Mod Rince.Immortalsgene has multiple Verse.GeneDefs named ImmortalGene. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DefDatabase1<Verse.GeneDef>:AddAllInMods ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0
2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_01<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:ExecuteSelfReplicating (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.ThreadPoolTaskScheduler:TryExecuteTaskInline (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.TaskScheduler:TryRunInline (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:InternalRunSynchronously (System.Threading.Tasks.TaskScheduler,bool)
System.Threading.Tasks.Task:RunSynchronously (System.Threading.Tasks.TaskScheduler)
System.Threading.Tasks.Parallel:ForWorker<object> (int,int,System.Threading.Tasks.ParallelOptions,System.Action
1<int>,System.Action2<int, System.Threading.Tasks.ParallelLoopState>,System.Func
4<int, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func1<object>,System.Action
1<object>)
System.Threading.Tasks.Parallel:ForEachWorker<System.Type, object> (System.Collections.Generic.IList1<System.Type>,System.Threading.Tasks.ParallelOptions,System.Action
1<System.Type>,System.Action2<System.Type, System.Threading.Tasks.ParallelLoopState>,System.Action
3<System.Type, System.Threading.Tasks.ParallelLoopState, long>,System.Func4<System.Type, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func
5<System.Type, System.Threading.Tasks.ParallelLoopState, long, object, object>,System.Func1<object>,System.Action
1<object>)
System.Threading.Tasks.Parallel:ForEachWorker<System.Type, object> (System.Collections.Generic.IEnumerable1<System.Type>,System.Threading.Tasks.ParallelOptions,System.Action
1<System.Type>,System.Action2<System.Type, System.Threading.Tasks.ParallelLoopState>,System.Action
3<System.Type, System.Threading.Tasks.ParallelLoopState, long>,System.Func4<System.Type, System.Threading.Tasks.ParallelLoopState, object, object>,System.Func
5<System.Type, System.Threading.Tasks.ParallelLoopState, long, object, object>,System.Func1<object>,System.Action
1<object>)
System.Threading.Tasks.Parallel:ForEach<System.Type> (System.Collections.Generic.IEnumerable1<System.Type>,System.Action
1<System.Type>)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()