REPLACE

Ishmael ♂

You know what to call me!

Ishy

· ·
Origin: Ex-Human (Fragmented) Guild Role/Occupation: Scout/Fire specialist
Species: Scorbunny Affiliation: The Clover Force
Level: 21 Experience to Next Level: 210/420
Worn Item: N/A Clothing: Green Scarf
Pokécoin: 6269P (8352 in team bank) Glorious Gold: 0 Bars
Favourite colour: Green Nature: ?
Pokémon's Ability Description
Blaze While below ⅓ HP, the damage of the User's Fire-Type Moves is increased by 5.

Normal Rank 1070/1200 points to Bronze Rank Normal Rank

Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 21 (25HP) 25HP
Attack 1 Species Bonus, Level 20 +2 Physical Damage
Special Attack 0 Level 20 +1 Special Damage
Defense 0 Level 20, Eviolite +3 Physical Mitigation
Special Defense 0 Level 20, Eviolite +3 Special Mitigation
Speed 5 Speed tier ɪɪɪ 8AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Flame Charge 4 BP 5 (-1) AP ≥2 Fire Physical Priority
Low Kick - 6 AP ≥2 Fighting Physical Uses the Opponent's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP.
Substitute - 4 AP - Normal Status The User loses ¼ of their Max HP. The User is afflicted with Substitute.
Bounce 9 BP 7 AP ≥4 Flying Physical The User is afflicted with Sky High. Hits 1 round after using the Move.
Avalanche 0 BP 4 AP ≥2 Ice Physical If the User was damaged last round, the Move's damage is increased by 6. replacing Basic attack

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Quick Attack A short burst of speed, good for quickly getting from A to B.
Ember A small, throwable fire

SPECIAL BONUSES

You have a base of 12 IP and each Skill costs a certain amount of it to equip.

You have 58 points to spend.
9/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Rememberance The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. 0 IP
2. Type Specialist The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. 4 IP
3. Lightweight The User is lighter than their species is normally supposed to be. 1 IP
4. Slippery Constricting moves last for half the time they would normally against the User. Nothing can restrain them! 2 IP
5. Wild spirit The User is less controversial to Wilds and Ferals. Ferals are less likely to target them in battle. 1 IP
6. Explorer The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. 1 IP
5. Item Catcher (Inactive) The User always catches Items thrown at them. 5 IP
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes Tier Bonus Description
Stat: Speed ɪɪɪ Final stage (+1 AP)
Attribute: Pyromancy Tier ɪɪɪ (+3) Ishmael has learned to control his flames
Attribute: Intuition Tier ɪɪ (+2) the Art of reading another like a book. of finding methods to one's actions.
Attribute: Printrune Tier ɪ (+1) no this one's just reading
Move: Bounce Fully trained Can be swapped for free.
Move: Electro ball Fully trained Can be swapped for free.
Move: Substitute Fully trained Can be swapped for free.
Attributes/Training Next Tier Bonus Progress (Numerical)
------ :----: :----:
Currently Training for Skill: Foraging ɪ Tier 0 1/3

Mastery | Tier | Description
------ | :----: | :----: | :----:
Bounce Mastery: Rebound | Tier ɪɪ (+2) | Ishmael can bound off of solid, Rough or Flat surfaces a few times before landing.

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
*Worn/Held Item: Eviolite Increases Defense and Special Defense by 2 for Unevolved Pokémon
*Equipped Item: Channeling Rod (Avalanche) A hand made wand, built into a spear with a blue crystal point. replaces Basic attack with Avalanche, but halves it's power.*
1. Flying-Type Gem Holding this makes you feel like the wind. Boosts a Flying-Type move's damage by 3. Changes Rotom form if consumed.
2. Oran Pie Restores 12 HP (1 uses left)
3. Oran Pie Restores 12 HP (3 uses left)
4. Spiced soup Gives +2 Attack on use
STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. Broken TM Contains Rock Polish
2. Wildvine A stiff cutting of some kind of vine. If used during an Offensive Action, afflicts the Opponent with Ingrained and Trapped. Otherwise, summons Power Whip. Breaks on activation.

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Curious scroll A scroll with the word "Decay" printed on it, whatever magic is there has faded, but it seems important.
Key Item Spent scroll A scroll with the word "Flow" printed on it, no more magic here
RP item Paper and Charcoal Nothing important, Ishmael is putting letters on them to help Lilac to read english
Key item Compass A sailor can never be without their compass! this one, however, has an unown on it. Ish feels... lucky salamence hasn't asked for it back yet.
RP item Teabags The most important thing in ish's inventory, a gift by an indeedee during a fairy forest trip
RP item Red Bandana belongs to Wallis, she wants it Electric Blue. ish intends to get Forma to dye it.
RP item Cubone's note "Dear Espurr, In my haste, I used this TM. I believe it may be better served under SIr Kaz's retinue - I humbly request that you use your skills to repair it, and deliver it unto him.
Sincerely, Cubone."
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move Description
------ :----:
Double Kick 2D6 BP 5 AP
Edit Report
Pub: 23 Aug 2023 22:38 UTC
Edit: 02 Jun 2025 02:06 UTC
Views: 1319