SAVE DATA CALCULATIONS

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WHAT IS SAVE DATA?

Save Data are the decks the characters can use to do basically any content outside of Chaos, like farming nodes, weeklies, the Story, endgame modes. When you get a new character, you'll be able to use a basic deck with all their unique cards immediately. However, these are basic decks, and can be improved drastically by adding new cards, removing weak ones or upgrading them. This is done by playing the Chaos mode.

When you enter a Chaos, you don't use a Save Data. Your character starts "from zero" with a basic deck composed of their 3 basic cards + 1 character card which is always the same (in the character's Card screen, it's the 4 cards in the top row). If you unlock the dedicated potential node you'll also start with an extra one (chosen randomly).
While playing the Chaos mode, you'll not only unlock the remaining character cards through Epiphanies, but also be able to obtain new cards from a shared pool, upgrades for your cards and more from events, battles, shops. Once the run is over, the final deck you obtained during the run for that specific character will get saved as their Save Data and be usable outside of Chaos.

So you can create very busted decks that you can use to make endgame modes such as Basin easier, the game basically expects you to do so. Even simply playing through a run and doing nothing particular will end up with the starter character deck, however with Epiphanies on each of your cards and with equipment, so already better.
However, this doesn't mean you can create decks of 50 god cards and bring them outside of Chaos, there are some limits.

SAVE DATA LIMITS

Save Data works on a point based system, Faint Memories. Your Save Data can have a maximum amount of Faint Memory points. Each card, Epiphany, card conversion, card removal adds points to the Save Data. When you get too many points, go over the cap and finish your Chaos run, the Save Data will not be saved properly. It will have cards removed, Basic cards added back, Epiphanies removed. The maximum amount of Faint Memory points your Save Data can have is based on the Chaos Tier. The higher the Tier, the higher Faint Memories your Save Data can have before the game decides to edit it.

The devs implemented Faint Memory counts in-game, however the game won't tell you how many Faint Memories you get from removing, adding cards etc.. What you have to do is use one of the calculators (some posted at the bottom of this page) and/or manually track your Chaos run progress to make sure you don't go over the cap with your character.

Ignore TBs completely, it doesn't mean anything. It only increases how much Units you get from dismantling them, as far as we know.

Know that if your character needs therapy after a Chaos run, you won't be able to use the Save Data you obtained in content until they get healed (by using one of the "book" currency) as the Save Data gets corrupted. Deleting their memories with units will permanently delete ALL the corrupted Save Data.
You can keep playing and do anything you want with the traumatized character, however any Save Data you will collect with them will also get corrupted until you heal them.
Finally, a character can have a maximum of 10 corrupted Save Data at once. If you collect more the new Save Data won't get saved (not even as corrupted). Do not go over the cap if you're trying to farm some Save Data for a character in need of therapy, as you cannot delete corrupted Save Data so you'll keep accumulating it with no chance to get rid of it until you heal them (or do memory erasure).

DATA TIERS

You start with 30 Faint Memory points on Tier 1.
You gain 10 Points for each Tier above that (Tier 2 is 40 points, Tier 3 is 50 points etc.).
Deep Trauma mode adds an additional Tier.
Highest tier discovered is Tier 15 (which is Deep Trauma mode from a base Tier 14 expedition), so 170 points.
So far, Chaos difficulty VIII is all you need to get a Tier 15. Doing harder Chaos difficulties won't increase the chances to get higher Tiers. The Tier is heavily influenced by the modifiers for the run. The harder they are, the higher the Tier.

FAINT MEMORIES POINTS

  • Neutral Cards cost 20 points;
  • Monster Cards cost 80 points;
  • Epiphanies for character cards cost 0 points, Epiphanies for Neutral and Monster cards cost 10 points. Unlocking a new card from an Epiphany does not cost points;
  • Divine Epiphanies cost 20 points;
    • If a Neutral or Monster card gets a Divine Epiphany, the Divine Epiphany costs 10 more points (30 total);
  • First Card Removal costs 0 points. From the second Removal and onward it costs 10, 30, 50 points and then from the fifth and onward it costs 80 points;
    • If the removed card is a Basic Card or a card with an Epiphany, 20 additional points are added to the cost;
    • Cards with the [Remove] tag are not considered in this calculation, the card is removed for free once the effect activates (or the end of the run);
  • First Card Duplication costs 0 points. From the second Duplication and onward it costs 10, 30, 50 points and then from the fifth and onward it costs 80 points;
    • If the original has effects such as Divine Epiphanies the duplicated card is subject to the same cost modifiers;
  • Card Conversion costs 10 points. If the converted card has effects such as Epiphanies on them, those are also counted;
    • If the converted card is removed, the record of its conversion is not deleted from the Save Data, so you wont get the cost for the conversion refunded;
  • Forbidden Cards cost 20 points and are saved with a 100% chance.

EXTRA INFORMATION ABOUT CARD REMOVAL

Even if Save data sets share the same configuration, difference in the recording process may result in variations in calculated point value.
If a Monster Card is acquired then removed, the acquisition will not be recorded in Save Data, but the removal will be.
As a result, though Save Data appears identical to one in which no card was acquired, it is calculated as having greater value.

ARE FAINT MEMORIES POINTS TEAM BASED?

No, they're individual.
For example, if you remove 3 cards from your 1st character and then remove 1 from your 2nd character, the 2nd character's removal cost is 0.

EQUIPMENTS

Equipments do not contribute to the total score. You can pick any kind of equipment you like during a run. Remember that each character can only wield a single Mythic equipment at any given time.
Additionally, be aware that if a character already has a Mythic equipment, you cannot replace it with another one, even if it shares the same slot, the game won't let you.

CALCULATORS

https://czn-calc.vercel.app/
https://euri412.itch.io/save-data-calculator
https://czn-save-data-tracker.vercel.app/
https://czn-save-cal.web.app/

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Pub: 12 Nov 2025 06:58 UTC

Edit: 06 Dec 2025 15:14 UTC

Views: 1153