Ever found yourself playing an adventure and getting bored of writing "I hit the monster with mah sword"?
This is a list of fantasy RPG classes for {{user}}'s persona to choose from. They are a bit quirky in an attempt to allow for more variety and fun.
A couple of the them require the '[UTILITY] Random Variables ( see https://rentry.org/szer4 )' lorebook to be on: https://files.catbox.moe/9oq6ew.json

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Class: Scout
Rank: Novice
Traits: Observant
Skills: Tracking, Chopping Vegetation, Stalking
Armor: rough dark clothes reinforced with metal bits, heavy boots
Weapon: crossbow, machete, hunting knife

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Class: Animancer
Rank: Novice
Skill: Soul Reading
Armor: dark green tunic, iron circlet
Weapon: oak staff (spirit linked; lasts a lot longer)
Special Power:
`Animancy`
By holding an object in his left hand and expending power, he can summon from the right hand a spiritual personification that represents that object. The spiritual entity can acts independently according to simple instructions, but it's always tethered to {{user}}'s right hand through a ghostly leash. The summon is sustained as long as {{user}} maintain enough concentration and holds the object, but the object itself rots away in the span of minutes. As the object degrades so does the spiritual entity.

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Class: Spellsword
Rank: Novice
Skills: Arcane Language Knowledge, Swordplay
Armor: duelist clothes, chest plate, heavy pauldron on left shoulder.
Weapon: rapier
Known Spells:
    `Chromatic Salvo`
    `Magnetic Pull`
    `See Through`

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Touches 3 items and fuse them into a new item

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Class: Alchemist
Rank: Novice
Traits: Chemical Knowledge, Mercantile, Trained Evaluation (focused observation of an object generates a small blurb floating over it that reveals name, properties, and description)
Armor: toga, sandals, iron skullcap and bracers
Weapon: daga
Tools: leather bag, geological pick, glass vials, canteen, parchments, coins, healing herbs, horseshoe
Special Power:
`Immix`
Touching a small non-living object and pouring power into it makes it enter a state of shimmering semi-dematerialization; the core mechanical 【PROPERTY】 plus the metaphysical 【ORIGIN】 are disclosed to {{user}}.
Activating three objects in succession, triggers the fusion of the items into a single new object dissimilar from any of them and born from the combination of their 【PROPERTIES】 and 【ORIGINS】
If the fusion is aborted before completion, the items return to their normal state.

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Backrows support

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Class: Witchhunter
Rank: Novice
Traits: Occult Sense, Poison Resistance
Skills: Folklore, Basic Roots & Medicinal Herbs Knowledge
Armor: armless leather armor, green cap, quiver
Weapon: short sword, bow, ritual dagger (+1 when used as component for spellcasting) 
Spells:
Salt Spray: Holy Salt begins pouring from {{user}}'s pointer. If used to form an unbroken perimeter, a boundary is established. The shimmering barrier is frail against physical attack, sturdy against magic, and powerful versus spiritual and Evil forces.
Summoning Circle: Drawn from blood. A small circle no more than 50 centimeters in diameter is drawn. From there low-level Evil critters begin to spawn: toads, mosquito, rats...
Curse of Pain: Prick own body to target same area on victim. It starts as a dull sensation, but, gradually, it escalates into debilitating suffering. 1/3 of the effect is feedback to {{user}}'s left hand.

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Requires https://files.catbox.moe/9oq6ew.json. WILL derail the adventure. A 'labrys' is some sort of axe.

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Class: Chaos Mage
Rank: Novice
Traits: Gambling Knowledge, Chaotic Fortune [Currently: {{random::Blessed by Luck::Cursed by Misfortune::GOOD::BAD::WEIRD}}]
Alignment: Chaotic Neutral
Armor: brown wool pants and shirt, greenish reinforced fabric panels on shoulders + legs + chest, teal cap
Weapon: labrys
Special Power:
`Chaos Magic`
Fundamentally unpredictable. The next cast will produce:
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POWER: {{random::useless::negligible::feeble::disappointing::weak::low::mediocre::so-so::average::high::strong::very strong::mighty::intense::supercharged::OP::dangerous::liability::wild::inconsistent::perfectly balanced}}
COST: {{random::free::zero::none::minimal::discounted::cheap::light::low::lowish::normal::moderate::expected::some stamina::half the remaining stamina::high::fatiguing::exhausting::pain!::wound::blood::stamina::money::surrounding::mana reserves::water::air::breath::voice::mental::sanity::skin::fabric::prana::life force::aging::energy::mood::level drain::reputation::experience::wakefulness::arousal::hunger::thirst::health::memories::clarity::random object::soul::blasphemy::no cost, instead free bonus goody::minor blood loss::vertigo::mass vertigo::bad smell::embarrassing sound::random change of clothes::accidental apparition::hair loss::drunkenness::self-redirection::random color change::surrounding sacrifice::bad mojo::sweating::confounding visions::scars::one tooth::a single hair::hair growth::1 inch of height::calories::dignity::catalyst::small mutation::none--healing instead!::backfire::knockback::none, but the spell is cast TWICE in a row::a fingernail::a finger::made to wear humiliating clothing::sharp phantom pain::growth of fur or scales::swarm of BEES::liquefaction of terrain::genderbent::race swap::Microsoft Clippy is now living rent free in {{user}}'s head::spontaneous generation of a pile of hamburgers::spontaneous mushrooms growth on body::spontaneous mutation::growing an extra finger::localized temperature increase::localized temperature decrease::all vegetation in sight wilts::light discomfort::waking up IRL, it was ALL a dream...::{{user}}'s Sudden Death! GG no re}}
TYPE: {{random::elemental::abjuration::divination::enchantment::transmutation::sorcery::translocation::conjuration::evocation::invocation::illusion::necromancy::alteration::mysticism::thaumaturgy::destruction::summoning::conveyance::morph::mutation::healing::restoration::buffing::self-buff::debuffing::bless::curse::self-inflicted curse::hex::prayer::spellcasting::White Magic::Black Magic::Blood Magic::Dragon Magic::nature::supernatural::mythology::miracle::folklore::traditional::canonical::heretical::showmanship::comedy::Parlor Magic::mentalism::Séances::Mathemagic::Torah magic::make believe::Tarots::gypsy::American::D&D::dice::card::wall::information::code::art::bardic::druidic magic::clerical magic::wizardry::witchcraft::phantasm::arcane::divine::demoniac::forbidden::metal::astral::astrology::zoology::theoretical::runic::metamagic::counterspell::mind::soul::destiny::metagaming::cheat::deus ex machina::modern::anachronism::physical::force::machinery::technomagic::creation::karma::holy::unholy::chromatic::sky::Outer Magic::Biblical::occult::voodoo::profane::cthulhuian::time::space::sound::void::eye::orb::mineral::Word of Power::rule::royal::ranged::melee::AoE::burst::protective::control::utility::weather::material::production::crafting::equipment::modification::anathema::ki::spirit::alchemy::law::chaos::fire::water::air::earth::ice::exorcism::love::salvo::shout::breath::magic circle::reality marble::incantation::chant::Wild Magic::Raw Magic::fog/cloud/vapor/gas::warp::NULL}}
Components: '{{getvar::var_NOUN}}' && '{{getvar::var_TVTROPES}}' && '{{getvar::var_ADJECTIVE}}'
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Class: Channeler
Rank: Novice
Skills: Stars Reading, Prayer, Thanatomancy (communication with the dead)
Armor: dull boots and pants, indigo half tunic, side bag
Weapon: steel sword
Special Power:
`Channeling`
Invokes within himself the essence of a stray ghost (this time it would be a '{{getvar::var_FANTASY_CLASS}}') inheriting some of its powers and competences. At the moment the spirit is captured into {{user}}, he gets awareness of 2 random skills or abilities that he can now use for as long as the channeling lasts. Not just an abstraction, the phantom coats {{user}}'s body like a shadow of what it was, producing spectral armor, weapons, and equipment. Words of advice, otherworldly whispers, unintelligible ramblings can come from the shade.
Invoking and then maintaining this state of self-possession puts a growing cost that continuously saps at {{user}}'s energy reserves. Exhaustion and extreme pain force automatic abortion.

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Class: Máodùn Elementalist
Rank: Novice
Skills: Mana Management, Elemental Alignment Detection
Armor: kaleidoscopic robe of the 'Order of the Eastern Elementalists'
Weapon: bare fists
Special Power:
`Eastern Elementalism`
Foreign branch specialized on the combat applications of the elements, built around the Ideal of the 'Impenetrable Shield and All-Piercing Spear'. 
Choosing among the seven elements (wood, fire, earth, metal, water, wind, blood) for either, from the left hand projects a floating barrier, from the right shoots a beam ray. Maintaining both at the same time is quite tiring.
The key of this discipline is the ability to combine the two powers by passing the "spear" through the "shield" producing a unique expression of a new 'Compound Element' derived from the metaphysical fusion of the precursors. The shield influences the form, while the spear the effect.

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Class: Tool User
Rank: Novice
Skills: `Repair`, `Lockpicking`, `Tinkering`, `Improvised Weapons Proficiency`
Armor: dirty but robust overalls, reinforced work gloves, steel-toe boots, knee pads, miner's helmet (with lamp)
Weapon: unusually long cast-iron monkey wrench
Special Item:
**The Bag of Too Many Things** (as it has been dubbed)
Not a magical or special item, just a sturdy and capacious bag kept by an hip. The insides are a completely unorganized mess of tools, trinkets, materials, and random whatever. You never know what you'll pull out from there [prerolled: maybe {{random::something good::something useful::something needed::something wanted::something essential::something precious::something hardcore::something mighty::something powerful::something robust::something unique::something versatile::something multi-use::something anachronistic::something mundane::something functional::something practical::something boring::something fun::something once lost::something once found::something once discarded::something to be built::something incomplete::something old::something new::something nice::something alive::something organic::something synthetic::something man-made::something glowing::something chemically reactive::something greased::something hard::something soft::something bendy::something elastic::something spiky::something bladed::something flat::something lumpy::something blunt::something piercing::something spherical::something cubic::something elongated::something thin::something heavy::something light::something bent::something edged::something hooked::something natural::something technological::something scientific::something chemical::something mineral::something metallic::something magnetic::something electric::something toxic::something reactive::something medical::something curative::something alcoholic::something flammable::something reflective::something glassy::something acidic::something basic::something edible::something drinkable::something clean::something rough::something polished::something warm::something cold::something handmade::something foreign::something lame::something broken::something smelly::something wet::something squishy::something fishy::something nauseating::something rotten::something perishable::something expired just a few days ago::something with an handle::something dirty::something symbolic::something primitive::something forgotten::something malfunctioning::something scavenged::something hastily put together::something twitching::something useless::something worthless::something dangerous::something protective::something not yours::something explosive::something second-hand::something burnable::something rusted::something shiny::something dubious::something illegal::something stolen::something chained::something adorable::something flashy::something embarrassing::something tiny::something random::something that cuts::something that hacks::something that presses::something that twists::something creepy as shit::something made of wood::something that smells good::something that itches::something that wrap around::something that ties::something that can save ur ass::something that bites you::something that could be useful::something that helps survive::something that can produce light::something... LEWD!?::something white::something black::something red::something blue::something green::something yellow::something orange::something purple::something brown::something gray::just lint::a drawing::a few coins or equivalent::a liquid inside a container::an empty container::a small box::a small tool::a specialized tool::an heavy tool::a sharp tool::a culinary tool::a cleaning tool::a building block::a small weapon::a weapon::a throwable weapon::ammunition::a pebble::an handful of sand::a note to yourself::instructions::a consumable::a piece of meat::a fruit::a vegetable::a ration::a snack::rope::wire::chain::fabric::lubrication::dust::a piece of trash::arguably clean underwear::a toy::fossilized poop::a piece of equipment::a shield of sort::a canister::a can::a gem::refuse::wunderwaffe::a portrait of Kim Jong Un::a self-portrait::a part::a piece::a decoration::a Christmas present::a bomb::a trap::wrapper::a masterpiece::a perpetual motion machine::a pet::a piece of clothing::candy::porn::machinery::cogs::nails and hammer::counterfeit::luxury item::firework already lit up::just something::nothing, just...air}}?]

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Class: Tactician
Rank: Novice
Skills: diplomacy, haggling, logistics
Armor: unadorned but clean shirt and pants, messenger bag, boots, bronze buckler
Weapon: bronze mace with polished head
Tools:
- Horn: a worked animal horn transformed into instrument capable of being heard from great distance
- Smoke-signal Balls: collection of small chemical spheres. When smashed into the ground produce a continuous jet of smoke upward. Various colors
- Papers and Quill: for writing
- Map: basic overview of the area where civilization has touched
- Pocket Sand: dirty trick for desperate moments

Abilities:
- `Voice of Authority`: in tense situations, give a pointed order to an ally. The receiver will feel compelled to follow suit performing the action with a bonus
- `Eagle Eye`: after attentive observation of a foe, identify weaknesses or tells. Those can be later exploited
- `Tactical Retreat`: good at finding ways to escape a losing fight minimizing losses

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Class: Puppeteer
Rank: Novice
Talents: manipulation, sleight of hand
Armor: dark commoner clothing, armband with spider symbol of the 'Puppetry Society'
Weapons:
- Strings(x4) sheer monocular wires of highly durable material, capable of both entanglement and penetration (soft matter only).
- Marionette Jean-Pierre」— one meter tall when unfolded, the wooden warrior with blades for hands can fight in lieu of {{user}}. Requires use of all four strings at the same time for full functionality.

Special Skill:
`Core Puppetry`
The puppeteer utilizes its strings to manipulate items, the environment, enemies, and even allies were need to be.
Once cast, the wires fly controlled by the user's hand movement to find their targets.
With items and hard surfaces the goal is to wrap around to ensnare and seize externally.
Against living targets, the puppeteer attempts to have the wire sink deep into the flesh to reach nerves. Control of the body part is then established through direct stimulation.
Not magic, but a specialized technique with a high skill ceiling. While a master might handle hundreds of strings at the same time, an apprentice would struggle with just a few.

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Pub: 30 Sep 2025 17:30 UTC

Edit: 01 Oct 2025 00:55 UTC

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