Ishmael ♂
You know what to call me!
· | · |
---|---|
Origin: Ex-Human (Fragmented) | Guild Role/Occupation: Scout/Fire specialist |
Species: Scorbunny | Affiliation: The Clover Force |
Level: 21 | Experience to Next Level: 210/420 |
Worn Item: N/A | Clothing: Green Scarf |
Pokécoin: 6269P (8352 in team bank) | Glorious Gold: 0 Bars |
Favourite colour: Green | Nature: ? |
Pokémon's Ability | Description |
---|---|
Blaze | While below ⅓ HP, the damage of the User's Fire-Type Moves is increased by 5. |
Normal Rank
1070/1200 points to Bronze Rank
Stat | Points: 5 (+1) | Modifiers | Combat Effect |
---|---|---|---|
Health Points | 0 | Level 21 (25HP) | 25HP |
Attack | 1 | Species Bonus, Level 20 | +2 Physical Damage |
Special Attack | 0 | Level 20 | +1 Special Damage |
Defense | 0 | Level 20, Eviolite | +3 Physical Mitigation |
Special Defense | 0 | Level 20, Eviolite | +3 Special Mitigation |
Speed | 5 | Speed tier ɪɪɪ | 8AP |
MOVES (4 slots + Basic Attack)
Name | Base Power | Action Points | Accuracy | Type | Property | Description |
---|---|---|---|---|---|---|
Flame Charge | 4 BP | 5 (-1) AP | ≥2 | Fire | Physical | Priority |
Low Kick | - | 6 AP | ≥2 | Fighting | Physical | Uses the Opponent's HP Stat in damage calculation. 0; 2 BP. 1-2; 4 BP. 3-4; 6 BP. 5-6; 8 BP. 7-8; 10 BP. 9-10; 12 BP. |
Substitute | - | 4 AP | - | Normal | Status | The User loses ¼ of their Max HP. The User is afflicted with Substitute. |
Bounce | 9 BP | 7 AP | ≥4 | Flying | Physical | The User is afflicted with Sky High. Hits 1 round after using the Move. |
Avalanche | 0 BP | 4 AP | ≥2 | Ice | Physical | If the User was damaged last round, the Move's damage is increased by 6. replacing Basic attack |
RP MOVES (2 slots)
Moves that cannot be used in battle, but during RP segments. You may have two of them at a time.
Name of Move | Description |
---|---|
Quick Attack | A short burst of speed, good for quickly getting from A to B. |
Ember | A small, throwable fire |
SPECIAL BONUSES
You have a base of 12 IP and each Skill costs a certain amount of it to equip.
You have 58 points to spend.
9/12 IP | ▮▮▮▮▮▮▮▮▮▮▮▮
IQ Skills Active/Inactive | Description of Skill | IP Cost |
---|---|---|
1. Rememberance | The User's Max IP is increased by 2. Granted from Fragmented or Anamnesis. | 0 IP |
2. Type Specialist | The User's Moves that are Super-Effective have their damage increased by 2. The User's Moves that are Not Very Effective have their damage decreased by 2. | 4 IP |
3. Lightweight | The User is lighter than their species is normally supposed to be. | 1 IP |
4. Slippery | Constricting moves last for half the time they would normally against the User. Nothing can restrain them! | 2 IP |
5. Wild spirit | The User is less controversial to Wilds and Ferals. Ferals are less likely to target them in battle. | 1 IP |
6. Explorer | The User has a natural intuition for finding the right way. They're less likely to be lost. While fighting Ferals, the User's Accuracy is increased by 2. | 1 IP |
5. Item Catcher (Inactive) | The User always catches Items thrown at them. | 5 IP |
Eᴍᴘᴛʏ | Description. | N/A |
Eᴍᴘᴛʏ | Description. | N/A |
You have skills that can be Trained and applied to situations where they make sense.
These may help you in segments where combat is unnecessary or just to simply show your prowess.
Attributes | Tier Bonus | Description |
---|---|---|
Stat: Speed ɪɪɪ | Final stage (+1 AP) | |
Attribute: Pyromancy | Tier ɪɪɪ (+3) | Ishmael has learned to control his flames |
Attribute: Intuition | Tier ɪɪ (+2) | the Art of reading another like a book. of finding methods to one's actions. |
Attribute: Printrune | Tier ɪ (+1) | no this one's just reading |
Move: Bounce | Fully trained | Can be swapped for free. |
Move: Electro ball | Fully trained | Can be swapped for free. |
Move: Substitute | Fully trained | Can be swapped for free. |
Attributes/Training | Next Tier Bonus | Progress (Numerical) |
------ | :----: | :----: |
Currently Training for Skill: Foraging ɪ | Tier 0 | 1/3 |
Mastery | Tier | Description
------ | :----: | :----: | :----:
Bounce Mastery: Rebound | Tier ɪɪ (+2) | Ishmael can bound off of solid, Rough or Flat surfaces a few times before landing.
INVENTORY (4 slots)
Items your character is carrying with them.
Moves or Items can steal from this inventory. Your Worn/Held Item has its own dedicated slots.
Item Name | Description |
---|---|
*Worn/Held Item: Eviolite | Increases Defense and Special Defense by 2 for Unevolved Pokémon |
*Equipped Item: Channeling Rod (Avalanche) | A hand made wand, built into a spear with a blue crystal point. replaces Basic attack with Avalanche, but halves it's power.* |
1. Flying-Type Gem | Holding this makes you feel like the wind. Boosts a Flying-Type move's damage by 3. Changes Rotom form if consumed. |
2. Oran Pie | Restores 12 HP (1 uses left) |
3. Oran Pie | Restores 12 HP (3 uses left) |
4. Spiced soup | Gives +2 Attack on use |
STORAGE (2 slots) |
Extra slots separate from your normal inventory.
Items in here cannot be stolen or lost during an adventure. They are kept protected in the base. However, they cannot be drawn from as they are in storage. Inventory should be updated outside an active adventure.
Item Name | Description |
---|---|
1. Broken TM | Contains Rock Polish |
2. Wildvine | A stiff cutting of some kind of vine. If used during an Offensive Action, afflicts the Opponent with Ingrained and Trapped. Otherwise, summons Power Whip. Breaks on activation. |
Inventory dedicated to extra stuff.
Things that are important or required for future quests to function. RP items are all the extra things that do not have any function in combat or other bonus granting ability. Normal items can be moved into RP storage, but they cannot be returned to being a normal item.
Type | Item Name | Description |
---|---|---|
Key Item | Curious scroll | A scroll with the word "Decay" printed on it, whatever magic is there has faded, but it seems important. |
Key Item | Spent scroll | A scroll with the word "Flow" printed on it, no more magic here |
RP item | Paper and Charcoal | Nothing important, Ishmael is putting letters on them to help Lilac to read english |
Key item | Compass | A sailor can never be without their compass! this one, however, has an unown on it. Ish feels... lucky salamence hasn't asked for it back yet. |
RP item | Teabags | The most important thing in ish's inventory, a gift by an indeedee during a fairy forest trip |
RP item | Red Bandana | belongs to Wallis, she wants it Electric Blue. ish intends to get Forma to dye it. |
RP item | Cubone's note | "Dear Espurr, In my haste, I used this TM. I believe it may be better served under SIr Kaz's retinue - I humbly request that you use your skills to repair it, and deliver it unto him. |
Sincerely, Cubone." | ||
OLD MOVES (∞ slots) | ||
These are moves that your character learned already, but elected to replace. Re-learning them is cheaper. | ||
Name of Move | Description | |
------ | :----: | |
Double Kick | 2D6 BP | 5 AP |