REPLACE

Ishmael ♂

You know what to call me!

Ishy

· ·
Origin: Ex-Human (Fragmented) Guild Role/Occupation: Scout/Fire specialist
Species: Scorbunny Affiliation: The Clover Force
Level: 22 Experience to Next Level: 60/440
Worn Item: N/A Clothing: Green Scarf
Pokécoin: 7284P (8352 in team bank) Glorious Gold: 0 Bars
Favourite colour: Green Nature: ?
Pokémon's Ability Description
Blaze While below ⅓ HP, the damage of the User's Fire-Type Moves is increased by 5.

Normal Rank 1120/1200 points to Bronze Rank Normal Rank

Stat Points: 5 (+1) Modifiers Combat Effect
Health Points 0 Level 21 (25HP) 25HP
Attack 1 Species Bonus, Level 20 +2 Physical Damage
Special Attack 0 Level 20 +1 Special Damage
Defense 0 Level 20, Eviolite +3 Physical Mitigation
Special Defense 0 Level 20, Eviolite +3 Special Mitigation
Speed 5 Speed tier ɪɪɪ 8AP

MOVES (4 slots + Basic Attack)

Name Base Power Action Points Accuracy Type Property Description
Flame Charge 4 BP 5 (-1) AP ≥2 Fire Physical Priority
Low Kick - 6 AP ≥2 Fighting Physical Uses the Opponent's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP.
Substitute - 4 AP - Normal Status The User loses ¼ of their Max HP. The User is afflicted with Substitute.
Bounce 1 BP 7 AP ≥4 Flying Physical The User is afflicted with Sky High. Hits 1 round after using the Move. 14-20 Causes paralysis. BP increases to 9 when channeled.
Avalanche 0 BP 4 AP ≥2 Ice Physical If the User was damaged last round, the Move's damage is increased by 6. replacing Basic attack

RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.

Name of Move Description
Hidden power A move that is distinctly, Ishmael. he does not understand it. "Strange bird... I'll figure your move out eventually!"
Ember A small, throwable fire "wonder why actually throwing flames is so much harder than cloaking myself in them."

SPECIAL BONUSES

You have a base of 12 IP and each Skill costs a certain amount of it to equip.

You have 78 points to spend.
9/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮

IQ Skills Active/Inactive Description of Skill IP Cost
1. Rememberance The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. 0 IP
2. Type Specialist The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. 4 IP
3. Lightweight The User is lighter than their species is normally supposed to be. 1 IP
4. Slippery Constricting moves last for half the time they would normally against the User. Nothing can restrain them! 2 IP
5. Wild spirit The User is less controversial to Wilds and Ferals. Ferals are less likely to target them in battle. 1 IP
6. Explorer The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. 1 IP
5. Item Catcher (Inactive) The User always catches Items thrown at them. 5 IP
Eᴍᴘᴛʏ Description. N/A
Eᴍᴘᴛʏ Description. N/A

You have skills that can be Trained and applied to situations where they make sense.

These may help you in segments where combat is unnecessary or just to simply show your prowess.

Attributes Tier Bonus Description
Stat: Speed ɪɪɪ Final stage (+1 AP)
Attribute: Pyromancy Tier ɪɪɪ (+3) Ishmael has learned to control his flames
Attribute: Intuition Tier ɪɪ (+2) the Art of reading another like a book. of finding methods to one's actions.
Attribute: Printrune Tier ɪ (+1) no this one's just reading
Move: Bounce Fully trained Can be swapped for free.
Move: Electro ball Fully trained Can be swapped for free.
Move: Substitute Fully trained Can be swapped for free.
Attributes/Training Next Tier Bonus Progress (Numerical)
------ :----: :----:
Currently Training for Skill: Foraging ɪ Tier 0 1/3
Mastery Tier Description
Bounce Mastery: Rebound Tier ɪɪ (+2) Ishmael can bound off of solid, Rough or Flat surfaces a few times before landing. "I've learned a few things starting this journey. You can't win 'em all, you can't let that stop you trying, keep your friends close... regardless of where we are, I wanna be sure I can get to them."
Flame Charge Mastery: Inner Ardor Tier ɪ Ishmael's mastery over his fire allows him to hop off the air, or potentially glide using flame charge. this is fueled primarily by his willpower "The first time I saw that willpower stuff get used in a fight was agaist Sixth Feather, he wanted to see what I was capable of, but he moved almost like he could see the future. sure... mine ain't as strong as his, but I've been working it into my fire, Refining it."

INVENTORY (4 slots)

Items your character is carrying with them.

Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.

Item Name Description
*Worn/Held Item: Eviolite Increases Defense and Special Defense by 2 for Unevolved Pokémon
*Equipped Item: Channeling Rod (Avalanche) A hand made wand, built into a spear with a blue crystal point. replaces Basic attack with Avalanche, but it's power is reduced. "A crystal carved by a friend, a disc gifted by a mentor, a handle forged so that it won't break under my own power. in hindsight I don't know why I chose a spear of all things as my primary weapon. it's cold, it's calculating. as much as I know I could never pull it off alone holding it makes Avalanche instinctual. I've tested what causes it to light up, brief stumbles will cause a flicker, but if I'm not actively fighting it refuses to light for use."
1. Flying-Type Gem Holding this makes you feel like the wind. Boosts a Flying-Type move's damage by 3. Changes Rotom form if consumed.
2. Oran Berry Restores up to 10 HP
3. Quick seed +2 max AP for 5 turns
4. Spiced soup Gives +2 Attack on use
STORAGE (2 slots)

Extra slots separate from your normal inventory.

Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.

Item Name Description
1. TM Contains Trailblaze
2. Wildvine A stiff cutting of some kind of vine. If used during an Offensive Action, afflicts the Opponent with Ingrained and Trapped. Otherwise, summons Power Whip. Breaks on activation.

Inventory dedicated to extra stuff.

Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.

Type Item Name Description
Key Item Curious scroll A scroll with the word "Decay" printed on it, whatever magic is there has faded, but it seems important.
Key Item Spent scroll A scroll with the word "Flow" printed on it, no more magic here "This and the Curious one are just replicas right now. I still need to study them... if we get another."
RP item Paper and Charcoal Nothing important, Ishmael is putting letters on them to help Lilac to read english
RP item Handmade booklet. full of sketches of different pokemon, with unreadable markings below them. useless. "Hey hey! it's not useless! that's my booklet for keeping track of what I've encountered. and don't call english unreadable!"
Key item Compass A sailor can never be without their compass! this one, however, has an unown on it. Ish feels... lucky salamence hasn't asked for it back yet.
RP item Teabags The most important thing in ish's inventory, a gift by an indeedee during a fairy forest trip. "the most valuable thing I own"
RP item Red Bandana belongs to Wallis, she wants it Electric Blue. ish intends to get Forma to dye it.
OLD MOVES (∞ slots)
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper.
Name of Move Description
------ :----:
Double Kick 2D6 BP 5 AP
Quick attack
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Pub: 23 Aug 2023 22:38 UTC

Edit: 17 Jan 2026 01:17 UTC

Views: 1456