Crayon Filling Guide

This section combines actual builds from both #1 #2 TW server players, JP server #1, and JP server top players. All have been verified and are proven effective in the current Global server version.

For CN/Global servers: ATK>HP≈DEF>Crit Rate/Dmg>Crit Rate/Dmg Resist

Core Principle: Stack ATK as much as possible as long as you can survive.

If you can't survive, fill some HP and DEF.

Only consider Crit Rate/Dmg after maxing ATK.

*If you filled the wrong tiles in the first layer, just let it be.

*The first layer still has the highest cost-efficiency overall—filling it won't hold you back much.

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[Early Game: Before fully fill Layer 1]

Fill Atk and Hp tiles with ratio of 1:1 until fully filled -> Then fully fill all Defense on Layer 1

(1:1 here means fill 1 ATK tiles, then 1 HP tiles, and so on..)

[Mid Game: Before fully fill Layer 2]

Choose your preferred build: ATK/HP or ATK/DEF. (ATK/DEF is based on JP players' choice and has been tested effective.)

1- ATK/HP (Recommended): Fill ATK and HP at 2:1 ratio until HP is sufficient for survival → Go all-in to fill Layer 2 ATK → Directly start Layer 3 ATK -> Only then consider filling Layer 1 Crit Rate/Dmg.

During this period, Crit Rate/Dmg just needs to approach the threshold—no need to overinvest. Ignore Crit Rate/Dmg Resist for now.

2- ATK/DEF: Fill ATK and DEF at 2:1 ratio until DEF is sufficient for survival → Go all-in to fill Layer 2 ATK → Directly start Layer 3 ATK -> Only then consider filling Layer 1 Crit Rate/Dmg.

Similarly, during this period, Crit Rate/Dmg just needs to approach the threshold—no need to overinvest. Ignore Crit Rate/Dmg Resist.

JP players' build are even more extreme than what I've written—they only fill ATK/DEF and ignore everything else. I felt it was too sharp-edged, so I didn't copy it fully.

[Late Game: Layer 3] (the distant future..)

Fully fill Layer 3 ATK → Fill Layer 2 HP/DEF until you can survive → Fill Layer 2 Crit Rate/Dmg to approach the threshold.

During this period, if survival pressure arises, fully fill Layer 2 HP/DEF.

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Pub: 16 Apr 2026 08:53 UTC

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