DXDR Patch Notes/Differences
Intro/Meta
Removed Canonicity Meter
Removed Scenarios
Setting “Locked” to Kuoh
Universal Point Value is 20
Points Changed to Factors of 1 Rather than 10
General Perks
General Perks Added: Armsmaster, Assassin, Assassin
Genius II Reworked
Enchanted Hide Removed (infused into Tough Guy)
Survivalist Removed
(-30) General Perks changed to (Free) Unique General Perks, with everyone being able to take up to two of them.
New Unique General Perk: Daiyoukai's Seductive Allure
General Artifacts
These have been re-worked into the Items Section towards the end of the CYOA, with all Faction Artifacts being eliminated in favor of a short Items Section.
Humans
Human Magic Complete Rework, now consists of far less magics than before to reduce clutter, some combined or outright removed.
Excorcism is Unchanged, but should theoretically be cheaper.
New Sacred Gear Category: Mythical Beasts(Pseudo-Longinus Only)
Pre-made Sacred Gears remain unchanged asides from minor adjustments such as [Endless Depths] Getting a New Ability and [Night Reflection] Going from Rare-->Epic.
Devils
House Devil Magic now can be anything relatively based off of their respective Demon from the Key of Solomon
Satan House Magic Asmodeus changed to Starfall Moment (same name as it is in canon, though the effects are something I made)
Leviathan House Magic Buffed
Seven Deadly Sins Reworked to synergize with their Human Magic Counterparts.
Angels
New Miracle Order Magic: Omniscient Heaven
Fallen Angels
Unchanged
Youkai
Oni & Kappa have been incorporated into the Youkai Race, though they are unchanged.
Youkai Now Possess a Main Youjutsu that corresponds with their species that they are far better at, as well as gaining exclusive benefits for their chosen abilties.
Youkai can now buy any Youjutsu of any kind of Youkai.
Added Youjutsu Switcheroo allows you to change your Main Youjutsu
Added Youjutsu Prodigy which lets you have multiple Main Youjutsu
Each Youkai asides from Nekomata and Kitsune have Signature Techniques, things that cannot be bought by any other kind of Youkai unless Youjutsu Prodigy or Youjutsu Switcheroo is bought.
Werebeasts
Were-a-Saurs added
Added Curse-Borne Powers: Unnaturally Natural, Bigger is Better, You Can't Hide, Kings of Lands Long Past(Ancient Werebeasts and Were-a-Saurs only), and Booming Howl
Vampires
New Vampiric Powers: Necromancy, Scaling Terror, and Draining Fangs
Demigods
Divine Powers and their Inspirations are no longer (Free), and instead cost (-2)
All Pantheons Reworked and given major buffs asides from Japanese.
Dragons
Baseline Ability Added: Draconic Immortality
Power Ranks
Unchanged Asides from order, now taking place before Factions.
Factions
Universal Roles Added
Faction Roles Added
Faction Leaders/Important Members Removed
Faction Artifacts Removed
Items
New Items Added:
Moldable Weapons II
Supernatural Transportation
Bag of Holding
Extra Pre-Made Sacred Gears
Here's some ideas I had that unfortunately couldn't fit into the base CYOA, feel free to base any of your Sacred Gears on these.
State-Change
(Max State](Common):
This Sacred Gear rapidly accelerates your circulatory, cardiovascular and respiratory systems and thus oxygen delivery, allowing you to operate slightly beyond your absolute physical peak at whatever time you activate it at the cost of rapidly draining your stamina. This Gear also reinforces your related organ systems, greatly increasing your passive metabolic rate with no adverse effects but all the concievably good ones.
(Tiny Terror](Epic):
This Sacred Gear allows you to shrink yourself several thousands of times over, to the point where you can reasonably interact and possibly ride various insects into battle. Within this state you maintain all of your strength and power focuses into this form, while still technically being the weight you would be at in order to interact with the world around you at your drastically reduced size.
(The Reaper's Gamble](Epic):
This Sacred Gear rapidly increases your strength and speed based on how much danger you are in at a given time, with a minor scuffle only giving your a slight boost, and a seemingly guaranteed death potentially increasing your strength and speed several dozen fold and then some. It also gives you a "lifesteal" effect on your blows which also increases with danger level, with fists thrown in minor scuffles healing scraped skin and paper cuts and life or death situations healing entire organs or perhaps even limbs with continued blows.
Recovery
(Shapely Stitching](Rare):
This Sacred Gear allows you to project intangible strings that can be instinctually used to sew up any wound that can be physically sewn back together, internal or external. Once the sewing is complete, the strings become tangible (though without any harm) and healing process is increased several times over. Though do note that sufficient stress will snap the strings, re-opening the wound and requiring them to be stitched together again.
(Hippocratic Oath](Epic)
This Sacred Gear truly embodies it's name, allowing you to truly "do no harm", as once this gear is activated, it will convert anything harmful that you do towards another into healing. This works on a principle of equivalent exchange, with whatever you do to them being about equal to how much healing they would receive. A slap to the face could heal minor bruising and scrapes, while a stab to the gut would heal internal injuries. This even works with magic as well, with a fireball healing burns, and ice ball healing frostbite, a lightning bolt healing electrical paralysis and etc.
(The Crown Jewel](Pseudo-Longinus):
This Sacred Gear houses the soul of a Caladrius, a legendary bird that takes sickness upon itself to heal a chosen member of royalty. Now you have an extension of that ability, able to take on sickness and wounds unto yourself from your allies. Of course in order to actually make use of this ability you are granted an incredible natural healing factor that rivals that of a Canon Phenex Noble Devil or a Werebeast, and an incredible enhanced immune system along with a metabolism that can chew through all but the most vile and most powerful Supernaturally enhanced poisons, toxins, and curses with no effect.
(Breakdown The Beast, Wings of Grace]:
No matter what else you add to your Balance Breaker adds beautiful and glowing white feathered wings upon your back regardless of Race, producing and shedding magical feathers that can temporarily grant the healing and resistance of your baseline non-Balance Broken Sacred Gear. Your own healing is enhanced even further, making all but instantaneous death nothing but a minor inconvenience.
Creation
(Overkill?](Epic):
This Sacred Gear allows you to conjure any modern ranged weapon you can think of out of some part of your body and remains attached, whether it be just the muzzle/barrel or the entire thing, which can stack on top of each other until you look like the picture above or even more ridiculous. These weapons do not effect your body in any adverse way, even if you have Deagle's replacing your eyes or something similarly absurd you will function just fine. All of these weapons have infinite ammunition, and you can easily channel whatever Magics you have within the many, many projectiles you are going to fire.
(Tangible Intangibles](Rare):
This Sacred Gear allows you to solidify the air around you to make whatever structures you can imagine. Normally these structures are nearly invisible, though if the air quality is bad or filled with dust these structures can be seen. Thee size and toughness of these structures are dependent on how much you input of your magical energy. You even give these structures corresponding effects based upon your specific loadout of Racial Magics, or perhaps form structures out of other normally intangible elements such as Fire if you have the ability to do so..
Elemental/Attribution
(Not a Fighter](Epic):
This Sacred Gear is imbued with Lust, with whatever form it takes allowing you to fire a glowing pink beam, that beings rapidly increasing Lust within the target to the point of being debilitated. Though this does not necessarily have to be sexual Lust, as it can be Lust towards anything you can think of as long as its distracting/useful. For example, you could make it so your opponent is now obsessed with a random rock in the middle of the battlefield, or the food of a burger place nearby, or Ramen, or other things......I'm gonna regret making this aren't I?
(Ender of Empires](Pseudo-Longinus):
This Sacred Gear takes the form of a seemingly decrepit scythe, formed from a shard of another far larger scythe used by Famine of the Four Horsemen to bring disaster across the world. This scythe Starves whatever it slices, rapidly stealing away the physical, magical, and even mental stamina along with a desperate hunger within any living thing unfortunate enough to feel its blade. This also restores the energies of the user with what they stole. The user can also Starve the world around them, draining the energy of the world around the user, freezing the air, bringing drought, disrupting flows or structures of magic, and whatever horrific things that can be brought about by conceptual Starvation.
(Breakdown The Beast, Till The Fields):
No matter what else you add to your Balance Breaker, rather than having to make physical contact to bring about Starvation, you can now project waves of Starving energy with the swings of your scythe. Simple, but Starvation is already insanely powerful and increasing it's reach is already a devastating addition.
Time/Space
(Place to Place)(Epic)
This Sacred Gear allows you to make portals large enough for you to fit through within physical space at will, with these either being an an Entrance or Exit portal. This Sacred Gear is especially tied to the growth of the user, only able to make one of each at first to making hundreds of portals at once with proper mastery. If you stack an Entrance and Exit portal within the same physical space, it will shoot a beam of immense kinetic energy about the size of you what you can channel whatever Racial Magics you like through Regardless of being an Entrance or Exit, the farther the portal is from you, the more stamina it takes to use, with a couple feet away being nearly instantaneous, while going several miles being like running several triathlons.
(Cancer's Claws](Pseudo-Longinus):
This Sacred Gear's power is from the unnamed Giant Crab that was sent by Hera to distract Heracles away from the Hydra that now makes up the Cancer Constellation. By forming your hands into a pincer shape can now summon large crab pincers around your hands that look to be composed of a semi-transparent cosmic nebulae. These pincers slice through space and time itself, which effortlessly goes through all but the most powerful and potent of supernatural defenses and even slightly manipulates probability to make sure the blow lands where the user wants when it hits. Simple, but incredibly powerful. Magical energy can be channeled into these claws to make them larger.
(Breakdown the Beast, Ceaseless Distraction):
No matter what else you add to your Balance Breaker, you now passively gain a Carapace that can either be invisible or composed of the same nebulae as the claws. This Carapace is a spatial-temporal armor, both constantly manipulating Space and repelling anything that could be a danger to the user to the point of making them nigh-untouchable. If the user somehow manages to get themselves into mortal danger with a better version of Infinity, the Carapace will very slightly rewind the Time around the user, allowing them to dodge the attack. Though this Time reversal is incredibly draining, with even the most powerful of beings only able to use this about a dozen times before the Sacred Gear deactivates itself before it kills the user with sheer exhaustion. The "average" user will likely be only able to use this once or twice and even then ending up in a coma for a week after the battle-adrenaline wears off. Magical can also be channeled trough the Carapace to increase it's size much like the claws.