// BOAL 09.09.03 Каюта капитана
bool bCabinStarted = false;
bool bDeckBoatStarted = false;
void Cabin_ReloadStartFade()
{
int a = GetEventData();
aref reload_fader = GetEventData();
LayerFreeze(SEA_EXECUTE,true);
LayerFreeze(SEA_REALIZE,true);
LayerFreeze(SEA_REFLECTION2,true);
LayerFreeze(EXECUTE,false);
LayerFreeze(REALIZE,false);
}
void Cabin_ReloadEndFade()
{
// Delete current cannonballs
AIBalls.Clear = "";
}
void Sea_CabinStartNow()
{
if (!bCabinStarted)
{
bSeaReloadStarted = true;
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object reload_fader;
CreateEntity(&reload_fader, "fader");
SetEventHandler("FaderEvent_StartFade", "Cabin_ReloadStartFade", 0);
SetEventHandler("FaderEvent_EndFade", "Cabin_ReloadEndFade", 0);
pchar.loadscreen = Get_My_Cabin_Pic();
SendMessage(&reload_fader, "ls", FADER_PICTURE0, pchar.loadscreen);
SendMessage(&reload_fader, "lfl", FADER_OUT, 1.0, false);
SendMessage(&reload_fader, "l", FADER_STARTFRAME);
PauseAllSounds();
//ResetSoundScheme();
ResetSound(); // new
bAbordageStarted = true;
bCabinStarted = true;
Sea.AbordageMode = true;
// начало ивентов слухов на корабле
if (Pchar.zvukikorab == false)
{
int IntegerArray[900];
int IntegerBrray[900];
int IntegerCrray[900];
int SSBolvan, SSBolvanW, SSBolvanN, rr, nn, ww;
SSBolvan = 0;
SSBolvanW = 0;
SSBolvanN = 0;
rr = -1;
nn = -1;
ww = -1;
ref chr;
if (sti(pchar.Fellows.Passengers.navigator) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.navigator);
if (Characters[sti(pchar.Fellows.Passengers.navigator)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.navigator);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.navigator);
}
}
if (sti(pchar.Fellows.Passengers.boatswain) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.boatswain);
if (Characters[sti(pchar.Fellows.Passengers.boatswain)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.boatswain);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.boatswain);
}
}
if (sti(pchar.Fellows.Passengers.cannoner) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.cannoner);
if (Characters[sti(pchar.Fellows.Passengers.cannoner)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.cannoner);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.cannoner);
}
}
if (sti(pchar.Fellows.Passengers.doctor) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.doctor);
if (Characters[sti(pchar.Fellows.Passengers.doctor)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.doctor);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.doctor);
}
}
if (sti(pchar.Fellows.Passengers.treasurer) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.treasurer);
if (Characters[sti(pchar.Fellows.Passengers.treasurer)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.treasurer);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.treasurer);
}
}
if (sti(pchar.Fellows.Passengers.carpenter) != -1)
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = sti(pchar.Fellows.Passengers.carpenter);
if (Characters[sti(pchar.Fellows.Passengers.carpenter)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = sti(pchar.Fellows.Passengers.carpenter);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = sti(pchar.Fellows.Passengers.carpenter);
}
}
for (i = 1; i < 9; i++)
{
if (GetOfficersIndex(Pchar, i) != -1 && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.navigator) && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.boatswain) && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.cannoner) && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.doctor) && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.treasurer) && GetOfficersIndex(Pchar, i) != sti(pchar.Fellows.Passengers.carpenter))
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = GetOfficersIndex(Pchar, i);
if (Characters[GetOfficersIndex(Pchar, i)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = GetOfficersIndex(Pchar, i);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = GetOfficersIndex(Pchar, i);
}
}
}
// выбор пассажиров
for (i = 0; i < GetPassengersQuantity(PChar); i++)
{
chr = GetCharacter(GetPassenger(PChar,i));
if (HasSubStr(chr.id,"ShipWreckSailor"))
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = GetPassenger(PChar,i);
if (Characters[GetPassenger(PChar,i)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = GetPassenger(PChar,i);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = GetPassenger(PChar,i);
}
continue;
}
if (!CheckAttribute(chr,"prisoned") && !IsOfficer(chr) && GetRemovable(chr) && !CheckAttribute(chr, "isfree")) // Чтобы в список не попадали квестовые, офицеры и пленники
{
SSBolvan = SSBolvan + 1;
rr = rr + 1;
IntegerArray[rr] = GetPassenger(PChar,i);
if (Characters[GetPassenger(PChar,i)].sex == "woman")
{
ww = ww + 1;
SSBolvanW = SSBolvanW + 1;
IntegerBrray[ww] = GetPassenger(PChar,i);
}
else
{
nn = nn + 1;
SSBolvanN = SSBolvanN +1;
IntegerCrray[nn] = GetPassenger(PChar,i);
}
}
}
// тут конец выбора пасажиров
switch(Rand(3)) // переключатель событий
{
//Простые звуки
case "0":
string ssTemp;
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1);
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
break;
//Что-то случилось с одним
case "1":
if (SSBolvan != 0)
{
rr = rand(SSBolvan-1)
pchar.test.fraza1 = "Пассажир ";
if (GetOfficersIndex(Pchar, 1) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 2) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 3) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 4) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 5) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 6) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 7) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 8) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 9) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (sti(pchar.Fellows.Passengers.navigator) == IntegerArray[rr])
{
pchar.test.fraza1 = "Штурман ";
}
if (sti(pchar.Fellows.Passengers.boatswain) == IntegerArray[rr])
{
pchar.test.fraza1 = "Боцман ";
}
if (sti(pchar.Fellows.Passengers.cannoner) == IntegerArray[rr])
{
pchar.test.fraza1 = "Канонир ";
}
if (sti(pchar.Fellows.Passengers.doctor) == IntegerArray[rr])
{
pchar.test.fraza1 = "Доктор ";
}
if (sti(pchar.Fellows.Passengers.treasurer) == IntegerArray[rr])
{
pchar.test.fraza1 = "Казначей ";
}
if (sti(pchar.Fellows.Passengers.carpenter) == IntegerArray[rr])
{
pchar.test.fraza1 = "Плотник ";
}
pchar.test.fraza1 = pchar.test.fraza1 + GetFullName(GetCharacter(IntegerArray[rr]));
if (GetFullName(GetCharacter(IntegerArray[rr])) == "Виспер")
{
ssTemp = ssTemp = "vi" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza2 = NullCharacter.KorabIncident.(ssTemp);
Log_Info("Слышно как " + pchar.test.fraza1 + " " + pchar.test.fraza2); //миша
ssTemp = "vi" + ssTemp;
pchar.test.fraza2 = "Опять " + pchar.test.fraza1 + " " + NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza2);
}
else
{
if (GetFullName(GetCharacter(IntegerArray[rr])) != "Краб")
{
ssTemp = ssTemp = "c" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza2 = NullCharacter.KorabIncident.(ssTemp);
Log_Info("Слышно как " + pchar.test.fraza1 + " " + pchar.test.fraza2); //миша
ssTemp = "d" + ssTemp;
pchar.test.fraza2 = "Опять " + pchar.test.fraza1 + " " + NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza2);
}
else
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1); //миша
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
}
}
else
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1); //миша
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
break;
//Романтик на корабле
case "2":
// если стоит флаг – выходим и не запускаем ивент
if (CheckAttribute(pchar, "DisableBoardEvent2") && pchar.DisableBoardEvent2 == true)
{
break; // просто пропускаем ивент
}
if (SSBolvanN != 0 && SSBolvanW != 0)
{
nn = rand(SSBolvanN-1);
pchar.test.fraza1 = "Пассажир ";
if (GetOfficersIndex(Pchar, 1) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 2) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 3) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 4) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 5) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 6) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 7) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 8) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 9) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Абордажник ";
}
if (sti(pchar.Fellows.Passengers.navigator) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Штурман ";
}
if (sti(pchar.Fellows.Passengers.boatswain) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Боцман ";
}
if (sti(pchar.Fellows.Passengers.cannoner) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Канонир ";
}
if (sti(pchar.Fellows.Passengers.doctor) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Доктор ";
}
if (sti(pchar.Fellows.Passengers.treasurer) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Казначей ";
}
if (sti(pchar.Fellows.Passengers.carpenter) == IntegerCrray[nn])
{
pchar.test.fraza1 = "Плотник ";
}
pchar.test.fraza1 = pchar.test.fraza1 + GetFullName(GetCharacter(IntegerCrray[nn]));
ww = rand(SSBolvanW-1);
pchar.test.fraza2 = "Пассажир ";
if (GetOfficersIndex(Pchar, 1) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 2) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 3) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 4) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 5) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 6) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 7) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 8) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 9) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Абордажник ";
}
if (sti(pchar.Fellows.Passengers.navigator) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Штурман ";
}
if (sti(pchar.Fellows.Passengers.boatswain) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Боцман ";
}
if (sti(pchar.Fellows.Passengers.cannoner) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Канонир ";
}
if (sti(pchar.Fellows.Passengers.doctor) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Доктор ";
}
if (sti(pchar.Fellows.Passengers.treasurer) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Казначей ";
}
if (sti(pchar.Fellows.Passengers.carpenter) == IntegerBrray[ww])
{
pchar.test.fraza2 = "Плотник ";
}
if (GetFullName(GetCharacter(IntegerBrray[ww])) == "Краб" || GetFullName(GetCharacter(IntegerCrray[nn])) == "Краб")
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1); //миша
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
else
{
pchar.test.fraza2 = pchar.test.fraza2 + GetFullName(GetCharacter(IntegerBrray[ww]));
pchar.test.fraza3 = "Слышу как " + pchar.test.fraza1 + " и " + pchar.test.fraza2 + " занимаются любовью.";
pchar.test.fraza2 = "Сегодня слышал как " + pchar.test.fraza1 + " и " + pchar.test.fraza2 + " довольно громко занимались любовью. Думали, что их никто не слышит. У кого-то был секс, с настоящим человеком...";
Log_Info(pchar.test.fraza3);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza2);
}
}
else
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1);
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
break;
//Что-то случилось с двумя
case "3":
if (SSBolvan >= 2)
{
rr = rand(SSBolvan-1)
pchar.test.fraza1 = "Пассажир ";
if (GetOfficersIndex(Pchar, 1) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 2) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 3) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 4) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 5) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 6) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 7) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 8) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 9) == IntegerArray[rr])
{
pchar.test.fraza1 = "Абордажник ";
}
if (sti(pchar.Fellows.Passengers.navigator) == IntegerArray[rr])
{
pchar.test.fraza1 = "Штурман ";
}
if (sti(pchar.Fellows.Passengers.boatswain) == IntegerArray[rr])
{
pchar.test.fraza1 = "Боцман ";
}
if (sti(pchar.Fellows.Passengers.cannoner) == IntegerArray[rr])
{
pchar.test.fraza1 = "Канонир ";
}
if (sti(pchar.Fellows.Passengers.doctor) == IntegerArray[rr])
{
pchar.test.fraza1 = "Доктор ";
}
if (sti(pchar.Fellows.Passengers.treasurer) == IntegerArray[rr])
{
pchar.test.fraza1 = "Казначей ";
}
if (sti(pchar.Fellows.Passengers.carpenter) == IntegerArray[rr])
{
pchar.test.fraza1 = "Плотник ";
}
if (GetFullName(GetCharacter(IntegerArray[rr])) == "Краб")
{
pchar.test.fraza1 = "Краб";
}
else
{
pchar.test.fraza1 = pchar.test.fraza1 + GetFullName(GetCharacter(IntegerArray[rr]));
}
rr = rand(SSBolvan-1)
pchar.test.fraza2 = "Пассажир ";
if (GetOfficersIndex(Pchar, 1) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 2) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 3) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 4) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 5) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 6) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 7) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 8) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (GetOfficersIndex(Pchar, 9) == IntegerArray[rr])
{
pchar.test.fraza2 = "Абордажник ";
}
if (sti(pchar.Fellows.Passengers.navigator) == IntegerArray[rr])
{
pchar.test.fraza2 = "Штурман ";
}
if (sti(pchar.Fellows.Passengers.boatswain) == IntegerArray[rr])
{
pchar.test.fraza2 = "Боцман ";
}
if (sti(pchar.Fellows.Passengers.cannoner) == IntegerArray[rr])
{
pchar.test.fraza2 = "Канонир ";
}
if (sti(pchar.Fellows.Passengers.doctor) == IntegerArray[rr])
{
pchar.test.fraza2 = "Доктор ";
}
if (sti(pchar.Fellows.Passengers.treasurer) == IntegerArray[rr])
{
pchar.test.fraza2 = "Казначей ";
}
if (sti(pchar.Fellows.Passengers.carpenter) == IntegerArray[rr])
{
pchar.test.fraza2 = "Плотник ";
}
if (GetFullName(GetCharacter(IntegerArray[rr])) == "Краб")
{
pchar.test.fraza2 = "Краб";
}
else
{
pchar.test.fraza2 = pchar.test.fraza2 + GetFullName(GetCharacter(IntegerArray[rr]));
}
}
else
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1);
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
if (SSBolvan >= 2 && pchar.test.fraza1 != pchar.test.fraza2 && pchar.test.fraza1 != "Краб" && pchar.test.fraza2 != "Краб")
{
ssTemp = ssTemp = "e" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza3 = NullCharacter.KorabIncident.(ssTemp);
Log_Info("Слышно как " + pchar.test.fraza1 + " и " + pchar.test.fraza2 + pchar.test.fraza3); //миша
ssTemp = "f" + ssTemp;
pchar.test.fraza3 = "Опять " + pchar.test.fraza1 + " и " + pchar.test.fraza2 + NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza3);
}
else
{
ssTemp = ssTemp = "a" + rand(sti(NullCharacter.KorabIncidents));
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
Log_Info(pchar.test.fraza1);
ssTemp = "b" + ssTemp;
pchar.test.fraza1 = NullCharacter.KorabIncident.(ssTemp);
SetQuestHeader("NauKorabIncidents");
ReOpenQuestHeader("NauKorabIncidents");
AddQuestRecord("NauKorabIncidents", "t1");
AddQuestUserData("NauKorabIncidents", "sCity", pchar.test.fraza1);
}
break;
}
}
}
else
{
Return2SeaAfterCabin();
}
|
}
//////////////
int cabin_officers;
void Cabin_Start()
{
//ResetSoundScheme();
ResetSound(); // new
PauseAllSounds();
int i;
//Настроим интерфейс
DeleteBattleInterface();
InitBattleLandInterface();
}
//Загрузить локацию абордажа
void Cabin_LoadLocation(string locationID)
{
Log_TestInfo("Cabin_LoadLocation " + locationID);
ReloadProgressStart();
//Ищем локацию
int locIndex = FindLocation(locationID);
Log_SetActiveAction("Nothing");
if(locIndex >= 0)
{
//Устанавливаем главного персонажа
ref mchr = GetMainCharacter();
mchr.location = locationID;
mchr.location.group = "rld";
mchr.location.locator = "loc0";
}
void SetOfficersInCabin()
{
//Устанавливаем офицеров, если такие есть
ref chr, mchr;
int i;
int idx;
}
void SetOfficersLocationToNone()
{
//Устанавливаем офицеров, если такие есть
ref chr, mchr;
int i;
int idx;
}
/////////////
void Return2SeaAfterCabin()
{
Log_testInfo("Return2SeaAfterCabin");
}
void Return2SeaClearNPC()
{
if (bDeckBoatStarted)
{
// палуба
DeleteNPCfromDeck();
}
else
{
SetOfficersLocationToNone(); // офицеры в сад
SetPrisonerLocationToNone(); //пленных туда же
SetOfficersInCampusToNone():
CompanionSaveTasks(); //компаньонов тоже.
DeleteQuestAttribute("SetNPCInShipDeck");
DeleteQuestAttribute("SetNPCInShipCabin");
DeleteQuestAttribute("SetNPCInShipCampus");
}
DeleteAttribute(pchar, "GenQuest.CaptainId");
}
void Cabin_ReloadStartFadeAfter()
{
//Выгружаем локацию
//ResetSoundScheme();
ResetSound(); // new
PauseAllSounds();
}
void Cabin_ReloadEndFadeAfter()
{
//Загружаем следующую локацию
DelEventHandler("FaderEvent_EndFade", "Cabin_ReloadEndFadeAfter");
SendMessage(&boarding_fader, "lfl", FADER_IN, RELOAD_TIME_FADE_IN, true);
boarding_location = -1;
//Настроим интерфейс
Log_SetActiveAction("Nothing");
EndBattleLandInterface();
//Востановим адреса
ref mchr = GetMainCharacter();
mchr.location = boarding_adr[0].location;
mchr.location.group = boarding_adr[0].group;
mchr.location.locator = boarding_adr[0].locator;
// если бой, то ломаем корпус -if (bDisableMapEnter) //идёт бой
{
mchr.Ship.HP = makefloat(stf(mchr.Ship.HP) - GetCharacterShipHP(mchr) * 0.01);
if (stf(mchr.Ship.HP) < 0) mchr.Ship.HP = 0;
}
// если бой, то ломаем корпус-
// Ship_FlagRefresh(sld); //флаг на лету
SetCharacterRelationBoth(sti(sld.index), GetMainCharacterIndex(), RELATION_ENEMY);
Group_SetTaskAttack("Sea_CapComission_1", PLAYER_GROUP);
Group_LockTask("Sea_CapComission_1");
UpdateRelations();
RefreshBattleInterface();
// RefreshFlags();
DoQuestCheckDelay("NationUpdate", 0.1);
}
// <-- ugeen
// boal 24.04.04 ругаем группы тут <--
}
/////////// диалог на палубе ////////////
void Sea_DeckBoatStartNow(ref iShipsCharacter)
{
string boat_pic = "loading\jonny_load\load\Boat.dds";
if(CheckAttribute(pchar, "TownEscape")) boat_pic = "loading\jonny_load\load\load"+rand(8)+".dds";
}
void DeckBoat_ReloadEndFade()
{
// Delete current cannonballs
AIBalls.Clear = "";
//PauseParticles(true);
//DeleteParticles(); // boal fix костры нах
}
void DeckBoat_Start()
{
int i;
//Настроим интерфейс
DeleteBattleInterface();
PlayVoice("interface\"+LanguageGetLanguage()+"_Abandon0.wav");// шлюпки на воду!
ref mchr = GetMainCharacter();
}
//Загрузить локацию абордажа
void DeckBoat_LoadLocation(string locationID)
{
ReloadProgressStart();
//Ищем локацию
int locIndex = FindLocation(locationID);
Log_SetActiveAction("Nothing");
if(locIndex >= 0)
{
//Устанавливаем главного персонажа
ref mchr = GetMainCharacter();
}
void Sea_DeckBoatLoad(int ShipsCharacter)
{
if (bSeaActive == false) { return; }
ref rCharacter = GetCharacter(ShipsCharacter);
}
void SetSailorDeck_Ships(ref Chref)
{
String characterID = Chref.id;
ref sld;
string ani, model;
int cn, Rank = 10;
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | //--> eddy. квест мэра, закрываем выход с палубы и ноду даем нужную
pchar.GenQuest.CaptainId = characterID; // boal заготовка для других квестов, обработка в диалоге
pchar.quest.Munity = ""; // закрыто для квестов на выход
//<-- eddy. квест мэра, закрываем выход с палубы
// Warship 08.07.09 Пасхалка с бригантиной Мэри Селест
// Генерим нашего матроса, который скажет, что, мол, корабль пуст
if(characterID == "MaryCelesteCapitan")
{
model = LAi_GetBoardingModel(PChar, &ani);
sld = GetCharacter(NPC_GenerateCharacter("saylor_0" + i, model, "man", ani, Rank, sti(PChar.nation), 0, true));
sld.name = GetConvertStrWithReplace("Variable_Cabin_1", "Names.txt", "#space#", " ");
sld.lastname = "";
sld.Dialog.Filename = "Quest\sailors_dialog.c";
sld.Dialog.CurrentNode = "On_MaryCeleste_Deck";
sld.greeting = "Gr_Soldier";
LAi_SetActorType(sld);
LAi_ActorDialog(sld, PChar, "", 5.0, 0);
ChangeCharacterAddressGroup(sld, "Deck_Near_Ship", "goto", "goto8");
chrDisableReloadToLocation = true; // Чтобы нельзя было выйти до разговора
PChar.QuestTemp.MaryCeleste = "OnDeck";
Map_ReleaseQuestEncounter(characterID); // Убираем с глобалки
return;
}
if(CheckAttribute(pchar,"questTemp.ReasonToFast.canSpeakSailor") || CheckAttribute(pchar,"GenQuest.CaptainComission.canSpeakBoatswain"))
{
model = LAi_GetBoardingModel(PChar, &ani);
sld = GetCharacter(NPC_GenerateCharacter("saylor_0"+i, model, "man", ani, 10, sti(PChar.nation), 0, true));
sld.name = GetConvertStrWithReplace("Variable_Cabin_2", "Names.txt", "#space#", " ");
sld.lastname = "";
sld.Dialog.Filename = "Quest\sailors_dialog.c";
if(CheckAttribute(pchar,"questTemp.ReasonToFast.canSpeakSailor"))
{
sld.Dialog.CurrentNode = "On_MyShip_Deck";
}
if(CheckAttribute(pchar,"GenQuest.CaptainComission.canSpeakBoatswain"))
{
sld.Dialog.CurrentNode = "CapComission_OnShipDeck";
}
sld.greeting = "Gr_Soldier";
chrDisableReloadToLocation = true; // Чтобы нельзя было выйти до разговора
LAi_SetActorType(sld);
LAi_ActorDialog(sld, PChar, "", 5.0, 0);
ChangeCharacterAddressGroup(sld, "Deck_Near_Ship", "goto", "goto8");
return;
}
if(CheckAttribute(pchar,"GenQuest.Hold_GenQuest.canSpeakSailor"))
{
model = LAi_GetBoardingModel(PChar, &ani);
sld = GetCharacter(NPC_GenerateCharacter("saylor_0"+i, model, "man", ani, 10, sti(PChar.nation), 0, true));
sld.name = GetConvertStrWithReplace("Variable_Cabin_3", "Names.txt", "#space#", " ");
sld.lastname = "";
sld.Dialog.Filename = "Quest\sailors_dialog.c";
if(pchar.GenQuest.Hold_GenQuest == "prisoner_escaped")
{
sld.Dialog.CurrentNode = "Hold_GenQuest_OnShipDeck";
}
if(pchar.GenQuest.Hold_GenQuest == "prisoner_ransom")
{
sld.Dialog.CurrentNode = "Hold_GenQuest_OnShipDeck4";
}
sld.greeting = "Gr_Soldier";
chrDisableReloadToLocation = true; // Чтобы нельзя было выйти до разговора
LAi_SetActorType(sld);
LAi_ActorDialog(sld, PChar, "", 5.0, 0);
ChangeCharacterAddressGroup(sld, "Deck_Near_Ship", "goto", "goto8");
return;
}
if(CheckAttribute(pchar,"GenQuest.CaptainComission.canSpeakCaptain"))
{
sld = characterFromID("CapComission_1");
sld.dialog.currentnode = "CaptainComission_380";
sld.greeting = "Gr_Soldier";
chrDisableReloadToLocation = true; // Чтобы нельзя было выйти до разговора
ChangeCharacterAddressGroup(sld, "Deck_Near_Ship", "goto", "goto8");
LAi_CharacterEnableDialog(sld);
LAi_SetActorType(sld);
LAi_ActorDialog(sld, pchar, "", -1, 0);
return;
}
if (characterID == "MQPirate" || characterID == "CapComission_1") // to_do заменить на флаг, чтоб было всем квестовым
{ // клон для квестов
ref CopyChref;
CopyChref = GetCharacter(NPC_GenerateCharacter("FantomDeckCap", "none", "man", "man", 1, PIRATE, 0, false));
int NewCapIdx = sti(CopyChref.index);
aref arToChar, arFromChar;
DeleteAttribute(CopyChref, "");
makearef(arToChar, CopyChref);
makearef(arFromChar, Chref);
CopyAttributes(arToChar, arFromChar);
CopyChref.index = NewCapIdx;
CopyChref.id = "FantomDeckCap";
CopyChref.lifeDay = 0;
LAi_SetWarriorType(CopyChref);
LAi_warrior_DialogEnable(CopyChref, true);
LAi_SetLoginTime(CopyChref, 0.0, 24.0); // фикс, чтоб были всегда
// запоминаем старый диалог
if (!CheckAttribute(CopyChref,"DeckDialogNode"))
{
CopyChref.Dialog.Filename = "Capitans_dialog.c";
CopyChref.greeting = "Gr_Commander";
CopyChref.Dialog.CurrentNode = "First time";
}
else
{
CopyChref.Dialog.CurrentNode = CopyChref.DeckDialogNode;
}
// boal кусок кода для запрета повторных наездов на капитана -->
if (CheckAttribute(CopyChref, "talk_date_Go_away") && CopyChref.talk_date_Go_away == LastSpeakDate())
{
CopyChref.Dialog.CurrentNode = "Go_away";
}
// boal кусок кода для запрета повторных наездов на капитана <--
ChangeCharacterAddressGroup(CopyChref, "Deck_Near_Ship", "goto", "goto9");
}
else
{ // здесь настоящий кэп, не клон
LAi_SetWarriorType(Chref);
LAi_warrior_DialogEnable(Chref, true);
LAi_SetLoginTime(Chref, 0.0, 24.0); // фикс, чтоб были всегда
// запоминаем старый диалог
if (CheckAttribute(Chref, "Dialog.Filename"))
{
Chref.Bak.Dialog.Filename = Chref.Dialog.Filename;
Chref.Bak.Dialog.CurrentNode = Chref.Dialog.CurrentNode;
}
else
{
Chref.Bak.Dialog.Filename = "";
Chref.Bak.Dialog.CurrentNode = "First time";
}
if (!CheckAttribute(Chref,"DeckDialogNode"))
{
Chref.Dialog.Filename = "Capitans_dialog.c";
Chref.greeting = "Gr_Commander";
Chref.Dialog.CurrentNode = "First time";
}
else
{
Chref.Dialog.CurrentNode = Chref.DeckDialogNode;
}
// boal кусок кода для запрета повторных наездов на капитана -->
if (CheckAttribute(Chref, "talk_date_Go_away") && Chref.talk_date_Go_away == LastSpeakDate())
{
if(CheckAttribute(Chref,"surrendered"))
{
Chref.Dialog.CurrentNode = "surrender_goaway";
}
else
{
Chref.Dialog.CurrentNode = "Go_away";
}
}
// boal кусок кода для запрета повторных наездов на капитана <--
ChangeCharacterAddressGroup(Chref, "Deck_Near_Ship", "goto", "goto9");
}
int iQty = 5;
if(CheckAttribute(Chref, "ShipWreck") && PChar.GenerateShipWreck.State == "BanditsInShip")
{
iQty = sti(PChar.GenerateShipWreck.ShipCrewQty) + 1;
}
int iRank = GetRank(PChar, 2) + MOD_SKILL_ENEMY_RATE*3;
if(!CheckAttribute(Chref, "ShipWreck"))
{
iRank = 10;
}
if(CheckAttribute(pchar,"GenQuest.CaptainComission")) Rank = sti(pchar.rank) + rand(MOD_SKILL_ENEMY_RATE*3); // чтобы жизнь медом не казалась
for (int i=1; i<5; i++)
{
model = LAi_GetBoardingModel(Chref, &ani);
cn = NPC_GenerateCharacter("saylor_0" + i, model, "man", ani, Rank, sti(Chref.nation), 0, true);
sld = &Characters[cn];
LAi_SetWarriorType(sld); // участвуют в расстреле - переинитим тип
LAi_warrior_DialogEnable(sld, true);
sld.name = GetConvertStr("Variable_quests_reaction_46", "Names.txt");
sld.lastname = "";
sld.Dialog.Filename = "Quest\sailors_dialog.c";
sld.Dialog.CurrentNode = "On_Deck";
sld.greeting = "Gr_Soldier";
}
ChangeCharacterAddressGroup(characterFromID("saylor_01"), "Deck_Near_Ship", "goto", "goto8");
ChangeCharacterAddressGroup(characterFromID("saylor_02"), "Deck_Near_Ship", "goto", "goto3");
ChangeCharacterAddressGroup(characterFromID("saylor_03"), "Deck_Near_Ship", "goto", "goto6");
ChangeCharacterAddressGroup(characterFromID("saylor_04"), "Deck_Near_Ship", "goto", "goto7");
//--> eddy. квест мэра, закрываем выход с палубы и ноду даем нужную
pchar.GenQuest.CaptainId = Chref.id; // boal заготовка для других квестов, обработка в диалоге
pchar.quest.Munity = ""; // закрыто для квестов на выход
//<-- eddy. квест мэра, закрываем выход с палубы
if(CheckAttribute(Chref, "ShipWreck") && PChar.GenerateShipWreck.State == "BanditsInShip")
{
iQty = sti(PChar.GenerateShipWreck.MyCrewQty);
for (i=1; i<=iQty; i++)
{
model = LAi_GetBoardingModel(PChar, &ani);
cn = NPC_GenerateCharacter("my_saylor_0" + i, model, "man", ani, iRank, sti(PChar.nation), 0, true);
sld = &Characters[cn];
LAi_SetWarriorType(sld);
LAi_warrior_DialogEnable(sld, false);
sld.name = GetConvertStr("Variable_quests_reaction_46", "Names.txt");
sld.lastname = "";
sld.greeting = "pirat_guard";
ChangeCharacterAddressGroup(sld, "Deck_Near_Ship", "reload", "reload1");
}
string sValodya = PChar.GenerateShipWreck.ValodyaID;
ref chr = CharacterFromID(sValodya);
ChangeCharacterAddressGroup(chr, "Deck_Near_Ship", "reload", "reload1");
LAi_SetActorType(chr);
LAi_ActorFollow(chr, Chref, "", -1);
ref dead = GetCharacter(NPC_GenerateCharacter("genchar_" + rand(32000), "citiz_1", "man", "man", 1, PIRATE, 0, true));
ChangeCharacterAddressGroup(dead, "Deck_Near_Ship", "goto", "goto1");
for(int b=0; b <= 4; b++)
{
LaunchBlood(dead, 5.0, true);
}
LAi_SetActorType(dead);
LAi_ActorSetLayMode(dead);
ChangeCharacterAddress(dead, "None", "");
}
|
}
void DeleteNPCfromDeck()
{
int i;
ref Cref;
//Log_TestInfo("DeleteNPCfromDeck");
for (i=0; i< TOTAL_CHARACTERS; i++)
{
Cref = GetCharacter(i);
}
///////////////// пленный в трюме //////////////////
void SetPrisonerLocationToNone()
{
ref offref;
int i, cn;
}
void SetPrisonerInHold()
{
//Устанавливаем пленных, если такие есть
ref offref;
int i, cn;
}
////////////////// кампус /////////////////
void SetOfficersInCampusToNone()
{
ref offref;
int i, cn;
}
void SetOfficersInCampus()
{
//Устанавливаем пассажиров офов, если такие есть
ref offref;
int i, cn;
}