ELYSIAN REALM 5.4 CHANGES

General Changes

  • Added Silverwing, Dea Anchora
  • Added second core set for Sakura, Eden and Su signets
  • Time limit for bonus signet reward increased from 60 to 80s
  • Added retry button. After you die, you can choose to retry or end the run.
  • ER now has a settlement time from 0400 - 1000 every Monday. During this time, captains cannot enter ER, and any uncleared runs from previous round will end.
    - SP and A-rank valk rank bonus changed from [ATK increased by 10/10/10%] TO [ATK increased by 10/15/15%] beta only value. this is the current value in live
  • S-rank base valk rank bonus changed from [ATK increased by 10/15/15%] to [ATK increased by 10/10/10%]
  • During update week, when maintenance starts, any uncleared ER run will end. Weekly rewards will not be reset. Captains can choose to clear ER before patch (old value with 5.3 difficulty) or after patch (new values with 5.4 difficulty) for the weekly reward.
  • Some valks will get ‘’bonus material drop’’ for a limited time: Get 100% more material in ER. For example, currently the UP valks in beta are Dea Anchora and Silver Wing. This bonus will be rotated in the future.
  • If BKE performs retaliation, it is no longer counted as taking damage by Vicissitude signets
  • Optimized BK support shield block. When taking damage, if valk takes damage, BK skill will block the damage first.
  • Optimized Infinite Ouroboros shield, where if it's still in golden state(invulnerable), IO will no longer consume shield count while attacked
  • Optimized Vicissitude dmg check for HoF. Once Vicissitude shield is 0, then it will hit HoF shield.
  • MOTH Insignia emblem: [Restore 10% HP after battle] changed to [ Reduce dmg taken by 25%. After battle, restore 15% HP]
  • Mobius emblem: Start battle with 3sec Mind Sync changed to 8sec Mind Sync

Enemy nerf

First 3 difficulties: HP -70%, ATK -70%
D30-50: HP -70%, ATK -70%
D60-80: HP -60%, ATK -70%
D90-120: HP -15%, ATK -50%
D130-150: HP -20%, ATK -50%

  • F8 Benares will no longer do flying tornado and ice path attacks
  • F16 Removed IMG enemies in Husk stage
  • Reduced Benares's elemental resistance in Sequence:Real
  • Dangerous, D30-80: Nihilius Husk mechanic simplified, won't apply IMG Taint and won't enter second stage
  • Normal, Dangerous, D30-80: Heimdal mechanic simplified and wont enter Overdrive mode.
  • D30-80: Purgatory removed (the fire mech that comes with Heimdal).
  • D50 and below: Heimdal HP reduced by 20%, D50 and below: Husk HP reduced by 20%
  • D80 and below: Due to reduced enemy's HP, AE, VK, BK damage reduced to match the D
  • Removed Padrino, replaced with Ancient Mech
  • Removed Kallen, replaced with Crimson Web
  • Removed Scorching Archer, replaced with Archer and Ranger enemies
  • Removed Kumbhakana (ice legatus), replaced with Chariot
  • Removed Asleikr Odur, replaced with Asleikr Ydalir
  • Removed Void Chela (crab) , replaced with Void Taurus
  • Removed [Anti Range] and [Duel] buff

ENEMY WAVE CHANGE

  • 2 Void Chela changed to 1 Void Gorgon, 1 Void Taurus
  • 2 Void Gorgon changed to 1 Void Gorgon, 1 Void Taurus
  • 2 PSY Meduzoa changed to 1 PSY Meduzoa and 1 Chariot
  • 3 Storm Templar changed to 2 Storm Templar and 1 Chariot
  • 3 连轻射手 Archer changed to 2 连轻射手 Archer and 1 Ranger
  • Reduced HP of Puppet Enemies (mech, psy, bio)

There's just too many changes just know that enemies are weaker


OTHER MINOR CHANGES

  • Removed blade ring stage (the one with Mini Mobius) will be launched again in the future after optimization
  • Optimized tutorial. When entering a trial level again, tutorial wont appear anymore.
  • Optimized the description of the effect of "The Moment of Staggering" in "The Forked Road of Destiny" to make it consistent with the actual effect. (not properly translated yet)
  • Optimized Vicissitude dmg check. If BKE performs retaliation, it is no longer counted as taking damage by Vicissitude signets
  • Optimized BK support shield block. When taking damage, if valk takes damage, BK skill will block the damage first.
  • Optimized Infinite Ouroboros shield, where if it's still in golden state (invulnerable), IO will no longer consume shield count when attacked
  • Optimized Vicissitude dmg check for HoF. Once Vicissitude shield is 0, then it will hit HoF shield.
  • Fixed abnormal Klein model in war room.
  • Fixed Diverging Path effect 'bonus dmg against enemies with unbroken elite shields' not applying in some cases
  • Fixed an issue where the Valkyrie rank bonus did not take effect in the "Armor Enhancement" system.
  • Fixed the issue that some independent bonus type vulnerability enhancement effects did not take effect abnormally in some cases
  • Fixed an issue where the number of the Proof of Remembrance "Crystal Rose" might display abnormally.
  • Fixed Fischl: After ult, Oz ult dives might deal no damage when using Blessing of Midnight
  • Fixed FuhuaCore Soldier's Resolve stack not being consumed when HoS with Blessing of Supremacy is attacked
  • Fixed the issue of abnormal weapon switching of Herrscher of Sentience
  • Fixed an issue where HoR's Hover Cannon from Blessing of Creation would stack Kevin Core 2
  • Fixed Tesla Zero ELF first ult hit not triggering Unknown X (support, elf ult cd reduction)
  • Fixed Mobius Dark Pupil [T] (elf sp recovery +60%) not working on Sirin elf
  • Fixed an issue where the status icon display for Sakura Screen might be abnormal
  • Fixed UI might disappear when valkyries use Ultimate during Mobius boss transition phase.
  • Fixed ELF might disappear in some cases
  • Fixed not being able to select Signets in some cases

Difficulty Modifier


Mobius core Changes

CORE
When using elf / summon, enters mind sync mode, 3s increased to 8s, new effect: increase summons, elf, valk phy/ele dmg by 30%, reset when buff ends

Enhancement DEAD x
35% tdm increase per sec changed to 10%, max 5 stack. When valk-generated summon is on the field, max stacks increased to 9

Enhancement UNKNOWN x
ELF and support cd reduction from 4s to 2s. When valk-generated summon is on the field, reduce by another 2s. v3:This effect has 4s CD.

Enhancement NEWBORN x
Extension reduced from 5s to 4s. When valk-generated summon is on the field, increase by another 5s


Elysian Realm new second signet set

Translation by hyoka from HI3 Central Discord. YT: Akayuki,


Eden core 2 v3
Spending SP enters [Final Note] state with an equivalent charge.
TDM increases by 10%(v1) > 8%(v2) every second and subtracts charge equal to the duration. V2: Max 160% TDM.When charge is insufficient, resets and ends [Final Note] state.
Enhanced Signet 1:
After spending more than 7 seconds in [Final Note], gain 50% max SP and restores 1% SP every second while in [Final Note]
Enhanced Signet 2:
After spending more than 7 seconds in [Final Note], deal 300% lightning dmg to all nearby enemies every second while in [Final Note]
Enhanced Signet 3:
After spending more than 7 seconds in [Final Note], lower the atk, def and elemental resistance of all nearby enemies by 2% every second while in [Final Note]. V2: Max 40% reduction


Sakura core 2 v3
Every 10s, briefly enter the [Flash] state, where the next evasion will be considered an Ultimate Evasion and unleashes [Flashcut] on all enemies, dealing 7x200% atk ice dmg.
Enhanced Signet 1:
Triggering Evasion Skill 3 times will also unleash [Flashcut] on all enemies, and the [Flashcut] triggered by this method will deal an additional 240% ice dmg.
Enhanced Signet 2:
After unleashing [Flashcut], reduces the remaining cooldown of Evasion Skill by 25%
Enhanced Signet 3:
Every [Flashcut] makes the next [Flashcut] deal 25% more ice dmg, stacks 8 times.


Su core 2 v3d
When combo reaches 60/100/150, inflicts [Awaken] on a random enemy. [Awaken] deals 800% of adaptive damage and applies the [Trance] state for 3s. Hitting enemies in the [Trance] state grants an additional 2 1 combo.
Enhanced Signet 1:
When you hit an enemy in [Trance] state, applies 3 random negative effects for 3s.
Enhanced Signet 2:
When [Awaken] hits an enemy, for every negative effect on that enemy, they receive an additional 150% adaptive damage.
Enhanced Signet 3:
Negative effects applied by [Awaken] last an additional 3s. Enemies take 5% more total damage for every negative effect applied to them.


Dea Anchora ER Skill v3

Signet 1: When using Voidstar Anchor, Voidstar Anchor EX, Astral Flares, Astral Flares EX, deal 2000% fire dmg to enemies within 8 meters, vacuums enemies and also restores 50 Astrum. CD 10s
UPGRADE: 2000% > 2800% Fire DMG

Signet 2: Voidstar Anchor EX and Astral Flares EX will not stop drain of Astrum, but Serios Ballista will not end Astral Harness nor reset Astrum. Max SP cost of Serios Ballista is increased to 65.
UPGRADE: Every SP consumed for Ballista deals 70% of bonus fire DMG.

Signet 3: In Astral Harness, all attacks will ignite the target for 10s. Ignited enemies receive 25% more dmg.
UPGRADE: When Serios Ballista hits an ignited enemy, refunds up to 20 SP.

Signet 4: Ultimates deal 50% more total dmg.
UPGRADE: After using Voidstar Anchor, Voidstar Anchor EX, Astral Flares and Astral Flares EX, increase DA's fire dmg dealt by 20% for 5s, refreshes when triggered again.

Signet 5: Voidstar Anchor EX and Astral Flares EX do not drain SP but instead recover 3 SP, for every 30 SP recovered deal 800% fire dmg in a 10 meter radius around Dea Anchora. 6s CD
UPGRADE: 800% > 1200% Fire DMG


Silverwing Signets v3d:

SIGNET 1: Final hit of Basic ATK restore 2sp and deal additional 50% ATK Ice DMG. When Splitter is up, Ice DMG +15%. If Splitter is recharging, final Basic ATK hit reduces the charge time by 5s.
UPGRADE: 2>2.5sp, 15>25% 40%

SIGNET 2: Restore 2 sp every second. Enables the use of combo atk when Splitter is up. Each combo atk grants a stack of [Sequence]. Every stack of [Sequence] grants combo atk an additional 12% Ice DMG on every hit but drains 7sp. Max 4 stacks. Resets stack when Splitter is down or is spawned.
UPGRADE: 2 > 2.5 sp, 12>20% 24%

SIGNET 3: SP recovered from attacks increased by 50%. Ultimate deals an additional 2000% ice dmg. When ult hits, valk gets Ele Breach +10%, Total DMG +20%, lasts for 20s.
UPGRADE: 50>75%, 20>30%65%, 20>10s??

SIGNET 4: After using support skill, tap ATK button to trigger your own QTE. When QTE hits, gain Ice DMG +15% 30%, stacks two times, 30s duration, can be refreshed.
UPGRADE: Support skill cd time reduced by 10%

SIGNET 5: Within 10s after Ultimate hits, normal attacks (excluding Combo) gain 18% Ice DMG. Additionally, recover 25HP and 3 SP every second, can be refreshed.
UPGRADE: 18>25%45%, 25>30hp, 3sp>4sp


Argent Knight buff:

  • Blessing of Cold Moon+: Inflicting Ice Cell in Burst Mode creates frost ring around Rita, deal 240%(5.3)>320%(5.4) 360% Ice DMG per 0.3s to nearby enemies
  • Blessing of Stellar Trails+: Inflicting Ice Cell in Burst Mode creates frost ring around the target deal 540%(5.3)>600%(5.4) Ice DMG per 0.3s to nearby enemies. 5.4: Can only have 2 rings max at a time
  • Blessing of Winter Harvest+: Enemies affected by Hypothermia in Ice Cell take 15%(5.3) > 20%(5.4) bonus Total DMG
  • Blessing of Frost Scythe+: Added effect If Rita's HP > 70%, gain 50% Total DMG
  • Blessing of Uranian Mirror+: Reduce SP consumption from 100% to 50%. [Every 10 sp consumed boosts Total DMG by 3%] changed to [increases 4.5% Total DMG per second. Lasts until Burst Mode ends.]

Fischl buff

  • Blessing of Retribution+:
    OLD: QTE creates a small lightning field for 5s and deals 4x200% ATK Lightning DMG per second
    NEW: Gain one Sacred Judgement stack every 7s, stacks up to two times. QTE consumes one Sacred Judgement stack, creates a small lightning field for 2s, every 0.4s, deal 4x225% ATK Lightning DMG. Get 2 stacks at the start of battle.
  • Blessing of Fate: Removed the requirement to hit weakspot to reduce weapon active cd
  • Blessing of Midnight+: Added effect: Ultimate each hit gain 125% bonus Lightning DMG
Edit

Pub: 26 Nov 2021 09:20 UTC

Edit: 22 Dec 2021 03:50 UTC

Views: 3918