HONKAI 6.4 ELYSIAN REALM v3++

Translation by Aki, Marisa and Sky


STAGE EFFECT 1

  • Enemies have higher stun, paralyze and freeze resistance. At shop floor, all signet purchases and upgrades get 20% discount (only stacks with discount effect from Diverging Paths). At the end of each battle, non-IMG enemy’s HP +2.5%, IMG enemy’s HP +1.25%. +1%
  • Enemies have 30% Total DMG resistance (independent multiplier). Nullified when a Valkyrie enters Herrscher form, last until the end of a floor
  • When enemies' ignite or paralyze trauma are charged, they take +15% more Total DMG, last for 10s, can be refreshed.
  • Discipline and Deliverance base signet level +2.
  • When Valkyrie’s Meele ATK hits an enemy, Total DMG +15%, last for 10s, can be refreshed.

LOAD 1
0 - F17 boss replaced by MECH-type [RPC-6626] (has an Elemental vulnerability shield).
5 - Triggering Ultimate Evasion recovers 10 SP.
5 - When Valkyrie has the same type as the target enemy, gain Total DMG +8%.
10 - When an enemy is ignited or paralyzed, Valkyrie's Physical and Elemental DMG +10%, last for 15s, can be refreshed.
10 - For every 100 HP (current HP), Total DMG +0.2%
15 - For every support Valkyrie whose type is similar with the deployed Valkyrie, the deployed Valkyrie gain +12% Elemental Breach and +8% Physical Breach.
15 - Valkyries with Dual Guns, Blades, Cannons, 2-Handers Total DMG +20% .


STAGE EFFECT 2

  • Enemies have higher stun, paralyze and freeze resistance. At shop floor, all signet purchases and upgrades get 20% discount (only stacks with discount effect from Diverging Paths). At the end of each battle, non-IMG enemy’s HP +2.5%, IMG enemy’s HP +1.25%. +1%
  • Enemies have 30% Total DMG resistance (independent multiplier). Nullified when a valkyrie on the field uses Blade, Guns, Heavy or Fist weapon, support valk included.
  • When enemies' ignite or paralyze trauma are charged, they take +15% more Total DMG, last for 10s, can be refreshed.
  • Star and Hua base signet level +2.
  • When enemies take Ranged DMG, Valk Physical DMG +15%; When enemies take Melee DMG, Valk Elemental DMG +15%

LOAD 2
0 - F17 boss replaced by MECH-type [RPC-6626] (has an Elemental vulnerability shield).
5 - When enemies are affected by time slow effect, valk Total DMG +8% for 4s, can be refreshed.
5 - When enemies take damage from weapon active, they take 5% more Total DMG for 5s, can be refreshed.
10 - For every 60 hits, enemies take 3% more Total DMG, max 15%, buff ends after the battle is over on each floor.
10 - After triggering evasion skill, valk Physical and Elemental DMG +15% for 4s, can be refreshed.
15 - For every support Valkyrie whose type is similar with the deployed Valkyrie, the deployed Valkyrie gain +12% Elemental Breach and +8% Physical Breach.
15 - When enemies take >300 Elemental DMG in an instance, they take 20% more Total DMG for 10s, can be refreshed.


HERRSCHER OF FINALITY

PASSIVES

  • Valkyrie stats and skill levels are all adjusted to lvl 80.
  • During Basic ATK, Total DMG resistance +30% and gain higher anti-interrupt. Airborne Total DMG +50% +40%.
  • Start with 100 points of Cycle of Samsara 2 charges of Cycle of Samsara
  • After using Time Flame Combo ATK, pull surrounding enemies
  • Recover 100 HP 400 HP after using Combo ATK
  • Abs TF Combo ATK trigger evasion skill
  • Gain 8 initial [Radiance Count], during absolute time fracture, absolute time energy consumption speed -50%.

EXCLUSIVE SIGNETS
Signet 1
[Time Flame stance] Enemies take +40% 20% 25/30% more Total DMG from Combo ATK, last for 10s; can be refreshed.
[Moon Edge stance] Combo ATK deal an additional huge AOE attack, deal 1500%/2000% 750/1000% 1300/1600% ATK of Fire DMG, the damage counts as Combo ATK.
and enemies take 450%/600% 300/400% more Fire DMG from Absolute Time Stop Combo ATK (independent multiplier), last for 10s, can be refreshed.

Signet 2
After using weapon active or Basic ATK, reduce Ult CD by 1/1.2s, and gain 1 stack of [Eternal Time]. Ultimate gain Fire DMG +120%/150% +25/30% +20/25% for each [Eternal Time], max 2 12 stacks. When a [Eternal Time] is present, gain 3/4 2/3 2/2.5 SP per second. After Ultimate, all [Eternal Time] stacks will be removed.

v1: Each time you consume [Radiance Count], decrease Ultimate CD by (5s/7s) and gain 1 [Mark].

Signet 3

V3 17/1: Finality Stance will trigger evasion skill. After using Absolute Time Fracture, Fire DMG +15% and enemies take 25/30% more Total DMG for 30/40s, can be refreshed.

V2,V3: Before activating Absolute Time Fracture, every 100 2 Cycle of Samsara points gained will be converted to 1 Absolute Time Stack, max 2 stacks. The condition to trigger Absolute Time Fracture has been changed to consuming 1 Absolute Time Stack, which will be converted to 100 2 points of Cycle of Samsara during Absolute Time Fracture. After activating Absolute Time Fracture, Fire DMG +20/30% +10/15%, and enemies take 20% 25/30% more Fire DMG (independent multiplier), lasts for 40s, can be refreshed.

V1: Upon switching Gun-Sword Combo, Combo ATK and Weapon Active Fire DMG +60%/80%. When switching between stances, it counts as if Herrscher of Origin and Herrscher of Truth are in the team, last for 10s, can be refreshed.

Signet 4
V3 17/1: After using Absolute Time Fracture, Combo ATK Fire DMG +30/35% for 30s. Each Combo ATK used will recover 5 Descent points, can be triggered up to 7 times, trigger count can be refreshed when duration is refreshed. Absolute Trime Fracture CD -50%. During Finality Stance, Combo ATK Fire DMG +450/600% (independent multiplier)

V2,V3: During Absolute Time Fracture, press ATK button to cast Gun Combo, Sword Combo and Absolute Time Combo in sequence, and then, exit Absolute Time Fracture. After casting Absolute Time Fracture, Combo ATK gain Fire DMG +15%/20% +20/30%, last for 14s/18s 30s. For every Combo ATK casted, restore 8 points of Finality Power 5 points of Finality Power, max 8 7 times, can be refreshed, refreshing duration will reset count. Absolute Time Fracture CD -50%/65% -25/35%

Signet 5
Self Total DMG +70%/80% +70%/90% +35/50%. Ultimate deal an additional 6500/8000% 6500/7500% ATK Fire DMG, counts as Ultimate attack. After using a support valk, tap ATK button to trigger your own QTE.

V1: After using a support valk, tap ATK button to trigger your own QTE. When QTE hits an enemy, self Total DMG +70%/80% and deal an additional 7500%/9000% ATK of Fire DMG, counts as Ultimate


HERRSCHER OF ORIGIN

PASSIVE

  • Total DMG +50% +20%
  • Gain 1 charge every 6 seconds. Upon triggering sword sheathe or evasion, consume charge count to get kinetic energy. During Basic ATK sword sheathe animation, gain higher anti-interruption and +50% damage resistance.
  • Killing an enemy restore 100 HP
  • Origin Reversal - Flash (evasion skill) trigger interval reduced to 1 second
    - When there are no enemies on the field, Ult will end early.

EXCLUSIVE SIGNETS
Signet 1
V3: Each time you fill Wing Blade, gain 1 charge of Lightning Affinity, upon reaching 2 charges, Wing Blade Slash combo atk consume the charges to deal 800%/1000% ATK Lightning DMG. Enemies hit take 20/30% more Lightning DMG for 10s.

V2: Each time you unsheathe the blade, gain 50 Lightning energy stack, upon reaching max 100 stack, gain these effects:

  • Weapon active parry: Follow-up slash deal additional 6x2500%/6x4000% 6x800%/6x1000% ATK Lightning DMG and pull enemies in a small AOE, counts as weapon active damage.
  • Combo ATK: Slashes additional 8000/13000% 2400/3000% ATK of Lightning DMG pull enemies in a huge AOE
  • Clear the stack after casting. Upon being hit by the two skills, enemies take +40/50% 30/50% more Lightning DMG for 10s

Signet 2
Combo ATK deal additional 14x150%/14x200% 15x150%/15x200% ATK Lightning DMG, and reduce Weapon CD by 5s 2s, and gain Total DMG +50% +30/40% for 10s, can be refreshed.

Signet 3
Ultimate CD -20/30%. Ultimate Total DMG +40/60% +80/100%, if an enemy is killed during Ultimate, restore 5 SP per second within the next 7s, can be refreshed.

Signet 4
Ultimate max slash count +10 +8, and each slash deal additional 600/800% 400/500% ATK Lightning DMG. If Ultimate hits IMG enemies, 50% of the DMG a Nihilus Shell takes will be transferred to its Nihilus Seed (reflected by HP loss).
every slash during Ultimate additionally consumes 0.5 SP, slash deal additional 1500/2000% ATK Lightning DMG. This effect cannot be triggered when sp is insufficient.

Signet 5
After every opening slash Every time you fill meter, within the next 8s, Basic and Combo ATK gain Total DMG +20%/25%, max 5 stacks, weapon active CD -5s 3s. After every opening slash, gain invulnerability 80% TDM resistance for 3s.

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Pub: 31 Dec 2022 14:53 UTC

Edit: 18 Jan 2023 12:46 UTC

Views: 1339