local gay = game
--// Starting the script \ --
gay:service'TeleportService':Teleport(101113181694564, game['Players']['LocalPlayer'])
queueonteleport([[
--// shortcuts \ --
local gay = game
local self = gay['Players']['LocalPlayer']
local humanoidr = self['Character']['HumanoidRootPart']
local CF = CFrame.new
gay:service'ReplicatedStorage'.Remotes.Dialogue.FinishedNPCDialogue:FireServer()
task.wait(2.5)
fireclickdetector(workspace.Map.Props.BasketCollection.Basket.ClickDetector)
local bv = Instance.new'BodyVelocity'
bv.MaxForce = Vector3.new(1e6, 1e6, 1e6)
bv.Velocity = (Vector3.new(37, 4, 1) - humanoidr.Position).Unit * 40
bv.Parent = humanoidr
repeat
task.wait()
until (humanoidr.Position - Vector3.new(37, 4, 1)).Magnitude < 2
bv:Destroy()
gay:service'RunService'.PostSimulation:Connect(function()
self['Character']:PivotTo(CF(37, 4, 1))
gay:service'ReplicatedStorage'.Remotes.tool.use:FireServer(
'slap') end)
--// auto slap squirrels
gay:service'Workspace'.NPCs.DescendantAdded:Connect(function(squir)
if squir.Name == 'squirrel'
then local squirhr = squir:WaitForChild'HumanoidRootPart'
while task.wait() and squirhr.Parent do
gay:service'ReplicatedStorage'.Remotes.tool.hit:FireServer('slap', { Instance = squirhr })
end end end)
--// conker shit
gay:service'Workspace'.DescendantAdded:Connect(function(conk)
if conk.Name == 'Conker'
then local trans = conk:FindFirstChildOfClass'TouchTransmitter'
if trans
then firetouchinterest(conk, humanoidr, 0)
firetouchinterest(conk, humanoidr, 1)
task.delay(.1, function()
fireproximityprompt(workspace.Map.CoreAssets.Bowl.ProximityPrompt)
end) end end end)]])