Rating explanation

Combat use:

Considers all actions of use during combat

Utility:

Actions of use outside of combat

Teamwork:

Ability and likelyhood to play well with others

Likelyhood to commit war crimes:

S being the least likely and F being the most

Fun:

Meta textual. Mostly arbitrary

Most of these, especially teamwork, are vibe based.
I have taken liberties

I skipped some builds made by the same people, usually by trying to chose their best

The Crypts:

High Elven Summoner

https://archive.4plebs.org/tg/thread/96293700#96294812
Crypt1

Combat use: C+

Little to no melee ability, summons from a list of situational creatures to fight for him
High Risk of death if party composition fall apart (Can't handle heavy armour, no defense)

Utility: B+

Companion creatures function as pack mules, and can occasionally have specialised application
Competent leadership ability, in both planning and execution

Teamwork: A-

Well liked and sociable

Likelyhood to commit war crimes: C

Summoning bizarre, often unintelligible mercenaries is bound to go wrong eventually

Fun: B+
This all comes off as jarringly neotenous
You look Like your everyone's little brother

I don't know how much surge can help a summoning build, and darkvision both does not apply to summons and can be easily circumvented by most mages
Unless you want to sneak, you don't really need it, and a summon build has no reason to sneak

Classic Elf Mage

https://archive.4plebs.org/tg/thread/96214506/#96218690
Crypt2

Combat use: C+
[incomplete data][no mastery selected]
[pyromania presumed]

Above average power, below average endurance
Not reliable enough for Some duties, can't preform others

Utility: B

Helps around camp

Teamwork: C+

Engages in group behavior

Likelyhood to commit war crimes: D-

Insists on destroying priceless cultural artifacts
Must be either hidden or tried when the locals find out
Relatively harmless for now though

Fun: C-
It was nice hearing from you, but I would have rathered more general strategy
Resposes to the lore, and not just the choices
The Cremation idea is amusing

Elven Berserker

https://archive.4plebs.org/tg/thread/96222810/#96223267
Crypt3

Combat use: A-

Stronger then anyone I've seen before in my life, and moving at the speed of a car
Seems almost unaffected by the biting and slashing of teeth and claws, never wearing more then his bare skin
Limited strategy

Utility: D+

Cannot read or write, frequently butchers meals unintentionally
Would live an extremely bleak existance without the support of others
Eats just barely less then what he hunts

Teamwork: B

Has a level of social acumen, and a bond with his direct teammates
Bad with larger groups

Likelyhood to commit war crimes: D

No clear sense of morality or duty

Fun: B

Kathtom

https://archive.4plebs.org/tg/thread/96222810/#96224061
Crypt4

Combat use: A-

A truly marvelous shot, equivalent to the best of the red shirts
Makes ready use of prep time
Intriguing ideas about design

Utility: B+

Has truly marvelous designs, when he finishes them
Spends most of his time repairing. Many items are not actually suited for field use

Teamwork: D+

Struggle to hear, struggles to care

Likelyhood to commit war crimes: D-

Many of the weaponry ideas we spoke about were jarringly similar to ones banned by convention]
As a test I floated the idea of napalm to him and he had a design worked out within the hour
He's an asset to valuble to lose, but costly to keep

Fun: C
Guns are cool

Hungry Gnome Girl

https://archive.4plebs.org/tg/thread/96222810/#96227578
Crypt5

Combat use: B-

Good Shot, reliable

Utility: C

Cooks food that could make men and women cry, for opposite reasons

Teamwork: C+

Friendly, airheaded, quite unusual given the circumstances

Likelyhood to commit war crimes: B

Naive, but easy enough to control

Fun: C+
Shopping list plus.
I am basing all of this on the image

Life Arsenal

https://archive.4plebs.org/tg/thread/96231429/#96231728
Crypt6

Combat use: D+

An unusually strong man, but nothing special compared to the beasts of the dungeon
Needs more training

Utility: B

Competent healer
Cooks, but with a bizarre and confusing palette. Little to no self awareness about what can be eaten in good company
(The answer should never be crypt worms. Never ever)

Teamwork: B

Friendly, and has ties to some churches

Likelyhood to commit war crimes: C

Has no noted moral absences, but you can never be too careful with the "Independently religious"

Fun: B

The Prison:

Necromancer

https://archive.4plebs.org/tg/thread/96214506/#96214733
Prison1

Combat use: B
Utility: C+

Shambling corpses follow him and have been bound to do his bidding
Could slowly amass an army, If it weren't for the terrain hazards and the carrion eaters the smell attracts
Significant threat to the peace

Teamwork: D

Speaks to ghosts with others present,

Likelyhood to commit war crimes: F

Has done, and will continue to do truly unspeakable things

Fun: B
Skeletons

Verdict:

Seek execution

Backline Commander

https://archive.4plebs.org/tg/thread/96214506/#96216004
Prison2

Combat use: D+

Physically weak and with lax combat discipline
Has sharper senses and better insight then his minions, but that

Utility: C+
Teamwork: C+
Likelyhood to commit war crimes: F

Conscripts forces of a great and obvious evil
Is occasionally claimed to be heavenly
(False flag operations are extremely illegal)

Fun:C
You took celestial but also mentioned demons by name?
The build is very standard for an occultist

Verdict:

Seek execution

Izz Notur'den

https://archive.4plebs.org/tg/thread/96222810/#96224134
Prison3

Combat use: E+

Actually quite typical of a female
Has some hunting animals

Utility: S-

Truly astounding work with runes, enough to funamentally change the logistical basis of hunting
Additionally works as a skilled apothecary

Teamwork: D

Addict, of uncertain means

Likelyhood to commit war crimes: B+

Questionably reliable, but influencable

Fun: B+
They have a name!

Verdict:

Recruit, keep away from the front, intervene on habits if needed

Pacifist Man

https://archive.4plebs.org/tg/thread/96214506/#96217603
Prison4

Combat use: F+

Avoids being a combat asset wherever possible
Lack of stamina slows the group
Surpisingly capable when pushed, but still extremely unreliable

Utility: B

Competant at cartography
Can do wonders in negotiation if someone else speaks on his behalf

Teamwork: D+

Causes much tension, both at camp and in battle

Likelyhood to commit war crimes: S-

Only held back from a perfect score by ignorance

Fun: B-

Mountain Dwarf

https://archive.4plebs.org/tg/thread/96214506/#96217686
Prison5

Combat use: B+
Utility: C
Teamwork: C-

Communicates mainly through grunts and gestures

Likelyhood to commit war crimes: B+
Fun: B
Not in the mountain area
Digging a hole in a prison complex? They don't have iron in those stone walls

Gen the Water Mage

https://archive.4plebs.org/tg/thread/96214506/#96218281
Prison6

Combat use: C+

Competent spellcaster

Utility: B+

Has thoughts about terraforming, could become instrumental at a later date

Teamwork: C
Likelyhood to commit war crimes: D+

Drowning is a cruel and unusual way of killing, although I can't argue it's effectiveness

Fun: C+

The Mountain Keep:

Greenery Gatto

https://archive.4plebs.org/tg/thread/96214506/#96214805
Mountain1

Combat use: D+

Unreliable

Utility: D+
Teamwork: C
Likelyhood to commit war crimes: D

A "dark elf" who uses "Shadow magic"

Fun: D-
Unrelated cat image

Lore Master and Evocation Mage

https://archive.4plebs.org/tg/thread/96214506/#96215710
Mountain2

Combat use: C+
Utility: C
Teamwork: B+

Competent, active, and with a solid foresight
Leadership material, if trained correctly

Likelyhood to commit war crimes: B
Fun: B
I like builds that interact with the world

ENDURING, FAST, INSIGHTFUL, and MUNDANE Man

https://archive.4plebs.org/tg/thread/96214506/#96215159
Mountain3

Combat use: C+
Utility: B+

Does needed maintenance around camp, golems serve as excellent pack mules

Teamwork: B+
Likelyhood to commit war crimes: D-

Creates animate machines of war, with little to no checks in place against them

Fun: B+

Si Woo Kim

https://archive.4plebs.org/tg/thread/96214506/#96215894
Mountain4

Combat use: C

Sturdy and enduring, but lacking in aggression

Utility: A

Significantly aids recovery, but is usually beneath surgery or Reconstruction
Cures diseases without need for foreknowledge or understanding, making him invaluable for certain raids and missions

Teamwork: A

Tight strung, but caring
Actively helpful, well liked among veterans

Likelyhood to commit war crimes: A
Fun: C+

Uniter

https://archive.4plebs.org/tg/thread/96214506/#96217514
Mountain5

Me

Pocket Healslut

https://archive.4plebs.org/tg/thread/96214506/#96222453
Mountain6

Combat use: D
Utility: A+

Skills beyond modern medicine, up to and including the reattachment of limbs

Teamwork: A

Clingy and needy
Keeps inviting me to her tent with comments revolving around needing a "big strong man"
May be suffering from night terrors?
Regardless, most of the crew seem to adore her

Likelyhood to commit war crimes: A
Fun: A-

Orsgarn Arri'kul

https://archive.4plebs.org/tg/thread/96222810/#96226492
Mountain7

Combat use: A-

Well organized and confident, can continue through blood loss and injury
Reliable, only seems to grow stronger when fighting the odds

Utility: D+

Pulls his own weight with regards to maintenance, but eats wildly and unsustainably

Teamwork: D

Little to no regard for the needs of others or the long term state of the dungeon

Likelyhood to commit war crimes: B

Understands discipline, but is never the less difficult to control

Fun: B+
Extrapolating character flaws feels extremely rude when speaking about the characters of others
But vibes alone shall guide my blade
I do actually like this character

Ravenous Murder Fairy

https://archive.4plebs.org/tg/thread/96222810/#96227232
Mountain8

Combat use: A

Jarringly fast, precise and malicious

Utility: B

A much needed hunter

Teamwork: D

Impatient and combative

Likelyhood to commit war crimes: E

I cannot imagine ?her sparing anything that walks

Fun: B-

Oni Paladin

https://archive.4plebs.org/tg/thread/96231429/#96236916
Mountain9

Combat use: C+

Useable as heavy infantry
Too slow to function outside of a team

Utility: C-

Eats more then he can carry

Teamwork: D
Likelyhood to commit war crimes: E

Former Cannibal

Fun: B

Wandering Adventurer

https://archive.4plebs.org/tg/thread/96231429/#96231890
Mountain10

Combat use: D+

Tricky, but not very strong

Utility: B+

Variety of skills, wide perspective
Survivor

Teamwork: B+
Likelyhood to commit war crimes: C
Fun: B

The Old Sewers:

Warhammer Lizard

https://archive.4plebs.org/tg/thread/96214506/#96215810
Sewers1

Combat use: B-

Highly adaptable, reliable. well suited to the sewers

Utility: B

Eats what's given, when given
A model soldier in that regard

Teamwork: C+

Friendly, if disturbing

Likelyhood to commit war crimes: D+
Fun: B-
Nice build
I don't know if resistance could counteract quick metabolism & thorough digestion. Fair chance you just get sick and die

Crazy Survivalist Assassin

https://archive.4plebs.org/tg/thread/96214506/#96216620
Sewers2

Combat use: B+

Fast, well trained and clearly supernatural

Utility: C-

Mostly Independent, but relies on others for food

Teamwork: D

Jumpy, and a bit standoffish

Likelyhood to commit war crimes: D
Fun: D+

Kobold Alchemist

https://archive.4plebs.org/tg/thread/96222810/#96223850
Sewers3

Combat use: C+
Utility: C-

Has almost killed dozens with his potion experiments, And would probably have been left for dead by now if they didn't frequently carry fights

Teamwork: D+
Likelyhood to commit war crimes: D
Fun: C-
Resistance + hungry + thorough digestion
I am pretty sure those cancel out

Gary the Ayy

https://archive.4plebs.org/tg/thread/96231429/#96232510
Sewers4

Combat use: C
Utility: B
Teamwork: ???
Likelyhood to commit war crimes: F--

One of them
All moral restraints to be disregarded, kill as quickly as possible and immolate corpse

Fun: C

Archive

Shadowy Druid

https://archive.4plebs.org/tg/thread/96214506/#96216169
Crypt1

Combat use: B-

Fair skill with the bow and blade, excellent magical capability
A noted lack of strength is substituted by magic. still hampers the Arrows speed and range
Understands his enemies well, and can often get the drop on them

Utility: B-

Good senses, Good foresight
Can gather the local wildlife, but never kills pack mules

Teamwork: A-

Amenable to reason, no tendcies of immidiate concern
Noticably physically endearing

Likelyhood to commit war crimes: C-

Coming from what I can only summarize as a group of eco-terrorists, he uses a magic based on "Shadows" and "Darkness" (No relation to an absence of light)
Will need close monitoring

Fun: B+
Nice build, cool asthetic

Edit

Pub: 02 Aug 2025 22:55 UTC

Edit: 13 Aug 2025 03:32 UTC

Views: 87