“Not so lazy ideas for map changing” — Ellix's mission district balancing suggestions thread (revival)

This is simply a revival of a really great thread on the old forums.
Link to maps: https://forums.gamersfirst.com/topic/347-maps-%F0%9F%8C%8E-financial-waterfront-credit-xtremelaw/
Link to the archives:
https://web.archive.org/web/20170330035658/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/
https://web.archive.org/web/20150505073421/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-2
https://web.archive.org/web/20150505065653/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-3
https://web.archive.org/web/20150412072609/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-4
https://web.archive.org/web/20150415235743/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-5
https://web.archive.org/web/20150416091937/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-6
https://web.archive.org/web/20150329145910/http://forums.gamersfirst.com/topic/329214-not-so-lazy-ideas-for-map-changing/page-7

  1. “Not so lazy ideas for map changing” — Ellix's mission district balancing suggestions thread (revival)
  2. Suggestions
    1. Financial
      1. Change #1
      2. Change #2
      3. Change #3
      4. Change #4
      5. Change #5 [Financial 20 — Jangma]
      6. Change #6
      7. Change #7-8
      8. Change #8
      9. Change #9
      10. Change #11
      11. Change #12
      12. Change #12
      13. Change #13
      14. Change #14
      15. Change #15
      16. Change #16
      17. Change #17
      18. Change #18
      19. Change #19
      20. Change #20
      21. Change #21
      22. Change #22
      23. Change #23
      24. Change #24
      25. Change #25
      26. Change #26
      27. Change #27
      28. Change #28
      29. Change #29
      30. Change #30
      31. Change #31
    2. Waterfront
      1. Map of entire district:
      2. Change #1 (Watefront #13 — Prentiss' Deion Park Appartments)
      3. Change #2 (Watefront #13 — Prentiss' Deion Park Appartments)
      4. Change #3 (Watefront #16 — Prentiss Barnham College)
      5. Change #4 (Watefront #13 — Prentiss' Deion Park Appartments)
      6. Change #5 (Waterfront #19 — Netherport Mycroft Heavy Industrial)
      7. Change #6 [TO FIND]
      8. Change #7 [✅SOLVED IN LIVE ✅]
      9. Change #8 [TO FIND]
      10. Change #9 [Waterfront #29 — Fortuna Maria Transport Ferry]
      11. Change #10 [Waterfront #28 — Grand Wharf Baylan Shipping Storage]
      12. Change #11
      13. Change #12 [Waterfront #23 — Wharf Money Maker Warehouse]
      14. Change #13 [Waterfront #22 — Daitoda Multipark]
      15. Change #14 [Waterfront #9 — Little Fin Daytoda SP Arena]
      16. Change #15 [Waterfront #6 — Green Spit]
      17. Change #16 [✅SEMI-SOLVED IN LIVE✅]
      18. Change #17 [Waterfront #18 — Netherport, The Blades Hotel]
      19. Change #18 [Waterfront #8 — Jindo Computing]
      20. Change #19 [Waterfront #3 — Fortuna Mall]
      21. Change #20 [Waterfront #9 — Little Fin Daytoda SP Arena]
      22. Change #21 [Waterfront #36�— Sandford Baylan Logistics Warehouses]
      23. Change #22 [Waterfront #05 — Clearwater Marina]
      24. Change #23 [Waterfront 28 — Grandwharf Baylan Shipping Storage]
      25. Change #24 [Waterfront 06 & 25 — Green Spit & Armory Wharf]
      26. Change #25 [Waterfront 32 — Yard Stretch Slums]
      27. Change #26 [Waterfront 21 — Yard Stretch]
      28. Change #27 [Waterfront 9 — Daytoda SP Arena]
      29. Change #28 [Waterfront 27 — Armory Wharf Armstrong & Chen]
      30. Change #29 [Waterfront 23 — ]
      31. Change #30 [Waterfront 23 — Wharfside Moneymaker Warehouse]
      32. Change #31 [Waterfront 37 — Sandford Baylan Logistics Import/Export]
      33. Change #32 [Waterfront 37 — Sandford Baylan Logistics Import/Export]
      34. Change #33 [36,40,35; cant remember]
      35. Change #34 [Waterfront 40 — Sandford]
      36. Change #35 [Waterfront 23 — San Paro Port Authority]
      37. Change #36 [Waterfront 21 — Yard Stretch]
      38. Change #37 [Waterfront 20 — Netherport Granada Motor Storage]
      39. Change #38 [Waterfront 22 — Daitoda Multipark]
      40. Change #39 [Waterfront 02 — Millenium Plaza]
  3. Additional suggestions

Suggestions

I will avoid using the part designation and simply list out the suggestions

Financial

img


Change #1

Location:
Proposal:
The highway near the money laundry area is a very sensitive place in my opinion.There are only 2 ways to get up there and both include a car.I think because of the on-foot area below that can be heavily damaged from above there should be a way to get up there by climbing to wipe-out a very annoying camper.
Image
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Change #2

Location:
Proposal:
There should be a way to get up those roofs because:

  1. The whole are in front,the green roofs can be a bit annoying and be some sort of sniper nest for the objectives down next to the roads and unless you will find a way to climb up there (there are 2 and very easy to protect) you can't wipe them out
  2. Another way to get up the highway
  3. Another way to wipe-out people on the highway
    Image
    2nd fin-2
    2nd fin-2
    2nd fin-2
    2nd fin-2

Change #3

Location:
Proposal:
There is a nice blocked area next to the money laundry. It can be a useful tunnel to get to the small garage area that is next to the place on screenshot #1 of this post. It is necessary because this garage are often plays a role of item camping spot.
Image
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Change #4

Location:
Proposal:
The spot is very easy to protect for defenders as once you press F on the fence they pop-out from the corner and kill you.That's why this spot can be useful and balancing and also provide a good angle to attack the small roof that is located further into the yard that can be really annoying while there is a mid range weapon up there.
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Change #5 [Financial 20 — Jangma]

Location:
Proposal:
This roof is one of the most annoying camping spots. Not only that there is only 1 way to get up but once you actually on the roof the enemy can just pop-out of the cover and kill you. Edit: Add a sign for people to be able to jump on the big highway sign.
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5th
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5th
5th

Change #6

Location:
Proposal:
Just to cover unbalanced spot in an abandoned corner of the map.
Image
6th

Change #7-8

Location:
Proposal:
Again. Balance.
Image
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Change #8

Location:
Proposal:
This one is tricky.Once you're on one of the roofs you don't really have to worry about anything.There is only one way to get up on each one which is trough a ladder (Also there is a way from the highway but it's hard too as you have to climb as well and can be easily shot).My idea will simply give each side another way to get on the roof.
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Change #9

Location:
Proposal:
The beacon.
It is very unbalanced and boring in it's original version. However, the Fightclub version is more interesting and balanced!
I suggest copy/paste the FC beacon to the original map BUT only giving access up to 2nd floor in the big building.
To prevent the problems that some people have while playing at FC with lags because of high ammount of props on the level - just remove the props that are located in the closed areas and maybe remove some small ones that are not necessary on mission district.Also remove the catwalks (or however you call them) from outside!
One spot that requires immediate fixing! People are placing mission items on the ledge of the wall and then destroying the barrels.After it's done there is no way to grab the item unless the barrels respawn (Note: They are VERY easy to destroy).
Image
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Change #11

Location:
Proposal:
Boring area. It's a nice place but it's unused,forgotten and lacks cover.
Solution: Add cover such as benches,cofee shop tables,lamps etc. to make it a playable are + add a mission where you will need to take something from that spot or loot a door or something.
Image
11th_img
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11th_img

Change #12

location:
proposal:
Those few chunks of the area are kinda too easy to defend. Once someone is pressing F on the fence you pop-out of the cover and in 9/10 cases he's dead.
Just remove the fences so people will have a gun in their hands.
11th_img
11th_img

Change #12

Location:
Proposal:
It's not an easy task to balance the Mist aka Sniper Fortress #1.
However these few changes will bring some balance:

  • Add glass or metal regions in the fence so people can take cover from people on top of the club.(Maybe Place those full metal/glass regions in only every 2nd or 3rd of parts like the one on the image so once you're changing cover there is still chance for you to get shot + it will look nicer if you decide to make it metal)
  • Add 2 newspaper stands (Like the ones you placed in the market are near Double-B).Each stand will face different direction.
    It will provide a bit of cover from people on the roof.
  • There are 3 bridges to get to Mist.2 of them have a spot near to climb up the roof.This one - not. Let's change it.
    It's maybe a fast way to climb up, but also very dangerous as you can't use weapons unlike in the other 2 spots.
    Image
    11th_img
    11th_img
    11th_img

Change #13

Location:
Proposal:
By Skullriot
Yes this spot is not good .Mostly for item capture missions.
However there is another issue there and it's to get to the balcony.
You have 2 ways to do it: 1 is to go from the side of the display point on a staircase and other one is to go from the back trough a corridor and then climb up a ladder.
Now the ladder part can be very annoying as not only that you climb up towards the enemy but once you are actually up there is also a cover for people who might camp behind the door.
My suggestion is to change this spot.
About the display point - simply move it to another spot (which is still a good one) and remove the way to climb up further to the old one.
Image
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Change #14

Location:
Proposal:
I thought about this spot for quite some time and decided that it should be open.
Why?
Attack aspect:
-Good way to counter-attack people on the highway without climbing on it or on the yellow roof
-To give a good fight to people who camp on the ladders of the yellow roof
-Faster way to go on the highway to do whatever you would like to do there

Camping aspect:
-It's not TOO OP as you have at least 5 ways to get up there
-It has no cover besides it's natural height cover and there are higher places that do

Natural aspect:
-You no longer need the invisible wall that covers the roof from people who jump there from the skatepark's ramp.
Image
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Change #15

Location:
Proposal:
Add it for people to be able to jump on the bin and then over the fence. You have it on 1 side but not on the other?
Image
15th_img

Change #16

Location:
Proposal:
I find this locked area interesting. It can provide a nice (not OP this time) defending spot,be a link from the street to the highway and also play a role of another path to get on the roof near the police station.
Image
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img [BROKEN]
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Change #17

Location:
Proposal:
This spot is a known camping spot as it's covered from almost 360 degrees and has a ladder way to get up which is of course too easy to protect.
Add few props and connect 2 buildings to add another way to wipe-out people from this roof + add some ladders that feel like they're missing
Image
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Change #18

Location:
Proposal:
Make some holes inside this gate for people who come from the highway to jump down and face their destiny. It will provide some interesting combat in the area.
Image
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Change #19

Location:
Proposal:
Only 1 way to get up this roof except the highway
Image
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Change #20

Location:
Proposal:
This spot is accessible only from one side and can be a bit annoying if people bring an item up there and then camp somewhere and constantly destroy the board that is used to get up the spot (By the way make it into non-destroyable).
Add alternative path on the other side of the building.
Image
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Change #21

Location:
Proposal:
Add an alternative path to what is on the other side of this building to get up to the roof of the bus station so it will be a less of a camping spot.
Image
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Change #22

Location:
Proposal:
This spot is too hard to attack from the side of the police station.
The billboard will block the view of the pass so it will be easier to get closer.
In addition add an easier way to get on the path above and add a board to pass from the lower to the higher roof easier.
Image
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Change #23

Location:
Proposal:
This spot needs a re-work as it's a frequently used camping spot which gives the players big advantage.
By adding those 2 construction builds you will allow easier travel on the other side and also make the bridge a bit harder to camp at.
Also add a fence that you can climb on to that wall. It will provide even more movement freedom.
Image
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Change #24

Location:
Proposal:
This area....SUCKS!
It has absolutely no cover unless there is a mission car or player car in there.
Only chance you have surviving in there is to run left and right like crazy and hope that the enemy will miss.
Add pillars that you can take cover behind so the fights will be a bit more fair.
Image
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Change #25

Location:
Proposal:
This spot needs some protection from people that might be on higher places and have a huge advantage on those who come to the area (in most of the times to burn a door that is next to it.
Add a path around the mission objective area so it will be easier to dodge bullets from people on the Pretorium roof as well as the small roof next to the objective.
Also add a path from the street for easier climbing on the porch.
Oh! And also get rid of that small edge or at least make it so you can't walk on it as it can help you getting on the roof that supposed to be off-limits and also looks really stupid in general..
Image
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Change #26

Location:
Proposal:
Camp spot! A very big one actually.
Remove the billboard and move the display point there.
Add a billboard on the wall of the current display point + an air conditioner on the bottom part so you wouldn't be able to walk further.
Image
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Change #27

Location:
Proposal:
A bit annoying spot if you get the item up there.
Just extend the walkable area so you will have an alternative way to get the item.
It can also provide a nice way of getting to the 2nd floor of the Golden Mall.
Image
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Change #28

Location:
Proposal:
Another part of the building that can be exploited.
Add additional path.
Image
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Change #29

Location:
Proposal:
Adding another path over here wouldn't harm and help making the bridge a more accessible area.
Image
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Change #30

Location:
Proposal:
Most players will agree that this area is too empty.
Add few caravans there. Also add an alternative path to get on the highway from this location.
It will be good for balancing the spot as it's empty and it's easy to wipe-out anyone who's coming to the highway from the other 2 paths.
Image
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Change #31

Location:
Proposal:
Originally posted by AlexandriaTromp on this thread.
Thanks for allowing me to use your idea!
VERY exploitable area.
Add an alternative way of getting up there.
It will also help cleaning people who are camping on the small roof next to Hope Mall.
Just add a staircase similar to that in the Pretorium building and re-work on the roof that will be un-blocked.
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Waterfront

Map of entire district:

wf_map


Change #1 (Watefront #13 — Prentiss' Deion Park Appartments)

Location:
Proposal:
This is inside Morreti's building. There is basically only 1 staircase that is used to get on the 2nd floor and a small sidewalk that new players don't even have clue on how to get there and IF they find it it's really easy to kill people once you are walking on this small chunk of wall.I suggest adding a 2nd staircase to the 2nd floor and also expanding the walking space of the "secret way" so people will have a small chance to dodge bullets while they are walking towards the balcony + add a ladder to climb on behind the gas station for noobs to know where to go.
Image
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Change #2 (Watefront #13 — Prentiss' Deion Park Appartments)

Proposal:
This is THE mother of all camping spots.You have only 2 ladders to get up there and once you're up - BAM you're dead!
Not even OPGL can help in this situation as there is a small room inside that you can hide at.VIP camping,item hold,running there in PvP = automatic win.Not to mention there is an objective inside to break in a door.
My suggestion is to turn the hallways into staircases so it will be possible to use weapons while getting to 2nd floor.
Image
2nd wf

Change #3 (Watefront #16 — Prentiss Barnham College)

Location:
Proposal:
Another OP camping spot.
The Prentiss collage of medicine. I remember they've added the room of Prentiss boxing club but it's not enough! There is only 1 way to get up the balcony (on the 3rd floor?).Just add a staircase similar to the recent Atlas apartments change on the left area of the collage and it should fix the camping spot.
Image
3rd wf-1
3rd wf-1
3rd wf-1

Change #4 (Watefront #13 — Prentiss' Deion Park Appartments)

Location:
Proposal:
Another camping spot that apparently was left from RTW days. Very easy to protect!
Image
4th wf

Change #5 (Waterfront #19 — Netherport Mycroft Heavy Industrial)

Location:
Proposal:
This once can be very annoying when there is a PvP, Vip or item hold mission.
It's a fortress that is TOO hard to siege!
I suggest just removing this spot completely.(Snipers you can go to other close roofs and on top of the gas station).
Move the display point so it will be easy to jump to it from the spot where I'm standing
Side note: You can easily destroy this type of boards and block some critical spots from access. It shouldn't happen!
Image
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5th wf-2
5th wf-3

Change #6 [TO FIND]

Location:
Proposal:
Again. Only 1 way to get up this roof.Needs fixing
Image
6th wf

Change #7 [✅SOLVED IN LIVE ✅]

Location:
Proposal:
Another crappy spot that can be easily protected,has only one way up and also is a sniper fortress!
Also please add a climable shelf inside the warehouse so it will be possible to jump on this roof out of the window.
Image
7th wf
7th wf
7th wf
7th wf

Change #8 [TO FIND]

Location:
Proposal:
This one is kinda known spot. You can jump on the top side of the door and go up the roof.You may say - camping spot but it is actually useful for taking out people both on the green warehouse roofs and the police station.So why not making it an actual part of the map? Just remove the cover borders and it should be great!
Image
8th wf
8th wf

Change #9 [Waterfront #29 — Fortuna Maria Transport Ferry]

Location:
Proposal:
You have borders for cars around the ship but not inside?
Image
8th wf

Change #10 [Waterfront #28 — Grand Wharf Baylan Shipping Storage]

Location:
Proposal:
Add two big air conditioners to prevent people going on the small roof that can be accessed by walking a bit further on a small wall chunk.This roof is both too good for camping AND is a sniper fortress against people who are doing the car breaking mission below it.
(Also move the satellite a bit as it can be used to get up the bigger roof)
Image
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8th wf

Change #11

Location:
Proposal:
Add something that you can jump on to get up the pipe.
Image
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Change #12 [Waterfront #23 — Wharf Money Maker Warehouse]

Location:
Proposal:
The highway in waterfront can play a very big role in missions such as point hold in the small warehouse kind of area next to the image's spot.
Image
12th wf

Change #13 [Waterfront #22 — Daitoda Multipark]

Location:
Proposal:
Just to add another way of getting inside the 2nd floor of the parking lot. It will help balance a bit as well as giving players another way of jumping on the small roof next to it.
Image
12th wf

Change #14 [Waterfront #9 — Little Fin Daytoda SP Arena]

Location:
Proposal:
Just to add another way of getting inside the 2nd floor of the parking lot. It will help balance a bit as well as giving players another way of jumping on the small roof next to it.
Image
14h wf
14h wf
14h wf

Change #15 [Waterfront #6 — Green Spit]

Location:
Proposal:
This spot is something really special.
It got only 3 ways up in total while the 2 ways to get on the highest roof are placed each next to other. It's a very hard spot to attack and if VIP runs up there..man you gonna have a very hard time.
Too hard in fact..that's why it needs changing
Image
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Change #16 [✅SEMI-SOLVED IN LIVE✅]

Location:
Proposal:
The roof of "The Blades"
It has only 1 way to get up and another secret one trough the camera.
Why should it be secret and why there should be only 2?
Image
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Change #17 [Waterfront #18 — Netherport, The Blades Hotel]

Location:
Proposal:
Spot that Atomglow mentioned.
It's a nice roof that got a secret way to get up trough a camera (once you get a car up the stairs) that is not very harming when you use only 1 roof. However the other part of it can be too OP because sometimes there is an objective next to it where you need to break in a car.
One note: add another small floor to the building so the only space that you will be able to walk on is the building's ledge.
For anything else just look at the images below and you will understand what I'm suggesting:
Image
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Change #18 [Waterfront #8 — Jindo Computing]

Location:
Proposal:
This are is kinda annoying if you have an item hold mission (and it happens a lot in this area).
You have the whole ledge of the wall to walk on until you get to a graffiti display point on the other side of the building.
Once you place the item in the end - feel free to camp on the gas station or somewhere around to easily wipe-out people who try to get the item.
GG easy. Fix it please.
Image
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Change #19 [Waterfront #3 — Fortuna Mall]

Location:
Proposal:
There is a way to get on the roof if you jump on a yellow bin and then on the wall in this area.However I think there should be more clear and easy way to get up.
Image
img

Change #20 [Waterfront #9 — Little Fin Daytoda SP Arena]

Location:
Proposal:
This is something I've mentioned in idea 12.
The highway can be a serious problem so I've made it easier for people to get there if they are located near the water storage (or whatever this thing is) and want to get up.
Add a hallway like you have in some parts of the highway in Financial but make it so only people will be able to go through it.
Image
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Change #21 [Waterfront #36�— Sandford Baylan Logistics Warehouses]

Location:
Proposal:
Spot by Uke. Ty.
I thought about it and here is what I have:
Add a wall to the most right side of the balcony so there will be cover from snipers on the green roof on the opposite side of the road.
Now to the rest of the sections add simple wall cover that people will be covered with while crouching but not when standing (or doing objective).
However personal comment: I find it dumb that there is a break-in objective right in front of Jeung's and Lilith's noses
Image
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Change #22 [Waterfront #05 — Clearwater Marina]

Location:
Proposal:
Spot that Lord Cashpoint asked me to check.Thank you for that Lord Cashpoint.
The docks are quite poorly designed area.They lack cover and adding boats didn't help the main problem.
1st the cover borders over the whole docks are should be higher so people will be fully cowered while crouching next to them.
2nd - there should be more cover at the docks.I suggest adding billboards with commercials and information of the yacht club.
Use the model of the long type of billboards like those you had on the Beacon Fightclub at the Pandemic event.
3rd - Add boxes,barrels and other cover all over the place so people will be able to survive sometimes
Image
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Change #23 [Waterfront 28 — Grandwharf Baylan Shipping Storage]

Location:
Proposal:
Missing containers from Baylan FC that should also exist in the normal district.
Image
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Change #24 [Waterfront 06 & 25 — Green Spit & Armory Wharf]

Location:
Proposal:
Another spot by Uke.Thank you Uke.
As I said earlier this spot has always bugged me.I remember before the elective spawning people would always get angry when they spawned on the other side of the river.While the elective spawning fixed the issue a bit - there is still danger of people spawning in the wrong place and it will take for them more then half minute to get to the other side.
You can add a small bridge with a roof to connect the 2 sides..
Image
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Change #25 [Waterfront 32 — Yard Stretch Slums]

Location:
Proposal:
I think that few things are missing from this spot.. Maybe you could fix it?

Also there is this roof with the display point that has kinda long way to go to but at the same time can be heavily exploited if enemies spawn at right places (which is not hard).I suggest removing access to this roof and moving the display point to another roof that is close to it while adding a small are to climb on to spray on the actual point.Keep the bottom walking space however + make it easier to get on to.

Also you can block an are with a very long line to go which is very open and obviously can be exploited at item hold by placing a small air conditioner.Besides that you can make some other changes in that area.
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Change #26 [Waterfront 21 — Yard Stretch]

Location:
Proposal:
There should be a way to pass on this street without facing the possible campers at the roof on the opposite street in my opinion.
Images:
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Change #27 [Waterfront 9 — Daytoda SP Arena]

Location:
Proposal:
Spot by Fatal1tyPixels. Thank you.
Yes. Indeed this spot needs fixing!
Just look at it. It's a freakin' tower and you don't see the person on top of it 90% of time.
It's not just a perfect spot for a camper but also a very hard spot to get the item from or even kill a VIP.
I suggest making the way to get up easy to walk on (Simple air conditioning pipes),removing the barrier on the small roof which is not really useful as well as reducing the height benefit of the place by reforming the shape of the building and make players take cover behind the two "shapes" on the side. (Example of a side view on the 3rd image)
Images:
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Change #28 [Waterfront 27 — Armory Wharf Armstrong & Chen]

Location:
Proposal:
This area can be quite a pain in a$$ if you don't know where exactly you climb up to the roof.
There are 2 ways to solve it:

  1. Remove any access on top of the green roofs
  2. Add more places to be able to climb from -
    Images:
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Change #29 [Waterfront 23 — ]

Location:
Proposal:
Alright, so at this spot there is a way to climb to some sort of a walkable space that can lead you towards a display point graffiti.In general this spot is fine and doesn't really need removing however alternative way to go will balance the spot a bit!
Make the "line" go further so people will be able to jump on the CSA billboard and then continue walking further towards the display point.
Images:
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Change #30 [Waterfront 23 — Wharfside Moneymaker Warehouse]

Location:
Proposal:
This small chunk of wall allows you to go around the whole building and while you're on it you can grab an item or two and place it there.
Again GG.
Please make this line transparent for player's body.
Images:
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Change #31 [Waterfront 37 — Sandford Baylan Logistics Import/Export]

Location:
Proposal:
This ladder just feels like in belongs there. It will both make the roof I'm standing on worth climbing at and also balance the combat against the people on the 3rd floor.
Images:
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Change #32 [Waterfront 37 — Sandford Baylan Logistics Import/Export]

Location:
Proposal:
This small chunk of the wall allows you to jump on the roof next to it which is a good position for a VIP or for sniper..or both (I often spawned just in front of this spot and there was literally nowhere to run.
Images:
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Change #33 [36,40,35; cant remember]

Location:
Proposal:
Exactly like in Financial's Beacon you can destroy the props after you placed an item on top of high place that can't be reached without them.Please remove those props.
Images:
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Change #34 [Waterfront 40 — Sandford]

Location:
Proposal:
This spot is especially annoying.It has almost 360 degrees view,has only one (long) way up and can be protected by simply destroying the walking plank prop.I think you should change this area.Also add a ladder on the place where you removed the prop for more balanced combat for the 3rd floor.
For the display point- Just add an air conditioner so you can jump on it from the small space next to it.
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Change #35 [Waterfront 23 — San Paro Port Authority]

Location:
Proposal:
Alright.
This spot was long time known as the best camping spot on the district.
There was only few ways up,the biggest roof had a weird way to get up there..In general overpowered spot.
Now it is still kinda unbalanced and overbalanced in few spots but I think my changes can improve the situation..

First let's look at the area to get to the display point.It lacks cover so I think there should be few boxes to hide behind.Also you can't step back if you jumped on a lower space of the roof - fix it (It is also important for suggestions below)

Now there is a way to go around the building.It's a small combination of balconies that in general can be used for item camping..but we are about to change it.Make the path more accessible and useful by adding few ladders + fix the path a bit so it will look more realistic.

Also add a small building to the empty space next to the big one so there will be alternative way to get to both the highest roof next to the display point and to the path to get to the other side of the building.

Images:
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Change #36 [Waterfront 21 — Yard Stretch]

Location:
Proposal:
This door is necessary to get inside the building because you are too exposed to the possible camper on the small roof of the white building in front if you go all the way around.
Images:
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Change #37 [Waterfront 20 — Netherport Granada Motor Storage]

Location:
Proposal:
This area is known for it's strange placement of objectives. Most of the times you spawn really close to a hot zone where you will most likely get killed and an alternative way is really far away and you waste at least half of a minute to get there + there can be enemies there too.I think opening this building is the right solution to this problem.
Images:
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  • - Locked door [↕] - Fence *
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Change #38 [Waterfront 22 — Daitoda Multipark]

Location:
Proposal:
The parking lot could use a change.
First add a ladder to the back so it will be easier to climb on this small roof.
Then make a hole in the wall so it will be easier to get inside from the other side.
It will even look like someone tried to run away on Espacio and broke the wall (Maybe it was even Pagan Bloodrose ;) )
You need to place those boxes outside as well so it will,again,be easier to get inside.
Images:
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Change #39 [Waterfront 02 — Millenium Plaza]

Location:
Proposal:
The parking lot could use a change.
First add a ladder to the back so it will be easier to climb on this small roof.
Then make a hole in the wall so it will be easier to get inside from the other side.
It will even look like someone tried to run away on Espacio and broke the wall (Maybe it was even Pagan Bloodrose ;) )
You need to place those boxes outside as well so it will,again,be easier to get inside.
Images:
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Additional suggestions

Edit

Pub: 25 Apr 2026 17:35 UTC

Edit: 25 Apr 2026 21:50 UTC

Views: 10