🧊 /cubing/
📌 Written by Dan
📅 Last updated: August 27th, 2026
✔ This guide focuses primarily on the 3x3x3 cube, with a complete section for the Beginner Method and an intermediate approach to CFOP.
This guide uses standard Western (WCA) Notation.
Fingertricks are highly recommended to advance past the beginner stage.
📜 Table of Contents
- Introduction & Getting Started
- 🛠️ Core Methods: The Systems
- 🟦 Beyond the 3x3: The Big Cube Series (2x2 - 7x7)
- 🧠 Advanced Technique Deep Dive
- ⚙️ Cubing Gear & Tools
- 💻 Apps & Resources
- 🚀 Your Cubing Journey
- Glossary
- Appendix
🚀 Getting Started
TL;DR: Get a decent magnetic 3x3 cube (e.g., MoYu RS3M V5), learn basic Notation, and follow the Beginner Layer-by-Layer Method. Consistency is more important than speed at first.
✝️ The Path to Speed
1. Get a Modern Speedcube
Avoid the cheap, stiff cubes found in toy aisles. Modern cubes feature magnets, smooth turning, and cut corners. A magnetic cube is the biggest upgrade.
- Recommended: MoYu RS3M V5 or QiYi MS 3x3
2. Master One Beginner Method
Don't jump straight to advanced methods. Learn one foundational method well. I recommend the Layer-by-Layer (LBL) Beginner Method. This builds muscle memory and spatial recognition.
3. Consistency (Algorithm Repetition)
Practice one algorithm (alg) until you can execute it without thinking. Use a timer from day one to track your progress and encourage speed. Practice is 80% muscle memory.
Once you have these fundamentals in place, choose which method you want to master:
- Beginner Method (LBL): Simple concepts, low algorithm count, guaranteed first solve.
- CFOP (Fridrich): The most popular and fastest competitive method, with a clear path for upgrades.
🔠 Notation Guide (Learning the Cube's Language)
The language of the cube is Notation. To read any algorithm, you must know what the letters mean. All standard single-letter moves denote a 90° clockwise turn of that face. An apostrophe ( ' ) denotes a 90° counter-clockwise turn (called "prime" or inverse), and a 2 denotes a 180° turn.
| Notation | Layer / Face | Clockwise (90°) | Prime / Inverse (90° CCW) | Double Turn (180°) |
|---|---|---|---|---|
| R | Right face | R | R' | R2 |
| L | Left face | L | L' | L2 |
| U | Up (Top) face | U | U' | U2 |
| D | Down (Bottom) face | D | D' | D2 |
| F | Front face | F | F' | F2 |
| B | Back face | B | B' | B2 |
| M | Middle slice (between L/R) | M (follows L direction) | M' (follows R direction) | M2 |
| w | Wide turn (outer two layers) | Rw (R + M layer) | Rw' | Rw2 |
| x, y, z | Entire cube rotations | x (follows R) | y (follows U) | z (follows F) |
Info: Mastering notation is the first step to becoming a speedcuber. Without it, you cannot learn new algorithms.
🥇 The Three Pillars of a Fast Solve
| Element | Description | Impact on Solve Time |
|---|---|---|
| Inspection | The 15 seconds before the timer starts. Use it to plan your Cross and scout your first F2L pair. | Reduces missteps and pauses; saves critical opening seconds. |
| Algorithms (Algs) | Memorized sequences of moves (e.g., R U R' U'). Higher algorithm count means faster final stages (like PLL and OLL). |
Reduces move count; converts slow LBL moves into instant muscle memory. |
| Lookahead | The ability to simultaneously execute the current step while visually tracking pieces for the next step. | Eliminates pauses between steps; essential for sub-20 second times. |
🛠️ Core Methods: The Systems
TL;DR: Start with Beginner LBL to learn the fundamentals. Transition to CFOP (or Roux for a different challenge) when you are consistently solving under 2 minutes.
🟢 The Beginner Method (Layer-by-Layer)
The standard starting point. Very intuitive with minimal memorization.
| At a Glance | |
|---|---|
| Goal | Complete the cube in three distinct layers. |
| Algorithm Count | Low (3–5) |
| Step 1 | Cross (Solve 4 bottom edges) |
| Step 2 | First Layer (Solve 4 corners) |
| Step 3 | Second Layer (Solve 4 middle edges) |
| Step 4 | Last Layer (Simple 2-step OLL/PLL) |
Foundational Algorithms (The Core of LBL):
- The Sexy Move:
R U R' U'(The most versatile move in cubing; used for inserting pieces and orientation). - The Sledgehammer:
R' F R F'(Used to orient edges and insert pairs more efficiently).
✅ Pros:
- Extremely intuitive; pieces are solved one at a time.
- Minimal memorization required.
- Guarantees the first successful solve.
❌ Cons:
- High move count (80–120 moves).
- Becomes a significant barrier past the 1-minute mark.
🟡 CFOP (Fridrich Method)
The most popular speedcubing method, used by the vast majority of world record holders. It uses four streamlined steps:
| At a Glance | |
|---|---|
| Goal | Maximum efficiency through simultaneous solving steps. |
| Focus | Lookahead, fast TPS, and rapid pattern recognition. |
| Algorithm Count | High (78 for Full OLL+PLL; 16 for 2-Look variants) |
| Ideal Time Range | Sub-60 seconds down to World Class (under 5 seconds) |
| Step 1 | Cross (Solve 4 bottom edges) |
| Step 2 | F2L (First Two Layers solved simultaneously in 4 pairs) |
| Step 3 | OLL (Orientation of the Last Layer — 57 algorithms) |
| Step 4 | PLL (Permutation of the Last Layer — 21 algorithms) |
🔴 Roux Method
A block-building method emphasizing M-slice moves and minimizing whole-cube rotations. Known for its low move count and high ergonomics.
| At a Glance | |
|---|---|
| Goal | Low turn count, ergonomic M-slice flow, minimal rotations. |
| Focus | Intuitive block-building and last-six-edges mechanics. |
| Algorithm Count | Medium (Around 40–50 for full CMLL) |
| Ideal Time Range | Sub-60 seconds to Sub-10 seconds |
| Step 1 | First 1x2x3 Block (on the left) |
| Step 2 | Second 1x2x3 Block (on the right) |
| Step 3 | CMLL (Corners of the Last Layer without preserving M-slice) |
| Step 4 | LSE (Last Six Edges using M and U moves only) |
🟣 ZZ Method
The ZZ Method prioritizes rotationless turning by orienting all edges right at the start (EO), allowing the rest of the solve to be completed using only <R, U, L> moves.
| At a Glance | |
|---|---|
| Goal | Rotationless F2L and high ergonomics. |
| Focus | Edge Orientation (EO) and block-style F2L. |
| Algorithm Count | High (Similar to CFOP) |
| Ideal Time Range | Sub-60 seconds to Sub-10 seconds |
| Step 1 | EOLine / EOBlock (Orient all 12 edges + form reference line) |
| Step 2 | ZZ-F2L (Complete left and right 2x3x1 blocks rotationlessly) |
| Step 3 | OCLL (Orient Last Layer corners; edges are already oriented) |
| Step 4 | PLL (Permutation of Last Layer) |
🟦 Beyond the 3x3: The Big Cube Series (2x2 - 7x7)
While the 3x3x3 is the gold standard, the WCA recognizes puzzles from 2x2 up to 7x7. As puzzles expand, the emphasis moves from algorithm density to piece reduction efficiency.
🤏 The 2x2x2 (Pocket Cube)
The 2x2 has no centre pieces and no edge pieces; it is composed entirely of 8 corners.
- Primary Method: Ortega Method. Solve one face (corners need not match sides), orient the opposite face (OLL), and permute both layers at once (PBL).
- Advanced Method: CLL / EG. Solving the entire cube in just two steps (solved layer + single-alg OLL/PBL).
- Key Challenge: Recognition speed and high TPS. Top solvers finish in under 2 seconds.
🧱 The "Big Cubes" (4x4, 5x5, 6x6, 7x7)
For any cube 4x4 and larger, the universal approach is the Reduction Method (or modern variants like Yau): you reduce the puzzle so it can be solved like a standard 3x3.
1. Centres
Group the internal centre pieces into solid blocks matching each face colour (e.g., 2x2 blocks on 4x4, 3x3 blocks on 5x5).
- Note: On even-numbered cubes (4x4, 6x6), there are no fixed core centres. You must memorize your cube's Colour Scheme (White opposite Yellow, Green opposite Blue, Red opposite Orange with White on top / Green in front) or you will assemble an unsolvable state.
2. Edge Pairing
Pair the matching edge pieces together into single multi-piece composite edges.
- 4x4: Commonly uses 3-2-2-3 edge pairing (Yau Method).
- 5x5+: Often uses "Freeslice" to pair multiple composite edges simultaneously without breaking centres.
3. 3x3 Stage
Once all centres are formed and all edges are paired, solve the puzzle exactly like a 3x3.
⚠️ The Big Cube Nemesis: Parity
On even-numbered cubes (4x4 and 6x6), you will encounter Parity — states that are physically impossible on a standard 3x3 due to internal edge/corner mechanics. These require dedicated parity algorithms to resolve.
| Parity Type | Description | Occurrence |
|---|---|---|
| OLL Parity | A single composite edge pair appears flipped in place on the last layer. | 50% of 4x4/6x6 solves. |
| PLL Parity | Two composite edges (or corners) need to swap, leaving the rest solved. | 50% of 4x4/6x6 solves. |
📊 Big Cube Comparison Table
| Puzzle | Est. Solve Time (Intermediate) | Complexity | Key Skill Needed |
|---|---|---|---|
| 2x2 | 4–8 Seconds | Low | High TPS / One-look inspection |
| 4x4 | 1:00–1:30 Minutes | Medium | Parity Algs & Colour Layout |
| 5x5 | 2:30–4:00 Minutes | High | Centre building efficiency |
| 6x6 / 7x7 | 5:00–10:00+ Minutes | Very High | Lookahead & grip endurance |
🛒 Recommended Big Cube Hardware
- 2x2: QiYi MS 2x2 (Budget), YJ MGC 2x2, or GAN 251 M Pro (Flagship).
- 4x4: YJ MGC 4x4 (The community performance/value benchmark).
- 5x5: YJ MGC 5x5 or MoYu AoChuang V2 M.
- 6x6 / 7x7: YJ MGC 6x6 & 7x7 (Widely regarded as the best blend of stability, turning speed, and price).
🧠 Advanced Technique Deep Dive
🧐 Lookahead
Lookahead separates intermediate cubers from advanced speedcubers. It is the practice of tracking pieces for the upcoming step while executing the current step from muscle memory.
- The Goal: Eliminate pauses between F2L pairs and last-layer transitions.
- The Drill: Turn deliberately slower than your maximum speed with a metronome. Force your eyes to scan the U layer and open slots instead of staring at the pair currently being inserted.
⚙️ Turns Per Second (TPS) & Fingertricks
TPS measures raw execution speed. High TPS relies entirely on efficient fingertricks.
- Fingertricks: Moving faces using finger flicks and index/ring pushes rather than wrist turns or full hand regrips.
- Example (CFOP): Executing
Uwith an index finger push andU'with the opposite index finger. - Example (Roux): Executing
M'with a ring finger upward flick from the bottom-back.
🌈 The Influence of Color Neutrality
- What it is: The ability to start your solve on any of the six centre colours rather than exclusively relying on the traditional white cross.
- Why it matters: Inspection provides 15 seconds. If white is awkward, a colour-neutral solver can pivot immediately to an easy 2-move yellow or blue cross.
- Impact: Leads to consistently fewer moves and easier first pairs, though developing it is a significant visual recognition and practice challenge.
⚙️ Cubing Gear & Tools
TL;DR: A reliable magnetic 3x3 and a digital timer/mat are your most important tools. Proper lube dramatically improves turning speed and controllable feel.
YOU DON'T NEED A £60 FLAGSHIP TO BE FAST.
Cubing is 90% skill and 10% hardware. An inexpensive magnetic speedcube like the MoYu RS3M V5 (around £12–£15) is more than capable of sub-10 second times.
🧩 The 3x3x3 Cube: Your Main Instrument
| Cube Tier | Key Features | Price (approx.) | Best For... |
|---|---|---|---|
| Non-Magnetic (Budget) | Basic plastic, spring noise, prone to lockups. | £4–£8 | Casual collectors or absolute beginners. |
| Magnetic (Entry) | Factory-installed magnets, spring adjustment, great corner-cutting. | £10–£20 | The best starting point for everyone. (e.g., MoYu RS3M V5) |
| Magnetic (Mid / Flagship) | Dual-adjustment systems, core magnets, Ball-Core / MagLev options. | £25–£55 | Enthusiasts and competitors wanting premium stability. (e.g., WeiLong V10, GAN 12 M) |
🥇 Speedcube Tier List
| Tier | Cubes | Why it's Ranked Here |
|---|---|---|
| S-Tier | MoYu RS3M V5 (Ball-Core / Dual-Track), MoYu WeiLong V10 | Peak performance-to-price ratio; top-tier corner cutting and ultra-reliable magnetic alignment. |
| A-Tier | MoYu Super RS3M V2, GAN 12 M MagLev, DaYan GuHong Pro M | Exceptional speed and stability; competitive at the world-record level. |
| B-Tier | X-Man Tornado V3 / V4, GAN 15 | Outstanding mechanisms, but higher price tags or subtle durability/adjustment quirks keep them out of S-tier. |
| C-Tier | MoYu YS3M, GAN 14 MagLev | High build quality, but prone to catching or overly aggressive catch points compared to cheaper alternatives. |
| D-Tier | Rubik's Brand (Standard), Older Non-Magnetic Budget Cubes | Lacks magnetic positioning, poor corner cutting, high friction, and prone to locking up. |
⏱️ Speedcubing Timers & Mats
| Tool | Description | Price (approx.) | Notes |
|---|---|---|---|
| Stackmat Timer | Official WCA competition standard; starts/stops with dual-hand touch. | £20–£40 | Essential for simulating real competition environments. |
| Speedcubing Mat | Padded neoprene mat designed to connect to physical timers. | £6–£15 | Protects puzzles when dropping them at solve completion. |
| Timer Apps & Web Timers | Free browser and mobile timer utilities. | Free | The best zero-cost way to track your splits and session averages. |
💧 Lube & Maintenance
Silicone-based cube lubricant reduces plastic wear, dials in speed, and eliminates spring squeak.
- Fast / Thin Lubes (Piece Lube): Applied to the contact tracks of the pieces to reduce friction and speed up turning (e.g., SpeedCubeShop Lunar, Lubicle Silk, Max Fleet).
- Control / Thick Lubes (Piece/Core Lube): Applied to contact surfaces to smooth out turning, dampen overshooting, and add control (e.g., Weight 5, Angstrom Dignitas, SpeedCubeShop Nebula).
- Heavy Core Grease: High-viscosity silicone grease placed on springs, washers, and core screws to silence spring friction (e.g., Weight 5, Traxxas 50k).
Info: A great standard tune-up: clean out factory dust, apply 1–2 drops of thick lube on the tracks for controllable smoothness, and add 2 drops of thin lube on the piece edges for speed.
💻 Apps & Resources
| App / Resource | Focus | Best For... | Notes |
|---|---|---|---|
| csTimer.net | Timing & Analytics | Daily practice & session tracking. | The gold standard open-source web timer with WCA scrambles and detailed solve graphs. |
| SpeedCubeDB | Algorithm Database | Learning and customizing algs. | Comprehensive database for CFOP, Roux, ZZ, and Big Cube parity algorithms. |
| Twisty Timer (Android) | Mobile Timing | Clean offline mobile practice. | Lightweight, feature-complete timer with scramble previews and stats export. |
| CubeTime (iOS) | Casual Mobile Timer | Quick solving sessions on iOS. | Clean, distraction-free interface for quick splits on the go. |
🚀 Your Cubing Journey
🌱 Path 0: The First Breakthrough (2:00+ min)
You are solving with the basic Layer-by-Layer beginner method.
Your Next Steps:
- Master the Beginner Method without consulting reference sheets.
- Practice consistently until your solve times drop reliably under 2 minutes.
- Gear Upgrade: Switch from an unbranded toy cube to an entry magnetic cube (e.g., MoYu RS3M V5).
🟡 Path 1: The Transition (1:00 to 2:00 min)
You understand LBL and are ready to streamline your solve efficiency.
Your Next Steps:
- Start solving the Cross on the Bottom directly during inspection.
- Begin learning Intuitive F2L (pair corner and edge in the top layer, then insert together).
- Fingertrick Focus: Stop whole-hand wrist turning; learn basic index and ring finger flicks.
🔵 Path 2: The CFOP Grind (30 to 60 seconds)
You are using intuitive F2L and looking to speed up your last-layer execution.
Your Next Steps:
- Learn 2-Look OLL (9–10 algorithms) and 2-Look PLL (6 algorithms).
- Work on F2L efficiency: reduce rotations and eliminate unnecessary regrips during slot insertion.
- Gear Upgrade: Pick up a physical Stackmat Timer and Mat to practice official competition starts and stops.
🔴 Path 3: World-Class Aspirations (Sub-30 to Sub-15 seconds)
You are comfortable with 2-Look last layer and looking to eliminate all pauses.
Your Next Steps:
- Learn Full PLL (all 21 algorithms) followed by Full OLL (all 57 algorithms).
- Dedicate practice blocks specifically to Lookahead drills (turn at 50% speed with zero pauses during F2L).
- Start practicing Color Neutrality and advanced Cross + 1 planning during your 15-second inspection.
📖 Cube Glossary
Algorithm (Alg)
A memorized sequence of moves, written in Notation, designed to manipulate specific pieces while preserving the rest of the cube.
Block Building
A solving philosophy (central to Roux and ZZ) where clusters of pieces (such as 1x2x3 blocks) are constructed intuitively without relying on preset algorithms.
CFOP (Fridrich Method)
The dominant speedcubing method: Cross, First Two Layers (F2L), Orientation of the Last Layer (OLL), and Permutation of the Last Layer (PLL).
Color Neutrality
The ability to start a solve on any of the six cross colors, allowing the solver to take advantage of the most efficient inspection layout.
Corner Cutting
A speedcube design feature that allows a face to turn even when an intersecting layer is not fully aligned, preventing catches and lockups.
Fingertricks
Ergonomic finger pushes and flicks used to execute moves rapidly without regripping the puzzle.
Inspection
The 15-second period before a timed competition solve where the solver examines the scramble to plan their initial moves.
Lookahead
The ability to visually track and plan future pieces while executing current moves from muscle memory.
OLL / PLL
- OLL (Orientation of the Last Layer): Orienting top-layer pieces so the top face is a solid colour.
- PLL (Permutation of the Last Layer): Shuffling top-layer pieces into their solved positions.
Regrip
Adjusting your hand's physical grip on the cube during a solve. Minimizing regrips is vital for high TPS.
TPS (Turns Per Second)
The metric measuring speed of execution: Total Moves / Solve Time = TPS.
WCA (World Cube Association)
The international governing body that oversees and standardizes official Rubik's Cube competitions.
📑 Appendix
Full OLL/PLL Algorithm Sheets
Direct reference links to complete algorithm sheets on SpeedCubeDB:
| Section | Algorithm Count | SpeedCubeDB Reference |
|---|---|---|
| 2-Look OLL | 10 Cases | Browse 2-Look OLL Sheet |
| Full OLL | 57 Cases | Browse Full OLL Sheet |
| 2-Look PLL | 6 Cases | Browse 2-Look PLL Sheet |
| Full PLL | 21 Cases | Browse Full PLL Sheet |
WCA Regulations Quick Reference
| Regulation | Standard | Practical Takeaway |
|---|---|---|
| Inspection Time | 15 seconds maximum | Practice planning your entire Cross within this inspection window. |
| Timer Start | Both hands flat on sensor pads. | Cube cannot be touched until hands leave the timer pads. |
| Timer Stop | Both hands flat on sensor pads. | Stop the timer with hands flat; do not touch the cube after stopping the timer. |
| DNF / +2 Penalty | Misalignment rules | An unfinished turn greater than 45° results in a +2 second penalty; >90° or touching the cube results in a DNF. |
Credits
- The Cubicle, SpeedCubeShop, and their community reviewers
- The /r/cubers community
- The FMHY community and its curated cubing resources
If you find errors or have feedback, reach out on Discord: danxyz7