AI-CHAN CHRONO NAVI SKILL V3

Translation by Aki, updates by Marisa

SP SKILL

A - [Aimer-β] Chakram units tossed by Charged ATK will be enhanced to [Aimer-γ] (v1) [Aimer-γ Cutter] (v2) after counter hit. After counter hitting [Aimer-γ] Chakram units, they will be enhanced into [Aimer-γ Cutter] On hit, it will stay in place for 12s, dealing 3 x 15% ATK of Fire DMG, and continuously gather enemies.

S - For every Aimer Chakram unit counter hit, Chrono Navi restores 200 HP and 2(v1) 4(v2) SP.

SS - Upon counter hitting [Aimer-γ] Chakram unit, all team members gain 12 SP, CD: 15s. Upon counter hitting [Aimer-γ] Chakram unit or when [Aimer-γ Cutter] is enhanced to [Aimer-Λ Territory] by Ultimate (v3), team gain Fire DMG +45%(v2) > 40%(v3), last for 20s, can be refreshed

SSS - Upon counter hitting [Aimer-γ], Chrono Navi Total DMG +20% and team Fire DMG +40%, last for 20s, can be refreshed


LEAD
Team Fire DMG +30%. Against ignited enemy, team All Elemental DMG +15%


PASSIVE
Chrono Navi weapon active is [Aimer Unit Toss], casting weapon active skill will toss out [Aimer-α] Chakram unit, after a certain amount of time it will return, dealing Fire DMG against enemies who are hit by it. When the Chakram is returning, Ai's Basic ATK can counter hit [Aimer-α] Chakram unit and direct it towards the direction of enemies, max 3 counter hits.
For every successful Chakram unit counter hit, restores 100 Λ energy.

Initial Chakram toss: every hit deals 10% ATK of Fire DMG
First Chakram unit counter hit: every hit deals 10% ATK of Fire DMG
Second Chakram unit counter hit: every hit deals 10% ATK of Fire DMG
Third Chakram unit counter hit: every hit deals 10% ATK of Fire DMG

Passive Skill 1
While Chrono Navi is on standby, when team members deal damage against ignited enemies, Chrono Navi gain 1 SP, CD: 0.2s, max 36(v1) 24(v2) SP can be obtained through this way, effect is refreshed when Chrono Navi enters field.

Passive Skill 2
After casting third [Aimer-β] Chakram through Charged ATK, when Chrono Navi deals DMG, within 5s, the enemy take +35% bonus Fire DMG, last for 20s, refreshable.


EVASION
Able to evade twice consecutively, while evading will attack at the same time.
Forward Evasion: deals 2x65% ATK of Fire DMG
Backwards Evasion: deals 80% ATK of Fire DMG
Ultimate Evasion tigger 3s Time Fracture, CD: 15s.

Evasion Skill 1
Evasion attacks can also counter hit Aimer Chakram units.


BASIC ATK
1st SEQ: deals 80% ATK of Fire DMG
2nd SEQ: deals 90% ATK of Fire DMG
3rd SEQ: kicks out her Chakram, dealing 60% + (3~7) x 10% ATK of Fire DMG
4th SEQ: consecutive upward scoops, dealing 50% + 60% + 70% ATK of Fire DMG
5th SEQ: powerful downward spilt, dealing 120% ATK of Fire DMG

Basic ATK 1
Chrono Navi's ignite gain Fire DMG +25%

Basic ATK 2 [S]
When [Aimer-γ Cutter] has been counter hit or has become [Aimer-Λ Territory] through Ultimate enhancement, Chrono Navi's ignite gain Total DMG +20%, last for 17s, refreshable.

QTE
Triggered when enemies are affected by Time Slow or ignited. When Chrono Navi enters field through QTE, trigger 3s Time Fracture, restore 300 Λ energy, deal 8x120% ATK of Fire DMG. Then auto-cast Charged ATK, toss [Aimer-β] Chakram unit, depletes all Λ energy. Preceding valk switch CD is reduced to 4s.


ULTIMATE
[SP: 100] [CD: 20s]
Blastst the ground, dealing 1200% ATK of Fire DMG, then create a fire vortex, deal 800% ATK of Fire DMG towards surrounding enemies, and inflict 18 Ignite Trauma.
When [Aimer-γ Cutter] is present on field, it will be enhanced to [Aimer-Λ Territory], last for 17s, dealing 25% x 3 ATK of Fire DMG every second, each hit inflicts 0.2 Ignite Trauma, and will continuously gather enemies. When [Aimer-Λ Territory] dissipates, inflicts 2 Ignite Trauma on all enemies.

Ultimate 1 [SS]
Each hit of [Aimer-Λ Territory] gain Total DMG +20%

Ultimate 2 [S]
V2: After casting Ultimate, all team members gain Total DMG +15%(v2) > 10%(v3), Melee and Ranged attacks gain Total DMG +25%, last for 20s, can be refreshed.
V1: After casting Ultimate, all team members gain Total DMG +40%, last for 20s.

Ultimate 3
V2: When Ai-chan is on standy, [Aimer-γ Cutter] and [Aimer-Λ Territory] deal additional 20% ATK Fire DMG per hit.
v1: Each hit of [Aimer-Λ Territory] additionally deal 15% ATK of Fire DMG.


Charged ATK
When Λ energy reaches 300, hold ATK button to cast Charged ATK and deplete all Λ energy, conducting multiple attacks towards enemies, deal 80% x 6 ATK of Fire DMG, every hit inflicts 2 Ignite Trauma, then will toss out [Aimer-β] Chakram unit in 3 directions, dealing 40% ATK of Fire DMG towards all enemies in its path. Chakram unit will return after tossed out.
After casting Charged ATK and some time has passed, you can cast special weapon active. Special weapon active and Basic ATK are able to counter hit [Aimer-β] Chakram unit towards the direction of enemies, dealing 25% ATK of Fire DMG and 2x6 Ignite trauma

Charged ATK 1 [SS]
For every Aimer Chakram unit counter hit, Chrono Navi gain Fire DMG+10%, last for 10s, max 3 stacks, refreshable.

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Pub: 21 Oct 2022 10:14 UTC

Edit: 16 Nov 2022 05:23 UTC

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