Rating explanation
Combat use:
Considers all actions of use during combat
Utility:
Actions of use outside of combat
Teamwork:
Ability and likelyhood to play well with others
Likelyhood to commit war crimes:
S being the least likely and F being the most
Fun:
Meta textual. Mostly arbitrary
Most of these, especially teamwork, are vibe based.
I have taken liberties
I skipped some builds made by the same people, usually by trying to chose their best
The Crypts:
High Elven Summoner
https://archive.4plebs.org/tg/thread/96293700#96294812
Crypt1
Combat use: C+
Little to no melee ability, summons from a list of situational creatures to fight for him
High Risk of death if party composition fall apart (Can't handle heavy armour, no defense)
Utility: B+
Companion creatures function as pack mules, and can occasionally have specialised application
Competent leadership ability, in both planning and execution
Teamwork: A-
Well liked and sociable
Likelyhood to commit war crimes: C
Summoning bizarre, often unintelligible mercenaries is bound to go wrong eventually
Fun: B+
This all comes off as jarringly neotenous
You look Like your everyone's little brother
I don't know how much surge can help a summoning build, and darkvision both does not apply to summons and can be easily circumvented by most mages
Unless you want to sneak, you don't really need it, and a summon build has no reason to sneak
Classic Elf Mage
https://archive.4plebs.org/tg/thread/96214506/#96218690
Crypt2
Combat use: C+
[incomplete data][no mastery selected]
[pyromania presumed]
Above average power, below average endurance
Not reliable enough for Some duties, can't preform others
Utility: B
Helps around camp
Teamwork: C+
Engages in group behavior
Likelyhood to commit war crimes: D-
Insists on destroying priceless cultural artifacts
Must be either hidden or tried when the locals find out
Relatively harmless for now though
Fun: C-
It was nice hearing from you, but I would have rathered more general strategy
Resposes to the lore, and not just the choices
The Cremation idea is amusing
Elven Berserker
https://archive.4plebs.org/tg/thread/96222810/#96223267
Crypt3
Combat use: A-
Stronger then anyone I've seen before in my life, and moving at the speed of a car
Seems almost unaffected by the biting and slashing of teeth and claws, never wearing more then his bare skin
Limited strategy
Utility: D+
Cannot read or write, frequently butchers meals unintentionally
Would live an extremely bleak existance without the support of others
Eats just barely less then what he hunts
Teamwork: B
Has a level of social acumen, and a bond with his direct teammates
Bad with larger groups
Likelyhood to commit war crimes: D
No clear sense of morality or duty
Fun: B
Kathtom
https://archive.4plebs.org/tg/thread/96222810/#96224061
Crypt4
Combat use: A-
A truly marvelous shot, equivalent to the best of the red shirts
Makes ready use of prep time
Intriguing ideas about design
Utility: B+
Has truly marvelous designs, when he finishes them
Spends most of his time repairing. Many items are not actually suited for field use
Teamwork: D+
Struggle to hear, struggles to care
Likelyhood to commit war crimes: D-
Many of the weaponry ideas we spoke about were jarringly similar to ones banned by convention]
As a test I floated the idea of napalm to him and he had a design worked out within the hour
He's an asset to valuble to lose, but costly to keep
Fun: C
Guns are cool
Hungry Gnome Girl
https://archive.4plebs.org/tg/thread/96222810/#96227578
Crypt5
Combat use: B-
Good Shot, reliable
Utility: C
Cooks food that could make men and women cry, for opposite reasons
Teamwork: C+
Friendly, airheaded, quite unusual given the circumstances
Likelyhood to commit war crimes: B
Naive, but easy enough to control
Fun: C+
Shopping list plus.
I am basing all of this on the image
Life Arsenal
https://archive.4plebs.org/tg/thread/96231429/#96231728
Crypt6
Combat use: D+
An unusually strong man, but nothing special compared to the beasts of the dungeon
Needs more training
Utility: B
Competent healer
Cooks, but with a bizarre and confusing palette. Little to no self awareness about what can be eaten in good company
(The answer should never be crypt worms. Never ever)
Teamwork: B
Friendly, and has ties to some churches
Likelyhood to commit war crimes: C
Has no noted moral absences, but you can never be too careful with the "Independently religious"
Fun: B
The Prison:
Necromancer
https://archive.4plebs.org/tg/thread/96214506/#96214733
Prison1
Combat use: B
Utility: C+
Shambling corpses follow him and have been bound to do his bidding
Could slowly amass an army, If it weren't for the terrain hazards and the carrion eaters the smell attracts
Significant threat to the peace
Teamwork: D
Speaks to ghosts with others present,
Likelyhood to commit war crimes: F
Has done, and will continue to do truly unspeakable things
Fun: B
Skeletons
Verdict:
Seek execution
Backline Commander
https://archive.4plebs.org/tg/thread/96214506/#96216004
Prison2
Combat use: D+
Physically weak and with lax combat discipline
Has sharper senses and better insight then his minions, but that
Utility: C+
Teamwork: C+
Likelyhood to commit war crimes: F
Conscripts forces of a great and obvious evil
Is occasionally claimed to be heavenly
(False flag operations are extremely illegal)
Fun:C
You took celestial but also mentioned demons by name?
The build is very standard for an occultist
Verdict:
Seek execution
Izz Notur'den
https://archive.4plebs.org/tg/thread/96222810/#96224134
Prison3
Combat use: E+
Actually quite typical of a female
Has some hunting animals
Utility: S-
Truly astounding work with runes, enough to funamentally change the logistical basis of hunting
Additionally works as a skilled apothecary
Teamwork: D
Addict, of uncertain means
Likelyhood to commit war crimes: B+
Questionably reliable, but influencable
Fun: B+
They have a name!
Verdict:
Recruit, keep away from the front, intervene on habits if needed
Pacifist Man
https://archive.4plebs.org/tg/thread/96214506/#96217603
Prison4
Combat use: F+
Avoids being a combat asset wherever possible
Lack of stamina slows the group
Surpisingly capable when pushed, but still extremely unreliable
Utility: B
Competant at cartography
Can do wonders in negotiation if someone else speaks on his behalf
Teamwork: D+
Causes much tension, both at camp and in battle
Likelyhood to commit war crimes: S-
Only held back from a perfect score by ignorance
Fun: B-
Mountain Dwarf
https://archive.4plebs.org/tg/thread/96214506/#96217686
Prison5
Combat use: B+
Utility: C
Teamwork: C-
Communicates mainly through grunts and gestures
Likelyhood to commit war crimes: B+
Fun: B
Not in the mountain area
Digging a hole in a prison complex? They don't have iron in those stone walls
Gen the Water Mage
https://archive.4plebs.org/tg/thread/96214506/#96218281
Prison6
Combat use: C+
Competent spellcaster
Utility: B+
Has thoughts about terraforming, could become instrumental at a later date
Teamwork: C
Likelyhood to commit war crimes: D+
Drowning is a cruel and unusual way of killing, although I can't argue it's effectiveness
Fun: C+
The Mountain Keep:
Greenery Gatto
https://archive.4plebs.org/tg/thread/96214506/#96214805
Mountain1
Combat use: D+
Unreliable
Utility: D+
Teamwork: C
Likelyhood to commit war crimes: D
A "dark elf" who uses "Shadow magic"
Fun: D-
Unrelated cat image
Lore Master and Evocation Mage
https://archive.4plebs.org/tg/thread/96214506/#96215710
Mountain2
Combat use: C+
Utility: C
Teamwork: B+
Competent, active, and with a solid foresight
Leadership material, if trained correctly
Likelyhood to commit war crimes: B
Fun: B
I like builds that interact with the world
ENDURING, FAST, INSIGHTFUL, and MUNDANE Man
https://archive.4plebs.org/tg/thread/96214506/#96215159
Mountain3
Combat use: C+
Utility: B+
Does needed maintenance around camp, golems serve as excellent pack mules
Teamwork: B+
Likelyhood to commit war crimes: D-
Creates animate machines of war, with little to no checks in place against them
Fun: B+
Si Woo Kim
https://archive.4plebs.org/tg/thread/96214506/#96215894
Mountain4
Combat use: C
Sturdy and enduring, but lacking in aggression
Utility: A
Significantly aids recovery, but is usually beneath surgery or Reconstruction
Cures diseases without need for foreknowledge or understanding, making him invaluable for certain raids and missions
Teamwork: A
Tight strung, but caring
Actively helpful, well liked among veterans
Likelyhood to commit war crimes: A
Fun: C+
Uniter
https://archive.4plebs.org/tg/thread/96214506/#96217514
Mountain5
Me
Pocket Healslut
https://archive.4plebs.org/tg/thread/96214506/#96222453
Mountain6
Combat use: D
Utility: A+
Skills beyond modern medicine, up to and including the reattachment of limbs
Teamwork: A
Clingy and needy
Keeps inviting me to her tent with comments revolving around needing a "big strong man"
May be suffering from night terrors?
Regardless, most of the crew seem to adore her
Likelyhood to commit war crimes: A
Fun: A-
Orsgarn Arri'kul
https://archive.4plebs.org/tg/thread/96222810/#96226492
Mountain7
Combat use: A-
Well organized and confident, can continue through blood loss and injury
Reliable, only seems to grow stronger when fighting the odds
Utility: D+
Pulls his own weight with regards to maintenance, but eats wildly and unsustainably
Teamwork: D
Little to no regard for the needs of others or the long term state of the dungeon
Likelyhood to commit war crimes: B
Understands discipline, but is never the less difficult to control
Fun: B+
Extrapolating character flaws feels extremely rude when speaking about the characters of others
But vibes alone shall guide my blade
I do actually like this character
Ravenous Murder Fairy
https://archive.4plebs.org/tg/thread/96222810/#96227232
Mountain8
Combat use: A
Jarringly fast, precise and malicious
Utility: B
A much needed hunter
Teamwork: D
Impatient and combative
Likelyhood to commit war crimes: E
I cannot imagine ?her sparing anything that walks
Fun: B-
Oni Paladin
https://archive.4plebs.org/tg/thread/96231429/#96236916
Mountain9
Combat use: C+
Useable as heavy infantry
Too slow to function outside of a team
Utility: C-
Eats more then he can carry
Teamwork: D
Likelyhood to commit war crimes: E
Former Cannibal
Fun: B
Wandering Adventurer
https://archive.4plebs.org/tg/thread/96231429/#96231890
Mountain10
Combat use: D+
Tricky, but not very strong
Utility: B+
Variety of skills, wide perspective
Survivor
Teamwork: B+
Likelyhood to commit war crimes: C
Fun: B
The Old Sewers:
Warhammer Lizard
https://archive.4plebs.org/tg/thread/96214506/#96215810
Sewers1
Combat use: B-
Highly adaptable, reliable. well suited to the sewers
Utility: B
Eats what's given, when given
A model soldier in that regard
Teamwork: C+
Friendly, if disturbing
Likelyhood to commit war crimes: D+
Fun: B-
Nice build
I don't know if resistance could counteract quick metabolism & thorough digestion. Fair chance you just get sick and die
Crazy Survivalist Assassin
https://archive.4plebs.org/tg/thread/96214506/#96216620
Sewers2
Combat use: B+
Fast, well trained and clearly supernatural
Utility: C-
Mostly Independent, but relies on others for food
Teamwork: D
Jumpy, and a bit standoffish
Likelyhood to commit war crimes: D
Fun: D+
Kobold Alchemist
https://archive.4plebs.org/tg/thread/96222810/#96223850
Sewers3
Combat use: C+
Utility: C-
Has almost killed dozens with his potion experiments, And would probably have been left for dead by now if they didn't frequently carry fights
Teamwork: D+
Likelyhood to commit war crimes: D
Fun: C-
Resistance + hungry + thorough digestion
I am pretty sure those cancel out
Gary the Ayy
https://archive.4plebs.org/tg/thread/96231429/#96232510
Sewers4
Combat use: C
Utility: B
Teamwork: ???
Likelyhood to commit war crimes: F--
One of them
All moral restraints to be disregarded, kill as quickly as possible and immolate corpse
Fun: C
Archive
Shadowy Druid
https://archive.4plebs.org/tg/thread/96214506/#96216169
Crypt1
Combat use: B-
Fair skill with the bow and blade, excellent magical capability
A noted lack of strength is substituted by magic. still hampers the Arrows speed and range
Understands his enemies well, and can often get the drop on them
Utility: B-
Good senses, Good foresight
Can gather the local wildlife, but never kills pack mules
Teamwork: A-
Amenable to reason, no tendcies of immidiate concern
Noticably physically endearing
Likelyhood to commit war crimes: C-
Coming from what I can only summarize as a group of eco-terrorists, he uses a magic based on "Shadows" and "Darkness" (No relation to an absence of light)
Will need close monitoring
Fun: B+
Nice build, cool asthetic