
Brutal Disco
DOOM × Zandronum × Brutal Doom × Doomseeker
(DOOM.WAD, Zandronum 3.0, Brutal Doom v21, Doomseeker 1.2)
TL;DR
For players (client side)
- Only 1 player class is available: Tactical (sprints, recoil) (
TacticalDoomer) from Brutal Doom. - Death is failure (depending on server settings, your failure or everyone's failure)!
- Only for spectators (by default, you can change it with
cl_overlay_spec_only 0) name and health is displayed over players. You can change default (equal to2137) render distance of either (or disable either by putting0) withcl_overlay_nameandcl_overlay_hpaccordingly.
For host (server side)
- Doomseeker will find the PK3 file for players but for server you probably need to download it.
- Mod allows changing running speed of players. By default it's disabled (value
666). Note that enabling it will break tactical sprinting from Brutal Doom. Also note thatsv_runspeed 100is not the default run speed. - Speaking of brutality: there are 3 options:
sv_makulity none- no change from default (Brutal) Doom,sv_makulity kick- after death player gets kicked out to spectating,sv_makulity full- after someones death EVERY player gets kicked out to spectating (default).
- For manual game starting (default
sv_manual 1) please set in server configsv_maxplayers 0value! - In manual game startup, game will wait for host to start it up. First decide how many players will play with
sv_playersvalue (default is3), then in server console (not in game) entergocommand!
Have fun, motherfuckers!
Made with ♥ by blamedrop Thanks to bltzkrg22 for help and testing!
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