Aemeath - Kit Overview

Basic Attack
Calibrate the Boundless

  • Normal Attack - Aemeath: Perform up to a 4-hit combo, dealing Fusion damage.
  • Heavy Attack - Aemeath: Consume Stamina. Hold Normal Attack to charge, releasing within a window deals Fusion damage. Holding until fully charged deals higher Fusion damage.
    • In the Instant Response state, charging is instantly completed. Using Heavy Attack - Aemeath, Heavy Attack - Mech, or the Resonance Liberation Starfall Breaks Through: Conclusion removes the Instant Response state early.
    • This skill's damage is considered Resonance Liberation damage.
  • Aerial Attack - Aemeath: Consume Stamina to perform a plunging attack, dealing Fusion damage.
    • After use, briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Aemeath.
  • Dodge Counter - Aemeath: After a successful dodge, briefly pressing Normal Attack within a window attacks the target, dealing Fusion damage.
    • After use, briefly pressing Normal Attack within a window executes the 4th hit of Normal Attack - Aemeath.

Resonance Skill
Voyage Together

  • Form Shift: Can switch between Aemeath Form and Mech Form. The Mech inherits Aemeath's attributes and gains a new combat form.
  • Combined Strike: Thrust - Armament Fusion: After the 2nd, 3rd, or 4th hit of Normal Attack - Aemeath, briefly pressing Resonance Skill within a window executes this skill, dealing Fusion damage. Can be used in the air.
    • Switches to Mech Form after use. Briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Mech.
  • Combined Strike: Thrust - Prelude Tone: After the 2nd, 3rd, or 4th hit of Normal Attack - Mech, briefly pressing Resonance Skill within a window executes this skill, dealing Fusion damage. Can be used in the air.
    • Switches to Aemeath Form after use. Briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Aemeath.
  • Normal Attack - Mech: Perform up to a 4-hit combo, dealing Fusion damage. Can be used in low air.
  • Heavy Attack - Mech: Functions identically to Heavy Attack - Aemeath (charge, consume stamina, deals Fusion/Resonance Lib. damage, etc.). Can be used in low air.
  • Aerial Attack - Mech: Consume Stamina to perform a plunging attack, dealing Fusion damage.
    • After use, briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Mech.
  • Dodge Counter - Mech: Functions identically to Dodge Counter - Aemeath, dealing Fusion damage and leading into the 4th hit of Normal Attack - Mech.

Resonance Liberation
Flight to the Time of Dawn

  • Starfall Breaks Through: Overload: Deals Fusion damage. Switches to Mech Form after use. Can be used in low air.
    • Upon use, gains: Stardust Resonance state (15s) and Starfall Breaks Through: Release Here state (60s).
    • After use, briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Mech.
    • After use, briefly pressing Resonance Skill within a window executes the 2nd hit of Normal Attack - Aemeath.
    • For 15s after use, the next Radiant Wings Duet does not consume Tune Rupture Traces / Burst Traces.
    • Stardust Resonance enhances Radiant Wings Duet effects.
    • After using Radiant Wings Duet twice, this state is removed early.
  • Starfall Breaks Through: Here: Replaces Starfall Breaks Through: Overload with Starfall Breaks Through: Conclusion.
    • While in the Starfall Breaks Through: Release Here state, reaching max Resonance Rate grants the Instant Response state.
  • Starfall Breaks Through: Conclusion: Can be used when ALL conditions are met:
    1. In Starfall Breaks Through: Release Here state.
    2. Synchro Rate is maxed.
    3. Resonance Rate is maxed.
    • Deals Fusion damage, consumes all Synchro Rate and Resonance Rate, and removes the Starfall Breaks Through: Release Here state.
    • Switches to Aemeath Form. Can be used in low air.

Forte Circuit
To Give Form to Silence

  • Time of Radiant Wings Duet: During the 4th hit of Normal Attack - Aemeath or Normal Attack - Mech, if Synchro Rate is at least 100, gain Time of Radiant Wings Duet state for 5s.
  • Resonance Skill - Radiant Wings Duet: Descent (Aemeath Form): While in Time of Radiant Wings Duet state, briefly press Resonance Skill to use this skill. Stops nearby targets, dealing Fusion damage (considered Resonance Liberation damage). Can be used in the air.
    • Switches to Mech Form, removes Time of Radiant Wings Duet state. Briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Mech.
  • Resonance Skill - Radiant Wings Duet: Stage Entry (Mech Form): While in Time of Radiant Wings Duet state, briefly press Resonance Skill to use this skill. Deals Fusion damage (considered Resonance Liberation damage). Can be used in the air.
    • Switches to Aemeath Form, removes Time of Radiant Wings Duet state. Briefly pressing Normal Attack within a window executes the 2nd hit of Normal Attack - Aemeath.
  • Resonance Mode:
    • Resonance Mode: Rupture: When a team member responds to [Tune Rupture: Interference], add 10 stacks of Tune Rupture Traces (max 30, lasts 30s).
    • Resonance Mode: Burst: When a team member applies Fusion Burst, add 1 stack of Burst Traces (max 30, lasts 30s).
    • If an enemy near the active team member has 0 Fusion Burst stacks, apply 1 stack to them. If an enemy has >5 stacks, detonate based on max stack count and remove the stacks.
  • In Resonance Mode: Rupture/Burst, the following skills can apply [Tune Rupture: Shift] / Fusion Burst on hit (same skill on same target can trigger once per 3s):
    • 3rd/4th hit of Normal Attack - Aemeath/Mech, Combined Strike: Thrust - Armament Fusion, Combined Strike: Thrust - Prelude Tone, Intro Skill Traverse the Sky with Melody, Intro Skill Descend Here with Starlight.
  • Radiant Wings Duet gains enhanced effects based on Resonance Mode:
    • In Rupture Mode: During Radiant Wings Duet, deal 5 extra instances of Tune Rupture damage, each hitting 1 random target in range. On hit, removes target's Tune Rupture Traces and applies a buff that increases damage taken from that Tune Rupture hit by 4% per stack removed, lasting 3s.
    • In Burst Mode: During Radiant Wings Duet, detonate Fusion Burst based on max stack count (does not remove stacks). On hit, removes target's Burst Traces and increases the damage multiplier of the active Burst against the main target by 10% per stack removed.
  • Stardust Resonance state enhances Radiant Wings Duet based on Resonance Mode:
    • In Rupture Mode: Extra Tune Rupture damage instances increased to 10.
    • In Burst Mode: Damage multiplier of active Burst against main target additionally increased by 200%.
  • Radiant Surge (Exploration): In Mech Form with Overflow Radiance >200 points, can use Exploration Tool to perform Radiant Surge, continuously consuming Overflow Radiance.

Resource Rules

  • [Synchro Rate] (Max 200):
    • Gain by hitting with Basic Attacks (both forms), Combined Strike: Thrust - Prelude Tone, Combined Strike: Thrust - Armament Fusion.
    • Gain 40 from using Intro Skill Traverse the Sky with Melody or Descend Here with Starlight.
    • Gain 30 from using Starfall Breaks Through: Overload.
    • In Instant Response state, using Heavy Attack - Aemeath/Mech grants 100. If also in Starfall Breaks Through: Release Here state, grants an extra 100.
  • [Resonance Rate] (Max 200):
    • Gain 50 from using Radiant Wings Duet.
    • Gain 50 from using Starfall Breaks Through: Overload.
    • In Radiant Amplification state, using Starfall Breaks Through: Overload grants an extra 50.
  • [Overflow Radiance] (Max 600):
    • Gain over time. Rate of gain is reduced while in combat.

Innate Skills

  • Before All Sounds: In Instant Response state, Heavy Attack - Aemeath/Mech damage increased by ?%.
  • Between Stars (Rupture Mode): In Resonance Mode: Rupture, when a nearby team member applies [Tune Rupture: Shift] or deals Tune Rupture damage, Aemeath's CRIT DMG increases by ?, max ? stacks. Each character can trigger this once.
    • At ? stacks, Starfall Breaks Through: Conclusion gains ?% DEF Ignore.
    • Effect resets when character is added to team or mode is switched.
  • Unseen Watch (Burst Mode): In Resonance Mode: Burst, when a nearby team member applies a Negative Status, Aemeath's CRIT DMG increases by ?, max ? stacks. Each character can trigger this once.
    • At ? stacks, Starfall Breaks Through: Conclusion gains ?% DEF Ignore.
    • Effect resets when character is added to team or mode is switched.

Intro Skills

  • Traverse the Sky with Melody: Deals Fusion damage. Grants Radiant Amplification state for ?s. Afterwards, briefly press Normal Attack within a window executes the 3rd hit of Normal Attack - Aemeath.
  • Descend Here with Starlight: Deals Fusion damage. Grants Radiant Amplification state for ?s. Afterwards, briefly press Normal Attack within a window executes the 3rd hit of Normal Attack - Mech.

Outro Skill
Unseen Watch

  • In Rupture Mode: Team members except Aemeath gain ?% Damage Deepen for ?s. When a character applies [Tune Rupture: Shift], their deepen effect increases to ?%.
  • In Burst Mode: Team members except Aemeath gain ?% Damage Deepen for ?s. When a character applies Fusion Burst, their deepen effect increases to ?%.

Tune Break
Melody Yet to Land

  • When target's [Off-Tune Meter] is full, Aemeath can perform [Tune Break] on them.
  • In Rupture Mode: Gains the ability to apply [Tune Rupture: Shift] and to respond to [Tune Rupture: Interference].
    • Response to [Tune Rupture: Interference]: When a team member deals [Tune Break] damage to a target, putting them in [Tune Rupture: Interference] state, Aemeath will perform Tune Response: Supernova. Same target can take this damage once every ? seconds.
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Pub: 14 Jan 2026 12:26 UTC

Edit: 14 Jan 2026 16:07 UTC

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