Where Are You Going To Find Counter Strike New One Year From This Year

Counter Strike New Revealed

After weeks of rumors Valve has finally revealed Counter Strike new. It's an update to CS:GO that will put the game on the Source 2 engine and make some major visual changes.

It also includes sub-tick server update and smoking grenades that are responsive. It's got plenty of armchair gamers going crazy but it is an incredible upgrade for regular players.

Smokes

Counter Strike New is getting an update that will completely change the method of using smokes in the game. These changes, known as responsive smokes, are a game changer. Smokes will expand to fill in areas and move around objects on the map. They will also respond to the lighting of the games, making them look more realistic. In addition to these new features, smokes will now be capable of interfacing with gameplay events that will provide new tactical opportunities. For example, bullets will push smoke to briefly clear sightlines, and Hex grenade explosions will disperse smoke obstruction.

The most significant change to smokes is that they will be a more dynamic part of the game. Smokes in previous versions were a fixed form that was limited in the distance they could be pushed and how much vision they blocked. The smokes are now able to expand to cover the space they're in and hinder the player's view when they are in it. This is a significant change that will make the game more exciting and will give both teams the same level of visibility.

Smokes can also react to light and weapons as well as the surroundings of the world. This makes smoke more realistic and allow players to utilize it to gain an edge over their opponents. This will especially be useful during the chaotic 5v5 battles that are likely to occur on every map.

Smokes are no longer one-way. This was a major issue in CSGO, since it allowed players to see the location of their opponents behind the smoke. Twistzz is a popular CS:GO professional who claims that the new system will make CS2 more fair for both teams.

Other minor improvements include adjusting the vertical location of smoke particles to reduce the possibility of seeing through edges, and also updating spectators' smoke overlay images to match their camera position. The expiration of smokes was updated to be in line with the visuals on the screen.

Loadouts

CS:GO players can now customize their weapon selection prior to the start of each match. The revamped loadout system allows players to choose the weapon that best suit their playstyle and team's strategies. The new system adds depth to the game because players must find a balance between power and utility.

In addition to the brand new loadouts, the CS: GO update includes a number of other improvements and changes. The buy menu was completely revamped. The old buy wheel was replaced by an adjustable grid that displays all the purchase options all at once. The grid is populated with five pistols and five "mid-tier" weapons such as submachine guns and shotguns and five carbines and rifles.

The new system is simple to use and will give players greater control over their weapon choices. It will allow them to select the weapons that best fit their style of play, team tactics and experiment with various combinations. It also allows players to test their skills against other players' loadouts and see how they compare.


Many players have praised the added flexibility, while others have criticized it for deviating away from the essence of Counter-Strike. They also expressed concerns about how it could affect map-specific loadsouts and agent's skins based upon visibility.

In spite of these criticisms the new loadout system will be tested more thoroughly in the coming months. It is possible that some of these issues may be addressed in future updates, therefore it is important to stay tuned for more information.

Workshop Tools are included in the update, and can be enabled from the settings menu. This lets community contributors design weapons finishes and stickers as well as maps. The update will also ban players who break VAC rules during matches.

The new CS: GO update is set to release later this summer. For now, players can look over the complete list of features and updates by visiting the official CS: GO website.

Sub-Tick Updates

The server updates the world of Counter-Strike in small intervals of time, referred to as ticks. Valve wants to ensure that CS: GO is fast and smooth. The smallest delay can alter the accuracy of the shot. A new video reveals the biggest improvements to the game, referred to as sub tick updates.

Instead of a 64-tick update every millisecond, CSGO is now able to use sub-ticks or, as Valve calls it, "micro ticks", to communicate with servers. The client will take note of each of these tiny increments and send them to the server. The server will send the updated game state back to players. The servers will now know exactly moment when you shot and jumped, swung or made other inputs.

While a one-minute video is not enough to cover everything the video explains that each piece of information sent by clients has a time stamp. The server will collect all the data from all players in chronological order prior to sending it back. According to the video, a CS: GO server will now be able to send up to twice as much information as a 64-tick server.

This means that even the tick rate of the game increased to 128 Hz it can still handle your commands immediately. And it's not just about increasing the tick rate, also, micro-tick updates can reduce input lag and latency by guaranteeing that the server responds to your actions with no delays or glitches.

Valve's technical improvements to the game are just beginning. The company is implementing dynamic smoke and particle systems to improve the way smoke interacts with the environment, and it's updating all maps with high-resolution textures, lighting, and models. Source 2 tools and features will be used to update all CS Cosmetics and weapons.

Maps

The next update for Counter Strike New brings new maps as well as some classics that have been updated with facelifts. These updates are being tested in a limited beta. The first set of maps include touchstone and upgrade maps that will not see major changes to gameplay, while others have been revamped or rebuilt using the latest Source 2 tools.

Overpass is one of these maps that has been reworked in order to benefit from the new engine's unified light system. The underpass of the map has been filled with daylight, making the space more spacious and less congested. In addition smoke grenades now expand dynamically to fill in spaces and interact with the new light.

Another map that has been revamped is Italy that has been given an overhaul in texture lighting, structure and texture. The new version is more balanced than the predecessor which was heavily CT-oriented. Fans can anticipate a few more classics, like Aztec and Militia to be updated in the near future.

These maps won't be added to the map pool for competitive play even though they're still playable. The only exception is Train which has been removed from Active Duty and will continue to be played in tournaments. Valve hasn't confirmed yet if the other maps that were removed will be added back to the pool.

One of the most controversial updates is one created by Helsingin Sanomat, Finland's national newspaper. The newspaper has been vocal in its criticism of Russia's actions against Ukraine. The map is based off of the war-torn Donetsk. The map is called de_voyna, and includes a variety of references to the war.

In the near future, the developer will be releasing a set Source 2 tools for community map makers to make their own maps. This will include features like improved lighting and character read as well as physically-based rendering that produces realistic materials, textures and reflections. cs2 cases will also make it easier to implement real-world objects like doors and windows. The update will be available sometime this summer.

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Pub: 14 Apr 2024 19:34 UTC
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