A young lad with a sword.
 A red skinned greenskin.

Character: Good Things Come (online)

Name: Nagisa Ito

[Level 19] Half-Orc Berserker/Blademaster ♂

Title: Blood Brother

Main Class: Berserker
Sub Class: Blademaster
HP: 257 / 257 (100 + 2x70)
MP: 0 / 0 (5 + 12)

Main Hand: Blackstone Blade Off Hand: None
Str: 38 (10 + 28) Head: None
Dex: 40 (10 + 30) Neck: Bloodtinged Scarf (Arena Champion Cosmetic)
Con: 70 (10 + 60) Torso: Oversized Sweatshirt (Pre-Order Cosmetic)
Int: 10 Back: None
Wis: 10 Hands: None
Cha: 10 Legs: Tribal Leather Loincloth (Class Cosmetic)
Luk: 10 Feet: Leather Boots

Race Info

Half-Orcs are born of the union between a human and a Greenskin Warrior. They do not differ from humans in any meaningful way. Lacking both the benefits and the drawbacks of their more agressive parent. The unique classes available to them will be based on whether they grew up among humans or greenskins while all other attributes will be standard human baseline. They lose automatic access to both racial magics unless learned properly.

Professions


Early Skinning: [42 / 100]
Early Tannery: [44 / 100]
Early Leatherworking: [53 / 100]
Early Boneworking: [67 / 100]
Early Athletics: [54 / 100]
Early Climbing: [52 / 100]
Early Swimming: [31 / 100]
Early Fishing: [9 / 100]


Real-Life Bonus Skills

Unassuming: Nagisa never seems like a threat, monsters will always treat him like defenseless prey and hunt him before his squishier allies nomatter how many get cut down in the process.
Arena Denizen: While most focused on the endless world to explore and experience, Nagisa found their calling in PVP. Bloodstained sands were what they lived for. Every obscure interaction and advantage that could be utilized would find its way into his toolbox. From collectors edition cosmetics with janky hitboxes to preorder bonus races. They know how to look good in a fight and abuse all of the lesser known Signature Moves present in the game that used to only be active in the Arena.

Real Life

Nagisa was never a healthy person, growing up sickly and in and out of the hospital for most of his life. He found escapism in videogames where he could be the big strong warrior and fight with the best of them. He made a name for himself by quickly rising through the ranks of the Arena prior to the great event. Since he has arrived here he finds himself enjoying a new lease on life in a perfectly healthy body with a bunch of friends to hang out with and the ability to go outside without a mask. While many of the others probably are unhappy about the drastic changes in life his own has mostly improved. He has embraced the role of Good Things Come and prefers not to think about his previous sickly life. The village is his tribe and he would do anything to protect them.

Persona

Practical ---------|-- Spectacle Grounded --------|--- Roleplayer Moral ---------|-- Amoral

Titles

Blood Brother: You have often bled for your tribe during a time of hardship. You sacrificed your own lifeblood to the shamans of your tribe so they would able to conjure food and drink for the sick and elderly.
Hunts Wrong: Time and time again you have hunted animals who are faster and more agile than you using melee weapons much to the consternation of the tribes hunters. Persistence hunting is a perfectly valuable strategy in your eyes.
Gladiator: Win a duel with more than fifty people watching where the crowd was atleast 60% impressed by the performance.
Pro Gladiator: Win a duel with more than fifty people watching where the crowd was atleast 80% impressed by the performance and the final blow was a Signature Move
Signature Move: Aerial Ace - Active (Jump High + Strike Low + 10 HP)
You have discovered or invented a Signature Move which is combination of two skills that creates a bonus effect when used together.
Aerial Ace is a great leap into the air followed by a downward slam that whips up the sands of the battlefield to momentarily blind your foe reducing their visibility by 40% for 10 seconds.
Elite Slayer Challenger's Soul: High level of contribution in the battle with an extremely difficult foe. When facing an enemy of a higher total level than yourself recieve a 10% increase to all stats. Increases by an additonal 5% for every 10 levels of difference between you and the enemy.
Wendigo Slayer: Passive As a reward for your contribution to the death of the Wendigo you have obtained the upgrade Challenger's Soul
Signature Move: Charge! - Active (3s Duration) ( Lunge + Swift Strike + 10 HP)
You have discovered or invented a Signature Move which is combination of two skills that creates a bonus effect when used together.
Rapidly close the distance with your enemy, unleashing an charging attack with 50% increased range and 200% Knockback. Can be applied multiple times during a lunge if moving fast enough when striking the foe.


Skills

Redskin Clan (Preorder Bonus: Subrace Edition): Your character is part of a rare minority, their family posessing red skin instead of the typical green. You may spend HP in place of MP for any skill that calls for it, your racial mana value is added to your HP but any item or effect that increases mana or mana regen will be useless. Anyone else consuming your blood will restore half the HP value as MP.


Blood Rage II: - Active
Your skin turns red and your tribal tattoos are revealed as you enter a bloodthirsty state and throw yourself at your foes. You deal 25% increased damage and recieve an additional 130% increased healing for the duration, but you lose 16% of your HP every 20 Seconds
Awakens the users dormant racial blood changing their features to more closely resemble their other parent.


War Rage II: - Passive
Become imbued with the spirit of War while in a blood rage, dealing 18% increased damage and moving 30% faster.


Twohanded Mastery II: - Passive
While your offhand is empty the stat requirements of all twohanded weapons are reduced by 66%.


Blood Drink III: - Active (40 HP)
You leech the very lifeblood from your foes, recovering 22% of all damage dealt for 60s.


Double Strike: - Active (6 MP)
Strike the foe twice in an instant each blow dealing 35 Bonus Damage


Cleave II: - Active (7 MP)
Your next 12 attacks will spread to the nearest 8 enemy targets, damaging each for 20% Damage


Vital Point Strike: - Active (10 HP or MP)
Highlight an enemies weakspot, the more perfect the strike you make at it the greater the damage dealt. From a minimum 50 damage to 700 with a perfect blow.


Swift Strike: - Active (4 MP)
You vanish for a moment before unleashing an attack on your enemy that ignores 50% of physical armor while dealing 60 Bonus damage.


Strike Low II: - Active (3MP AND 12 HP)
Slam your weapon into the ground dealing an extra 50 damage to everything within 15 ft of your target or yourself.


Jump High: - Active (5 HP)
Leap into the air as if you were 140% Stronger


Lunge - Active (5 HP for first use, 10hp for second, 20 for third and so on. Cost resets after being unused for 30 seconds.)
Extend your weapon and charge at a foe increasing movespeed by 50% for three seconds (Stackable)


Sacrificial Arc - Active (5-10-20-Etc HP Each second)
Charge up a powerful blow by drawing energy into your muscles. Drains your health to increase the damage of your next attack by greater and greater amounts, starting at 40% and increasing with each second to 80%, 120%, 160% and so on. You cannot move while charging and recieving significant damage will interrupt it. Once finished charging you can move until you release the attack however.

Tribe Members

https://rentry.co/spxq5cnb

Edit

Pub: 02 Dec 2025 08:02 UTC

Edit: 19 Jan 2026 17:30 UTC

Views: 117