SAVE DATA CALCULATIONS

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WHAT IS SAVE DATA?

Save Data are the decks the characters can use to do basically any content outside of Chaos, like farming nodes, weeklies, the Story, endgame modes. When you get a new character, you'll be able to use a basic deck with all their unique cards immediately. However, these are basic decks, and can be improved drastically by adding new cards, removing weak ones or upgrading them. This is done by playing the Chaos mode.

When you enter a Chaos, you don't use a Save Data. Your character starts "from zero" with a basic deck composed of their 3 basic cards + 1 character card which is always the same (in the character's Card screen, it's the 4 cards in the top row). These are called the Starting cards. If you unlock the dedicated potential node you'll also start with an extra one (chosen randomly from the character's pool).
While playing the Chaos mode, you'll not only unlock the remaining character cards through Epiphanies, but also be able to obtain new cards from a shared pool (Neutral cards), upgrades for your cards (card Epiphanies), create copy of them from events, shops and boss rewards. Once the run is over, the deck that specific character ended up with will get saved as their Save Data and become usable outside of Chaos.

This means you can create very busted decks to make endgame modes such as Basin (the endgame mode that resets every patch) easier, the game basically expects you to do so. Even simply playing through a run and doing nothing particular will end up with the starter character deck, however with Epiphanies on each of your cards and with equipment, so already better.
However, this doesn't mean you can create decks of 50 god cards and bring them outside of Chaos, there are some limits (see section below).

TRAUMA AND CORRUPTED DATA

Know that if your character needs therapy after a Chaos run, you won't be able to use the Save Data you obtained in that run as the Save Data gets corrupted.
To restore corrupted Save Data, simply give therapy to the character in the Epitome Center. Any corrupted Save Data they obtained will be finalized and become usable. As the "book" currency required to give therapy only refreshes daily, you might need to wait the daily reset before being able to do so.
You also have the option to delete their memories by using units instead. Deleting their memories will permanently delete ALL the corrupted Save Data, so do not do this if you acquired some valuable set but got corrupted.

You can keep playing and do anything you want with the traumatized character (including using Save Data sets you previously saved), however any Save Data you will collect with them will constantly get corrupted until you heal them. Additionally, a traumatized character brought in a Chaos run will always force the Deep Trauma mode and it cannot be toggled off.

Finally, a character can have a maximum of 100 corrupted Save Data at once. If you collect more the new Save Data won't get saved (not even as corrupted). Do not go over the cap if you're trying to farm some Save Data for a character in need of therapy, as you cannot delete corrupted Save Data so you'll keep accumulating it with no chance to get rid of it until you heal them (or erase their memories).

SAVE DATA LIMITS

Save Data works on a point based system, Faint Memories. Your Save Data can have a maximum amount of Faint Memory points. Each card, Epiphany, card conversion, card removal adds points to the Save Data. When you get too many points, go over the cap and finish your Chaos run, the Save Data will not be saved properly. It will have cards removed, Basic cards added back, Epiphanies removed.
The maximum amount of Faint Memory points your Save Data can have is based on the Chaos Tier. The higher the Tier, the higher Faint Memories your Save Data can have before the game decides to edit it.

The devs implemented Faint Memory counts in-game, however the game won't tell you how many Faint Memories you get from removing, adding cards etc.. What you have to do is use one of the calculators (some posted at the bottom of this page) and/or manually track your Chaos run progress to make sure you don't go over the cap with your character.

Ignore TBs completely, it doesn't mean anything. It only increases how many Units you get from dismantling them, as far as we know.

DATA TIERS

You start with a max of 30 Faint Memory points per Save Data on Tier 1.
You gain 10 Points for each Tier above that (Tier 2 is 40 points, Tier 3 is 50 points etc.).
Deep Trauma mode adds an additional Tier.
Highest tier available is Tier 16 (which is Deep Trauma mode from a base Tier 15 expedition), so 180 points.

The Tier you get for a Chaos is determined by the base difficulty but also heavily influenced from the modifiers for the run (such as: "You cannot heal in Rest places"). The harder they are, the higher the Tier.

  • For Chaos Zero, the basic Chaos mode, you will need the highest difficulty available to get decent Save Data, Difficulty X. This can be unlocked only through playing Chaos Zero of lower difficulty and beating them, so you might have some grinding to do (later Difficulties are unlocked very fast, don't worry). From Difficulty X you will get a base Tier 10 from the easiest modifiers, up to 15 depending on how hard or how many they get.
  • For the Seasonal Chaos, Difficulty VIII is all you need to get a Tier 16. Doing harder Chaos difficulties won't increase the chances to get higher Tiers. Of course, Tier 16 (Tier 15 in Deep Trauma mode) is usually extremely hard with some very unfair modifiers.

To get good decks, you don't need to go up to Tier 16, usually 12-13 is enough.

FAINT MEMORIES POINTS

  • Neutral Cards cost 20 points;
  • Monster Cards cost 20 points if Common, 50 points if Rare, 80 if Legendary. You can check the rarity based on the border of the card (Grey/Blue/Yellow) or check the top left of the screen;
  • Epiphanies cost 0 points, both the card unlocks and the upgrades;
  • Divine Epiphanies cost 20 points;
  • Card Removals costs 20 points for Starting Cards. Removing other cards does not cost points. You can remove a maximum of 5 cards;
    • Cards with the [Remove] tag are also considered removals and follow the exact same rules;
  • First, second Card Duplication cost 0 points. From the third and onward, it will cost 40. You can copy a maximum of 4 cards;
    • If the original has Divine Epiphanies, the duplicated card is subject to the same cost modifiers (+20 points);
  • Card Conversion costs no points, however converting to a Neutral card will add 20 points just like obtaining a Neutral card in other ways;
  • Forbidden Cards cost 20 points and, in case you go over the limit, are saved with a 100% chance;
  • Arena effects on Equipment cost 10 points each (including the God's Anvil) and are also saved with priority with a 100% chance.

ARE FAINT MEMORIES POINTS TEAM BASED?

No, Faint Memories and cost increases are individual.
For example, if you duplicate 2 cards on a character and 1 on another, the second character will not get 40 points from it.

EQUIPMENTS

Equipments do not contribute to the total score. You can pick any kind of equipment you like during a run. Remember that each character can only wield a single Mythic equipment at any given time.
Additionally, be aware that if a character already has a Mythic equipment, you cannot replace it with another one, unless it shares the same slot (ex. Armor for Armor).
Arena effects are kept when swapping equipment of the same slot. With events giving you equipment with arena effects on it as a reward, it's possible to have effects on all 3 equipment slots.

CALCULATORS

https://czn-calc.vercel.app/
https://euri412.itch.io/save-data-calculator
https://czn-save-data-tracker.vercel.app/
https://czn-save-cal.web.app/

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Pub: 12 Nov 2025 06:58 UTC

Edit: 24 Feb 2026 11:19 UTC

Views: 1960