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Brutal Disco

DOOM × Zandronum × Brutal Doom × Doomseeker

(DOOM.WAD, Zandronum 3.0, Brutal Doom v21, Doomseeker 1.2)

TL;DR

For players (client side)

  1. Only 1 player class is available: Tactical (sprints, recoil) (TacticalDoomer) from Brutal Doom.
  2. Death is failure (depending on server settings, your failure or everyone's failure)!
  3. Only for spectators (by default, you can change it with cl_overlay_spec_only 0) name and health is displayed over players. You can change default (equal to 2137) render distance of either (or disable either by putting 0) with cl_overlay_name and cl_overlay_hp accordingly.

For host (server side)

  1. Doomseeker will find the PK3 file for players but for server you probably need to download it.
  2. Mod allows changing running speed of players. By default it's disabled (value 666). Note that enabling it will break tactical sprinting from Brutal Doom. Also note that sv_runspeed 100 is not the default run speed.
  3. Speaking of brutality: there are 3 options:
    • sv_makulity none - no change from default (Brutal) Doom,
    • sv_makulity kick - after death player gets kicked out to spectating,
    • sv_makulity full - after someones death EVERY player gets kicked out to spectating (default).
  4. For manual game starting (default sv_manual 1) please set in server config sv_maxplayers 0 value!
  5. In manual game startup, game will wait for host to start it up. First decide how many players will play with sv_players value (default is 3), then in server console (not in game) enter go command!

Have fun, motherfuckers!


Made with ♥ by blamedrop Thanks to bltzkrg22 for help and testing!


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Edit
Pub: 14 Jul 2019 22:00 UTC
Edit: 15 Jul 2019 00:47 UTC
Views: 935