the same time. They are vain, stubborn and wrathful, so don’t piss one off. Placating one with beautiful gifts can keep it from attacking you. Don’t give them reflective items though, because seeing her own reflection will drive a Banshee into a great rage. They cannot and will not come to terms with the reasons why they became what they are, so agreeing with it and telling her it’s unfair will make you appear like a kindred spirit. If one decides she wants to fuck you, you’re either getting laid or killed, depending on how you treat her. Oh, and be careful: Banshees are quite the screamers.
  • Bugbears are vicious and powerful goblinoids coated in fur that ranges from dark brown to bright orange. They don’t like being ordered around, but when placated with enough sustenance and treasure as well as promises of slaughter they can act as powerful mercenaries. Bugbears mate whenever they feel like it with whomever they happen to fancy. A Bugbear woman in heat will have no qualms about grabbing a man she likes, drags him off somewhere and forces herself onto him, turning violent if he does not comply. They are almost always on top and dictate the speed and intensity of their copulations.
  • Cambions are the children of the union between a demon and a mortal, where the demon is often the father. They are not full-on demons like their Succubus/Incubus counterparts born from a union between such fiends and a mortal, nor are they fiend-blooded humanoids like Tieflings are. They are strong, capable and quite attractive. Because of these qualities they make for natural cult leaders, seducing mortals into the service of their lord and siring the occasional new batch of Cambions. They are evil through and through, and will gladly use their fiendish charm to get a mortal they like into bed with them. As such, sex with them only happens to either indulge the Cambion’s desires or to further its agenda.
  • Death Knights are powerful and cruel undead. They serve only themselves; even when sworn to a powerful undead or a fiend they have their own agenda. Filled with resentment a fair number of them also hold some kind of twisted love for something or someone. Accepting them for what they are and forgiving them for what they did will calm a Death Knight down and perhaps even betray its master if their object of affection is in danger. By redeeming a Death Knight through love it can be permanently unmade. Physical love tends to be difficult, given that they can be made from anything from the living to corpses and even skeletons, depending on the type of Death Knight. The living ones can still have sex though.
  • Couatl are great winged serpents in the service of good. They are intelligent, wise and brave in the face of danger. They protect holy sites, keep an eye on divine prophecy and task goodly adventurers with holy missions. While they mate almost exclusively with their own kind, under certain circumstances a Couatl mates with a humanoid. Such a rare union always produces a child. To do this the large Couatl takes on a humanoid shape to lay with a mortal. Both in their serpentine form and their humanoid forms they are functional hermaphrodites capable of both siring and bearing young. When bearing they will lay an egg while those they sire will always be born naturally. The children from such a union will be powerful and long-lived seers or mages in their own right, and they are always functional hermaphrodites themselves. They are raised by both parents until the child has learned how to use the basics of its magic, after which the parents go their own ways with the child following its human parent.
  • Flumphs are odd but benevolent creatures living in the Underdark. They’re amongst the few creatures who won’t immediately try to capture, kill and/or eat you. They’re curious and friendly with a knack for sensing emotions and betraying their own through a subconscious alteration of the color they glow with. They survive by siphoning psionic energy from nearby creatures in a harmless and undetectable way. The more potent the emotions are, the better it feeds a Flumph. As such, powerful psions will find friends amongst them, with Flumphs knowing more of the darkness in the Underdark than nearly anyone. If they can be convinced that the mental state a person is in during sex gives off more potent energy than anything, they might be convinced to service you with their air holes as they feed on you.
  • Hobgoblins are militant and orderly, yet tyrannical and cruel. They constantly seek out new lands to conquer and rule. If you want to know how good a fuck a hobgoblin is look at their nose: the larger it is and the more pronounce its red or blue tint the more virile and powerful it is. The only way to have sex with one is by being of equal or higher rank, otherwise they will disdain you or use you as a sex slave.
  • Liches are ancient and powerful spellcasters who use their magic to their own selfish needs. They use their undead states as a way to pour loads of time into magical research and experimentation. To attain this state they need to learn the ritual for lichdom from demon princes, evil gods, fiends or other such forces. Solitary creatures by nature, a Lich occasionally becomes restless and goes to explore the outside world. In such states of melancholy they might want to reconnect with the living just a bit. Liches resemble decayed corpses, so they’re not very arousing. They can use their potent magic to shapeshift to a state when they were more alive, possibly making for a rather interesting encounter with someone with a great degree of mastery over magic, with all that implies. Be careful that the Lich does not fall in love with you: it can quite literally make you stay with it for the rest of eternity in one way or another.
  • Medusas are the product of a pact between a person and a dark entity. Initially given youth, beauty and immortality the curse eventually kicks in and gives them the signature snake hair. Their gaze petrifies anyone who looks at them, so averting one’s eyes is important when dealing with one. While most live alone in abandoned ruins and prey on mortals trying to loot them, a small number actively goes out of their way to find them. Veiling themselves a Medusa uses her charm to lure an unsuspecting victim away, engages in sex with them and on the moment of their climax unveils herself, petrifying the man in a rather compromising pose. A small number then puts these statues on display for all to see, while others haul them to their lairs to serve as decoration or sexual relief.
  • Mimics can disguise themselves as anything or anyone. The most basic versions turn into things like chests and cabinets, but the more intelligent ones can turn into beds, doors, carriages and even more complex things. A minority of deviant mimics thinks that a body that just experienced an orgasm is far tastier, with these Mimics using their shapeshifting bodies to wrap around a person and give them intense pleasure right before devouring them. Whether or not this is accurate is unknown, because nobody who ever experienced pleasure from a mimic has survived the experience.
  • Mind Flayers have no use for sex given how their reproduction works. A small number of them do like humanoid reproduction. These individuals are seen as highly deviant and perverse by Illithid society. They study sexual intercourse by mind controlling two or more slaves at the same time and forcing them to have intercourse, with the Illithid gaining pleasure through this link. Mind Flayers have no concept of sexual taboos and force their slaves to engage in pedophilia, incest, bestiality, necrophilia and other such acts. They also initially have little understanding of how stretchy certain humanoids are, and insertions that are too large and cause damage tend to be common for acts caused by Mind Flayers new to this.
  • Mummies are in practice a kind of minor Lich. They are powerful and relentless, unstoppable as they plow through their enemies to enact punishment for a transgression. While some mummies (especially powerful ones) go through the ritual on their own accord or are given it as a reward for service, the lesser ones are submitted to the ritual as a punishment for crimes like treason, murder or even adultery. Having sex with one is not very good, turning their genitalia into beef jerky and feeling dry, making penetration unpleasant.
  • Myconids are intelligent ambulatory fungus living in the Underdark. They are generally peaceful to those who mean them no harm and are willing to offer shelter. They grow their fungus on biological matter, including waste and such. They have also found uses for the sexual juices of humanoids and will gladly offer to harvest them. Special Myconid equipped with the right organs will aid in this, with the feeling being described as delightfully squishy, soft and warm.
  • Ogres are, in a word, sinful. They are lazy, greedy, gluttonous, wrathful, proud, envious and lustful. This makes being around them unpleasant at best and dangerous at worst. An Ogre might at any moment decide to eat you, rip you apart or abuse you in other ways because it was offended or it thinks it’s funny. Having sex with one is very dangerous, since Ogres don’t care about how rough they are: humanoid men can be crushed beneath a female Ogre and a humanoid woman can easily sustain several fractured bones if not more at the hands of a male Ogre. Half-Ogres come from Human, Hobgoblin, Bugbear or Orc stock: other races like Elves, Dwarves and Halflings are just eaten. They’d likely not survive the breeding experience anyway.
  • Thri-kreen are four-armed humanoid insects wandering the deserts and savannas of the world. They talk in a language that’s impossible to duplicate without magic and they in turn cannot speak things like Common. While they are expressionless they feel the full range of emotions, even if they don’t express it. While they like the taste of humanoid flesh (especially that of elves) they only hunt to survive. They enjoy the taste of humanoid sexual juices and are eager to drink it straight from the source. They don’t see anything wrong with this, and male and female Thri-kreen alike will drink from anyone regardless of gender.
  • Titans are the most powerful beings amongst giants, the children of gods and mortals. Colossal in size they are beautiful beyond compare and are powerful to the level of demigods. They can affect the environment around them with their emotions alone: if they’re happy the sun will shine, if they’re sad it will rain and so on. In matters of romance they take after the Olympians: when they see someone they like they will stop at nothing to get with this person, with some of them not being shy to rape them. Trying to romance one is either nigh impossible or quite easy, depending on what the Titan thinks of you. They are intense lovers, their emotions run deep and powerful, but a Titan’s attention can easily drift somewhere else when seeing something else that draws its interest. But be careful: Titans are often involved in elaborate schemes and plans plotted by other Titans and those who oppose them.
  • Vampires are creatures of passion in all the wrong ways. Their love turns into obsession, their friendship becomes resentment, their preferences become morbid fascination and their actions become compulsions. When a Vampire sees something it likes it must have it no matter the cost. As part of being a creature of passion, Vampires are rather sexual as well. Their bites are said to give a feeling more blissful than any orgasm, with their looks, charisma and demeanor making them extremely seductive. More powerful Vampires tend to gather harems of those whose genders match the Vampire’s attraction. These harems consist of those the Vampire has fed on and grew particularly fond of, making them join their lord in undeath. Vampires can only have sex right after consuming blood, with intercourse taking place with the person they are currently drinking from or being brought to them by their spawn, who use their own wiles to seduce potential prey for their lord.
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Pub: 13 Nov 2021 09:21 UTC
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